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I'd sooner see more variety in Outriders. Or maybe another, heavier 'cavalry' veteran bike unit with power weapons.

Have to imagine multipart or different load outs for Outriders, plus more biker characters, is only a matter of time. Just weirdly slow at the moment

 

 

Yeah, and I guess it is the Xenos' turn so will be a while yet until we see it.

 

I'd also like to see jump pack bladeguard with mastercrafted lightning claws... :whistling:

 

I'd sooner see more variety in Outriders. Or maybe another, heavier 'cavalry' veteran bike unit with power weapons.

Have to imagine multipart or different load outs for Outriders, plus more biker characters, is only a matter of time. Just weirdly slow at the moment

 

 

Thanks to Indomitus there are a metric crap-ton of Outriders floating around out there already. You can get them on eBay brand new for half the price of the exact same kit in a box.

 

Maybe GW knows this and is prioritizing stuff for which they think they can earn a more guaranteed profit.

They're going to have to edit the outrider at some point, 9 bikes just isn't going to cut it for a Ravenwing army for instance, there's no way they're dethroning the firstborn bikers at this point in time for DA.

 

That said, I'm interested to see what they do with Sammael when they make him cross the Rubicon. Will he keep his jetbike? Will they add jetbikes in general to go with him? My guess is we'll see more of what they do with bikes in general more towards whenever they do a big Dark Angels release.

I think, like with Hounds of Morkai, GW manufactured about 10 or 12 boxes of separate outriders, just to say its a release. And kept price high for value transference elsewhere and keeping the brand luxury priced; am bitter and paranoid over why they killed off ETB kits

They're going to have to edit the outrider at some point, 9 bikes just isn't going to cut it for a Ravenwing army for instance, there's no way they're dethroning the firstborn bikers at this point in time for DA.

 

That said, I'm interested to see what they do with Sammael when they make him cross the Rubicon. Will he keep his jetbike? Will they add jetbikes in general to go with him? My guess is we'll see more of what they do with bikes in general more towards whenever they do a big Dark Angels release.

 

Been using Outriders as scaled-up Ravenwing fodder for a while now myself. Black Knights/Command Squad box kitbashes great with Outriders. Plasma Talon fits right on the front with minor cutting. Cut down the front gorget on the Outrider chest piece and a beaky helmet fits perfectly..

 

From there you can kitbash them into champions, apothecaries, even plain old bikers if you want. Even did some Multimelta Attack Bikes with a little help from Centurion melta bits.

 

Assuming GW will base the models off of Outriders when they do a Ravenwing refresh. Sammael is hard to say though, because his bike is supposed to be a one-of-a-kind STC.

I quite like my standard Ravenwing bikes, so I don't really have a reason to redo them as Primaris to just use the same datasheet. I have a squad of outriders and some Invader ATVs, but things just aren't there yet to run a full Primaris force. They'll get there eventually, though.

Edited by WrathOfTheLion

Certainly did not mean to suggest that anyone should feel the need to redo their Ravenwing force. Just wanted to explain for those who might not know that the Outriders model kit can already turn into scaled-up OG Marine bikers very easily, even with Ravenwing who use many customized bits compared to less fortunate chapters.

 

My poor OG Ravenwing Apothecary looked like your little cousin tagging along on his bike next to any Primaris models... Now he has been embiggened and can take his place on the battle lines like the boss he is.

 

Edit: I accidentally a lot of words.

Edited by phandaal

I really like the Outrider models, and especially like the Primaris Chaplain on bike.

 

But I also agree that jetbikes would have been the better option for Primaris.

 

That being said, when they eventually release the new jump-pack models the "Space Marine 2" trailer hints at, at least they'll be more distinctive from the Outriders.

I can see why grav-bikes weren't a thing. I reason that bikes are too small to house Cawl's grav tech. I just wish we got a "character on bike" kit that makes a captain, chaplain or librarian rather than the chaplain on bike kit.

 

The only Astartes that has a jetbike in the 41st/42nd millennium is Sammael. If/when he crosses the rubicon he better keep it.

Wasn't there a quote from someone in the design studio regarding outside bikes?

 

Something along the lines of Space Marines being brutal, and tyres fitting that aesthetic better.

 

I mostly like the primaris line, but I think grav tanks were a misstep.

I don't see the Primaris tanks as true grav tanks, like the xenos tanks.

 

Xenos float gracefully on fantastic technology. Astartes bully gravity into pushing the ground under their tank. The former float, the latter makes the ground afraid to be too close to their hull.

I dunno. The fact that even custodes have jet bikes is a bit much for me. I would accept it if they worked it into the fluff, like having a campaign that uncovers an STC that allows for the production of jetbikes again, which would be an easy way for them to just add it. It happened before in the fluff, so it works

That's probably the main reason that the grav vehicles don't have fly anymore. They can't fly, it's not like the eldar vehicles. They impact the ground to keep themselves afloat, they wouldn't be doing a vertical traversal. In my mind, it would kind of work like how a dozer blade worked prior to 8e.

 

 

I dunno. The fact that even custodes have jet bikes is a bit much for me. I would accept it if they worked it into the fluff, like having a campaign that uncovers an STC that allows for the production of jetbikes again, which would be an easy way for them to just add it. It happened before in the fluff, so it works

The DA have the jetbike still for Sammael, if the Ravenwing ended up with them via stuff that's on the rock, that would work in my mind.

Losing Fly at the same time as CORE was introduced and the general increase in lethality in 9th was a triple whammy that Marine tanks got hit particularly hard by. Apart from Dreads and Transports, most Marine vehicles are pretty noncompetitive.

Taking away fly was criminal.

 

I didn't mind losing Fly, seeing marine tanks perched on top of a ruin always looked funny. What stunk was that they increased points, took away fly, changed replusor fields, and made the shield worse.... all at the same time. Implusors were in good lists, but they weren't leviathans... they didn't need that hammer dropped on them. It's more frustrating because the other upgrades have never felt worth it. If they'd buffed them there would at least be a silver lining. 

 

 

Let's hope the next codes addresses this.

 

It feels like Games Workshop were years late in punishing all Marines for the sins of the Iron Hands during the 1st few months of their infamous supplement.

 

I think it's more of a next edition fix. It's not like marine tanks are an exception I can't really think of a tank besides Plague Burst Crawlers that sees play. 

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