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On the other hand, from now on I will be taking a unit of cheap deepstrike models, probably assault marines, just to tie things like this up. A melta, eviscerator and maybe a power weapon on the Sgt and they shouldn't have any trouble bracketing the thing at least, backed up by Suppressors and they should do that job well.

Reserves are certainly an option but canny players will probably keep a few cheap Drones handy to screen out units from coming in within charge range.

Edited by Karhedron

I wonder how many points the Hammerhead will cost. I expect there will be rage if it costs much less than 200pts. 

 

Mortal Wounds, eh. chuckles in Templar

 

If you follow previous GW patterns, it will be OP upon release; very strong and fairly cheap. A no-brainer to drive short term intense sales from the meta chasers and gamer peen ego folks. . Then after a few months it will get nerfed.

That's a pretty beasty gun for sure !

 

Gotta change the strategy vs T'au and bring in some decent fire support. Can't rely on just crawilng up the board hoping to tank it.

 

2 Hellblaster squads will be standard for me when facing T'au. 

Do you think the successor trait "warded" becomes a more attractive option given the current amount of mortal wounds in the current meta (TSK, GK, Hammerheads)?

 

I am thinking of how my SW will adapt.  This thing will wipe a pack of wolf guard pretty easily.

If you follow previous GW patterns, it will be OP upon release; very strong and fairly cheap. A no-brainer to drive short term intense sales from the meta chasers and gamer peen ego folks. . Then after a few months it will get nerfed.

And yet it looks like the current Hammerhead model. Strange to buff a fairly old unit to such and extent.

 

I have just been comparing it to a Marine armour-busting staple, a trio of MM Attack Bikes. An average of 10 Wounds against T7 targets with no saves. Hitting on a rerollable 3+ takes that down to 9 wounds on average.

 

The attack bikes get 6 shots of which 4 hit on average. This works out to 9 Wounds on average before saves but goes up to a whopping 15 wounds within 12" of the target. The ability to negate invulnerable saves and the range are definitely huge advantages for the Hammerhead but even if the target has a 5++, the Attack bikes will still outperform the Railgun if they can get within 12".

 

Of course the Bikes cost 180 points so I think the Hammerhead would need to be at least this much and maybe a little higher to be balanced. But it shows units that can output this sort of damage are already part of the meta.

Tell you what that gun will make short work of Mortarion. :laugh.:

 

Edit: And the perfect thing to tie up the Hammerhead - charge it with a BT character with Tannhauser's Bones!

Edited by Brother Kraskor

Do you think the successor trait "warded" becomes a more attractive option given the current amount of mortal wounds in the current meta (TSK, GK, Hammerheads)?

 

I am thinking of how my SW will adapt. This thing will wipe a pack of wolf guard pretty easily.

TSons and Grey Knights put out so many mortal wounds that your best bet is to wipe them before they get a chance to delete you in the psychic phase. Most FNP or Mortal Wound saves top out at 5+, which is 33% of the wounds saved. Sounds like a lot, but those armies can push out enough wounds to blow past even that.

 

So you are probably still better off playing the cagey game of hiding your units until they can swoop in and annihilate. Maybe take a Culexus as a distraction Carnifex to get your opponent to move his units out of position early.

 

For the Hammerheads, same deal. The best way to survive is for the gun itself to fail to hit or wound. The best way to make that happen is to not let it see you until you are right on top of it for the kill.

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