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I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have, and the Assault Intercessors have the PERFECT bits. Since there are ten Intercessors, 2 being Sergeants, there are 2 of each weapon option for the Sgts, 2 each of - Thunder Hammers, Hand Flamers, Power Swords, Power Fists, and Plasma Pistols - all legal options for DC. The ONLY weapons lacking is the Inferno Pistols. I just need to dig some jump packs out m\of my bits box, and I should be good to go.

 

I'm pretty sure I am not telling most of you something you didn't know, I was just happy with the discovery and wanted to say something.

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

Edited by Dont-Be-Haten

 

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

all of those weapons are mass produced. They may not be standard issue gear but that doesn’t make them rare.

 

There’s a lot of gear in real life militaries that are reserved for elite units, that are not rare.

 

Power weapons aren’t even necessarily reserved for veterans

Like eviscerators and plasma pistols can be used by regular assault marines

 

 

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

all of those weapons are mass produced. They may not be standard issue gear but that doesn’t make them rare.

 

There’s a lot of gear in real life militaries that are reserved for elite units, that are not rare.

 

Power weapons aren’t even necessarily reserved for veterans

Like eviscerators and plasma pistols can be used by regular assault marines

Well until recently like maybe the last 3-5 years things like power weapons and the like -were- rare. They weren't mass produced. There's a reason Blood Angels had more land raiders than anyone else...because they kept them in pristine shape, and had some luck on their side.

 

The same thing goes into the earlier editions of lore when referring to weapons in the Blood Angels' armory. There's years of background on upkeep versus production from the Forge worlds etc. Since much of the technology to make the weapons and gear was lost.

 

I think their is an excerpt from the 5th edition codex about it too.

 

All in all it doesn't matter. But when the kit first came out I still joked that "Sanguinius" decided to raid the armory for his best weapons.

 

Edit: granted the kit is almost 15 years old now. So there is that too.

Edited by Dont-Be-Haten

Just for clarification to quote the Blood Angel 5th edition codex pg. 57 of the war gear section, " Blood Angels infernus pistols are amongst the Chapter's most prized relics, for they date back to the Dark Age of  Technology. Each infernus pistol is essentially a pistol-sized meltagun whose fury can pierce the heaviest armour."

 

 

 

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

all of those weapons are mass produced. They may not be standard issue gear but that doesn’t make them rare.

 

There’s a lot of gear in real life militaries that are reserved for elite units, that are not rare.

 

Power weapons aren’t even necessarily reserved for veterans

Like eviscerators and plasma pistols can be used by regular assault marines

Well until recently like maybe the last 3-5 years things like power weapons and the like -were- rare. They weren't mass produced. There's a reason Blood Angels had more land raiders than anyone else...because they kept them in pristine shape, and had some luck on their side.

 

The same thing goes into the earlier editions of lore when referring to weapons in the Blood Angels' armory. There's years of background on upkeep versus production from the Forge worlds etc. Since much of the technology to make the weapons and gear was lost.

 

I think their is an excerpt from the 5th edition codex about it too.

 

All in all it doesn't matter. But when the kit first came out I still joked that "Sanguinius" decided to raid the armory for his best weapons.

 

Edit: granted the kit is almost 15 years old now. So there is that too.

if there’s forge worlds producing them then they’re mass produced.

 

Im sure many of them are 100+ years old and particularly so in chapters like BA and salamanders.

 

Im just saying there’s a difference between a power sword and a specific chapter relic power sword, or a difference between a thunder hammer and a set of TDA.

A sad casualty as well of the mass influx of the newer equipment - some of this equipment has been around for millennia, and some things like Land Raiders are highly venerated. I'm hoping that's addressed in the long run in some manner.

 

As for the inferno pistols, standard Sisters of Battle Seraphim can manage to get two sets of two in the squad, they can't be that rare at this point.

 

 

 

 

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

all of those weapons are mass produced. They may not be standard issue gear but that doesn’t make them rare.

 

There’s a lot of gear in real life militaries that are reserved for elite units, that are not rare.

 

Power weapons aren’t even necessarily reserved for veterans

Like eviscerators and plasma pistols can be used by regular assault marines

Well until recently like maybe the last 3-5 years things like power weapons and the like -were- rare. They weren't mass produced. There's a reason Blood Angels had more land raiders than anyone else...because they kept them in pristine shape, and had some luck on their side.

 

The same thing goes into the earlier editions of lore when referring to weapons in the Blood Angels' armory. There's years of background on upkeep versus production from the Forge worlds etc. Since much of the technology to make the weapons and gear was lost.

 

I think their is an excerpt from the 5th edition codex about it too.

 

All in all it doesn't matter. But when the kit first came out I still joked that "Sanguinius" decided to raid the armory for his best weapons.

 

Edit: granted the kit is almost 15 years old now. So there is that too.

if there’s forge worlds producing them then they’re mass produced.

 

Im sure many of them are 100+ years old and particularly so in chapters like BA and salamanders.

 

Im just saying there’s a difference between a power sword and a specific chapter relic power sword, or a difference between a thunder hammer and a set of TDA.

 

Not necessarily. Some forge worlds don't have the blue prints to make certain weapon. It was orginally the round about way of justifying why Blood Angels didn't get things like Centurions or why vanilla marines (now appropriately named codex marines) Did not have access to Storm Ravens etc. The most specific piece of literature however specifically singles out the Infernus Pistol. A relic from the dark age of technology, but we are going to hand them out like candy to every crazed Sanguinius wanna-be walking dead man.

A sad casualty as well of the mass influx of the newer equipment - some of this equipment has been around for millennia, and some things like Land Raiders are highly venerated. I'm hoping that's addressed in the long run in some manner.

 

As for the inferno pistols, standard Sisters of Battle Seraphim can manage to get two sets of two in the squad, they can't be that rare at this point.

True, But in 2008-2009, it was a completely different story. That's the whole point I was trying to make with my initial post. I mean its not like anyone cared about lore accuracy when they played with 30 ASM when Matt Ward clearly established that unless you were running the 7th reserve company ASM should've been capped at 20 dudes. Never was, not that that matters. Which goes back to table top armies rarely reflect the true identity of an army.

 

 

 

 

 

 

 

 

I was building my three Warhammer Imperium Assault Intercessors, and remembered I had an unopened box of the multi part ones. Decided to try and make them Death Company, but REAL Death Company, with Jump Packs, just upsized using the Intercessors as the base model. Looked at the loadout Death Co. can have...

I've always found it interesting that a chapter would just hand off precious rare relics in spades to death bound maniacs who could just as easily turn said weapons onto friend as much as foe. I.e. jump packs, and all of the special gear that comes with that kit.

 

Glad you found converting the primaris enjoyable. That's one of the things I've missed most about this hobby.

they don’t hand off relics.

I agree it’s a bit strange they’d be willing to risk such powerful weapons but they’re far from rare or relics.

 

However look at it from the other side. You have a hard hitting shock unit that could turn the tide of battle wherever they’re employed, why not give them good weapons? If they’re successful but wiped out you win and can retrieve the weapons after the battle.

If they’re unsuccessful and you lose, you’d probably lose those weapons anyway.

Oh no inferno pistols, t hammers, and powerfists etc. 100% are considered rare in many chapters. The inferno pistols especially. That's why those items are usually held for veterans...on the board it's whatever, table armies usually don't make sense anyway. I.e. 30 Sanguinary Guard, when at most there are 21 active Sanguinary Guard.

 

It's fine. I just find it amusing, that on the table they allowed the squad to be kitted out with all fists, hammers, or specialist pistol.

all of those weapons are mass produced. They may not be standard issue gear but that doesn’t make them rare.

 

There’s a lot of gear in real life militaries that are reserved for elite units, that are not rare.

 

Power weapons aren’t even necessarily reserved for veterans

Like eviscerators and plasma pistols can be used by regular assault marines

Well until recently like maybe the last 3-5 years things like power weapons and the like -were- rare. They weren't mass produced. There's a reason Blood Angels had more land raiders than anyone else...because they kept them in pristine shape, and had some luck on their side.

 

The same thing goes into the earlier editions of lore when referring to weapons in the Blood Angels' armory. There's years of background on upkeep versus production from the Forge worlds etc. Since much of the technology to make the weapons and gear was lost.

 

I think their is an excerpt from the 5th edition codex about it too.

 

All in all it doesn't matter. But when the kit first came out I still joked that "Sanguinius" decided to raid the armory for his best weapons.

 

Edit: granted the kit is almost 15 years old now. So there is that too.

if there’s forge worlds producing them then they’re mass produced.

 

Im sure many of them are 100+ years old and particularly so in chapters like BA and salamanders.

 

Im just saying there’s a difference between a power sword and a specific chapter relic power sword, or a difference between a thunder hammer and a set of TDA.

Not necessarily. Some forge worlds don't have the blue prints to make certain weapon. It was orginally the round about way of justifying why Blood Angels didn't get things like Centurions or why vanilla marines (now appropriately named codex marines) Did not have access to Storm Ravens etc. The most specific piece of literature however specifically singles out the Infernus Pistol. A relic from the dark age of technology, but we are going to hand them out like candy to every crazed Sanguinius wanna-be walking dead man.
as previously pointed out, seraphim can have 2 pairs in a squad, that doesn’t sound too rare.

 

I also never said every forgeworld made them or could make them, but if guard can give them to sergeants then they’re clearly not that rare.

 

 

A sad casualty as well of the mass influx of the newer equipment - some of this equipment has been around for millennia, and some things like Land Raiders are highly venerated. I'm hoping that's addressed in the long run in some manner.

 

As for the inferno pistols, standard Sisters of Battle Seraphim can manage to get two sets of two in the squad, they can't be that rare at this point.

True, But in 2008-2009, it was a completely different story. That's the whole point I was trying to make with my initial post. I mean its not like anyone cared about lore accuracy when they played with 30 ASM when Matt Ward clearly established that unless you were running the 7th reserve company ASM should've been capped at 20 dudes. Never was, not that that matters. Which goes back to table top armies rarely reflect the true identity of an army.
I do think that this is a problem. Tabletop armies being able to be ridiculously anti-fluff, like the whole 30 SG armies.

To respond to your remark about them not being rare. That is current lore. Pre-Guilliman and his crusade things like that were extremely rare. That's why I said over the last 3-5 years it has changed. The whole point of the Imperium is that it is stagnant, there weren't any new discoveries or drastic changes. There was a time when Plastic SoB were a myth, urban legend, or whatever term you want to use. 

But, if you want to use the seraphim as an example, A convent of SoB with access to infernus pistols is still rare. Because in a galaxy of untold trillions of lives, you have a fraction of a fraction of a decimal to account for those that can wield said weapons.

But I've made my points clear. The game has just change, and thus the rules and so the lore to reflect the predecessor.

To respond to your remark about them not being rare. That is current lore. Pre-Guilliman and his crusade things like that were extremely rare. That's why I said over the last 3-5 years it has changed. The whole point of the Imperium is that it is stagnant, there weren't any new discoveries or drastic changes. There was a time when Plastic SoB were a myth, urban legend, or whatever term you want to use.

 

But, if you want to use the seraphim as an example, A convent of SoB with access to infernus pistols is still rare. Because in a galaxy of untold trillions of lives, you have a fraction of a fraction of a decimal to account for those that can wield said weapons.

 

But I've made my points clear. The game has just change, and thus the rules and so the lore to reflect the predecessor.

taking those who have access to such weapons and comparing that to the whole population is an awful comparison.

 

The AR15 is not a rare weapon, but the number of people with legal access to them is a small minority of our global population.

 

You need to look at how common the weapon is in regards to the people who actually have access to weapons.

In that context they are not rare.

 

And making new versions of old weapons is still stagnation. Had autoloading firearms never been a thing IRL, and we stalled on lever and bolt action weapons, we would be stagnant but we’d still be producing new weapons based on old designs

Edited by Inquisitor_Lensoven

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