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Initial 1st April 2022 reveal, new lore & articles discussion


Joe

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7 minutes ago, TheVoidDragon said:

I can't explain why very well but referring to the traditional/iconic Dwarf elements as just being "cliche" and making them out to be a bad thing just doesn't seem right to me.

Obviously things should be taken in a new interesting direction and not just rely on what already exists, but going into it with an attitude that shows distaste for that side comes across as missing what a lot of people like about them and why those elements are so common in the first place.

Its also what GW took away from the initial failure of Squats as a line, that they were too much dwarves in space and not enough Squats (or Votann now i guess :D ) and theyve been fairly open about that over the years so its not much of a surprise to see them saying it.

EDIT
And yeah i hate the sea green scheme, the black and red is MUCH better.

Edited by Noserenda
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4 minutes ago, Noserenda said:

Its also what GW took away from the initial failure of Squats as a line, that they were too much dwarves in space and not enough Squats (or Votann now i guess :D ) and theyve been fairly open about that over the years so its not much of a surprise to see them saying it.

Have you got a source for this? Because the only thing I've seen them say was the opposite - the problem was that they weren't a good direction for Dwarfs in Space. The problem with the original Squats was the whole "silly space bikers named Squats" thing. From Jervis Johnson:

Quote

No, the reason that the Squats were dropped was because the creatives in the Studio (people like me, Rick, Andy C, Gav etc) felt that we had failed to do the Dwarf 'archetype' justice in its 40K incarnation. From the name of the race (Squats - what *were* we thinking?!?!) through to the short bikers motif, we had managed to turn what was a proud and noble race in Warhammer and the other literary forms where the archetype exists, into a joke race in 40K. We only fully realised what we had done when we were working on the 2nd edition of 40K. Try as we might, we just couldn't work up much enthusiasm for the Squats. The mistake we made then (deeply regreted since) was to leave them in the background and the 'get you by' army list book that appeared. With hindsight, we should have dropped the Squats back then, and saved ourselves a lot of grief later on.

I've seen nothing that suggests the failure was anything to do with being "Dwarves in space", and that would be quite odd if it was when a big aspect of the setting is that it's Fantasy in Space.

Edited by TheVoidDragon
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I think you are bypassing this comment in favor of griping:

“While there are certainly traditional Warhammer dwarf elements to the Leagues of Votann, they are very distinctly their own thing instead of simply being dwarfs in space”, says Andy. “People’s mileage may vary – there will be hobbyists out there who really want to lean into that theme, and there’s room in the background for them to do so.”

So if you really want the simple “dwarfs in space”, you can “lean into that theme”… it may take more work, sure - but that’s your call.

They left more things in there for the people that were interested in things beyond just the cliche elements of “fantasy dwarf” and explained really well how they lensed outward to view the concept of “dwarf with some of these elements” into a more 40K view (which has been explained before in an interview that just dropping a cliche into 40K doesn’t make it 40K, but you have to actually look at how the thousands of years of intervening time between now and when 40K is supposed to happen might have actually evolved the cliche into something new).

Edited by Bryan Blaire
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5 minutes ago, Bryan Blaire said:

I think you are bypassing this comment in favor of griping:

“While there are certainly traditional Warhammer dwarf elements to the Leagues of Votann, they are very distinctly their own thing instead of simply being dwarfs in space”, says Andy. “People’s mileage may vary – there will be hobbyists out there who really want to lean into that theme, and there’s room in the background for them to do so.”

So if you really want the simple “dwarfs in space”, you can “lean into that theme”…

Being able to convert your own models seems a little irrelevant to discussing the design philosophy of the studio themselves.

Edited by TheVoidDragon
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9 minutes ago, TheVoidDragon said:

Being able to convert models yourself is quite irrelevant when we're discussing the studios design philosophy.

Only if your idea is “I can only ever play with things designed exactly as the studio has made them for me” instead of “take the models the studio makes and make them look more like I want them to, accepting that my view may be pretty narrowly focused to my own interests” - especially when the studio itself is indicating to do just that…

If the studio was looking at the Leagues of Votann as “can only do things that are exclusively dwarf, but in space, only those ideas, nothing else” as you seem to have wanted, then the line would be as bad as the studio looking at the Space Wolves and going “we can only do things that are exclusively wolf, but in space, only those ideas, nothing else” - which is what many feel the studio is actually doing, and have been lamenting over and over.

It’s nice to have other things in the mix for a faction than just cliches…

Edited by Bryan Blaire
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14 minutes ago, Bryan Blaire said:

Only if your idea is “I can only ever play with things designed exactly as the studio has made them for me” instead of “take the models the studio makes and make them look more like I want them to, accepting that my view may be pretty narrowly focused to my own interests” - especially when the studio itself is indicating to do just that…

 Of course you can do what you want with the models, they're yours.

But 40k is a fantasy in Space Setting, with its armies typically being a specific fantasy-esque aesthetic or having their archetypal theme to the extent that it defines them overall. You've got a take on Elves and Dark Elves in Space, Warrior monks/Knights in Space, Battle Nuns in space, Orcs in Space, Egyptian Undead in Space, Dark Age/Gothic humans in space etc. Even to a lesser extent there's Halflings, Ogres and things like Vampires.

But when it comes to the idea the Space Dwarfs embodying the aesthetics of Dwarfs in space? Oh no, we can't have that. Can't have them based on the iconic beloved elements of the Dwarfs very much because that would be "cliche", even though those things are just what make up the idea of Dwarfs in the first place and are what a lot of people like them for.

Being able to make your models your own doesn't change that it feels like a bit of a strange way for the studio to have approached them.

Edited by TheVoidDragon
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Its out there, i dont have time to trawl old interviews for you though :D 

Its specifically mentioned as a comparison to the Eldar though, who took "Elves in space" and grew a whole new culture that recognisably drew on those elements whilst the original Squats were exactly Dwarves in space, with some bikers, that was their whole identity, and that didnt grab folks as you mention in the JJ quote.

And as Bryan said, if you want more Dwarfy bits, you can make/paint them yourself, or someone else inevitably will :D 

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40 minutes ago, TheVoidDragon said:

To me this really comes across as missing the point. Of course you can do what you want with the models, they're yours.

40k is a fantasy in Space Setting, with its armies typically being a specific aesthetic or archetypal theme to the extent that it defines them overall. You've got a take on Elves and Dark Elves in Space, Warrior monks/Knights in Space, Battle Nuns in space, Orcs in Space, Egyptian Undead in Space, Dark Age/Gothic humans in space etc. Even to a lesser extent there's Halflings, Ogres and things like Vampires.

But when it comes to the idea of Dwarfs in space? Oh no, we can't have that. Can't have them based on the iconic beloved elements of the Dwarfs much because that would be "cliche".

 

You seem to be missing that they do have some of those classic fantasy Dwarf elements in the Votann - GW has even explained how.

The Necrons don’t seem to be all that much Egyptian Undead in space all things considered about them, and yet you accept them as that - to me they resemble the Tomb Kings very little.  They are a take on the Tomb Kings, just like the Leagues of Votann are a take on Warhammer Dwarfs - they have the elements, but very little overall distribution of them.

Don’t get me wrong - I’d be all for more Dwarf archetypal stuff in the Votann line - it would make my work of converting dwarven servitors for my Techmarine easier - it’s just not what GW made out of them, and we all have to accept that and look for other things to make our models our own, just like I have to look for ways to tone down the GW wolves for my Space Wolves, while upping the amount of knotwork and helm styles I do like.

Edited by Bryan Blaire
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6 minutes ago, Noserenda said:

Its out there, i dont have time to trawl old interviews for you though :D 

Its specifically mentioned as a comparison to the Eldar though, who took "Elves in space" and grew a whole new culture that recognisably drew on those elements whilst the original Squats were exactly Dwarves in space, with some bikers, that was their whole identity, and that didnt grab folks as you mention in the JJ quote.

And as Bryan said, if you want more Dwarfy bits, you can make/paint them yourself, or someone else inevitably will :D 

I'll have to see if i can find it as i've never seen that mentioned anywhere. Making a claim and then refusing to provide proof of that seems like kind of a bad thing to do, though.

Edited by TheVoidDragon
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2 hours ago, TheVoidDragon said:

 But when it comes to the idea the Space Dwarfs embodying the aesthetics of Dwarfs in space? Oh no, we can't have that. Can't have them based on the iconic beloved elements of the Dwarfs very much because that would be "cliche", even though those things are just what make up the idea of Dwarfs in the first place and are what a lot of people like them for.

I don't quite understand how this new line is not sufficiently embodying the aesthetics of 'dwarfs in space', though...

There's certainly more balance between the 'dwarfs' and 'space' angles in this iteration, which I think is very important to distinguishing the Leagues line from... mostly the Kharadron range tbh.

I don't think the problem with the 'dwarf aesthetic' is that it's cliche, it's that it already exists and is available  in other lines.

I think the main thing that's kind of changed between OG Squats and new Votann is that 'what it means to be in space' has changed alot in the intervening 35 (gulp) years of 40k, so that more space tropes and references are available for this 'zany mixture' than there were at the start. Yet on the flip side, the available design space within 40k has narrowed just as much as the 'broader media landscape' has diversified, because now their design language is hemmed in by, primarily, AdMech and T'au.

Personally I really like that this new line has applied the 'in space' lens to pretty much all of the dwarfy tropes individually, instead of just slapping lazer beams on some Fantasy thunderers and calling it done... So it's integrated into 40k in unique ways instead of a whole faction being just 'we're shorter, bearded imperial guard with quilted flak'.

So yes, as always if we want to focus our collection on some aesthetic themes that are closer to Fantasy dwarfs, we can do that by kitbashing, painting or both. Or we can craft counts-as Imperial Guard or AdMech stuff if that fits our interests more. That's not a bug, it's a feature of the hobby that still suggests that before releasing anything, the studio should try to make it distinctive without being too unique so that it's interactive with the largest number of other offerings. That's good business, but it's also good game design and world-building.

I'm still curious: what are the specific aesthetics of dwarfs that you are missing from here? I think they could stand to be even less dwarfy (e.g. more closed helmets like Kharadron, who in my headcanon do not have actual beard, only the ones on their helmets)

Cheers,

The Good Doctor.

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11 minutes ago, Iron Father Ferrum said:

Please take the "themes" discussion back to the LoV subforum.

I'm not trying to argue, but is the news subforum not the place to discuss a new article that's specifically about the design studios approach to making them?

Edited by TheVoidDragon
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Except you're not discussing what the GW employees said; the conversation rapidly went back to the previously-moved back-and-forth about *your* opinions on what constitutes dwarf, dwarf in space, and/or 40K in general.

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43 minutes ago, Iron Father Ferrum said:

Except you're not discussing what the GW employees said; the conversation rapidly went back to the previously-moved back-and-forth about *your* opinions on what constitutes dwarf, dwarf in space, and/or 40K in general.

Is giving our opinions on the information from that article not relevant to discussing what was said in the article? Maybe i'm just misunderstanding something

Edited by TheVoidDragon
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1 hour ago, Brother Yroc said:

I'm here for rumours, news, and board announcements. What constitutes "dwarfy enough" has been done to death in this forum and is not news.

When what's been said in the latest article involves that topic though, I don't see how discussing that isn't discussing the latest news. GW designers have said they didn't want "Fantasy Dwarfs in Space" so that's being talked about is within the context of that.

Edited by TheVoidDragon
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Jes talking about the runic, or "dwarfy", portions of the models getting more and more prevalent as they rank up was interesting. If you combine that with the industrial/mining setup you really get the full aesthetic of the range so far. Its interesting and make me more intrigued by the faction, as well as the other paintjobs selling the models better than the primary one.

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Just spotted this reference in the latest background article (about 5 different Leagues) on WarCom:

https://www.warhammer-community.com/2022/09/13/welcome-to-the-big-leagues-who-are-the-five-biggest-leagues-of-votann/

Regarding the Ymyr Conglomerate:

"Their phenomenal armoury contains so many beam weapons, suits of exo-armour, and Colossus-class war engines that they can equip an entire army with a quantity of elite wargear that other Leagues can only dream of fielding" 

Emphasis mine - really nice to see a nod to the Epic Squat range of the early '90's - maybe Forgeworld will make a Colossus in the not too distant future? :smile:

(For the benefit of those who may be newer to the hobby, this is a Squat Colossus:) 

300px-Colossus.jpg

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7 hours ago, firestorm40k said:

Just spotted this reference in the latest background article (about 5 different Leagues) on WarCom:

https://www.warhammer-community.com/2022/09/13/welcome-to-the-big-leagues-who-are-the-five-biggest-leagues-of-votann/

Regarding the Ymyr Conglomerate:

"Their phenomenal armoury contains so many beam weapons, suits of exo-armour, and Colossus-class war engines that they can equip an entire army with a quantity of elite wargear that other Leagues can only dream of fielding" 

Emphasis mine - really nice to see a nod to the Epic Squat range of the early '90's - maybe Forgeworld will make a Colossus in the not too distant future? :smile:

(For the benefit of those who may be newer to the hobby, this is a Squat Colossus:) 

300px-Colossus.jpg

Do I remember correctly that this was the Squats version of a Titan/Titan equivalent?

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11 hours ago, SpaceDwalin said:

Do I remember correctly that this was the Squats version of a Titan/Titan equivalent?

Kind of, not quite a titan equivalent, but a massive (massive!) tank that was more like a mobile fortress; the Imperials could take a similar War Engine in Epic called a Capitol Imperialis (on the right):

P1000505.JPG

There was also the Leviathan, similar to (but a bit smaller than) a Colossus, but both Imperial and Squat armies could take them in Epic:

200?cb=20130928210408

Iirc, the background was that these were actually designed and built by the Squats, and they let the Imperium have some (for whatever reason, trade etc.). 

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2 hours ago, firestorm40k said:

Iirc, the background was that these were actually designed and built by the Squats, and they let the Imperium have some (for whatever reason, trade etc.). 

If I remember the lore correctly the Squats were part of the Empire. There was something about them seeing the Emperor as the grand ancestor. Rogue trader armies could have Squats as an alternative to imperial guard. This was back in the late 80s/very early 90s before I quit 40k for almost as long as the Squats did. 

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Wondering now whether to save for a new car or however much a new FW Colossus would cost :biggrin:

Those things are great in Epic and add to the overall mighty artillery prowess of the Squats - it also has a gyrocopter on the back which can act as a spotter, which is really cool. The downside is that they don't have a damage chart like titans so one failed save means *boom*. You have to hide them from Gargant Gutbusters which will go straight through their shields and one-shot them.

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