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Like many, I purchase Nurgle Daemons to have them fight alongside my Death Guard.  Its beyond frustrating that in 9th, if I field a combined army as GW marketed in 8th, I loose access to NURGLE's GIFT.

No you don't. You lose bonuses if you take an allied army of multiple detachments yes but that's NOT what you got in the 8th ed DG codex anyway.

 

I should have clarified, I was referring to Detachments.  In 8th, with just the Death Guard Codex, you could field a Detachment of Death Guard, and separate "Nurgle" Detachment with Nurgle Daemons.  The 2nd detachment didn't receive any special rules outside of what's on the datasheet, and your HQ couldn't be the warlord or have a relic, but as most aura simply targeted Death Guard units they were not detachment locked and it was a good way to start the game with Nurglings on the board making use of their Mischief Makers ability.  

 

In 9th, fielding the same 2 Detachments negates Nurgles Gift.  Nurgles Gift is a fun, thematic addition to Death Guard.  9th Edition introduced Mono-Faction bonuses, and its disappointing that Death Guard loose theirs if they field a Nurgle detachment, despite Death Guard being Nurgle's Legion.  I would have preferred a more inclusive take considering how in 8th the Nurgle daemons were included in the codex.  GW handled this well with the new Brood Brothers rule, making sure legacy GSC player's Astra Militarium purchases were not invalidated, but with limitations to ensure the army is still primarily GSC.  Even a stratagem like such as Knight of the Cog or keeping the Rotted Veil stratagem from WotS would have been decent alternatives.  Having an option to field Nurgle detachments alongside Death Guard detachments would have been thematic, and given us more army construction options without having to weigh the loss of Nurgle's Gift.

 

I agree though, that summoning is still viable, now that the FAQ has clarified it.  Has anyone had success with summoning in 9th?  I've found that the need to be mobile has kept me from really exploring it, which is where the loss of the Rotten Veil stratagem is felt.  

Corbax utterblight can be quite fun to summon right in the midst of the enemy being a psyker and quite resilent with true Disgusting resilence. Rather funny when he completely eats a model removing it from play as well as I had some funny games where he ate a lieutenant since you just have to roll over the wounds the model has, he literally munches through mutiwound units quite easily but quite slow so summoning him makes it easier to get him closer to enemy without having to slowly spend most if the game walking up and being killed from afar.

Otherwise would summon a unit of plaguebearers on an objective they don't have objective secured but can be quite hard to shift especially if large enough with one of the nurgle heralds nearby

Edited by Plaguecaster

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