Astartes Consul Posted February 6, 2022 Share Posted February 6, 2022 (edited) Pretty simple really...has anyone figured out a way of making Rotor Canons work as an option in Legion lists, outside of Thousand Sons? Edited February 7, 2022 by Astartes Consul Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/ Share on other sites More sharing options...
Marshal Rohr Posted February 7, 2022 Share Posted February 7, 2022 They’re brutal against all the peripheral armies like Cults. Astartes Consul 1 Back to top Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5793980 Share on other sites More sharing options...
Unknown Legionnaire Posted February 7, 2022 Share Posted February 7, 2022 (edited) Pretty simple really...has anyone figured out a way of making Rotor Canons work as an option in Legion lists, outside of Thousand Sons? Of course Thousand Sons rule supreme with their lovely shredding ammunition, but Rotor Cannons tend to work well whenever you can somehow get 'Prefered Enemy' for the unit wielding them. Alpha Legion with Alpharius on the table, Ravenguard with Decap Strike etc. Divination Psykers come to mind, utilising 'Prescience' and 'Misfortune'. Is it worth the cost ? Nope. Is it fun ? Well, yes. Vorax attached to a Praevian & using bio-corrosive ammo (again, especially Alpha Legion, since Battle-Automata gain Prefered Enemy). That's what comes to mind from the top of my head. But overall, Rotor Cannons are a subpar choice, except when engaging toughness 3 enemies. EDIT: Oh, Sons of Horus come to mind, with 'The Long March' RoW. Relentless works nicely with Rotor Cannons. Edited February 7, 2022 by Unknown Legionnaire Astartes Consul 1 Back to top Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5793991 Share on other sites More sharing options...
Grifftofer Posted February 7, 2022 Share Posted February 7, 2022 Pretty simple really...has anyone figured out a way of making Rotor Canons work as an option in Legion lists, outside of Thousand Sons? I quite like the idea of making them Pinning (possibly with shell shock too). Turn them into something of a suppression weapon, rather than necessarily making them more killy. Astartes Consul and Doctor Perils 2 Back to top Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794172 Share on other sites More sharing options...
Astartes Consul Posted February 7, 2022 Author Share Posted February 7, 2022 Pretty simple really...has anyone figured out a way of making Rotor Canons work as an option in Legion lists, outside of Thousand Sons? Of course Thousand Sons rule supreme with their lovely shredding ammunition, but Rotor Cannons tend to work well whenever you can somehow get 'Prefered Enemy' for the unit wielding them. Alpha Legion with Alpharius on the table, Ravenguard with Decap Strike etc. Divination Psykers come to mind, utilising 'Prescience' and 'Misfortune'. Is it worth the cost ? Nope. Is it fun ? Well, yes. Vorax attached to a Praevian & using bio-corrosive ammo (again, especially Alpha Legion, since Battle-Automata gain Prefered Enemy). That's what comes to mind from the top of my head. But overall, Rotor Cannons are a subpar choice, except when engaging toughness 3 enemies. EDIT: Oh, Sons of Horus come to mind, with 'The Long March' RoW. Relentless works nicely with Rotor Cannons. See, this is what I thought. But as an Ultramarines player, I don't really have many options. Really like the idea of a Tactical Support Squad with them, but seems like a waste unless I am facing Militia. Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794261 Share on other sites More sharing options...
Cris R Posted February 7, 2022 Share Posted February 7, 2022 (edited) Pretty simple really...has anyone figured out a way of making Rotor Canons work as an option in Legion lists, outside of Thousand Sons? I quite like the idea of making them Pinning (possibly with shell shock too). Turn them into something of a suppression weapon, rather than necessarily making them more killy. As a Blood Angels player, I like this line of thinking because our default option are our assault cannons, which are quite killy. Having another option that offers an interesting tactical alternative would be welcome, especially if our Blood Angels models can run this alternate option if they're already modeled with rotor cannons as a stand-in for the assault ones. Edited February 7, 2022 by Cris R Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794282 Share on other sites More sharing options...
Noserenda Posted February 7, 2022 Share Posted February 7, 2022 Best way to make rotor cannons work is to take those points/pounds and spend them on literally any other weapon ;) Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794337 Share on other sites More sharing options...
MegaVolt87 Posted February 8, 2022 Share Posted February 8, 2022 Counts as assault cannons for power armoured BA's ? Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794384 Share on other sites More sharing options...
Cris R Posted February 8, 2022 Share Posted February 8, 2022 Counts as assault cannons for power armoured BA's ? I'll laugh if FW gave BAs insane access to assault cannons to move their inventory of rotor cannons or reuse the molds for models like the Blood Angels Leviathan. Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794409 Share on other sites More sharing options...
Spagunk Posted February 8, 2022 Share Posted February 8, 2022 (edited) I didn't like how rotor cannons looked so I just made my own assault cannons using bits from the crimson paladin's kit as well as the cataphractii assault cannon kit. Not cheap but I used the bodies for something else anyway.As far as rotor cannons are concerned, they're in a rough spot but they're free for support squads. Maybe give them shred to help with that str 3? Rending would be too OP imo when you're laying down 30-40 shots in a 10 person squad. Shred would make them pretty dangerous. Edited February 8, 2022 by Spagunk Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794412 Share on other sites More sharing options...
Mogsam Posted February 8, 2022 Share Posted February 8, 2022 The issue with them for me is that they're a poor man's volkite. Volkite might have either longer range and no movement or shorter range, but both out class it. Hard to justify! Astartes Consul and Noserenda 2 Back to top Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5794465 Share on other sites More sharing options...
Brother Sutek Posted February 11, 2022 Share Posted February 11, 2022 The only way I've seen them work is behind an Aegis defense line with the ammo dump upgrade. Then they do wok but are very static. Astartes Consul 1 Back to top Link to comment https://bolterandchainsword.com/topic/373238-making-rotor-canons-work/#findComment-5795742 Share on other sites More sharing options...
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