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This is kind of a how to evolve the force kind of thread. I didnt post this in any specific chapter because there is always the option to bounce from one to another to try different things out so while this first thread may be about this force as salamanders, next week I might have let my ADD drag them to Iron Hands. The only things they wont be are Ultras, RG or Dark Angels.

 

Essentially I have a full army worth of marines that I havent used along with the named characters for the Minos. I used to actually have an army until they got divied out into other marine forces.(I really need to sell some of my marine armies, this makes 4 distinct forces of 2500+ points and is getting kind of silly). 

 

So given my meta is very Death Guard oriented along with several grey knights and at least one thousand sons army, mortal wound spam is a thing. (Weirdly enough no mechanicus or dark eldar) I decided after playing against a Salamander army(two of those too) that those flamer mortals are insane and too good to pass up given easy the conversion since I am starting from scratch.

 

So Salamanders as a parent chapter. So given their backstory as Marine Hunters and the fact my meta has a butt load of power armor and mortal wound spam I decided to roll with the punches. Warded for the 5+++ vs mortal wounds will come in handy. I am thinking Master Artisans because yeah its powerful but it also is very fluffy since Minotaurs get all the good gear.

 

This was a tough decision as I really liked the paint scheme and story behind the Black Vipers, but I already have an all primaris force in white and black is a much bigger PITA to paint in mass numbers. 

 

My original plan was to go with a drop pod and terminator deep strike assault. But as I added the named HQs and evolved it over the weekend, I remembered I had a Redeemer Land Raider from my old Sallies force(did I mention I have stupid amounts of marines floating around?) and it would work great as a taxi instead and if need be I could always teleport homer my terminators back to a home objective when needed. So theres Moloc, a Redeemer, and 5 TH/SS termies. 

 

I had three drop pods but they have went down to one. This will be my kill something bad force when T2 and the Sally doctrine comes into play. It has 9 Sternguard with combi-flamers and the LT warlord with Wrath of Prometheus and the more important Lord of Fire WLT. Should be a rather potent combo. Even more convenient, I already have one drop pod painted up in Minotaur colors from a project a few years back. 

 

Then going back to the original concept of marine hunters and filling out the slots needed. Two 5 man tacticals with plasma and plasma combi's. a 5 man intercessor squad because I have a 5 man squad sitting around and I need to fill the third battalion slot. A squad of Eradicators who most likely will go into reserve unless I am playing a parking lot list that will keep the rear line blocked and have screening on the side. A hellblaster squad to go hose marines, thinking about bringing the heavy version and using them for home field fire support. Finally a 3 man plasma Inceptor unit to bounce around and pop marines. 

 

The real questions I have

Plasma or bolter inceptors since i can have 4 of the bolter versions(and I already have the models) + a tactical or intercessor marine?

 

Hellblaster and Intercessors- any reason to bring the heavy versions of their guns? I own both squads already but I typically interchange the weapons since no one(myself included) either looks that close or knows the difference anyway.

 

Other flaws with the plan that I am missing?

 

What would other parent chapters contribute to the concept of marine hunters?(besides UM, RG, and DA) Most everything is fairly usable everywhere aside from the sternguard and LT.

 

 

 

I suggest this in any thread about fighting psyker heavy armies - a Culexus assassin is a nice cheap way to reduce the pain enemy psykers will cause.

 

Also would fit in with the "hunter" concept, as this assassin would be an asset that the chapter could use to neutralize Space Marine Librarians.

 

With Hellblasters - assault. 15-30 shots depending on squad size. Nice!

OK, maybe I am missing something. What does the Culexus do in combat? The Animus speculum is kind of meh for an assault weapon and he doesnt have any close combat weapons. But after watching a few battle reports, a Vindicare on the other hand has some insane damage output, especially against any character that is doing a lot of buffing or reanimating.

Edited by Galron

Culexus is not a combat character. Their benefit comes from what they do to your opponent's psychic phase.

 

Increasing difficulty for any psychic abilities within range and acting as a lightning rod for any "target closest model" powers. Since they cannot be affected by psychic powers in any way, they ground out any "target closest" powers if they are the closest model to the caster. There is no limit to the number of psykers they can affect this way each turn.

 

Their deep strike ability also lets them get right in the middle of things to mess up your opponent's psychic phase for a turn or two. For an army like TSons or Grey Knights, that is a nice swing in your favor. Your opponent might dedicate a bunch of shooting to nuke them (which is also a good thing) but that shooting comes after the psychic phase.

Iron Hands was actually one of my secondary choices, was thinking DA but I already have a DA army. Trying to build my list in a way that I can just switch around chapters. I have roughly three armies worth of models I can toss into Simple Purple so this is just my initial grouping. When I get my 3d printer for Christmas I am going to print out the heavy plasma cannons and do a twin heavy plasma cannon contemptor + missiles. Currently planning on a Redeemer to haul Moloc and the boys around in. If I switch to IH Ill drop the redeemer, add a contemptor and swap all the combi flamers sterguard and LT with combi plasma and a captain. 

 

I just knocked out the numbers on battlescribe, the IH list is pretty cool as well. Ended up taking the Captain with target protocols and Primarch's Wrath with 8 plasma combi sternguard and one with a multi-melta to take advantage of the target protocols damage reroll if I need it. All riding in the drop pod wherever they are needed. I will have some infiltrators running escort on the relic contemptor with all the plasma. I wish Hellblasters werent so expensive. 

 

 

 

Can you still swap assassins out at the beginning of the game or was that last edition that allowed it?

Edited by Galron

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