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I was looking at the sprue on GW's website and it looks like you might be able to give him a left pauldron other than the one that comes in the kit. That would be cool, and a nice touch.

I think you might be right and a very welcome development if it is case. I have a spare Gravis shoulder pad left over from my Heavy Intercessors. It is obviously destiny! :biggrin.:

Looking at the rules with a chain sword, the way I understand it he gets three extra attacks with the chainsword right? 1 for the rules on the chainsword, and then an additional 2 with the gravis fighting style giving him 8 base attacks and then an additional 3~4 attacks depending on stratage.s etc?

 

Sorry if this has already been talked about.

That is correct, though since they cost the same I would personally rather have the two extra attacks with a power sword than 3 with a chainsword.

Doesn't really seem like a standard power sword would do much for me if I'm running Whirlwind of rage and master artisans. Extra attacks and a self re-roll on the fist feels like a better fit for me.

 

I do agree with BH on this though, having the MC sword removed doesn't feel right.

I guess it boils down to this: is one attack with a PF better or worse than 2 with a sword? Whirlwind isn't going to change that dynamic because gives you 1/6 more damage no matter what weapon you're using (1/6 chance of getting two hits out of one no matter what you're using, and the Psword has more chances for it to proc), and you have enough attacks with the boltstorm gauntlet that you'll probably end up using your reroll with that the vast majority of the time. The power sword also doesn't care about the -1 damage rule that's floating around.

 

I'd stick with the P sword. It just seems like the best option. If nothing else, you can use it against 1w chaff because it doesn't have the penalty to hit.

 

I was with you on the removal of the MC sword at first, but I've seriously warmed up to the new rules lately. Heck, they actually make me want a gravis captain now, whereas before I didn't.

 

The fact that the new model is absolutely sick helps too...

 

Edit: I've been thinking about my earlier 1/6th comment, and now I'm not sure about the math. The trick is that sixes explode into additional hits, not additional attacks... If you're rolling 6 dice with the power fist you get 1 exploding 6 per 4 hits which is a 25% increase. With the sword it's 1 exploding 6 per 5 hits (which is also on 6 original dice) for a net 20% increase...

 

I still think the sword is the way to go with red thirst (2+ to hit and 2+ to wound vs most infantry is kinda awesome), but with artisan and whirlwind I'm not sure now...

 

Does someone else want to weigh in?

Edited by Paladin777

I guess it boils down to this: is one attack with a PF better or worse than 2 with a sword? Whirlwind isn't going to change that dynamic because gives you 1/6 more damage no matter what weapon you're using (1/6 chance of getting two hits out of one no matter what you're using, and the Psword has more chances for it to proc), and you have enough attacks with the boltstorm gauntlet that you'll probably end up using your reroll with that the vast majority of the time. The power sword also doesn't care about the -1 damage rule that's floating around.

 

I'd stick with the P sword. It just seems like the best option. If nothing else, you can use it against 1w chaff because it doesn't have the penalty to hit.

 

I was with you on the removal of the MC sword at first, but I've seriously warmed up to the new rules lately. Heck, they actually make me want a gravis captain now, whereas before I didn't.

 

The fact that the new model is absolutely sick helps too...

 

Edit: I've been thinking about my earlier 1/6th comment, and now I'm not sure about the math. If you're rolling 6 dice with the power fist you get 1 exploding 6 per 4 hits which is a 25% increase. With the sword it's 1 exploding 6 per 5 hits (which is also on 6 original dice) for a net 20% increase...

 

I still think the sword is the way to go with red thirst (2+ to hit and 2+ to wound vs most infantry is kinda awesome), but with artisan and whirlwind I'm not sure now...

 

Does someone else want to weigh in?

I look at it like this. If I'm fighting MEQ, red thirst is more important on basic troops. With most characters you'll be wounding on a 3 or better with standard S8. Most of the damage subtraction can be overcome by high strength and the ability to Master craft the power fist, making it a thunder hammer equivalent for a CP, or as a baseline relic.

 

The way your local meta shapes up, versus event is also going to be different. And require a different load out. I don't see most events running a gravis captain when there are so many better options available.

 

I guess the tldr answer is there is no wrong choice.

I guess it boils down to this: is one attack with a PF better or worse than 2 with a sword? Whirlwind isn't going to change that dynamic because gives you 1/6 more damage no matter what weapon you're using (1/6 chance of getting two hits out of one no matter what you're using, and the Psword has more chances for it to proc), and you have enough attacks with the boltstorm gauntlet that you'll probably end up using your reroll with that the vast majority of the time. The power sword also doesn't care about the -1 damage rule that's floating around.

 

I'd stick with the P sword. It just seems like the best option. If nothing else, you can use it against 1w chaff because it doesn't have the penalty to hit.

 

I was with you on the removal of the MC sword at first, but I've seriously warmed up to the new rules lately. Heck, they actually make me want a gravis captain now, whereas before I didn't.

 

The fact that the new model is absolutely sick helps too...

 

Edit: I've been thinking about my earlier 1/6th comment, and now I'm not sure about the math. The trick is that sixes explode into additional hits, not additional attacks... If you're rolling 6 dice with the power fist you get 1 exploding 6 per 4 hits which is a 25% increase. With the sword it's 1 exploding 6 per 5 hits (which is also on 6 original dice) for a net 20% increase...

 

I still think the sword is the way to go with red thirst (2+ to hit and 2+ to wound vs most infantry is kinda awesome), but with artisan and whirlwind I'm not sure now...

 

Does someone else want to weigh in?

chainsword with an extra attack seems better for 1W chaff than the power sword imho.

I've ran more numbers, but let's just say that since you're likely to be using the sword against T3/4 chaff (as opposed to the boltstorm gauntlet because of the -1 to hit, and because the red thirst makes the sword wound easier), because of the sheer number of attacks that this guy has the chainsword needs to have 7/8 the chance of successfully wounding as compared to the power sword in order to break even. That increases to 8/9 on the charge and 9/10 in assault doctrine. That only comes from when the target is T3 and when the target doesn't even get a save from the chainsword (gaunts and cultists basically).

 

The chainsword and Psword are more balanced in other chapters where the S8 of the gauntlet makes it the best option against pretty much every target in the game (making the chainsword only need no less than 2/3 chance of wounding when compared to the Psword). However, the red thirst making the Psword wound T4 with a 2+ makes it the better option over the fist against a fair amount of 1w targets, which really throws a wrench in that balance.

 

I guess the chainswords would be better against raiders too, but good luck catching one holding still long enough to punch it!

Edited by Paladin777
  • 2 weeks later...

 

Has anyone picked this captain up yet?

Saw it at my LGS last night but resisted the Thirst for now. My UFO pile is still too big and Eldar are coming next month. :ohmy.:

I feel that. I was thinking about going and picking him up, just foe him to sit next to a pile of half assembled/primed minis just to say I owned him lol!

 

I wish I had talent to green stuff a carnadon pelt onto that model!!

Pally,

 

I think we have crossed our threads between this one and the Successor chapter tactics and come full circle. Haha!

 

Has anyone picked this captain up yet?

Haha, yeah! Given your intentions to use BH and WW, I'd agree that a MC PF is the most damaging choice. I'm sticking with the RT so if I get one I'll stick with the power sword.

 

If you plan on using bolter fusillade with WW instead of Born Heroes, it might be worth looking into MC the boltstorm gauntlet as well because I think it works with both the melee and ranged component. D2 on the shooting with D3 on the melee of the gauntlet could be pretty tasty.

 

My birthday is coming up next month and the good captain on the wish list I gave my wife. I gave her a fair number of items so I'd still have some surprise though. The other items on the list are incursers/infiltrators, heavy intercessors, redemptor dread, and ironclad dread. We'll see what happens.

Edited by Paladin777

Oh personally I want to use Master Artisans alongside WWoR for free re-rolls. Because I want to have at least 1 trait that is always active.

Oh yeah, My bad. Lots of things were discussed. I think my comments still apply though.

 

I'm hoping that I'll be able to use a different head as I'm nowhere near talented enough to sculpt hair, and bald and blood angels don't mix. Worst case scenario: I'll just use the helmet.

Edited by Paladin777

 

 

Has anyone picked this captain up yet?

Saw it at my LGS last night but resisted the Thirst for now. My UFO pile is still too big and Eldar are coming next month. :ohmy.:
I feel that. I was thinking about going and picking him up, just foe him to sit next to a pile of half assembled/primed minis just to say I owned him lol!

 

I wish I had talent to green stuff a carnadon pelt onto that model!!

You could try getting hold of a space wolf pelt, remove the head, and paint it appropriately.

For a feline fur pelt, try using liquid green stuff and then an old drybrush to stipple texture into. Wolf pelts fur is too long really.

 

I have the model but have not made it yet, still prefer the one I made already but I’m also a completionist

Edited by Blindhamster

I got him the other day, and built him with the chainsword, it just feels so very Blood Angel to me.  I think the kit is really good, it takes a gravis shoulder from our upgrade sprue no problem, I went with the non roped one because it is kind of hidden under the servo skull and the ammo feed from his belt, and the angle would have been a bit wrong on it.  If you haven't seen the kit in person, the chainsword is gigantic compared to our upgrade sprue version, I almost didn't swap it out for the printed swords I use on all my troops, but it definitely fits his scale.   The tactical rock is 11/10.  The servo skull I was going to leave off but ended up slapping him on there, I think it adds a bit of interest to the model and I didn't want to fill in its slot on the power pack exhaust so I just went with it, I think it will look good painted up, just another solid little detail to break up the red.  There are a ton of heads in the kit, I believe 5 total.  He fits in with the new heavy intercessors much better than the Dark Imperium Captain, looks dynamic and dangerous, and I am excited I feel like I finally found the true Captain of the 5th company.

That's awesome and I'm glad to hear it! I'll definitely be getting once here either for my birthday, or afterwards.

 

Question though, do any of the heads have hair, and/or would a head from the BA assault terminator kit or similar fit?

Edited by Paladin777

There is plenty of room to get pretty much any helm into the armor, I just looked through my little cup of heads and I honestly don't remember which ones came with the kit, I picked bald one with the nose/mouth cover, bottom of the primaris helmet look. 

 

*Edit* I just looked at the listing on GW, and I lied, there are just 3 heads with the kit, bald, bald with lower helmet half, and full gravis helm.  I think I had a BA upgrade sprue out when I was building him and added the two from that to my count.  None of the ones that come with the kit have hair!

Edited by 5thCompanyDaemonbanes
  • 1 month later...

And I'm pleased to report that his left pauldron can be swapped with most standard sized pauldrons. However, Now I have to decide which one to go with! 

 

 

552B7006 64BF 4511 B5F5 B1C80C09CFD4

 

E58493BD 4926 48F5 B139 2E4664FCF8AC

 

F85F0016 F03A 4821 BEEB 68B159BBC466

 

 

I'm leaning toward the last one, but I'd like to hear opinions!

Edited by Paladin777

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