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So first to avoid further thread derailment on other threads (Goonhammer). One thing consistently (suprising?) intrigues me. Is that people by all appearances hate 9th Edition Warhammer 40,000 as written by Games Workshop studio because absurdly large amount of rules. Strategems, being the case point.

 

And the notUSR Special Rules. Like how we have 80 differenr ways saying “Deepstrike/Infilitrate/Advance&Chsrge” or Plethora of Gear options. Now don’t ger me wrong sometimes is frustrates me too. But if core basis of 9th edition, strategems, not USR, subfaction rules, factional purity of rules, et all.

 

You DON’T have to play 9th. The way matched play defines it. In fact GW Tells you to play way you want too. And broadly speaking has 3 formats to enable that. But beyond that. This is the secrer hidden 4th format. No CP, no Strategem, USR, even fabled blast templates snd scattered dice is used.

 

Horus Heresy. Like why play 9th? And strategem bloat. Like unless GT grinder. All concerned about is your rules. Look I love reading snd learning other armies. 40 dollar codexes stopped that. But same token you don’t need too. /shrug.

 

I just want to know what would replace strategem bloat with? And avoid MSU Spam (and lesser extent nerfing abilities) also with Factional Purity Bonus. Its a Factional Purity Bonus. The stuff entire community clambered for and wanted as well takijg soup to the back and shooting it. So I guess, I want to know whay do you do you want that GW doesn’t provide?

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So first to avoid further thread derailment on other threads (Goonhammer). One thing consistently (suprising?) intrigues me. Is that people by all appearances hate 9th Edition Warhammer 40,000 as written by Games Workshop studio because absurdly large amount of rules. Strategems, being the case point.

 

And the notUSR Special Rules. Like how we have 80 differenr ways saying “Deepstrike/Infilitrate/Advance&Chsrge” or Plethora of Gear options. Now don’t ger me wrong sometimes is frustrates me too. But if core basis of 9th edition, strategems, not USR, subfaction rules, factional purity of rules, et all.

 

You DON’T have to play 9th. The way matched play defines it. In fact GW Tells you to play way you want too. And broadly speaking has 3 formats to enable that. But beyond that. This is the secrer hidden 4th format. No CP, no Strategem, USR, even fabled blast templates snd scattered dice is used.

 

Horus Heresy. Like why play 9th? And strategem bloat. Like unless GT grinder. All concerned about is your rules. Look I love reading snd learning other armies. 40 dollar codexes stopped that. But same token you don’t need too. /shrug.

 

I just want to know what would replace strategem bloat with? And avoid MSU Spam (and lesser extent nerfing abilities) also with Factional Purity Bonus. Its a Factional Purity Bonus. The stuff entire community clambered for and wanted as well takijg soup to the back and shooting it. So I guess, I want to know whay do you do you want that GW doesn’t provide?

 

Can you restate the question? Not sure I understand.

 

Replace Stratagems with? Nothing.

All the notUSRs? Removed, replaced with standardized Universal Special Rules as 5th, and God, intended.

Subfactions? No problem! You only get to use a single faction in an Army.

Avoid MSU? I mean I dont know if thats an issue, but the rule of 3 works, and so would a sane FoC.

 

All easily solved.

 

 

So first to avoid further thread derailment on other threads (Goonhammer). One thing consistently (suprising?) intrigues me. Is that people by all appearances hate 9th Edition Warhammer 40,000 as written by Games Workshop studio because absurdly large amount of rules. Strategems, being the case point.

 

And the notUSR Special Rules. Like how we have 80 differenr ways saying “Deepstrike/Infilitrate/Advance&Chsrge” or Plethora of Gear options. Now don’t ger me wrong sometimes is frustrates me too. But if core basis of 9th edition, strategems, not USR, subfaction rules, factional purity of rules, et all.

 

You DON’T have to play 9th. The way matched play defines it. In fact GW Tells you to play way you want too. And broadly speaking has 3 formats to enable that. But beyond that. This is the secrer hidden 4th format. No CP, no Strategem, USR, even fabled blast templates snd scattered dice is used.

 

Horus Heresy. Like why play 9th? And strategem bloat. Like unless GT grinder. All concerned about is your rules. Look I love reading snd learning other armies. 40 dollar codexes stopped that. But same token you don’t need too. /shrug.

 

I just want to know what would replace strategem bloat with? And avoid MSU Spam (and lesser extent nerfing abilities) also with Factional Purity Bonus. Its a Factional Purity Bonus. The stuff entire community clambered for and wanted as well takijg soup to the back and shooting it. So I guess, I want to know whay do you do you want that GW doesn’t provide?

Can you restate the question? Not sure I understand.

 

Replace Stratagems with? Nothing.

All the notUSRs? Removed, replaced with standardized Universal Special Rules as 5th, and God, intended.

Subfactions? No problem! You only get to use a single faction in an Army.

Avoid MSU? I mean I dont know if thats an issue, but the rule of 3 works, and so would a sane FoC.

 

All easily solved.

Strategems are designed to encourage buff stacking. Sense without it there little reason not to MSU. And if you think renoving strategems a good idea or “adding/building rules back into them”. If Gravis/Terminators Units (for example) just innately always had +1 to hit that be….bad to out it mildly. And see a drastic points increase on those units ot units like Whirlwind and Thunderfires.

 

Further deployment strategems will be tied to an expensive gear or worse a specific special character. A character relic access is bow much more complicated. As Tanhausers if you paid points for 50-75 which is likely what thay ahilitt cost minimum. Be removed from the game.

 

And removinf subfactions? Will either marine players will route or everything else be pissed by “why marines special!” Also poor farsight enclaves, world eaters, and emperor’s children. Beyond thay. Why not play open play? That gives what desired

I don't dislike 9th as much as most. It has it's issues sure, but so has every edition I've played, all the way back to third when I started. I've had gripes and things I've loved about every edition. 

 

That being said, to answer your questions specifically. Honestly, the thing that I don't like about stratagems isn't that they exist, conceptually I do like them, it's that a) They often cover things that logically should be baseline. (Why can you only fire your smoke launchers sometimes? Why are you sometimes Transhuman and sometimes not? ect), b ) The best ones get spammed and the others forgotten and c) The CP re-roll. How I fix this is when I run my Crusade campaigns, you get no CP are allowed to use each Stratagem once per game. It doesn't fix problem a, but does for b and c, and that's enough for me as fixing a would require rules/points re-work. My friends and I have found that we don't mind the "gotcha" moments if they can only be used once (it also helps that we play super casual and let each other know what we can do most of the time.) It also leads to some cool moments when some random stratagem you've never heard of does this unique but not game breaking thing. 

For MSU Spam, I think it should have some kind of balance with Horde armies. Having more of a benefit for having large squads to offset the dangers of blast and LD is the way to go. I don't really play Orks, but I remember at one point the could make their Ld equal to the number of models in the unit if they chose. Stuff like that to incentivize larger units. Tangentially related to that, I don't like how most MSU's are just stock only. It would be cool to have some kind of separate points scale for equipment to adjust your squads. In Matched you typically play minimalistic, and in Crusade you take all the bells and whistles because they are free, we should have a middle ground. 

I like the faction specific stuff, but again like with MSU, I think it should be a balance. There should be pros and cons to taking a specific faction vs soup, but at the moment, going faction specific is really the only way to go. 

Edited by Tawnis

 

Strategems are designed to encourage buff stacking. Sense without it there little reason not to MSU. And if you think renoving strategems a good idea or “adding/building rules back into them”. If Gravis/Terminators Units (for example) just innately always had +1 to hit that be….bad to out it mildly. And see a drastic points increase on those units ot units like Whirlwind and Thunderfires.

 

Further deployment strategems will be tied to an expensive gear or worse a specific special character. A character relic access is bow much more complicated. As Tanhausers if you paid points for 50-75 which is likely what thay ahilitt cost minimum. Be removed from the game.

 

And removinf subfactions? Will either marine players will route or everything else be pissed by “why marines special!” Also poor farsight enclaves, world eaters, and emperor’s children. Beyond thay. Why not play open play? That gives what desired

 

 

Stratagems  -> Buff Stacking. Yes, so remove them. I am not saying just add a +1 in compensation to some random unit. I'm saying flat out remove them, and if needed, put the power back somewhere else. Thats a HUGE 'if needed' though.

 

Deployment Stratagems -> Remove them? I dont care if they are added back or not, just remove them. Tanhausers is a disgusting band-aid on the broken system which is 9th. It shouldnt even have REASON to exist.

 

I'm not saying remove subfactions. I'm saying, 'ones army must be only of 1 subfaction.' Very simple, like we used to have.

Is smokescreen and transhuman question rhetorical or genuine btw?

 

Also tangential aside it should be noted the “upgrades” aren’t free in PL (long and short cheapest/most expensige ujit variajt is averaged togethor to make a unit power level. Rounding up to higher power level. If a a midway point. And certain ujits (elite cool nelee armed squads) tend to be actually cost PL = most expensige gear option taken).

 

And agreed on Soup issue. I thijk genuinely goijg back to 8th detachment system + factional purity bonus. Be enough to make soup reasonable.

 

Scribe but removinf atrategems you remove units abilities manu tjay were in olden days just unit abilities. But made units op nerf pls. Thunderfires being a very easy example of this

Edited by Schlitzaf

 

 

Strategems are designed to encourage buff stacking. Sense without it there little reason not to MSU. And if you think renoving strategems a good idea or “adding/building rules back into them”. If Gravis/Terminators Units (for example) just innately always had +1 to hit that be….bad to out it mildly. And see a drastic points increase on those units ot units like Whirlwind and Thunderfires.

 

Further deployment strategems will be tied to an expensive gear or worse a specific special character. A character relic access is bow much more complicated. As Tanhausers if you paid points for 50-75 which is likely what thay ahilitt cost minimum. Be removed from the game.

 

And removinf subfactions? Will either marine players will route or everything else be pissed by “why marines special!” Also poor farsight enclaves, world eaters, and emperor’s children. Beyond thay. Why not play open play? That gives what desired

 

 

Stratagems  -> Buff Stacking. Yes, so remove them. I am not saying just add a +1 in compensation to some random unit. I'm saying flat out remove them, and if needed, put the power back somewhere else. Thats a HUGE 'if needed' though.

 

Deployment Stratagems -> Remove them? I dont care if they are added back or not, just remove them. Tanhausers is a disgusting band-aid on the broken system which is 9th. It shouldnt even have REASON to exist.

 

I'm not saying remove subfactions. I'm saying, 'ones army must be only of 1 subfaction.' Very simple, like we used to have.

 

And the massive imbalances that result in these changes? The most surefire way you could possibly make game balance worse than it is WITH all these extra rules, would be to suddenly remove them.

 

 

 

Strategems are designed to encourage buff stacking. Sense without it there little reason not to MSU. And if you think renoving strategems a good idea or “adding/building rules back into them”. If Gravis/Terminators Units (for example) just innately always had +1 to hit that be….bad to out it mildly. And see a drastic points increase on those units ot units like Whirlwind and Thunderfires.

 

Further deployment strategems will be tied to an expensive gear or worse a specific special character. A character relic access is bow much more complicated. As Tanhausers if you paid points for 50-75 which is likely what thay ahilitt cost minimum. Be removed from the game.

 

And removinf subfactions? Will either marine players will route or everything else be pissed by “why marines special!” Also poor farsight enclaves, world eaters, and emperor’s children. Beyond thay. Why not play open play? That gives what desired

 

 

Stratagems  -> Buff Stacking. Yes, so remove them. I am not saying just add a +1 in compensation to some random unit. I'm saying flat out remove them, and if needed, put the power back somewhere else. Thats a HUGE 'if needed' though.

 

Deployment Stratagems -> Remove them? I dont care if they are added back or not, just remove them. Tanhausers is a disgusting band-aid on the broken system which is 9th. It shouldnt even have REASON to exist.

 

I'm not saying remove subfactions. I'm saying, 'ones army must be only of 1 subfaction.' Very simple, like we used to have.

 

And the massive imbalances that result in these changes? The most surefire way you could possibly make game balance worse than it is WITH all these extra rules, would be to suddenly remove them.

 

 

Clearly, CLEARLY, they are not going to just 'oh lets cut these systems' on a whim and not rebalance things.

 

I'm not saying 9th is 'close' to balance or a good system. I'm of the opinion its in 'burn it down' state. Reboot this thing.

Stratagems as a concept is fine, having dozens of them is the real problem, id just limit them to say 6-10 that can be used in game and a handful of pre game ones written in your army list. Ultimately they have just suffered creep like everything is prone to, its really not a cooincidence that they have become a problem once we are dealing with the second round of codexes containing them.

Subfactions are fine, they do bring more stratagems but just dump those and boom, its fine. 

USRs? Eh, i can read an ability and go "Its deep strike" easily enough, id always rather have the full rule on the datasheet for reference rather than having to refer to the rulebook.

As ive said before, 9th is fine, the bloat is coming in through the Codexes with masses of extra rules that arent bringing much actual value.

 

 

 

Strategems are designed to encourage buff stacking. Sense without it there little reason not to MSU. And if you think renoving strategems a good idea or “adding/building rules back into them”. If Gravis/Terminators Units (for example) just innately always had +1 to hit that be….bad to out it mildly. And see a drastic points increase on those units ot units like Whirlwind and Thunderfires.

Further deployment strategems will be tied to an expensive gear or worse a specific special character. A character relic access is bow much more complicated. As Tanhausers if you paid points for 50-75 which is likely what thay ahilitt cost minimum. Be removed from the game.

And removinf subfactions? Will either marine players will route or everything else be pissed by “why marines special!” Also poor farsight enclaves, world eaters, and emperor’s children. Beyond thay. Why not play open play? That gives what desired

 

Stratagems -> Buff Stacking. Yes, so remove them. I am not saying just add a +1 in compensation to some random unit. I'm saying flat out remove them, and if needed, put the power back somewhere else. Thats a HUGE 'if needed' though.

 

Deployment Stratagems -> Remove them? I dont care if they are added back or not, just remove them. Tanhausers is a disgusting band-aid on the broken system which is 9th. It shouldnt even have REASON to exist.

 

I'm not saying remove subfactions. I'm saying, 'ones army must be only of 1 subfaction.' Very simple, like we used to have.

And the massive imbalances that result in these changes? The most surefire way you could possibly make game balance worse than it is WITH all these extra rules, would be to suddenly remove them.

Clearly, CLEARLY, they are not going to just 'oh lets cut these systems' on a whim and not rebalance things.

 

I'm not saying 9th is 'close' to balance or a good system. I'm of the opinion its in 'burn it down' state. Reboot this thing.

Hence the question what you do instead? Open Play removes most of the consternations you seem to have. Or Horus Heresy/7th Edition rule set. Or do you have an alternative?

 

Nose in fairness with the max of around 8-12 CP you can have. And often reusing strategems likely see no more than 6-7 per a player. More like 3-4 + PreGame

Edited by Schlitzaf

@Schlitzaf, MSU would not disappear with your ideas. At 2,000pts you want 4 scoring units minimum (1 every 500pts). This is achieved in many ways by manipulating obsec and scoring. My primaris list uses two x5 man units, x1 ten man unit for troops and taking the rites of war WLT gives obsec to any unit in 6'. Two x5 man units can camp my home objective, I can push with the other two and the obsec WLT makes something crazy like TH+SS termi's/ bladeguard scoring. If I also take an apothocary, even better. Necrons also have army wide obsec, while not the strongest, can also leverage MSU to play the objectives game even if they are mostly wiped out in the end. I haven't used any stratagems or CP to achieve these effects either. 

I like the idea of no strats, imho it takes the skill out of the game, you just take the best units that work with the best strats and hope you face a codex thats weaker. Templates returning would be great as well. 

 

As for many ways to play thats all fine and dandy unless the only places you can play is pick up games in the local GW, every time I have gone in for a game since the first HH box release all I get is the mathhammer tourny crowd telling me Im running sup par units and 'THIS IS THE CORRECT WAY TO PLAY HURDEDUR'! 

 

Heavens forbid if anybody asks to play a more relaxed game, or asks to drop strats for the game so you can learn the rules a bit faster, GW is meant to be a friendly hobby environment for all, if I was a new player Id avoid the store like my life depended on it (doesnt help that the local store has that 'if your face dont fit your not part of the Clique' that worship the floor the manager walks on, but thats a story for another day). Matched play is picked up by everybody as THE way to play, they see tourny standard as the gaming standard (Im not tarring all tourny players with the same brush, but I can count on one had how many tourny types I have met that have not been totally bonkers over rules). 

 

There is a local club, or was, I went once to check it out and they were not the best people to be around, some of them thought they were club Alphas puffing their chests out whenever new faces showed up, others were very disrespectful to everybody and we even had a woman there turn up with her young children knowing people there used bad language and have an 'edgy' sense of humor, basically an adult community and she went round telling everybody 'you cant say that, you can only speak like this and only talk about things that I think is suitable for my toddlers (who were walking around picking up peoples stuff as kids do and she just expected us all to take care of her little goblins whist she played D&D) and because of her most of the good gamers walked away, now the clubs just full of neckbeards with bad BO and potentially underage girlfriends... 

 

Thats why I wanna build a board at mine so I can game at home, I cant vouch for all stores and all clubs but locally if you want to play anything that isnt matched play with the latest faq's etc your :cuss outta luck, and when I used to live up north (Southport and Liverpool) the mentality was the same there, if you aint WAAC then dont come back...

@Schlitzaf, MSU would not disappear with your ideas. At 2,000pts you want 4 scoring units minimum (1 every 500pts). This is achieved in many ways by manipulating obsec and scoring. My primaris list uses two x5 man units, x1 ten man unit for troops and taking the rites of war WLT gives obsec to any unit in 6'. Two x5 man units can camp my home objective, I can push with the other two and the obsec WLT makes something crazy like TH+SS termi's/ bladeguard scoring. If I also take an apothocary, even better. Necrons also have army wide obsec, while not the strongest, can also leverage MSU to play the objectives game even if they are mostly wiped out in the end. I haven't used any stratagems or CP to achieve these effects either.

 

And sky is blue. Regardless if strategems eliminated MSU. Them and buff stacking in 8th-9th provides a question to not MSU. And in a healthier wau then 5th-7th Deathstars.

 

Hence the question what you do instead? Open Play removes most of the consternations you seem to have. Or Horus Heresy/7th Edition rule set. Or do you have an alternative?

 

 

Like right now?

 

If my Province wasnt being run by an absolute idiot, and I could actually go out and game?

 

I'd have long ago written a system that removes the bloat, or I would play 5th.

Well then what your answer: for orovoding buffs in such a matter for certain units to be strong and allowing fluidity of game and avoiding overly painful taxing that could just remove a unit from being playable. Like I agree fifth edition was a wonderful system and easily my favorite. But diversity between armies of same genre was lacking (Sisters, Tau and Gaurdsman (jot leafblower) were barelt different. Likewise with Orks/Nids. Or various MeQ armies)

I disagree quite a bit that armies were too similar in 5th.

 

I don't think it's fair to bring up under developed factions like Sisters either really.

 

I'm not sure I follow on the taxing. Stratagems inherently favour overdoing buffs, especially with aura bubbles...

 

Honestly LOL, 9th just isn't it.

 

Hence the question what you do instead? Open Play removes most of the consternations you seem to have. Or Horus Heresy/7th Edition rule set. Or do you have an alternative?

 

 

If the local community doesnt embrace open play then what?? Same with 7th, not everybody has the opportunity or the luxury of playing in non GW stores so you have to toe the line with what the locals do, if older games were allowed in store Id be rocking 1st ed every day with my mates... As for HH, that died soon after arrival locally, dried up in about 12 months, everybody jumped over to 8th and wont touch HH because of 'obsolete rules/7th ed hangover'. 

 

@Schlitzaf, MSU would not disappear with your ideas. At 2,000pts you want 4 scoring units minimum (1 every 500pts). This is achieved in many ways by manipulating obsec and scoring. My primaris list uses two x5 man units, x1 ten man unit for troops and taking the rites of war WLT gives obsec to any unit in 6'. Two x5 man units can camp my home objective, I can push with the other two and the obsec WLT makes something crazy like TH+SS termi's/ bladeguard scoring. If I also take an apothocary, even better. Necrons also have army wide obsec, while not the strongest, can also leverage MSU to play the objectives game even if they are mostly wiped out in the end. I haven't used any stratagems or CP to achieve these effects either.

And sky is blue. Regardless if strategems eliminated MSU. Them and buff stacking in 8th-9th provides a question to not MSU. And in a healthier wau then 5th-7th Deathstars.

 

 

The game has always been hero hammer, MSU and deathstars. How they are implemented is dictated by the edition. The prescience or not of stratagems won't change that, but I would like strategems gone or rolled back into army/faction + unit special rules in matched. 

Yeah 7th is its own, much worse problem, and much harder to make decently playable though 1000pt ZM is close.

Limiting command points does not help with the problem of having 40 stratagems to keep in your head, let alone what your opponent can pull off, its the mental load thats the problem, not the frequency of use.

I actually kinda like the pregame ones typically, and would like more of them, stuff like more relics or special units/formations is a lot more interesting than my unit being unkillable for a turn.

Volt that why I am asking how an edition without strategems would approach the problem?

 

Hero hammer, deathstars and MSU are not problems with the game, they are features the devs write in every edition. The problem is robbing player agency and choice with things like strategems and points not balancing correctly/ pricing units out before they are even on an army list in the design phase. 

Volt that why I am asking how an edition without strategems would approach the problem?

 

At its most basic.

 

1: USR's used heavily. This promotes balance.

2: Characters back into Units. No more Bubble/Aura Hammer.

3: Characters no longer WMD's. Less Hero Hammer, more Unit based.

4: Force Org Chart Matters! 2 HQ, 6 Troops, 3 Elites, 3 FA, 3 HS.

5: No more LoW/Flyer/Dedicated Transport. You fit in the FoC or you leave.

 

And finally?

 

6: Units are balanced around actual MATH, and not some Sales idiot saying 'we need to push 10K units of X'.

 

Its not rocket science, I'm sorry, it just isnt.

 

Volt that why I am asking how an edition without strategems would approach the problem?

 

At its most basic.

 

1: USR's used heavily. This promotes balance.

2: Characters back into Units. No more Bubble/Aura Hammer.

3: Characters no longer WMD's. Less Hero Hammer, more Unit based.

4: Force Org Chart Matters! 2 HQ, 6 Troops, 3 Elites, 3 FA, 3 HS.

5: No more LoW/Flyer/Dedicated Transport. You fit in the FoC or you leave.

 

And finally?

 

6: Units are balanced around actual MATH, and not some Sales idiot saying 'we need to push 10K units of X'.

 

Its not rocket science, I'm sorry, it just isnt.

 

 

Can we just take a minute with point 4. The rule of three basically tunes any detachment to this old school FOC regardless. Not to mention limits on things now like SM cpt. That always makes me chuckle. 

 

2: Characters back into Units. No more Bubble/Aura Hammer.

3: Characters no longer WMD's. Less Hero Hammer, more Unit based.

 

 

 

I noticed these were issues they said they scrapped transitioning from 2nd to 3rd... Funny how they repeat mistakes of the past, 9th feels more like 1st/2nd edition more than 3rd-8th ever did, yet they have made it feel worse. 

 

 

 

 

 

4: Force Org Chart Matters! 2 HQ, 6 Troops, 3 Elites, 3 FA, 3 HS.

 

Can we just take a minute with point 4. The rule of three basically tunes any detachment to this old school FOC regardless. Not to mention limits on things now like SM cpt. That always makes me chuckle. 

 

Simple, and it works... Save all the extra stuff for Apocalypse. Actually, I think that didnt help the game, because of that everybody wanted to use superheavys and other stuff not suited for small games in every game they play, but thats another topic for the future... 

Edited by Slave to Darkness

 

Volt that why I am asking how an edition without strategems would approach the problem?

 

 

At its most basic.

 

1: USR's used heavily. This promotes balance.

2: Characters back into Units. No more Bubble/Aura Hammer.

3: Characters no longer WMD's. Less Hero Hammer, more Unit based.

4: Force Org Chart Matters! 2 HQ, 6 Troops, 3 Elites, 3 FA, 3 HS.

5: No more LoW/Flyer/Dedicated Transport. You fit in the FoC or you leave.

 

And finally?

 

6: Units are balanced around actual MATH, and not some Sales idiot saying 'we need to push 10K units of X'.

 

Its not rocket science, I'm sorry, it just isnt.

Sure: go play Horus Heresy. Also 1-4 is Fundamentally not true. Who else remembers Eternal Warrior Chars of 6th and 7th. The Lysanders of Fifth. And USR stacking of literally every edition. Also DT always had a slot. Just previously unlisted.

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