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My son has a friend who has the concept “dice jail”. If his dice rolls go badly, the dice are sent to this jail as a punishment, and replacement dice brought into the game. I believe a whole of life sentence is given to the very worst rolls, as a warning to other dice.

Got two sets of dice. When one starts rolling badly it goes in the bag to think about what it has done.

 

As to the OP, 11 straight games of crazy luck may appear a one-in-million chance to you, but there may have been a million 11-game series of Warhammer by now, it had to happen to someone …

Like winning the lottery - it won't happen to you, but it WILL happen to someone.

You two are much nicer to your troublesome dice than some I know. I’ve heard tales of lining the offending parties up to watch while the worst offender wins a free trip to the microwave.*

 

*kids, please don’t try this at home.

At this point I suggest burning sage, maybe some healing crystals or possibly a sacrifice to the dice gods you may have inadvertently offended.  That said, hot save rolls happen sometimes, I remember in one game I made multiple 6+ save rolls for the same single model over and over again much to the chagrin of my dear friend and opponent.

I played a frustrating game in 5th edition where my Deathwing squad evaporated when I rolled five ones on six dice. It's good to know the cosmic balance is being maintained and somebody somewhere got the clean end of the stick.
  • 2 weeks later...

I'm cured. I played a game against someone else and even though I lost, I felt like my planning and knowledge had some effect on the way the game went. I wasn't just marching my GSC to their deaths. Well, I was, but they were taking people with them.

 

I gotta say, GSC has *no* staying power outside their transports. Even less than modern Drukhari and I play Drukhari.

To be fair, there’s not a lot that does have staying power now, particularly if it hasn’t got a 9th edition codex. The damage output on everything is just at absurd levels and each new codex ramps it up even further.

 

Even the stuff that has some relative staying power has to rely on various gimmicks and stacked buffs. The game’s base stats are incapable of giving anything staying power because the damage output just blows right through them.

I gotta say, GSC has *no* staying power outside their transports. Even less than modern Drukhari and I play Drukhari.

 

 

 The game’s base stats are incapable of giving anything staying power because the damage output just blows right through them.

 

Basically this. I think the only stuff that could be classed as durable are Blightlords (2+/4++/3W/-1D) Mortarion, and maaaybe rubric marines. Models punch above their weight in killing, so generally a unit pokes out, kills something then dies in return. GSC's aren't meanto be a tough army anyway, so it's unsurprising you're losing models. Keep them in the transports, or hidden behind them maybe? When you play tyranids, losing models has to be built into your game plan. There few few, if any, things that must stay alive. 

Hammernators have great resilience.

They’re not terrible but again, the resilience doesn’t come from their base stats, it comes from the rules of their wargear. Their base stat is still a T4/2+(5++)/3W body which in previous editions would’ve been quite formidable but now wouldn’t present a problem unit for pretty much any opposition.

Certain factions can make them pretty much unkillable and SM have always been specialists.

But that’s my point! Certain factions. They’re only getting that durability from some faction specific buffs. Their base stats aren’t enough to make them durable.

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