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I am looking for ideas on a Gravis Army. What would work, what Supplement would be best. I have my own Chapter and use the various Supplements as different fighting styles for my army. Generally I ask my opponent which Supplement they want to fight. I am only semi-competitive in my play, though the more competitive players tend to draw lots to play me because I tend to force them to think and adapt.

 

I am looking for list ideas for a predominately Gravis Army. Which Supplement, including Black Templars and Death Watch, which Successor Tactics (if applicable), how can it be made to work. If not incredibly strong, something that can cause my opponent some trouble.

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Iron Hands. T5 & W3 supplemented by FNP is a tough stat line, and if you diversify by adding tanks...well, our tanks are better than any other chapter's with the exception of Templars (who you've already said aren't really an option).
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Gravis units have access to flamers, bolters, melta and plasma so I think Salamanders as the parent legion might be a great boost to your flamers and meltas and if we keep thinking about what weapons these units are armed with then you realize 3/4 of those options can be assault weapons, so Rapid Assault seems like a no brainer to me plus it allows your slow army to always advance and hit on 3s so you arent that slow anymore. After that I think the better choices are Hungry for Battle so you can have an extra inch to your advances OR Bolter Fussilade if you are leaning more into Bolter Aggressors, Gravis Intercessors and Bolter Inceptors.

 

Born Heroes or Tactical Withdrawal arent bad choices either but I think they depend on how heavy you are leaning into Aggressors as your go to melee units, otherwise I would just go Bolter Fussilade+Rapid Assault+Promethean Cult, rerolling 1s for your Troops/Inceptors/Agressors, +1 to Wound for your Eradicators/Aggressors and your entire army just being faster with no penalties sounds like a solid plan to me. 

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Best Gravis army is 18 Imperial Fists bolter Inceptors supported by a few Eradicators (maybe 12).The supplement is irrelevant. 2nd best is 18 Salamanders flamer aggressors also backed up by Eradicators.

 

I was ok with Black Templars. I just treat them as an Inheritors of the Primarch, same as Death Watch.

 

Black Templars and Death Watch can't use Inheritors of the Primarch. If you take Inheritors of the Primarch with a Black Templar analogue you turn into Imperial Fists and Death Watch have no Primarch and no successors. Inheritors of the Primarch just gives up relics for a custom KEYWORD but if you're Deathwatch or Black Templars you have to use those keywords.

 

Doesn't stop you using BT or DW rules with a cutom colour scheme but there's no rule interaction excuse for it.

Edited by Closet Skeleton
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I actually think a Gravis army is perfectly functional as any number of chapters: You have troops, fast moving flight units, anti-tank and close combat elements. You can supplement the force with a vehicle or two.

 

The only thing lacking is a secondary Gravis HQ.

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Best Gravis army is 18 Imperial Fists bolter Inceptors supported by a few Eradicators (maybe 12).The supplement is irrelevant. 2nd best is 18 Salamanders flamer aggressors also backed up by Eradicators.

 

I was ok with Black Templars. I just treat them as an Inheritors of the Primarch, same as Death Watch.

 

Black Templars and Death Watch can't use Inheritors of the Primarch. If you take Inheritors of the Primarch with a Black Templar analogue you turn into Imperial Fists and Death Watch have no Primarch and no successors. Inheritors of the Primarch just gives up relics for a custom KEYWORD but if you're Deathwatch or Black Templars you have to use those keywords.

 

Doesn't stop you using BT or DW rules with a cutom colour scheme but there's no rule interaction excuse for it.

Seriously? Are you trolling?  Did you not think that what I meant was to use my Chapter Colors like that?

Edited by CCE1981
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If you were going to do the conversion work then I'd suggest that any of the "Hero" in Terminator Armour Data-sheets would be a pretty effective stand-in/proxy for the Gravis equivalents until they arrive, or if you're only taking 1 "non-Captain" character then call it the Armour Indomitus.

 

You shouldn't have any issues in non-tournament games and if you're trying to run an all Gravis list at a tournament then you're probably in for a rough day.

 

Rik

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Strangely enough, Raven Guard and RG successors work well with gravis. Lots of deep-striking stratagems and abilities, mobility boosting stratagems etc. My RG successors regularly run lots of aggressors, eradicators and inceptors and it works well. 

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At least there are three options for a “Gravis” Character though only Blood Angels can take all 3: Captain in Gravis Armor, Captain with Master-Crafted Heavy Bolt Rifle, AND Chapter Master with Angel of Artifice. Hive the Chapter Master with Angel Artifice a jump pack and you effectively have an Inceptor Captain.
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Im running a gravis heavy army currently.

I wouldn’t say gravis themed but working my way towards it.

 

Honestly aggressors are kind of like vehicles, they either get a lot of attention and die pretty quickly, or they are ignored a little bit and can do some pretty solid damage to your opponent.

 

My HIs haven’t done much, and my captain w/hvy rifle and sword didn’t do much either.

 

My last game, my VIP units were aggressors, inceptors, venerable dread, and thunder hawk.

Edited by Inquisitor_Lensoven
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Seriously? Are you trolling?  Did you not think that what I meant was to use my Chapter Colors like that?

 

If you think a nitpicky comment is 'trolling' you can just not reply.

 

It is mildly important that you don't benefit from Inheritors of the Primarch as Death Watch if you're using the Kill Team Strike Force Army of Renown. I've heard someone try to argue that you could use it in combination with their Veterans of the Long Vigil rule to get round that ability's 'can't use the same tactic twice' limitation.

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XD beat me too this 

 

Strangely enough, Raven Guard and RG successors work well with gravis. Lots of deep-striking stratagems and abilities, mobility boosting stratagems etc. My RG successors regularly run lots of aggressors, eradicators and inceptors and it works well. 

 

With all due respect to other Chapters buffs, Raven Guard is the only way to work a Gravis army and have a sense of striking where and when you need to for Objective scoring. The Warlord trait Master of Ambush allows you to move one infantry unit and the character pregame after seeing who goes first. RG also have the Infiltrator stratagem (not the Phobos unit) for 1 CP each can pregame any number of infantry units to get a rush on the center objectives or move out of los if needed when not going first. Lastly, the stratagem Strike from the Shadows for 1 CP each allows you to deep strike Aggressors and/or Eradicators making sure they have the opportunity to be where needed unmolested starting T2. 

 

It's a super fun way to play a Gravis army. The Outrider Chaplain T5 makes for a good stand in as a second Gravis unit until the give us an Inceptor-Chaplains :smile.:

Edited by Dracos
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Certain chapters, especially Dark Angels are a bit of a miss with all Gravis. Like with any SM Chapter, you could try to do it, but you'd be missing out entirely on the Ravenwing and Deathwing parts of the army, which you usually would want to focus on things that interact with that.

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I am looking for ideas on a Gravis Army. What would work, what Supplement would be best. I have my own Chapter and use the various Supplements as different fighting styles for my army. Generally I ask my opponent which Supplement they want to fight. I am only semi-competitive in my play, though the more competitive players tend to draw lots to play me because I tend to force them to think and adapt.

 

I am looking for list ideas for a predominately Gravis Army. Which Supplement, including Black Templars and Death Watch, which Successor Tactics (if applicable), how can it be made to work. If not incredibly strong, something that can cause my opponent some trouble.

. You can have an Invul for them and with Tannhausers Bones you will have the toughest character of the game with 8 wounds and 6+++ 

 

 

f non-Gravis characters are in, then BT are very strong in comparison to any other marine chapters because Relicbearers for that type of units with -1 damage and "ignore 1&2 AP" models if you have a chaplain.

Combining healing the relic bearers with an apo and 5+++ and +1 attack + rerolls etc.

 

Dark Angels can have a 4++ with thier chapter master in a 6" bubble and Plasmainceptors can have 3dmg weapons.

Edited by Medjugorje
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