Tiger9gamer Posted November 29, 2021 Share Posted November 29, 2021 Hey guys, been thinking about getting started in necromunda for a bit. Any advice or tips for getting started? Personally I am torn between the enforcers, Van Saar, or creating an outlaw band with the new book to make a mechanicus exploratory party. Any videos or information I need to know before I jump in? Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/ Share on other sites More sharing options...
Widowmaker82 Posted November 30, 2021 Share Posted November 30, 2021 Personal opinion, but I don't recommend Enforcers. If you're playing a campaign they don't really interact with it in the same way as other gangs. And they don't really have the variety of options that a House gang has either. Van Saar are very strong with shooting - above average ballistic skill and access to shooting skills. I think it's quite easy to build a gang that's quite unfriendly to your opponents if you're not a bit careful though. A pair of champions with plasmaguns and fast shot is pretty oppressive. But there's plenty of ways to build them that will be fun to play without mercilessly murdering everything that dares to show its face. I'm not sure you'll get much advice about the outcast gangs you can build from the new book because it's not out until this weekend. You might be able to get some advance ideas from online reviews, but probably not enough detail to get too far. From what I've seen they have a whole world of options and you can build a gang around pretty much anything you want; I think you can use pretty much and dramatis personae as your leader, or a leader from any house gang or even use one of the parties of fighters you can get from any of the criminal/guild/noble alliances. I'm personally a big fan of Goonhammer's articles on Necromunda. They do a solid review of the House gangs and while they'll probably say what is "best" for weapons, wargear, skills etc. they also tend to consider what is most fun. They've even done a review of Book of the Outcast that may give you some ideas. If you do choose a house gang, the relevant House of... book, a box of the basic gang fighters, the alternate champions/prospects (or Redemptionists for Cawdor) and the weapon upgrades (not available for Delaque yet) will give you pretty much everything you need to get started. You'll need the Rulebook too, but if you're playing with a group you can make do with one copy between you. Don't buy Gangs of the Underhive though; it's out of date now and there's nothing in it you really need. The last thing it had that you might have needed (Trading Post) will be in the new Book of the Outcast. Dosjetka, Antarius and Tiger9gamer 3 Back to top Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5768594 Share on other sites More sharing options...
Antarius Posted December 1, 2021 Share Posted December 1, 2021 To me, the beauty of Necromunda is the setting, so I would go for a house gang to make the most of it. I love the mechanicus models but personally, I would feel that I was shoehorning them in and missing the opportunity to do something that would let me explore the uniqueness of Necromunda a bit more. Widowmaker82, Dosjetka and Tiger9gamer 3 Back to top Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5768931 Share on other sites More sharing options...
Tiger9gamer Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) To me, the beauty of Necromunda is the setting, so I would go for a house gang to make the most of it. I love the mechanicus models but personally, I would feel that I was shoehorning them in and missing the opportunity to do something that would let me explore the uniqueness of Necromunda a bit more. True, but I do like the idea of an Explorator tech priest going down into the underhive to investigate the rumors of Van Saar tech heresy, and have a warband to show that there is some outside force interested in the tech (and, which is the biggest thing that is keeping me from liking the Vannies) To the enforcers I see your point, and I am looking at the van saars or the Orlocks. I just don't really have any appeal outside of those factions to be honest. (outside the Corpse grinders) Edited December 6, 2021 by Tiger9gamer Akrim 1 Back to top Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5769964 Share on other sites More sharing options...
Akrim Posted December 10, 2021 Share Posted December 10, 2021 Perhaps consider Venators - you can forge your own flavor of gang and take some exotic wargear combos. Tiger9gamer 1 Back to top Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5771138 Share on other sites More sharing options...
Ganders Posted December 11, 2021 Share Posted December 11, 2021 Not to hijack Tiger's thread but I'm in a similar position where I'm getting back into the hobby after almost two years. Before my break I purchased the Necromunda: Underhive base game with Escher and Goliath gang figures. Nearly finished painting the models and soon be ready to start playing (I can't play with unpainted minis). So is the rule book that came with my game still the current rules? Are there a ton of hotfixes listed anywhere? Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5771535 Share on other sites More sharing options...
2PlusEasy Posted December 12, 2021 Share Posted December 12, 2021 Not to hijack Tiger's thread but I'm in a similar position where I'm getting back into the hobby after almost two years. Before my break I purchased the Necromunda: Underhive base game with Escher and Goliath gang figures. Nearly finished painting the models and soon be ready to start playing (I can't play with unpainted minis). So is the rule book that came with my game still the current rules? Are there a ton of hotfixes listed anywhere? G'day Ganders, To answer your question directly, your rulebook is out of date. The most up to date rulebook is only found in this starter set here. The Rulebook in the new starter set supercedes the old starter set rulebook which you own (The "N17 Edition rulebook") and this rulebook (The "N18 rulebook.") In saying that however, the core rules haven't changed much so both of the older rulebooks are still "useable," particularly if you are playing in a small hobby circle of friends. A very frustrating aspect of Necromunda (though in truth its a frustrating aspect of GW in general) is that there is so much content dispersed over so many expensive books, and in many ways this additional content supercedes or makes the base rules redundant. Its confusing. The saving grace for Necromunda though is that Necromunda is a toolbox: you get to pick how little or how much extra content you choose to use. Hopefully that helps. Tiger9gamer and Dosjetka 2 Back to top Link to comment https://bolterandchainsword.com/topic/372479-general-getting-started/#findComment-5771856 Share on other sites More sharing options...
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