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Oh I agree ThePenitentOne play aids are great. I should make them for my secondary armies. The thing with stratagems though is even when you know them it takes time. My main army is Space Wolves I basically have 5 stratagems that I rotate between I don't bother to look up the situational ones. That said I have to announce that I'm using one, tell my opponent what it is, then they have to figure it into the other decisions that they make. It's just really easy for each stratagem to add a minute or two to the game time, and in 2000 point game you might stop play 15 times and your opponent may do so as well. That's a lot of time, I'd rather see abilities go back onto unit entries and have a quicker experience. 

Yup, play aids are important- I have a two page "Important Stuff" paper for all my armies. It briefly lays out what special abilities the characters have (including range/aura/what units effected), then has a quick Strat/Ability list that is organized by phase so I can quickly double-check stuff. It makes it a lot easier than either looking through my battlescribe list or codices. 

Yeah, I can see that. No matter how fast I flip my cards, it does eat some time in the resolution of the thing.

 

I will add that out of my stratagems that use one regular one is a just a damage spike in close combat (+1 to wound on the charge), it doesn't really add to wolves. On the other hand, I love wisdom of the ancients which basically gives a dread a leadership aura. It's a great flavorful rule that dreads should have some form of access too they're literally ancient heroes of the chapter. I want the stratagems like that to find their way on to unit entries, some sort of leadership buff once per game would be pretty easy to implement and fast. So, I think you can lose a lot of the stratagems without losing the flavor of the fraction.

 

That said your completely entitled to like stratagems, it's just my personal opinion. I think it's easy to lose sight of that when we talk about the things that we do want. I know that there are people who like the "combo" element of stratagems and while its not my cup tea more power to them.

Especially cool on SW dreads cuz they've got so many named ones!

 

Seems like in a book with named dreads, if they were going to make a leadership aura an ability instead of a strat, it would probably go to one of the named. Which would suck in Crusade, cuz named characters can't grow. Good thing it's a strat eh? Now your dread in your Crusade with your accumulated battle honours can use it instead of just Murderfang or whoever.

Edited by ThePenitentOne

Especially cool on SW dreads cuz they've got so many named ones!

 

Seems like in a book with named dreads, if they were going to make a leadership aura an ability instead of a strat, it would probably go to one of the named. Which would suck in Crusade, cuz named characters can't grow. Good thing it's a strat eh? Now your dread in your Crusade with your accumulated battle honours can use it instead of just Murderfang or whoever.

 

Bjorn always has a leadership aura the only reason he doesn't run the chapter is because he likes to back seat drive lol. Murderfang can't use the strat because he has the wulfen keyword, and lorewise that makes sense he is a berserker not a leader. I have to admit he is not really my cup of tea, but I really couldn't imagine running either dread in crusade. I don't really think they should change crusade at all, I just think you can replicate a lot of stratagems onto data sheets easily.  

 

That said I do play space wolves, so I have access to around 50 stratagems which is kinda of ridiculous. 

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