rye0006 Posted January 10, 2022 Share Posted January 10, 2022 Hi all, just want to confirm, how many heavy AND special can you take in a 10 strong unit? I know it's 2/10, but does that mean I can only have 2 mining lasers, or can I have those 2 and 2 grenade launchers as well? Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/ Share on other sites More sharing options...
Jorgend Lupus Posted January 10, 2022 Share Posted January 10, 2022 2 of each for 10 guys, so if you were thinking about fielding a 20 men unit, you could have up to 4 mining lasers and 4 grenade launchers in the squad ! N1SB and brother_b 2 Back to top Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5782533 Share on other sites More sharing options...
rye0006 Posted January 11, 2022 Author Share Posted January 11, 2022 2 of each for 10 guys, so if you were thinking about fielding a 20 men unit, you could have up to 4 mining lasers and 4 grenade launchers in the squad ! That's what I thought, thank you. Just had someone arginine that it was either 2 heavy or 2 special weapons. Cheers Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5782712 Share on other sites More sharing options...
Xenith Posted January 12, 2022 Share Posted January 12, 2022 (edited) Is th 2 of each for 10 guys, so if you were thinking about fielding a 20 men unit, you could have up to 4 mining lasers and 4 grenade launchers in the squad ! Is this correct? The text I'm seeing is: • Up to two Neophyte Hybrids may each replace their autogun with one item from the Special Weapons list. • A Neophyte Leader may replace its autogun and autopistol with one item from the Pistols list and one item from the Melee Weapons list. • Up to two Neophyte Hybrids may each replace their autogun with one item from the Heavy Mining Weapons list. So zero restrictions on unit size/upgrades. Likewise Battlescribe is letting me take 2x of each in a 10 man unit with no errors. Edited January 12, 2022 by Xenith Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5783181 Share on other sites More sharing options...
TrawlingCleaner Posted January 12, 2022 Share Posted January 12, 2022 Is th 2 of each for 10 guys, so if you were thinking about fielding a 20 men unit, you could have up to 4 mining lasers and 4 grenade launchers in the squad ! Is this correct? The text I'm seeing is: • Up to two Neophyte Hybrids may each replace their autogun with one item from the Special Weapons list. • A Neophyte Leader may replace its autogun and autopistol with one item from the Pistols list and one item from the Melee Weapons list. • Up to two Neophyte Hybrids may each replace their autogun with one item from the Heavy Mining Weapons list. So zero restrictions on unit size/upgrades. Likewise Battlescribe is letting me take 2x of each in a 10 man unit with no errors. In the new codex, you can have 2 specials and 2 heavies per 10 men with a limit of up to 20 men in a unit: Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5783185 Share on other sites More sharing options...
Xenith Posted January 13, 2022 Share Posted January 13, 2022 In the new codex, you can have 2 specials and 2 heavies per 10 men with a limit of up to 20 men in a unit: Which is what I thought and how it is now, right (for 10 man units)? Nice that it's per 10 men, so a 20 man unit could have 4 laser and 4 grenade launchers. On another note, webbers actually look interesting now - they'll have use against AELDARI for sure. TrawlingCleaner 1 Back to top Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5783680 Share on other sites More sharing options...
brother_b Posted January 13, 2022 Share Posted January 13, 2022 I think a 20 model unit in a big terrain piece sporting quad lasers or seismic cannons can be something very hard to budge. Add in a cult icon for replenishment and you may have something with staying power. Problem is this would be a really unwieldy unit. Still I’ll probably consider trying this. Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5783701 Share on other sites More sharing options...
Dr. Clock Posted January 14, 2022 Share Posted January 14, 2022 Problem is this would be a really unwieldy unit. Still I’ll probably consider trying this. Not if you go Rusted Claw - Advance and shoot everyone makes them alot more nimble. First game is Sunday, going with 1x20 quad laser, 1x15 double seismic, and 1x10 double stubber/double flamer... Then 15+5+5 Acolytes and 20 Stealers. Can't afford special weapons other than pair of flamers, although the 5-man Acolytes are hand flamer units for crossfire-on-demand. Cheers, The Good Doctor. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5783960 Share on other sites More sharing options...
brother_b Posted January 14, 2022 Share Posted January 14, 2022 Yeah Rusted Claw looks good but I’m torn between Twisted Helix and Pauper Princes with Hivecult a distant third. I’d like to hear about your game so please post and good luck! Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5784311 Share on other sites More sharing options...
Dr. Clock Posted January 17, 2022 Share Posted January 17, 2022 I’d like to hear about your game so please post and good luck! Chalk a W for the good ol' 4AE! Move and fire heavies wins games. The improvement in saves VS Ap -1 and -2 is also amazing tbh. Neophyte blocks just casually held 2/3 of my home objectives in Overrun, with one of them occasionally sprinting forward to lay seismic fire down on something. 2 Rockgrinders and Acolyte blob + bikes sacrificed into tank column on left, and almost lost that flank... but in meantime I pushed right harder with 10 Neos in Goliath and Patriarch + Stealers plus 5 Acolytes. First 10 Stealers flubbed charge and then died to Seraphim. Second 10 got behind them in turn 3 and mulched the Exorcist on the enemy home objective, and promtply died to a second 5 Seraphim. By then weight of fire and decent saves on the Patriarch mean the Paragons died and we called it on turn four with me sitting pretty on 5/6 objectives. I wasn't sold in theory on the normal Goliath, but it's definitely worth it! I think my next list will likely have another one in it, and I'lll MSU a bit harder on the Acolytes... I think 100-130 pts per unit is the most you ever wanna spend on a single unit of Acolytes tbh... the 15-man with icon is a trap... they're murder machines but that means you're better off taking a basic 5-man for overwatch spongeing for every unit you've invested in. 5 with 3-4 hand flamers for crossfire is good too... and if you can plan out one use of Primed Explosives per turn I think demo charges may actually be interesting as well. But yes. Neophyte heavy weapons are bread and butter for this army IMO; seismic cannons for days. Cheers, The Good Doctor. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5785090 Share on other sites More sharing options...
brother_b Posted January 17, 2022 Share Posted January 17, 2022 (edited) Awesome thanks for the feedback, congrats on the win. Did you use mining lasers at all? I agree with your assessment of icons. I think icons are probably not worth it on acolytes. D3 returning on a unit that should be in the thick of things won’t make a difference as acolytes will have to weather return attacks or return fire. I am hyped at the thought of a big blob of neophytes or two with icons, holding the middle and pushing forward as the game rolls on. Edited January 17, 2022 by brother_b Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5785104 Share on other sites More sharing options...
Dr. Clock Posted January 17, 2022 Share Posted January 17, 2022 Yes - my blob of 20 had 4 mining lasers. Strongly recommend, but maybe not quite as broadly useful as seismics. My next list will likely go to 2x10 Acolytes in trucks, 2x12 on foot, and 2x10 Ambush Acolytes. Purestrains will go from 2x10 to 3x5. 4++ means they're still pretty easy to kill even in big squads so plan is to use them for throwaway harassment units more than hammers. Considering putting 2x5 in my 2 Rockgrinders for lulz. Cheers, The Good Doctor. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/372890-neophyte-weapons/#findComment-5785323 Share on other sites More sharing options...
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