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Hey everybody, since it’s still early enough and our faqs not due for a bit could we get some group effort on emailing the rules team on asking if the power swords being left out was intentional or if they could add them into our crusader squad initiates options? I think if it’s done in a tactful manner maybe that would work out.
That’s the thing though, there are some in the kit, there’s even an initiate with one on the bottom right of the non collectors codex cover lol. That’s why I think it was just a simple mistake.

Would be cool, although I think it's more important that SB's who lead crusader squads be granted access to the equipment available to SB squads.

 

They gave intercessor sgts plasma pistols even though it's only available in the Assault Intercessors kit, so there is precedent for options outside of those in the sprues.

Just thought of this again while swapping around some equipment on my Sisters. It's funny/sad how inconsistent they are with things like these. For example you can give Dominion/Retributor/BSS/Celestian (shooty) Superiors Inferno pistols or hand flamers, though the kits for those units don't have those bits. And yet you can't kitbash Canoness options, like the Rod of Office still being locked to a specific loadout.

 

But alas, as nice as it would be I'm not holding my breath about them expanding the options for BT.

The problem with just the crusader kit is that all the initiate melee hands are lefts, and the Sword Brother ones are rights, it's hardly insurmountable however.

 

What I've decided to do is just use the axe on an initiate, and proxy it as a Powerfist in game. The variety looks more visually Templar than everyone having fists, which is a bit too Imperial Fist for my liking.

The problem with just the crusader kit is that all the initiate melee hands are lefts, and the Sword Brother ones are rights, it's hardly insurmountable however.

 

What I've decided to do is just use the axe on an initiate, and proxy it as a Powerfist in game. The variety looks more visually Templar than everyone having fists, which is a bit too Imperial Fist for my liking.

Ah that's a good idea, should have thought about that, as much as I love a power fist visually.

Well, the left/right arm thing is not really a problem at all. When you're making a sword/axe Initiate you can just use both the pistol and melee weapon from the Sword Brother. You only make one SB per Crusader squad after all, so you get additional three pairs of "power weapon" arms that can be used just as well on an Initiate body.

Its not for anyone who's built even a couple of kits. But GW doesn't seem to like it for some reason. That left pistol arm is, as far as they're concerned, for that body build, so they seem incapable of allowing it to be used elsewhere.

In this case perhaps, yet plenty of exceptions from such elsewhere. While it's good that some situations aren't as rigid, it's silly that others still are. Not that it's a deal breaker in this case, of course - I like 'em fists just fine, though regular power weapons would allow for less points cost. But as per the thread topic itself the SB being so limited in options is even stranger. Might be that they specifically don't want for example TH+2PF per 10 models in a troop squad, but if so then the fists on the troops are the weirder allowance and of course there are plenty of options beyond the TH in the SB kit.

Edited by tvih

In this case perhaps, yet plenty of exceptions from such elsewhere. While it's good that some situations aren't as rigid, it's silly that others still are. Not that it's a deal breaker in this case, of course - I like 'em fists just fine, though regular power weapons would allow for less points cost. But as per the thread topic itself the SB being so limited in options is even stranger. Might be that they specifically don't want for example TH+2PF per 10 models in a troop squad, but if so then the fists on the troops are the weirder allowance and of course there are plenty of options beyond the TH in the SB kit.

Yeah, if they're concerned about TH's in crusader squads being OP then just make them cost 20pts for SB squad leaders, like they do for Assault Intercessors.

My only real disappointment with the squad loadout is you can't build the squad as pictured on the box because the Neophytes have all to be armed the same :verymad:

It is a bit weird, that. I was thinking that I might buy the Combat Patrol somewhere down the line to try 20-man blobs, but then the single upgrade sprue wouldn't be enough to give all Neos shotguns. I could technically snag some shotguns arms from my Deathwatch I guess, and/or try to find some old scout shotties (don't think I have any of my own these days).

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