Malakithe Posted October 28, 2021 Share Posted October 28, 2021 For those that have used them: Do bladeguard need a transport and if so then what is the best option? Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/ Share on other sites More sharing options...
Skywrath Posted October 28, 2021 Share Posted October 28, 2021 No, I use them as a screen and march them up the board with the plasceptor - Azrael castle. They can take a hit. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758331 Share on other sites More sharing options...
phandaal Posted October 28, 2021 Share Posted October 28, 2021 Bladeguard are tough even outside of Dark Angels. Adding Inner Circle to them just makes them even more tougher. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758358 Share on other sites More sharing options...
Karhedron Posted October 28, 2021 Share Posted October 28, 2021 It depends if you want to use them aggressively or as countercharge. I play Space Wolves and I have found an Impulsor is good for getting them into the midfield unmolested. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758472 Share on other sites More sharing options...
Malakithe Posted October 29, 2021 Author Share Posted October 29, 2021 My plan is to use 2 units of 5 for offense. I dont like transports in general for melee cuz once you unload them they have to sit there and do nothing. Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758541 Share on other sites More sharing options...
Karhedron Posted October 29, 2021 Share Posted October 29, 2021 I have found the Impulsor with Shield Dome is good at its job. Once it has done that job it is a bit of a paperweight. I was vaguely hoping the Black Templar upgrade sprue would have allowed Impulsors to take a MM as that would have given them some teeth once their initial job was done. They can be useful to block LOS, tie up enemy units and eat overwatch but so is almost any cheap unit. Â You could fit 2x5 Bladeguard in a Repulsor which would be good for shooting but Repulsors are awfully fragile for their points. That would feel to me like a 700+ points of eggs in a single basket with a nice bullseye painted on it. Helias_Tancred, Malakithe and XeonDragon 3 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758555 Share on other sites More sharing options...
Malakithe Posted October 29, 2021 Author Share Posted October 29, 2021 I have found the Impulsor with Shield Dome is good at its job. Once it has done that job it is a bit of a paperweight. I was vaguely hoping the Black Templar upgrade sprue would have allowed Impulsors to take a MM as that would have given them some teeth once their initial job was done. They can be useful to block LOS, tie up enemy units and eat overwatch but so is almost any cheap unit. Â You could fit 2x5 Bladeguard in a Repulsor which would be good for shooting but Repulsors are awfully fragile for their points. That would feel to me like a 700+ points of eggs in a single basket with a nice bullseye painted on it. Do they manage to stay alive after they come out of the impulsor? They can disembark but cant charge so they have to sit there for a whole turn doing nothing. Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758566 Share on other sites More sharing options...
Karhedron Posted October 29, 2021 Share Posted October 29, 2021 Do they manage to stay alive after they come out of the impulsor? They can disembark but cant charge so they have to sit there for a whole turn doing nothing. BGVs can disembark and charge as long as the Impulsor hasn't moved yet. My normal approach is to move up the Impulsor T1 to near where I need the BGVs but with as much cover as possible. With the 5++, it will hopefully survive provided not too many units can shoot at it. Â T2 the BGVs disembark and assault whatever is in range or jump an Objective if the enemy have failed to oblige. Given that most games of 9th are fought over the midfield, I have not yet had a game where my Bladeguard have failed to get to grips with their opponents. Helias_Tancred, Malakithe, Silas7 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758858 Share on other sites More sharing options...
Malakithe Posted October 30, 2021 Author Share Posted October 30, 2021 Â Do they manage to stay alive after they come out of the impulsor? They can disembark but cant charge so they have to sit there for a whole turn doing nothing. BGVs can disembark and charge as long as the Impulsor hasn't moved yet. My normal approach is to move up the Impulsor T1 to near where I need the BGVs but with as much cover as possible. With the 5++, it will hopefully survive provided not too many units can shoot at it. Â T2 the BGVs disembark and assault whatever is in range or jump an Objective if the enemy have failed to oblige. Given that most games of 9th are fought over the midfield, I have not yet had a game where my Bladeguard have failed to get to grips with their opponents. Â Ahh this was the kind of insight I was looking for thanks. Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5758987 Share on other sites More sharing options...
Galthan Ironsturm Posted November 10, 2021 Share Posted November 10, 2021 I play my Bladeguards on counter-strike, in middle Map. Â You put BG on objective, on circle formation and nobody can take easily this point. Malakithe 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5762901 Share on other sites More sharing options...
Malakithe Posted November 13, 2021 Author Share Posted November 13, 2021 Im thinking ill try them on foot with an apothecary behind them to heal up and revive. Karhedron and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5763659 Share on other sites More sharing options...
Karhedron Posted November 13, 2021 Share Posted November 13, 2021 Im thinking ill try them on foot with an apothecary behind them to heal up and revive. Sounds like a good plan. Between teleporting Terminators and Ravenwing, DAs are not lacking in mobility so using the Bladeguard as Objective holders is not a bad idea Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5763688 Share on other sites More sharing options...
Galthan Ironsturm Posted November 17, 2021 Share Posted November 17, 2021 Â Im thinking ill try them on foot with an apothecary behind them to heal up and revive.Sounds like a good plan. Between teleporting Terminators and Ravenwing, DAs are not lacking in mobility so using the Bladeguard as Objective holders is not a bad idea Right, and if you choose "stubborn defiance" on DA secondary objectives, they are auto-inclued! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5764891 Share on other sites More sharing options...
XeonDragon Posted November 17, 2021 Share Posted November 17, 2021 If only BGV could make use of dreadnought drop pods.... Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5765107 Share on other sites More sharing options...
phandaal Posted November 18, 2021 Share Posted November 18, 2021 (edited) Â Â Im thinking ill try them on foot with an apothecary behind them to heal up and revive.Sounds like a good plan. Between teleporting Terminators and Ravenwing, DAs are not lacking in mobility so using the Bladeguard as Objective holders is not a bad idea Right, and if you choose "stubborn defiance" on DA secondary objectives, they are auto-inclued! Â Unfortunately, Bladeguard cannot be used for Stubborn Defiance without a nearby character with Rites of War. Â Stubborn Defiance specifies that the unit holding the point must have Objective Secured, which Bladeguard do not have even in a Deathwing detachment. Â So they would need that nearby character giving them Objective Secured, and if the character moves out of range you will stop scoring Stubborn Defiance, because there will no longer be a "Dark Angels unit with the Objective Secured ability" holding the point. Edited November 18, 2021 by phandaal Malakithe 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5765332 Share on other sites More sharing options...
Galthan Ironsturm Posted November 19, 2021 Share Posted November 19, 2021 OMG...i don't see this point of rule... Â Â Thanks Phandaal. phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5765589 Share on other sites More sharing options...
Malakithe Posted November 20, 2021 Author Share Posted November 20, 2021 Â Â Â Im thinking ill try them on foot with an apothecary behind them to heal up and revive.Sounds like a good plan. Between teleporting Terminators and Ravenwing, DAs are not lacking in mobility so using the Bladeguard as Objective holders is not a bad idea Right, and if you choose "stubborn defiance" on DA secondary objectives, they are auto-inclued! Â Unfortunately, Bladeguard cannot be used for Stubborn Defiance without a nearby character with Rites of War. Â Stubborn Defiance specifies that the unit holding the point must have Objective Secured, which Bladeguard do not have even in a Deathwing detachment. Â So they would need that nearby character giving them Objective Secured, and if the character moves out of range you will stop scoring Stubborn Defiance, because there will no longer be a "Dark Angels unit with the Objective Secured ability" holding the point. Â Oh damn I didnt realize this either. Good to know Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5765866 Share on other sites More sharing options...
phandaal Posted November 20, 2021 Share Posted November 20, 2021 Oh damn I didnt realize this either. Good to know Lots of people miss that part. Even saw a battle report on YouTube where a guy was using Eliminators to score Stubborn Defiance. Link to comment https://bolterandchainsword.com/topic/372127-bladeguard-transport/#findComment-5765870 Share on other sites More sharing options...
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