Jump to content

Recommended Posts

I'm in the processes of starting a new Aeldari army (Dire Avengers and a Falcon painted so far), and I'm thinking about what core troops units to run. 

 

I picked up Eldritch Omens so have the Rangers, but I am wondering about Guardians. 

 

I definitely want to run one unit of 10 Defenders, but I like the idea of Storm Guardians as well. I'm just thinking that from the leaks, Defenders would probably be the best option due to the buffed Shuriken firepower and HWP. 

 

What do you think? What are you going for to fill out a Battalion? 

Edited by Wraithwing
Link to comment
https://bolterandchainsword.com/topic/373412-troops-unit-of-choice/
Share on other sites

I'm running what I call a hunting force. So Im running stealth units and everything else is on bikes. So for me it will be three units of Rangers, and the rest of my obsec will come from Phoenix Lord Kharandras and his sneaky boys. Guardians look okay for sitting back for obsec, but our codex is unique and GW has given us Obsec in a ton of ways.
It really depends I think on your army composition. With table sizes being smaller than before, there's definite benefits to having penny packets of Rangers squatting on objectives to leave room for other units to maneuver. On the other hand, both Storm & Defender Guardian squads have special rules that make them more lethal on objectives; the Storms in particular are...impressive is the wrong word I think, but certainly more enticing to me as an Altansar player. The Serpent Scale platform is going to make delivering them a lot easier. Edited by Iron Father Ferrum

It is a tricky call. Storm Guardians are improved but even with Serpent Scale shields, I can't see them surviving long near the enemy in 9th edition's hyper-deadly meta. Defenders at least can gain some protection thanks to the (slightly) longer range on their guns.

 

Personally I would run 2 Rangers and 1 Defenders or 2 Defenders and 1 Rangers depending on your preference. Even if we have extra ways to get ObjSec, I think we will still need 3 Troops in most builds to fill out a Batallion. Maybe you could run a Patrol + Vanguard but that will start eating into our CPs.

It is a tricky call. Storm Guardians are improved but even with Serpent Scale shields, I can't see them surviving long near the enemy in 9th edition's hyper-deadly meta. Defenders at least can gain some protection thanks to the (slightly) longer range on their guns.

 

Personally I would run 2 Rangers and 1 Defenders or 2 Defenders and 1 Rangers depending on your preference. Even if we have extra ways to get ObjSec, I think we will still need 3 Troops in most builds to fill out a Batallion. Maybe you could run a Patrol + Vanguard but that will start eating into our CPs.

 

I think I am leaning towards 1x Rangers and 2x Defenders. I like the Storms, but the Defenders put out a heck of a lot of firepower. I'm currently in the process of painting up 2 Wave Serpents, so I did like the idea of loading one up with 10 Storm Guardians and storming objectives further up the field. 

This topic is relevant to me as I'm new to Eldar so to speak (when i last played eldar some Fraters most likely weren't even born :teehee:

I'm planning on running a Saim-Hann army with a patrol of harlequins attached so I'm definitely wondering what troops I should take ?!?...

The special rules for my army are assault oriented (which is kinda weird...for a bike based army) so i initially thought storm guardians may be helpful to me... :ermm:  ??? 

 

Mithril

I'm going with Ulthwé so a core of 40 guardians [4x10] along with 2x5 pathfinders is where I'm going. However, if not I'd be sorely tempted with a ton of aspects and little else as there seems to be a nice variety of playstyle and utilities there that are hitherto not experienced.  

 

The variety and viability available is excellent. I'm really excited to get a hold of this codex!

Saim Hann looks to be very specialised. It seems tailor-made for Shining Spears and Skyrunner Characters but beyond spamming these units, I have not yet worked out how complete army builds might work. Howling Banshees also get charge bonuses (+1 to-Wound) so are another useful unit and are Elite so do not compete with Spears in Fast Attack.

 

Withdrawing from melee against one opponent to charge another can be useful for breaking through enemy screens to assault more vulnerable units or get you onto Objectives. Storm Guardians seem a bit weak for a melee unit. 10 Storm Guardians cost about the same as 5 Assault Intercessors but in a vacuum, I would put my money on the Intercessors. The Intercessors will kill on average 6 Guardian kills in the first round of combat. The Guardians will kill on average 1 Intercessor. That is not a good comparison, even if we allow for the Serpent's scale shield. Sure Guardians can probably take fusion guns and power weapons to improve their kill rate a bit but that bumps up their cost while the Marines do just fine bare-bones.

 

Of course not everyone plays Marines but they are a common army with a melee dedicated Troops unit so I think the comparison is useful.

Saim Hann looks to be very specialised. It seems tailor-made for Shining Spears and Skyrunner Characters but beyond spamming these units, I have not yet worked out how complete army builds might work. Howling Banshees also get charge bonuses (+1 to-Wound) so are another useful unit and are Elite so do not compete with Spears in Fast Attack.

 

Withdrawing from melee against one opponent to charge another can be useful for breaking through enemy screens to assault more vulnerable units or get you onto Objectives. Storm Guardians seem a bit weak for a melee unit. 10 Storm Guardians cost about the same as 5 Assault Intercessors but in a vacuum, I would put my money on the Intercessors. The Intercessors will kill on average 6 Guardian kills in the first round of combat. The Guardians will kill on average 1 Intercessor. That is not a good comparison, even if we allow for the Serpent's scale shield. Sure Guardians can probably take fusion guns and power weapons to improve their kill rate a bit but that bumps up their cost while the Marines do just fine bare-bones.

 

Of course not everyone plays Marines but they are a common army with a melee dedicated Troops unit so I think the comparison is useful.

 

I was expecting something like this... :mellow.: ... perhaps just standard guardians for now.... always useful :wink.:

will have to get me some skyrunner characters though!

 

Mithril

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.