Khornestar Posted February 8, 2022 Share Posted February 8, 2022 (edited) ++ As with any time an argument turns into personal/group insults being flung around, we have a problem. As a result, some posts have been hidden. As I review the thread, it may be necessary to hide more. Debates involve challenging the ideas of others, not insulting them because they disagree. Every frater on this forum deserves respect, and ad hominem attacks are not acceptable. Please see the Rules of the Bolter & Chainsword, in case you aren't familiar with them. We all get heated, it happens. If you need to take a break and cool off, please do so. Consider this the one and only warning for this thread. Chainaxe is revving with anticipation. ++ Edited February 8, 2022 by Khornestar Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5794357 Share on other sites More sharing options...
Bulwyf Posted February 8, 2022 Share Posted February 8, 2022 I am not going to engage in any personal attacks or rude posting. Never have, never will. I will say that asking all DG players to copy and paste a well known tournie player is a bit much. I have zero interest in running demons in my Death Guard army. It is DEATH GUARD not Nurgle demons. I still use PMs because I like them. They need help. This faction needs help. The win rate for DG has been consistently one of the lowest in all the armies for a very long time now. These point changes only made matters worse for DG players. I don't play tournies. I only play friendly games that are "power fluff" where we play 2k matched play and try not to bring the cheesiest lists. Even in this scenario my options are severely limited. DG has one of the smallest amount of options of any army to actually field in a game. So when iconic units like terminators go up and our troop option in desperate need of a points reduction gets nothing...that is going to bring about criticism. Telling people to basically grin and bear it or copy a tournie player's list is hardly constructive. Plaguecaster, Balerion84, Special Officer Doofy and 5 others 8 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5794399 Share on other sites More sharing options...
Iron Sage Posted February 8, 2022 Share Posted February 8, 2022 Eh... Bloody Legionnare, do you play DG or some other faction? I just dusted off my dg after a few months, to try out the new points against my own custodes. Opponent decided to try Shadowkeepers. It was depressing. I honestly don't understand the points changes... if PMs went down at the same time while termies and poxwalkers went up, then sure, fine... I'm really not sure how I'm going to play my dg, I don't have transports for PMs and even then it's another big tax on an already expensive unit that goes down so easily. If GW wants people to play more PMs, make them cheaper for goodness sake. Making our only viable options more expensive (or ineligible for TTL) is just going make the army weaker. If I didn't play PMs before, why would I do it now if they are still the same? It just decreases the options I have. Frustrating. I have about 13 Armies in my 40k collection. I no longer play the army I started with (Space Wolves) because I do not like how they have played from 7th edition on and have decided to focus on different collections/armies. The army I'd like to play the most is KDK which I no longer have the ability to play at all.. speaking of being salty and not being able to use a collection of models I've spent a lot of time painting and collecting. All of the armies in my collection are factions I *wanted* to collect and play and have nothing to do with their competitive potential. Competitive 40k meta is cyclical.. regardless of how you think your army plays there's always another faction in the game where that exact player base community is doing just as much if not more complaining than what we see here. DG are head and shoulders above what the majority of CSM has been for multiple editions now. They are in a much better place than several C:SM armies are, now. Again.. I'm saying competitively. None of the point changes mean you can't enjoy good games with friends. What blows my mind is there's worse moaning coming from here about the changes than I see from people who *actually* go to the big events and play on a consistent basis. I don't think the point changes are that big of a deal other than for the Deathshroud, which does suck.. sure. I see it as an opportunity to try new things out that other players refuse to try because hordes of poxwalkers look better on paper than hordes of PMs do. I'd much rather accept the challenge of building a new list than sticking to what other people tell me I need to do just to have a playable DG army. I also don't give a about what most of the people on this forum think a list needs to be competitive. I'm completely content buying and playing with the models/units I like. You should try, using Battle Scribe, building a few Death Guard lists. You'll notice then that it's very limited, even when not competitive, what the army composition is, simply because the minimum type of unit X costs Y, and if you pick it, it does not go into list A) or B), but only list C). We have a lot of restrictions and points are very hard to find. It's honestly quite difficult building "fun" lists, it is not just difficult building ultra competitive lists. Points are at a premium, unless you go with only cultists for troops or some sort of solution like that. But not a lot of people enjoy playing mostly cultists in the troop section... I simply find you much too arrogant in your intercourse with the resident Death Guard players here. The Goonhammer article you mentioned did actually state bluntly that the points hikes were something Death Guard absolutely did not need. So ask yourself why they made the Plague Burst Crawler cheaper, eh ? Because that unit was very fine in the eyes of most players. Now they simply force us to take it, since it is now undercosted, while every infantry unit is absolutely over costed to the degree that it truly hurts list building. Special Officer Doofy, Bulwyf and Marshal Loss 3 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5794600 Share on other sites More sharing options...
Plague _Lord Posted February 8, 2022 Share Posted February 8, 2022 I'd say ignore Bloody Legionairre as he is probably trolling or just extremely salty. Bragging about having 13 armies and telling others to move on from their fave faction and buy another army is just immature. And of course there is a problem with balance if the faction can't use it's signature unit without getting stomped, even in fluffy games. Plaguecaster, Bulwyf, Special Officer Doofy and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5794651 Share on other sites More sharing options...
Wolf Lord Loki Posted February 9, 2022 Share Posted February 9, 2022 I think one issue is that GW will cut and paste things like plague marines across to the chaos codex. I personally think that in that case the plague marines in the heretic Astartes codex should be more expensive as they bring something different to what is a 'marine dex' They are the standard in the deathguard so should be comparitively cheaper. Possibly not the same points as an intersessor but similar Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5794816 Share on other sites More sharing options...
Bulwyf Posted February 25, 2022 Share Posted February 25, 2022 One of the issues we have as an army is that other armies in their books since ours get all our cool stuff that is supposed to be OUR unique gimmick...and they get it with zero penalty. We are the slowest army by far in the game. We have a low damaging army. We can't put two WL traits on a character like other armies can. For some reason all the units we can take still don't get our army rules. But other armies? They get our unique things like -1 damage IN ADDITION to their own cool stuff. And there is, wait for it...absolutely no penalty attached whatsoever to them. I play other armies as I am sure most here do. I know how bad Space Wolves are. Space marines in general are in a bad place and have been for awhile in 9th. But my Drukhari? Nope. If I just wanted to win games I wouldn't play another army besides them. They have no bad units. All of their army rules and synergies work great. The one drawback, fragility, is easily compensated for. It is no wonder they are one of the best armies in the game and have been since their codex was released. We are significantly behind the meta. Even friendly games are hard to win with our restrictions and weaknesses. I hope GW looks at this and not only lowers point costs on termies and PM but also does something to help our damage. You want us to be the slowest army in the game? Fine. We need more tools to deal with that. How about at least -1 AP on all bolt weapons? This should already be in the game for all marine armies loyal and chaos. The army needs help not needless point hikes. Special Officer Doofy, McElMcNinja and Plaguecaster 3 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5800023 Share on other sites More sharing options...
Closet Skeleton Posted February 26, 2022 Share Posted February 26, 2022 (edited) But other armies? They get our unique things like -1 damage IN ADDITION to their own cool stuff. And there is, wait for it...absolutely no penalty attached whatsoever to them. -1 damage was never unique to Death Guard. Originally it was unique to Wave Serpents, then Genestealer Cult Aberrants got it. Even loyalist Dreadnoughts got it before DG. Aberrants even lost their +5 FNP in 9th ed just like DG did. Even Drukhari lost a 6+ FNP. DG have -1 T aura in addtion to DR (formally an Admech gimmick so them having it on top of their new nonsense isn't because GW hates DG). Blightlords have 4+ invulnerable save and T5 in addition to DR. I didn't get much experience with DG in 9th but did use Imperial Fists Intercessors enough to know that -2 AP ignore cover is a big change for boltguns. Intercessors are practically the same price as plague marines but vastly more usuable because offence is just better than defence. Edited February 26, 2022 by Closet Skeleton Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5800082 Share on other sites More sharing options...
Tokugawa Posted March 1, 2022 Share Posted March 1, 2022 Imperial fist is THE weakest loyalist chapter since spring 2021. Intercessor is acceptable troop slots filler but not the unit which carry the game. If some unit is made comparison with IF intercessors, that unit is in trouble. Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5800817 Share on other sites More sharing options...
Closet Skeleton Posted March 4, 2022 Share Posted March 4, 2022 Imperial fist is THE weakest loyalist chapter since spring 2021. Intercessor is acceptable troop slots filler but not the unit which carry the game. If some unit is made comparison with IF intercessors, that unit is in trouble. My personal tournament experience says you're wrong. I've fought marine vs marine in just about 10 tournament games and not found IF to be underpowered at all. I don't care about statistics that come from people just not trying to make IF work since I was the only IF player in most of the big English events. IF aren't top tier because they don't do anything for Vanguard Veterans which are favoured by most tournament terrain set ups. Maximising speed and momentum is what wins 9th ed games and White Scars have the most rules for that playstyle. No one's running a 18 bolter Inceptor IF list so IF look weak compared to Ultramarines and Raven Guard. IF bolter units are as different to those of other chapters as White Scars melee units are to those of other chapters. If you've not personally used or fought against them in at least 5 games you don't know how good the unit is. Whether or not Intercessors can carry the game is irrelevant to whether or not they're better than Plague Marines but I've never been disadvantaged in a marine vs marine match up by having more intercessors than my opponent. Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5801754 Share on other sites More sharing options...
Plague _Lord Posted March 4, 2022 Share Posted March 4, 2022 The fact is that marines of all flavours are paying premium points for a 3+ save and a 4+, 2 wounds profile. This would be fine if not the proliferation of high volume, high ap shots in most armies. I think when GW tones down antinfantry guns, the game would be in a better place - make most guns ap 0 and tone down strats and HQ abilities that boost this stat. At this moment GEQ nearly never get a save and space marines die in droves when they have to roll a 6+ to survive which is pretty absurd. Fix weapons stats and the cost would be ok. At the moment our toughness is non existant not due to the profile of PMs being bad but because the game is too deadly. Toning down AP would also give us the added benefit of tanks being more resistant to small arms fire, which they should be. KingYertle and Plaguecaster 2 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5801809 Share on other sites More sharing options...
Marshal Mittens Posted March 4, 2022 Share Posted March 4, 2022 Really the game is in a bad place because of tons of high rate of fire, high ap, multi damage weapons. Emperor Ming, Bulwyf, Plague _Lord and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373017-death-guard-points-change/page/3/#findComment-5801826 Share on other sites More sharing options...
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