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I really hate the fact we can´t use Apotheracy in any possible way. Why? It doesn´t give any sense.

 

They ruined our Wolf Priest, we are left with ordinary Chaplains so why they omitted us the healers?

 

I think it is a crutial unit for primaris army and important for first born as well.

 

 

I also have a question, how does swiftclaws work, they have headstrong rule, so have to charge the closest, because they don´t have a choice to tak a wolf gurd fir the unit right?

 

Thanks for your reply.

Since you wrote this Swiftclaws sound scary to me. Full unit with Chainswords, Combi-melta, 2x melta guns, multimelta. Primaris Chaplain on Bike, unit of Wulfen, Librarian with Instincts Awoken, Successor Traits Whirlwind of Rage and Tactical Withdrawal. That will clear a chaff unit, a hard target and another target from weight of attacks on turn 1. Plus that is a stupid amount of T5 wounds all in about a 500pt package. All the supporting units after that are supporting your Wolfguard with Jetpacks. I think it would be pretty hard to clear that unit completely even with blast weapons, though it might be hard to get them where they need to go.

 

I really hate the fact we can´t use Apotheracy in any possible way. Why? It doesn´t give any sense.

 

They ruined our Wolf Priest, we are left with ordinary Chaplains so why they omitted us the healers?

 

I think it is a crutial unit for primaris army and important for first born as well.

 

 

I also have a question, how does swiftclaws work, they have headstrong rule, so have to charge the closest, because they don´t have a choice to tak a wolf gurd fir the unit right?

 

Thanks for your reply.

Since you wrote this Swiftclaws sound scary to me. Full unit with Chainswords, Combi-melta, 2x melta guns, multimelta. Primaris Chaplain on Bike, unit of Wulfen, Librarian with Instincts Awoken, Successor Traits Whirlwind of Rage and Tactical Withdrawal. That will clear a chaff unit, a hard target and another target from weight of attacks on turn 1. Plus that is a stupid amount of T5 wounds all in about a 500pt package. All the supporting units after that are supporting your Wolfguard with Jetpacks. I think it would be pretty hard to clear that unit completely even with blast weapons, though it might be hard to get them where they need to go.

 

Yes, that sounds scary, but more in successor chapter. Firstborn SW are limited by headstrong rule.

 

Wolf Priest should be bach with limited power, or give us chaplain and apotheracy as well, but even if this gets to GW it will take so much time to change ....

 

I really hate the fact we can´t use Apotheracy in any possible way. Why? It doesn´t give any sense.

 

They ruined our Wolf Priest, we are left with ordinary Chaplains so why they omitted us the healers?

 

I think it is a crutial unit for primaris army and important for first born as well.

 

 

I also have a question, how does swiftclaws work, they have headstrong rule, so have to charge the closest, because they don´t have a choice to tak a wolf gurd fir the unit right?

 

Thanks for your reply.

Since you wrote this Swiftclaws sound scary to me. Full unit with Chainswords, Combi-melta, 2x melta guns, multimelta. Primaris Chaplain on Bike, unit of Wulfen, Librarian with Instincts Awoken, Successor Traits Whirlwind of Rage and Tactical Withdrawal. That will clear a chaff unit, a hard target and another target from weight of attacks on turn 1. Plus that is a stupid amount of T5 wounds all in about a 500pt package. All the supporting units after that are supporting your Wolfguard with Jetpacks. I think it would be pretty hard to clear that unit completely even with blast weapons, though it might be hard to get them where they need to go.

Headstrong rule isnt bad now. It doesnt force you to charge anymore.

You just need to charge closest unit in addition to whatever else you charge.

 

However swiftclaws will not last long...

 

The current meta includes Tau and harlies

 

Both have high volume shooting that will eat T5 without hesitation

 

Crisis suit spam (S5 burst cannons and S8 fusion/plasma)

Breacher spam (S6)

Void weaver spam (S12 main gun plus S6 shuriken cannons)

 

Tau and harlies can also fire and fade your swiftclaws

 

On paper you have a useful unit. On the table it is going to get ripped to shreds because it cant fly over walls or navigate terrain to reach a target.

 

You need alpha strike play style to survive as SW right now. Hug walls out of LOS or drop in and overwhelm them with shooting/charges

 

The problem is tau have indirect fire and multiple ways to reduce charge range

A Wolf Priest with the Feel No Pain Bubble! Wow that would be a very powerful unit! Just think of all the benefits that singular cheap model would give.

I wouldn't be surprised if GW brings back unique litanies for each supplement. It could be a good way to give a wolf priest some healing ability while using the chaplain rules.

 

A Wolf Priest with the Feel No Pain Bubble! Wow that would be a very powerful unit! Just think of all the benefits that singular cheap model would give.

I wouldn't be surprised if GW brings back unique litanies for each supplement. It could be a good way to give a wolf priest some healing ability while using the chaplain rules.

I really hope Chapter specific Litanies comeback! It was so stupid those were removed.

It has been like a ghost town here in The Fang for the past few weeks - all of the Great Companies must be out on campaign.

 

To do something a little different than usual, I'm starting a discussion on the subject topic:  What are your least favorite units for Space Wolves in 9e?  Which ones are so inefficient and ineffective to be noteworthy?  Are there units that you've tried over and over again to make work, but just never seem to do any work for you?

 

So, going back to the original question, it looks like we've really only got consensus on Reivers/Hounds of Morkai and the non-Dreadnought Vehicles as being the only outright bad units.  A few folks mentioned Wulfen, and they certainly took a hit from 8e to 9e, but with the recent points drop are actually seeing play again, despite the earlier nerfs.

 

Some also mentioned Wolf Priests, but a Primaris Wolf Priest on Bike is one of the best units in the game.  Sure they don't heal like they used to, and they're the same as the Chaplains in every other Chapter, but they're still a fantastic unit.

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