ThePenitentOne Posted January 28, 2022 Share Posted January 28, 2022 Alright, we didn't see any MODELS in the Necromunda preview, but we KNOW that land train is coming... And both my GSC and my Chaos Cults want it. And you can bet your bottom dollar there will be bikes for gangers... Which means Brood Brother and Cultist Bikers! N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/ Share on other sites More sharing options...
Ayatollah_of_Rock_n_Rolla Posted January 28, 2022 Share Posted January 28, 2022 Vehicles? tangoalphatwo and N1SB 2 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790008 Share on other sites More sharing options...
Trokair Posted January 28, 2022 Share Posted January 28, 2022 Vehicles? Back in the day Ash Wast Nomads had vehicles, though those sketches might suggest otherwise for this time round. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790013 Share on other sites More sharing options...
RipOffProductions Posted January 28, 2022 Share Posted January 28, 2022 (edited) the stream commentary did say that vehicular combat was going to be a part of Ash Wastes due to travel between Hives being to vast to cover any other way.though I'd expect the land train to be scenery only, either your foot gangers have to stay on, or there'd be rules for you bikes/buggies accelerating/decelerating around it. Edited January 28, 2022 by RipOffProductions N1SB, Asbestress and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790024 Share on other sites More sharing options...
Joe Posted January 28, 2022 Share Posted January 28, 2022 We've known vehicle combat was going to make a return for a while now - they talked about it rather extensively during the preview seminars. This extended to every gang, of course. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790057 Share on other sites More sharing options...
Xenith Posted January 28, 2022 Share Posted January 28, 2022 =][= @ThePenitentOne This topic was moved to Amicus as it's speculation with no link to the material you talk about (thus breaking the rules of the NRBA). Please keep this discussion focussed on what, if anything, the addition of Vehicles and Vehicular Combat will mean for 40k* =][= ------------------------------------------------------------------ *I presume nothing, as none of the other NM17 has made it to 40k. On another note, Brood Brother/Cultists already have bikers. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790064 Share on other sites More sharing options...
Cyrox Posted January 28, 2022 Share Posted January 28, 2022 Definitely vehicles - from the Warcom article: "So great are the distances between hives that even the most athletic gang won’t get far on foot, so what vehicles can be scraped together will serve your gangers well in the trials to come." Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790118 Share on other sites More sharing options...
ThePenitentOne Posted January 28, 2022 Author Share Posted January 28, 2022 One of the concerns for me will be whether or not they actually make 40k rules for any vehicles. GW has done crossover with many of their games, but I don't remember Necromunda > 40k being one of them. I also know GW is limiting both Cultists and Brood Brothers to backseat roles withing their armies. So if we do want to incorporate glorious mad max vehicles into our culty armies, we may have to homebrew rules to do it. I'm not above a homebrew, but I tend to keep it to campaign rules rather than models. Easier to get buy-in on home made rules when they're campaign rules everyone is following beteen games rather than a custom model that only works for the faction using it. Counts-As might work... Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790300 Share on other sites More sharing options...
Petitioner's City Posted January 28, 2022 Share Posted January 28, 2022 It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas. Inquisitor_Lensoven, Bryan Blaire, Firedrake Cordova and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790315 Share on other sites More sharing options...
Guest Triszin Posted January 28, 2022 Share Posted January 28, 2022 So I knocked this up quickly in Paint - looks like 2 of the Rumour Engines (possibly) confirmed. I really hope it gets rules in 40k for guard/gsc Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790377 Share on other sites More sharing options...
Dosjetka Posted January 28, 2022 Share Posted January 28, 2022 (edited) =][= I've moved all the posts that were relevant solely to the Necromunda side of things to the thread dedicated to discussing Necromunda previews, rumours, and releases here. We'd be happy to have you all down in the Necromunda sub for some spitbrew, repackaged corpse starch, and some robust discussion about GW's best setting. If you post in this thread, please keep your posts relevant to the topic title and first post. Thank you. =][= Edited January 28, 2022 by Dosjetka Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790398 Share on other sites More sharing options...
Slave to Darkness Posted January 28, 2022 Share Posted January 28, 2022 the stream commentary did say that vehicular combat was going to be a part of Ash Wastes due to travel between Hives being to vast to cover any other way. though I'd expect the land train to be scenery only, either your foot gangers have to stay on, or there'd be rules for you bikes/buggies accelerating/decelerating around it. Im so gonna do the Mad Max 2 / Fury Road rig chase, may even see if M@lice wants to get in on the action. Actually I may invite all the local Frater down for a day of non stop Necromunda and coffee, may even crack open a few bottles of Mead for the occasion. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790431 Share on other sites More sharing options...
Leonaides Posted January 29, 2022 Share Posted January 29, 2022 One of the concerns for me will be whether or not they actually make 40k rules for any vehicles. GW has done crossover with many of their games, but I don't remember Necromunda > 40k being one of them. I also know GW is limiting both Cultists and Brood Brothers to backseat roles withing their armies. So if we do want to incorporate glorious mad max vehicles into our culty armies, we may have to homebrew rules to do it. I'm not above a homebrew, but I tend to keep it to campaign rules rather than models. Easier to get buy-in on home made rules when they're campaign rules everyone is following beteen games rather than a custom model that only works for the faction using it. Counts-As might work... There were rules for the original necromunda to bring your gang into a 40k game in 2nd ed. It was roughly divide gangs worth by 10 to get points cost. But 40k was much more granular then. On the flip side, you could also port over a 40k unit/model into necromunda by points x 10 with the dm permission and a bit of thinking. 3 chaos marines worked out at 900 points with all sorts of toys, unlimited ammo bolters etc... Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790797 Share on other sites More sharing options...
tangoalphatwo Posted January 29, 2022 Share Posted January 29, 2022 I can absolutely see GW doing something along the lines of not for match play, but available in, open or narrative play. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790806 Share on other sites More sharing options...
Slave to Darkness Posted January 29, 2022 Share Posted January 29, 2022 How long until GW does 'Codex Invaded Planet'? the whole list is humans using scrap vehicles to survive. :lol: Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790843 Share on other sites More sharing options...
Petitioner's City Posted January 29, 2022 Share Posted January 29, 2022 How long until GW does 'Codex Invaded Planet'? the whole list is humans using scrap vehicles to survive. :lol: Minus the vehicles they did do this before - you could combine the pdf rules from codex Armageddon with the vehicle design rules of course! Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5790934 Share on other sites More sharing options...
beefeb Posted January 30, 2022 Share Posted January 30, 2022 So I knocked this up quickly in Paint - looks like 2 of the Rumour Engines (possibly) confirmed. I really hope it gets rules in 40k for guard/gsc fantastic job...looking really promising Magos Takatus 1 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5791163 Share on other sites More sharing options...
RandomMarine Posted February 5, 2022 Share Posted February 5, 2022 We will definitely get access the GSC bikes,quad and rock crusher as they are stolen/repurposed industrial/civilian vehicles. And Taurox's have civilian/Enforcer patterns as well so they arent outside the realm of possibility Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5793640 Share on other sites More sharing options...
Venerable Jazzman Posted February 6, 2022 Share Posted February 6, 2022 Vehicles? top right looks like the Ogre Stonehorn? top middle and row2 left look like ForgeWorld Kroot Knarlocs (with added Batman?) top #2 looks like a Goblin Spider with fewer legs. Just wondering if GW are re-using/mashing digital 3D assets from other parts of the range to reduce costs? Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5793679 Share on other sites More sharing options...
Evil Eye Posted February 16, 2022 Share Posted February 16, 2022 It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas. Oh man, I didn't know these existed! Was this for 3rd edition? I'd love to see these make a return- it's not outside the realms of possibility (the GHB2020 for AoS had the rather nifty character creator after all) but if GW doesn't I might have to track down the rules and try to adapt them to modern 40K... Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5797042 Share on other sites More sharing options...
Cactus Posted February 16, 2022 Share Posted February 16, 2022 Fond memories of adding more bolters to my mate's land raider crusader to make gatling hurricane bolters. Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5797067 Share on other sites More sharing options...
Petitioner's City Posted February 16, 2022 Share Posted February 16, 2022 It would be wonderful if the vehicle design rules came back, but it's not a system for matched play in the modern era alas. Oh man, I didn't know these existed! Was this for 3rd edition? I'd love to see these make a return- it's not outside the realms of possibility (the GHB2020 for AoS had the rather nifty character creator after all) but if GW doesn't I might have to track down the rules and try to adapt them to modern 40K... Yeah it was, such a good thing that could lead to wonderful (expensive) creations. It also seems to explain the vehicle rules for FW then (as they were overpriced and used the same mechanics - co-axial weapons, for example). Link to comment https://bolterandchainsword.com/topic/373108-what-vehicles-in-necromunda-ash-wastes-means-for-40k/#findComment-5797075 Share on other sites More sharing options...
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