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Alright, we didn't see any MODELS in the Necromunda preview, but we KNOW that land train is coming...

 

And both my GSC and my Chaos Cults want it.

 

And you can bet your bottom dollar there will be bikes for gangers... Which means Brood Brother and Cultist Bikers!

the stream commentary did say that vehicular combat was going to be a part of Ash Wastes due to travel between Hives being to vast to cover any other way.

though I'd expect the land train to be scenery only, either your foot gangers have to stay on, or there'd be rules for you bikes/buggies accelerating/decelerating around it.

Edited by RipOffProductions

=][= @ThePenitentOne This topic was moved to Amicus as it's speculation with no link to the material you talk about (thus breaking the rules of the NRBA).

 

Please keep this discussion focussed on what, if anything, the addition of Vehicles and Vehicular Combat will mean for 40k* =][=

------------------------------------------------------------------

 

 

*I presume nothing, as none of the other NM17 has made it to 40k. On another note, Brood Brother/Cultists already have bikers

Definitely vehicles - from the Warcom article:

 

"So great are the distances between hives that even the most athletic gang won’t get far on foot, so what vehicles can be scraped together will serve your gangers well in the trials to come."

One of the concerns for me will be whether or not they actually make 40k rules for any vehicles. GW has done crossover with many of their  games, but I don't remember Necromunda > 40k being one of them. I also know GW is limiting both Cultists and Brood Brothers to backseat roles withing their armies. So if we do want to incorporate glorious mad max vehicles into our culty armies, we may have to homebrew rules to do it.

 

I'm not above a homebrew, but I tend to keep it to campaign rules rather than models. Easier to get buy-in on home made rules when they're campaign rules everyone is following beteen games rather than a custom model that only works for the faction using it.

 

Counts-As might work...

It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas.

 

VDR-rules-example-e1505773200674-1.jpg

 

VDR-summary-1.jpg

 

VDR-summary-2.jpg

=][= I've moved all the posts that were relevant solely to the Necromunda side of things to the thread dedicated to discussing Necromunda previews, rumours, and releases here. We'd be happy to have you all down in the Necromunda sub for some spitbrew, repackaged corpse starch, and some robust discussion about GW's best setting. :wink:

 

If you post in this thread, please keep your posts relevant to the topic title and first post. Thank you. =][=

Edited by Dosjetka

the stream commentary did say that vehicular combat was going to be a part of Ash Wastes due to travel between Hives being to vast to cover any other way.

 

though I'd expect the land train to be scenery only, either your foot gangers have to stay on, or there'd be rules for you bikes/buggies accelerating/decelerating around it.

Im so gonna do the Mad Max 2 / Fury Road rig chase, may even see if M@lice wants to get in on the action. Actually I may invite all the local Frater down for a day of non stop Necromunda and coffee, may even crack open a few bottles of Mead for the occasion. 

One of the concerns for me will be whether or not they actually make 40k rules for any vehicles. GW has done crossover with many of their games, but I don't remember Necromunda > 40k being one of them. I also know GW is limiting both Cultists and Brood Brothers to backseat roles withing their armies. So if we do want to incorporate glorious mad max vehicles into our culty armies, we may have to homebrew rules to do it.

 

I'm not above a homebrew, but I tend to keep it to campaign rules rather than models. Easier to get buy-in on home made rules when they're campaign rules everyone is following beteen games rather than a custom model that only works for the faction using it.

 

Counts-As might work...

There were rules for the original necromunda to bring your gang into a 40k game in 2nd ed. It was roughly divide gangs worth by 10 to get points cost. But 40k was much more granular then. On the flip side, you could also port over a 40k unit/model into necromunda by points x 10 with the dm permission and a bit of thinking. 3 chaos marines worked out at 900 points with all sorts of toys, unlimited ammo bolters etc...

How long until GW does 'Codex Invaded Planet'? the whole list is humans using scrap vehicles to survive. :lol:

Minus the vehicles they did do this before - you could combine the pdf rules from codex Armageddon with the vehicle design rules of course!

 

IMG-20220129-220908.jpg

 

So I knocked this up quickly in Paint - looks like 2 of the Rumour Engines (possibly) confirmed.

 

Necro-land-train.png

I really hope it gets rules in 40k for guard/gsc

 

 

 

 

fantastic job...looking really promising

We will definitely get access the GSC bikes,quad and rock crusher as they are stolen/repurposed industrial/civilian vehicles. And Taurox's have civilian/Enforcer patterns as well so they arent outside the realm of possibility

top right looks like the Ogre Stonehorn?

top middle and row2 left look like ForgeWorld Kroot Knarlocs (with added Batman?)

top #2 looks like a Goblin Spider with fewer legs.

 

Just wondering if GW are re-using/mashing digital 3D assets from other parts of the range to reduce costs?

 

GRibonKL_t.jpg

  • 2 weeks later...

It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas.

 

VDR-rules-example-e1505773200674-1.jpg

 

VDR-summary-1.jpg

 

VDR-summary-2.jpg

Oh man, I didn't know these existed! Was this for 3rd edition? I'd love to see these make a return- it's not outside the realms of possibility (the GHB2020 for AoS had the rather nifty character creator after all) but if GW doesn't I might have to track down the rules and try to adapt them to modern 40K...

 

 

It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas.

 

VDR-rules-example-e1505773200674-1.jpg

 

VDR-summary-1.jpg

 

VDR-summary-2.jpg

Oh man, I didn't know these existed! Was this for 3rd edition? I'd love to see these make a return- it's not outside the realms of possibility (the GHB2020 for AoS had the rather nifty character creator after all) but if GW doesn't I might have to track down the rules and try to adapt them to modern 40K...

Yeah it was, such a good thing that could lead to wonderful (expensive) creations. It also seems to explain the vehicle rules for FW then (as they were overpriced and used the same mechanics - co-axial weapons, for example).

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