TiguriusX Posted April 10, 2022 Share Posted April 10, 2022 (edited) The meta sucks right now. You either use the cheese or get steamrolled. I experimented with Custodes myself but it was not fun or satisfying when winning. I won Season 5 Pod 1 in a custodes mirror match and the victory was like tasting ash. Yay I rolled more 4s than you...good game I've been playing Elden ring more than 40k lately. However I got lucky and was able to get an entire pod of players to enter an honor/ethics code for a pod/RTT No tau/custodes/clowns/crusher stampede allowed Aeldari ok but no more than 2 D cannons Everyone was excited to bring out their other armies I was happy to bust out my SW I have been experimenting with all kinds of things like wolf spear with the black knife relic and different successor combos but this list won the nod. I call it revenge of the smash lord!!! ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [105 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + No Force Org Slot + Company Veterans [3 PL, 44pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Storm shield . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [8 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Meltagun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [105 PL, 8CP, 2,000pts] ++ I am going away from double exploding 6s and using +1 to charge/advance I am shifting from jump WG to Wulfen/Wulfen Dreads as my preferred melee units And since they can't benefit from a chaplain I got them a bonus with the successor trait instead For the shooting I can kill big things or hordes Eradicators are 10 melta shots with some big bonus damage if needed LF1 are 9 melta and 4 grav with cherub option LF2 are 20 grav with cherub option I buff those guys with a support chaplain giving +1 to shoot and/or +1 to wound the closest target Tons of T8 baddies out there need melting...and if I'm losing rerolls I need good basic rolls I also bring the company ancient for psyops In the past I discovered the threat of firing on death has influenced how my opponent plays For melee I bring 3 wulfen...the fastest wulfen possible with my successor choice They are joined by the smash lord...a MC TH for 4 damage and he gets +2 advance/charge due to successor and hunter stacking With imperiums sword he has 6 TH and 1 LC on the attack (this is basically a custodes hero attack profile) He hits at S9 on the charge and with savage strike will wound almost anything in the game on 2s Then we have the utility units to score points and fill out the roster The phobos detachment Lt Reiver with lord of deceit for redeploy 2 incursors that can be deployed in my opponents face and pulled back if I lose the roll infiltrator to keep rear safe from GSC and other tricks 2 speeder storms for objectives and positioning Edited May 8, 2022 by TiguriusX Harald Fairmane, 9x19 Parabellum, Bulwyf and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/ Share on other sites More sharing options...
TiguriusX Posted April 10, 2022 Author Share Posted April 10, 2022 (edited) Game 1 Mission 13 (Data Scry Savage) v Thousand Sons Map-Entropy Disclaimer...didn't take screenshots during game...had to recreate it for the report My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [105 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + No Force Org Slot + Company Veterans [3 PL, 44pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Storm shield . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [8 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Meltagun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [105 PL, 8CP, 2,000pts] ++ His army ++ Patrol Detachment -2CP (Chaos - Thousand Sons) [26 PL, -3CP, 8 Cabal Points, 485pts] ++ + Configuration + Cults of the Legion: Cult of Prophecy Detachment Command Cost [-2CP] + HQ + Exalted Sorcerer [8 PL, 3 Cabal Points, 150pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, Athenaean Scrolls, Disc of Tzeentch, Inferno Bolt Pistol, Rehati Sorcerer [6 PL, -1CP, 3 Cabal Points, 105pts]: 2. Seeker After Shadows, 23. Temporal Surge, 31. Cacodaemonic Curse, Force sword, High Acolytes, Inferno Bolt Pistol, Loyal Thrall + Troops + Rubric Marines [6 PL, 1 Cabal Points, 115pts] . Aspiring Sorcerer: 13. Doombolt, Inferno Bolt Pistol . 3x Rubric Marine w/ inferno boltgun: 3x Inferno boltgun . Rubric Marine w/ soulreaper cannon: Soulreaper cannon Rubric Marines [6 PL, 1 Cabal Points, 115pts] . Aspiring Sorcerer: 13. Doombolt, Inferno Bolt Pistol . 3x Rubric Marine w/ inferno boltgun: 3x Inferno boltgun . Rubric Marine w/ soulreaper cannon: Soulreaper cannon ++ Battalion Detachment 0CP (Chaos - Thousand Sons) [73 PL, 10CP, 11 Cabal Points, 1,515pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cults of the Legion: Cult of Prophecy Detachment Command Cost + Stratagems + Sorcerous Arcana [-2CP]: 2x Additional Relics + HQ + Ahriman [9 PL, 3 Cabal Points, 180pts]: 12. Glamour of Tzeentch, 22. Weaver of Fates, 23. Temporal Surge, Disc of Tzeentch Exalted Sorcerer [8 PL, 3 Cabal Points, 145pts]: 12. Twist of Fate, 22. Swelled by the Warp, Disc of Tzeentch, Guided by the Whispers, Inferno Bolt Pistol, Paradigm of Change, Prosperine khopesh, Thrydderghyre, Warlord Infernal Master [5 PL, 2 Cabal Points, 90pts]: 31. Empyric Guidance, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Oraculae Brazier + Troops + Rubric Marines [12 PL, 1 Cabal Points, 264pts] . Aspiring Sorcerer: 32. Pyric Flux, Inferno Bolt Pistol . 9x Rubric Marine w/ warpflamer: 9x Warpflamer Thousand Sons Cultists [2 PL, 50pts] . Cultist Champion: Autogun . 9x Cultist w/ autogun: 9x Autogun Thousand Sons Cultists [2 PL, 50pts] . Cultist Champion: Autogun . 9x Cultist w/ autogun: 9x Autogun + Elites + Scarab Occult Terminators [11 PL, 1 Cabal Points, 235pts]: Hellfyre missile rack . Scarab Occult Sorcerer: 21. Presage, Ardent Automata, Inferno combi-bolter . 3x Terminator: 3x Inferno combi-bolter, 3x Prosperine khopesh . Terminator w/ Heavy Weapon: Soulreaper cannon Scarab Occult Terminators [11 PL, 1 Cabal Points, 230pts]: Hellfyre missile rack . Scarab Occult Sorcerer: 21. Presage, Inferno combi-bolter, Rites of Coalescence . 3x Terminator: 3x Inferno combi-bolter, 3x Prosperine khopesh . Terminator w/ Heavy Weapon: Soulreaper cannon + Fast Attack + Chaos Spawn [1 PL, 23pts]: Chaos Spawn Chaos Spawn [1 PL, 23pts]: Chaos Spawn + Heavy Support + Mutalith Vortex Beast [7 PL, 145pts] + Dedicated Transport + Chaos Rhino [4 PL, 80pts] ++ Total: [19 Cabal Points, 99 PL, 7CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Never seen a large rubric with flamers before...I don't like that and what it can do if I try to charge Pregame I choose Abhor the witch Engage RND He picks RNDPsychic interrogation Stranglehold He wins the roll to deploy and takes 1st drop. He puts 1 single terminator in reserve I put a BUNCH of stuff in reserve DP LF-melta Chaplain Ancient On the hunt Wulfen3 Eradicators LF-grav He spends CP and forward deploys his massive flamer rubric in the top right ruins out of LOS Rhino with 2 small rubrics is on the line with 1 chaos spawn on the left flank Most other stuff hidden out of LOS I mirror his drop with incursors in my safe ruins Infiltrators screen out my entire backfield and touch home objective Wulfen1 and bodyguard are on far left flank to ruin to ruins and support incursors Smash lord and Wulfen2 are ready to counter assault from my home objective I place my reiver LT last and under the assumption I get 1st turn. I see a potential drop pod target that could benefit from his reroll wounds aura BATREP I win the roll to go first Turn 1 I move up and consolidate the left flank Wulfen and company vets advance Incursors fall back to zone out the corner Top flank I move the sacrificial incursors up to hopefully bait his rubrics into LOS where I can shoot them They did their job and got me a RND and engage for the turn My infiltrators spend all game except turn 5 doing the mission specific secondary DP ahoy! Chaplain and Ancient hop out on the protected side of the wall but still give buffs to LF I recitation of focus and keen senses to hit on 2s I blast his rhino easily and split fire manages to kill the chaos spawn as well Pop cherub on the grav and kill 2 rubrics that hopped out His turn He only kills 1 LF with spells before the DP is closest target He shoots with termies and kills 2 more...I fail to activate on death His small rubrics move forward and 1 charges into the DP and hopes to tag the LF after I heroic 6" with chaplain and interfere with that plan...he drops me to 1 wound but I live Bad news is those damn rubrics are obsec so he took my objective and scored stranglehold Top flank his flamer rubrics burned the incursors to a crisp but they did expose themselves Turn 2 I decide to take some BIG risks this turn His characters have a single unit of termies giving them LOS and I can squeeze my eradicators to shoot them. If I kill 3 models I can blast his characters with the 3 surviving LFs near the chaplain However...he gets to auspex with his damn terminators if I come in so it is risky...what do I do? FOR THE GLORY!!!! ATTACK!!! I bring in the grav to shoot his flamer squad at EXTREME long range so he can't roast me in return Chapter master jumps over to give them a reroll bubble The LS touches the point and contests the objective to deny scoring hold more. It is face to face with a vortex beast and likely dead. Left flank is where things go wild Since I am exposing units all over I decide to flood him with targets. He can't kill everything right? Both wulfen move forward....left flank needs to kill his obsec rubrics then slingshot forward Middle wulfen have a 6" rerollable charge to the mid rubrics and can slingshot forward for engage points Chaplain limps back behind the wall and out of LOS after buffing the LFs in the command phase LF move forward hoping they get to shoot characters but plan B is shooting rubrics Incursors do RND action I lose 2 eradicators to auspex fire...DAMN. If I was smart I would have done the gravis armor strat but I totally forgot to improve their saves. I still get 6 melta shots at BS3 with keen senses and the MM is within 12 so all shots have +2 damage I only manage 3 wounds. He saves 1...NOOOOOOO I then have to burn a CP for a wound roll b/c I rolled a 1 and he used the minus 1 damage strat... Eradicators the gamble didn't pay off...on to plan B Good news is he burned so much CP keeping his termies alive he can't do anything else The grav guns blast 8/10 flamer rubrics...that was not likely if he did the -1 damage trick here Time to do work in the charge phase....EVERYTHING makes it Wulfen plow through his guys and slingshot to threaten his characters His turn He brings in his termies from DS and has a 5 on his fate dice...guaranteed charge coming up He null zones the left most wulfen but otherwise has a bad psychic phase AND shooting phase 2 wulfen survive up top and 3 wulfen on the left....forces him to charge in which means I get to fight on death...YAY I kill 2 terminators up top and his forward melee specialist sorceror on the left His vortex beast easily snacks on the LS He gets another stranglehold b/c his damn termies are obsec and hugging my DP again Turn 3 Continue pressing the attack! Top flank Chapter master advances and rolls a 6...he gets 20" of kamikaze berserk range and goes to smash the vortex beast I bring in the wulfen to try an 8" charge to kill his objective holding flamer rubrics I have to decide whether to guerilla tactics my incursors and try for RND or push forward and fight...I decide I need them to kill terminators and help the character blob Characters all move up to fight rubrics as well...there are 3 on the point Grav fangs have no target so advance forward I make all charges EXCEPT the incursors...crap I needed them I also am in danger b/c I don't have fight last tricks in this list I activate the ancient first and hope to whittle down his terminators....I fail and kill 1 total He interrupts with terminators and kills chaplain To make up for the failure my reiver gets lucky and sneaks a wound through (he failed a 2+ save) to kill a terminator who had 1 wound remaining after the ancient put 2 damage on him Smash lord easily crushes the vortex beast and hugs the LS for protection Big news is the wulfen MAKE the charge and wipe his rubrics...this is huge I get abhor points and drop him to 0 primary with this move (7 point swing) His turn His rear sorceror only manages to kill 4/5 wulfen with mortals He pushes ahriman and 3 rubrics forward...they fail miserably shooting LF and I only lose 1 He charges everyone into the reaver LT...kills him easily then piles termies into Ancient My ancient activates first and kills 1 of the smaller termies dropping it to a single model...he pulls out of combat from DP and stays near me Bad news for him is I consolidate AWAY from him b/c his other termies are closer He gets no combat activation and is free to shoot Final news is my single wulfen passes morale! Huge swing in the game here because now I hold more! Turn 4 I get hold more and have great positioning Ahriman and both terminators can be wiped out Go for the kill!!! I send the incursors and Smash Lord in The smash lord advances and rolls a 5 to go 19" right in their face Land speeder also comes to eat overwatch Long fangs open fire on his 3 man terminators and he burns all his CP on defensive tricks -1 damage and bodyguard rule to protect Ahriman I kill 1 terminator only...but I also burn all his remaining CP so I'm fine The incursors chuck a krak and into the solo terminator and kill him The path to ahriman is open for their charge...I multi charge him and termies just in case Smash does the same LS comes in just for funsies Incursors use savage strike (should have done executions but DUH moment) I kill Ahriman Smash Lord kills the 2 terminators I now own about 2/3s of the map except for his top rows His turn He can't do much and falls back to hide He does smite the solo wulfen and take over the top right objective again Turn 5 Never let a TS escape! I charge in with Smash Lord and LS to try and wipe his home objective Everything else falls back and secures points I have maxed my primary scoring so the infiltrators are free to do RND for 3/4 Smash Lord multi charges 3 units 1 TH in chaos spawn 3 TH and 1 LC into sorceror 2 TH into master of executions Kills everyone except master of executions...he nailed both his 4++ His turn he smites the Smash Lord and manages to kill the speeder off FINAL SCORE AND RECAP Victory for the Sons of Russ over the spawn of Magnus!! I enjoyed NOT playing the toxic meta for a change This SW list is fun and effective. Not as spiky as the double exploding 6s and I felt the lack of fight last in 1 round of combat...but Smash Lord is fun to play And I needed to have fun with the meta in the shape it is Edited April 10, 2022 by TiguriusX Kallas, Karhedron and yan 3 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5814430 Share on other sites More sharing options...
Rune Priest Jbickb Posted April 11, 2022 Share Posted April 11, 2022 That is a classy meta to create, especially with digital 40k where its not like you're excluding someone's well painted and loved army that just happens to be good now. Simply excluding the cheese. Gkad you found a pod with fun as tge focus instead of strait cheese spamming. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5814474 Share on other sites More sharing options...
yan Posted April 11, 2022 Share Posted April 11, 2022 Cool! Always inspiring to see your lists adapting to the meta. Looking forward to see more battreps. Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5814709 Share on other sites More sharing options...
Guest Triszin Posted April 12, 2022 Share Posted April 12, 2022 I like your list a lot great write ups as usual Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5814914 Share on other sites More sharing options...
yan Posted April 12, 2022 Share Posted April 12, 2022 A, i only now understand your playing a different meta. Cool! Still a very interesting list tho. I like the idea of +1 to charge and advance. Especially with the wulfen i dont think you need the dubbele exploding sixes. Their hammers are usually allready pritty overkill if they make it into combat. So it makes sense to focus on getting them there TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5815065 Share on other sites More sharing options...
TiguriusX Posted April 12, 2022 Author Share Posted April 12, 2022 (edited) A, i only now understand your playing a different meta. Cool! Still a very interesting list tho. I like the idea of +1 to charge and advance. Especially with the wulfen i dont think you need the dubbele exploding sixes. Their hammers are usually allready pritty overkill if they make it into combat. So it makes sense to focus on getting them thereThere is no meta now which is the problem. Play the S tier or dont bother. We have a bigger play group now who want to play by these rules. Many of them were ready to just quit 40k. We will be launching a tournament soon. If anyone else plays TTS and wants the discord info just let me know. I am hoping single explosion wulfen are lethal enough. I did a ton of thinking on them...double 6 explosion needs reroll all hits to fish for and maximize explosions. Wulfen can never get that (unless facing TS/heretic astartes muwahaha). I also saw many IH players take +1 hit and whirlwind (single exploding 6 not double like us). Those IH had plenty of melee. My version may not spike as hard but i think i made the most reliable wulfen possible. They are the melee core of my army so i need consistency I also have more CP here than my older lists. I am happy to use more tricks when the situation arises. keen senses on wulfen to hit on 2s for example combo with savage strike. 2s and 2s are as good as it gets without rerolls Edited April 12, 2022 by TiguriusX Harald Fairmane 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5815080 Share on other sites More sharing options...
TiguriusX Posted April 21, 2022 Author Share Posted April 21, 2022 Codex banned RTT Round 2 v Knights Abandoned Sanctuaries My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [105 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + No Force Org Slot + Company Veterans [3 PL, 44pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Storm shield . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [8 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Meltagun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [105 PL, 8CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [99 PL, 1,995pts, 10CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Household Choice: Questor Mechanicus . House Krast: Household Tradition: Cold Fury + Stratagems + Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom + Lord of War + Armiger Warglaives [21 PL, 420pts] . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear Armiger Warglaives [14 PL, 280pts] . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear . Armiger Warglaive: Meltagun, Reaper Chain-Cleaver, Thermal Spear Cerastus Knight Lancer [22 PL, 440pts]: Cerastus Shock Lance, Character (Knight Lance), Heirloom: Armour of the Sainted Ion, Titanic Feet, Warlord, Warlord Trait: Landstrider Knight Crusader [26 PL, 525pts]: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Endless Fury, Meltagun, Stormspear Rocket Pod, Thermal Cannon, Titanic Feet, Warlord Trait (Krast): First Knight . Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer Knight Moiraxes [16 PL, 330pts] . Knight Moirax: 2x Lightning Lock . Knight Moirax: 2x Lightning Lock ++ Total: [99 PL, 1,995pts, 10CP] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment The super lethal guns on his knights don't scare me. My belief in 40k is if you can see any of my models they are dead. The more you invest in offense the less I care...only indirect fire guns scare me. I have decent walls to hide behind so I should be ok His armigers will be a problem though Obsec counting as 5 models can turn off my primary scoring very easily. I lost my last game against armiger spam because of this. I pick Bring it down Oath of moment RND He picks Assassination To the last Yield no ground (knight specific) I put MM LF in the DP but everything else is on the board I start to deploy incursors midboard and he reminds me this mission says NOPE. I end up with a very defensive deployment and use my infiltrators to bubble wrap the grav long fangs in case he makes a turn 1 charge He surpises me with a very defensive deployment BATREP He wins first turn...I don't lord of deceit anything He advances everything because he has no shots Actually does a good job zoning out my DP options His big cerastus knight ends up in my DZ after an advance and uses FULL TILT He fails the 8" charge even with a CP Huge break in my favor makes me forget to take a SS (sorry!) My turn Incursors on left flank do RND Infiltrators have done their job and use guerrila warfare to go into reserves I buff the eradicators with chaplain and CM and they step back to shoot the cerastus knight through the 2nd story windows of the terrain I also decide to be aggressive and push left flank wulfen1 up to attempt a charge...I don't want him to get hold more if I can avoid it Wulfen2 moved up to charge the knight if it lives...always have a plan B in 40k Eradicators fire Full rerolls with +1 hit/wound I decide not to use keen senses I put 20 wounds on the knight. He used the 4++ strat and a CP to reroll a save to reduce damage Wulfen2 charge in to finish the job. I talk intent with my opponent and he agrees I can swing then consolidate 6" back behind the wall Wulfen1 fail the charge into warglaive (needed 7 failed both times) Turn 2 He pushes out aggressively His crusader erases the wulfen outside the wall His warglaive charges the wulfen2 behind the wall Warglaive only kills 1 wulfen (made 3/4 saves) I kill him in return and consolidate out into the open He explodes but I only take 1 wound on wulfen Incursors take 2 wounds and lose a model...doh My turn Incursors on right flank do RND2 I go all in and try to pick off as many armigers as I can Wulfen2 push to hit the middle Incursors on left advance onto the objective...this puts 4 OBSEC bodies on...1 more to contest is needed Speeder hops onto the point CM gives himself rerolls and advances to charge out from a wall Wulfen3 on right flank push out to charge through terrain and hit a moirax Eradicators move to pick off the other moirax trying to get in my back lines LF drop in his back corner Grav guns get +1 and put a few wounds on crusader while stepping out LF drop in the back and have shots at his rear warglaive and left flank warglaives I decide to erase him from the left flank and blast him off the objective Eradicators wipe his moirax off the map Grav guns put 6 wounds on crusader I make all charges Since I own the objective I send the LS in to charge and provide LOS after combat is over CM gets savage strike to hit on 2s wound on 2s I roll 2 1s to wound and fail to kill warglaive (he made 2 6+ saves) He interrupts with middle warglaive and kills wulfen2 Wulfen2 swing on death and kill him back (nobody left alive in middle) Wulfen3 kill moirax His warglaive swings and only puts 3 damage on the CM Had to spend a CP to save the CM there...was stressful! Turn 3 He only has 3 knights left Crusader kills Wulfen3 and speeder He falls back from combat with CM and stands on middle with neardead warglaive Rear warglaive goes to kill the LFs I overwatch and land 2 wounds spending my last CP in the process Decent damage and I kill the warglaive I roll 2 1's for damage It only kills 1 LF in melee The old dogs manage to put 2 wounds on it in return and kill it!!! The glory is added to their long saga My turn Only 2 knights left...its mop up time Eradictors get +1 and keen senses but I fail catechism of fire They step out and shoot the crusader and finish it off He concedes without having to kill his last model He does roll for explosion and it kills the CM who was charging in Final score & Recap 97-45 SW victory!!! Terrain determined this game I had great walls to hide behind and if he tried to play cagey I could shoot him off objectives Games like this are why I pack heavy eradicators + LF MM...they force my opponent into certain decision Very happy with the firepower part of the list and I never got to use the ancient fire on death trick either 3 wulfen is fun b/c I can be more aggressive and not care if 1 dies Long fangs had a moment for the sagas Chapter master got embarassed though by failing to kill a warglaive Maybe I need to sneak morkai bolts in the next version of this list just for him Karhedron and Kallas 2 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5818017 Share on other sites More sharing options...
TiguriusX Posted April 25, 2022 Author Share Posted April 25, 2022 (edited) *1st pod after data slate fix and new Nid codex drop Pod 17 Round 1 v Aeldari Map-Caution Mission 32 My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [102 PL, 7CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wolf Guard [7 PL, 187pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard Pack Leader: Boltgun, Frag & Krak grenades, Morkai's Teeth Bolts, Thunder hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Suppressor Squad [5 PL, 100pts] . 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades . Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [102 PL, 7CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) My army is just a random experiment to see how different common units feel with the armor buff I said goodbye to my friendly company vets and upgraded a wulfen to a WG unit for a little extra mobility I also added a culexus to try and stop a maleceptor from dropping 24 MWs on me from out of LOS His army ++ Battalion Detachment 0CP (Aeldari - Craftworlds) [108 PL, 11CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Craftworld Attribute: Ulthw Edited April 25, 2022 by TiguriusX Karhedron and Kallas 2 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819157 Share on other sites More sharing options... jpwyrm Posted April 25, 2022 Share Posted April 25, 2022 Interesting game as always. Thank you for taking the time to post these, it's always fun to read your battle report. I hope I don't have to play against eldar too soon. I really don't like the faith dice mechanics so I'm sure I will hate Fate dices too. Did you feel the loss of the Grav Devs in this list? I like suppressors but it doesn't look like they made that much of an impact... Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819432 Share on other sites More sharing options... TiguriusX Posted April 25, 2022 Author Share Posted April 25, 2022 Interesting game as always. Thank you for taking the time to post these, it's always fun to read your battle report. I hope I don't have to play against eldar too soon. I really don't like the faith dice mechanics so I'm sure I will hate Fate dices too. Did you feel the loss of the Grav Devs in this list? I like suppressors but it doesn't look like they made that much of an impact... I did miss my grav fangs. In real life I own 0 grav guns (I'm assuming this is a common SW problem). I had to find 100 points for the assassin so I made the cut there. Was hoping for similar dakka but I'm not feeling these suppressors that strongly to be honest They are cheap...and they jump....but that may not be enough to justify keeping them Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819444 Share on other sites More sharing options... Guest Triszin Posted April 25, 2022 Share Posted April 25, 2022 I feel like suppressors only = ok if you have 2x squads. I do wish they could go up to 6 models per squad Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819480 Share on other sites More sharing options... jpwyrm Posted April 26, 2022 Share Posted April 26, 2022 That would be nice indeed. The -1 AP in the new AoC meta will hurt them a lot I think though. I'm working on a Raven Guard list and I'm on the fence weather to follow a similar aggressive approach or try to play the evasive game with mobile long range units. Not sure if the AoC buff is enough to warrant a sit back and shoot list with marines of any kind... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819595 Share on other sites More sharing options... TiguriusX Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) Pod 17 (after data slate and Tyranid new codex) Round 2 v Custodes Map-Crystal Tear down their icons My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [102 PL, 7CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wolf Guard [7 PL, 187pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard Pack Leader: Boltgun, Frag & Krak grenades, Morkai's Teeth Bolts, Thunder hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Suppressor Squad [5 PL, 100pts] . 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades . Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [102 PL, 7CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [103 PL, 2,000pts, 8CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen + Stratagems + Stratagem: Open the Vaults [-1CP]: Additional Relics + HQ + Blade Champion [6 PL, 120pts, -2CP]: (Emperor's Chosen): Auric Exemplar, 6. Peerless Warrior, Castellan's Mark, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games, Vaultswords Trajann Valoris [8 PL, 160pts, 1CP]: Misericordia, Watcher's Axe . Warlord: 1. Master of Martial Strategy, 2. Champion of the Imperium + Troops + Custodian Guard Squad [7 PL, 150pts] . 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade Custodian Guard Squad [7 PL, 135pts] . 3x Custodian w/ Guardian Spear & Misericordia: 3x Guardian Spear, 3x Misericordia Custodian Guard Squad [7 PL, 135pts] . 3x Custodian w/ Guardian Spear & Misericordia: 3x Guardian Spear, 3x Misericordia Prosecutors [3 PL, 60pts] . 4x Prosecutor: 4x Boltgun . Prosecutor Sister Superior: Boltgun + Elites + Contemptor-Achillus Dreadnought [9 PL, 180pts]: Achillus Dreadspear, 2x Twin Adrathic Destructor Contemptor-Achillus Dreadnought [9 PL, 180pts]: Achillus Dreadspear, 2x Twin Adrathic Destructor Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter Contemptor-Galatus Dreadnought [9 PL, 170pts]: Galatus Warblade Contemptor-Galatus Dreadnought [9 PL, 170pts]: Galatus Warblade Vexilus Praetor [6 PL, 105pts, -1CP]: 4. Impregnable Mind, Fulminaris Aggressor, Guardian Spear, Misericordia, Stratagem: The Emperor's Heroes, Vexilla Magnifica + Heavy Support + Telemon Heavy Dreadnought [14 PL, 275pts, -1CP]: Arachnus Storm Cannon, Spiculus Bolt Launcher, Stratagem: Eternal Penitent . Telemon Caestus: Twin Plasma Projector ++ Total: [103 PL, 2,000pts, 8CP] ++ Pregame & Deployment No psychic so my fire on death ancient trick gets a chance to shine I can kill his dreads with shooting AND melee...depends if he gets luck with his 4++ rolls Hopefully the nerf to his tricks pays off for me...only 1 emperors auspice means he can't stop me all game. Eradicators and LF need to put in work Wulfen and CM get to play too I pick Banners Stranglehold Oath of Moment *My choices let me sit back and say come at me bro He picks Engage Grind Auric Mortalis (Eradicators) *We talked post game and he didn't want me to forward deploy and walk on to deny banner placement He built his game plan around being aggressive I put LF in DP He puts lastrum dread in reserve Lots of LOS blocking terrain so I can avoid long range guns easily Culexus is up front on right so he can plant a bomb turn 1 by walking across midfield I have incursors midfield just in case I go 2nd...they are bait to pull him closer to my wulfen if he wants to charge BATREP I win first turn I also win reploy roll off and make him redeploy first He shifts his forward dread to safety I pull the forward incursors back to my regular deployment just in case I need them to advance to the middle and provide an obsec bubble I run 1 wolf to touch the middle and hide out of LOS No real LOS for eradicators so my suppressors dink 2 damage on dread and thats about it I raise 2 banners Culexus walks forward and plants a bomb...if he survives to my turn thats 4 primary woo hoo His turn He shuffles conservatively Shoots suppressors long range with telemon but fails to do any damage Charges wolf with prosecutors and uses slingshot to get engage Wolf survives with 1 wound and kills 1 in return Prevents grind and earns oath Turn 2 I fall back with the wolf and send him back out of LOS to try and prevent grind Culexus walks onto the point to replace him I just need to kill his prosecutors now I decide to bring in LFs since his main dread force is so far back they can't really see or reach me LFs drop in my backfield with barely LOS on his far left dread They fail to kill his dread at long range with LFs 2 wounds rolled 10 for damage before damage reduction He rolls 4++ and survives cherub shots Forgot to move suppressors up as a plan B shooting I am able to wipe out his sisters with grav LF and suppressors Bad news is I get 0 oath points. I fell back with a wolf...failed to kill his dread...and culexus is not an adeptus astartes keyword *We stop Day 1 gaming before bottom of 2 (we both had bad schedules for a match and decided to split it over 2 sessions....530am-7am my local time) His turn No shooting or fighting...just walks forward b/c no LOS His dreads are approaching the middle but still can't get good LOS This is good for him to avoid my guns but bad to take the middle I have wulfen and WG that are safe from being shot that will just launch to the middle objective and slaughter what he puts there His 2 wound dread tries planting a bomb...if I don't kill him he gets lots of points He puts his blade champion on middle objective and steals it b/c he counts as 2 models Turn 3 I don't want to commit to heavy to melee b/c he has dactarai 1" pile in active I basically run out of LOS with everything and sacrifice a wulfen to kill the dread and stop his bomb...this will deny him primary AND earn me oath for killing a vehicle Thanks to custodes nerf he doesn't have OBSEC on his character so I throw 2 wolves on the middle with assassin to take it back for stranglehold I also send 1 incursor into guerilla since I am not doing anything His turn Dreads kill wulfen Custodes infantry kill 1 wolf and maneuver to earn engage He gets the middle and hasn't left me many targets He did leave the wolf alive so I get full oath of moment *forget to take SS here b/c I had to plan my response Turn 4 I need to take the middle while also keeping my eradicators safe and away from his shooting The incursors come in from guerilla and plant a bomb in his backfield The infiltrators don't need to zone out his dread anymore so they go into guerilla to repeat the process on turn 5 I put the LS in the middle to get 3 bodies I then put every gun I have into his 3 custodes infantry He pops his defensive tricks and survives with 1/3 left Eradicators killed 1 LF killed 1 CM has to charge in and he smashes the custodes down to secure stranglehold At this point I have a significant points lead and we call it Final & Recap 87-63 SW victory!!! Glad they nerfed custodes...b/c I always felt I had the upper hand against them in a fair fight He did survive a TON of attacks b/c he popped his tricks 1 turn for his 3 man infantry. The chapter master was able to clean up that mistake by going berserker mode with his TH for me. I got lucky with transhuman and 4++ save and landed the killing blow We talk post game and he realizes his choice of auric mortalis on my eradicators let me deny him ANY points for that secondary. Once he decided to stay back and out of LOS I had no reason to put my eradicators at risk. They did their job deterring him and denied secondary points. By playing conservative I ran away with secondary points in the game. Edited April 26, 2022 by TiguriusX jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819935 Share on other sites More sharing options... TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 (edited) Pod 16 Round 3 v Aeldari (semi finals b/c both undefeated) Death and Zeal My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [105 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + No Force Org Slot + Company Veterans [3 PL, 44pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Storm shield . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [8 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Meltagun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [105 PL, 8CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Patrol Detachment 0CP (Aeldari - Craftworlds) [58 PL, 12CP, 977pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost + HQ + Farseer [5 PL, 90pts]: 3. Ghostwalk, 3: Falcon's Swiftness, 5. Will of Asuryan, Shuriken Pistol, Warlord, Witchblade . The Weeping Stones Farseer [5 PL, 90pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade . Faolchu's Wing + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol + Elites + Dire Avengers [6 PL, 120pts] . 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults Dire Avengers [6 PL, 72pts] . 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults + Fast Attack + Windriders [8 PL, 120pts] . 6x Windrider - Twin Shuriken Catapults: 6x Twin Shuriken Catapult Windriders [8 PL, 120pts] . 6x Windrider - Twin Shuriken Catapults: 6x Twin Shuriken Catapult + Heavy Support + Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult ++ Patrol Detachment -2CP (Aeldari - Craftworlds) [35 PL, -3CP, 585pts] ++ + Configuration + Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost [-2CP] + Stratagems + Stratagem: Seer Council [-1CP] + HQ + Farseer [5 PL, 90pts]: 1. Fateful Divergence, 5. Focus Will, Shuriken Pistol, Witchblade Farseer Skyrunner [6 PL, 120pts]: 4. Crushing Orb, 6. Mind War, Shuriken Pistol, Witchblade + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol + Elites + Warlock Skyrunners [5 PL, 105pts]: 1. Conceal/Reveal, 4. Protect/Jinx . Warlock Skyrunner: Shuriken Pistol, Witchblade . Warlock Skyrunner: Shuriken Pistol, Witchblade . Warlock Skyrunner: Shuriken Pistol, Witchblade + Fast Attack + Windriders [12 PL, 140pts] . 7x Windrider - Twin Shuriken Catapults: 7x Twin Shuriken Catapult + Heavy Support + Support Weapons [3 PL, 65pts] . Support Weapon: D-cannon ++ Patrol Detachment -2CP (Aeldari - Craftworlds) [22 PL, -3CP, 430pts] ++ + Configuration + Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost [-2CP] + Stratagems + Stratagem: Treasures of the Aeldari [-1CP] + No Force Org Slot + Seer Council (Unit) [5 PL, 105pts] . Warlock Skyrunners: 2. Embolden/Horrify, 5. Quicken/Restrain, Seer Council (Warlocks Unit) . . Warlock Skyrunner: Shuriken Pistol, Witchblade . . Warlock Skyrunner: Shuriken Pistol, Witchblade . . Warlock Skyrunner: Shuriken Pistol, Witchblade + HQ + Baharroth [7 PL, 140pts] Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, Seer Council (Farseer), Shuriken Pistol, Witchblade + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol ++ Total: [115 PL, 6CP, 1,992pts] ++ Created with BattleScribe (https://battlescribe.net) Just finished a match against Aeldari Brutal...absolutely brutal He built to make the eldritch storm combo (has like 5 farseer variants) If it goes off it can do d3+5 MW on a 2+ to each non-infantry character in a 6" radius (that is a 12" diameter of DEATH) If something was in LOS it was shredded by psyker and shuriken spam If something was out of LOS it was hit by artillery If it was huddled up it got the eldritch storm of death I spread and tried to avoid the eldritch storm...just delayed my tabling by 1 turn No point putting the time and effort into writing up a batrep...if you have questions I will try and answer them Final score Some silver linings This game was unwinnable before it was played...so I just made 40 points my goal Juuuust beat it I rolled like absolute garbage all game. 1s and 2s Turn 1 he had 4 shurikens on my chaplain and I failed all 4 to die We laughed then tallied up my rolls during 1 streak I failed 11/12 4+ rolls in one stretch (all the wulfen died after the chaplain) So hopefully I got bad dice streak out of the way in an unwinnable game where it doesn't matter Edited April 28, 2022 by TiguriusX Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820496 Share on other sites More sharing options... Guest Triszin Posted April 28, 2022 Share Posted April 28, 2022 Hmm. Mort wounds punish hard. Have you thought on swapping 1x long fang for a 1x hounds of morkai (attempt to mitigate pyskers)? Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820706 Share on other sites More sharing options... TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 Hmm. Mort wounds punish hard. Have you thought on swapping 1x long fang for a 1x hounds of morkai (attempt to mitigate pyskers)? my new lists are testing anti psyker tools culexus assassin warded successor trait (5+++ v MW) i dont like hounds of morkai personally...never take em Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820730 Share on other sites More sharing options... Karhedron Posted April 28, 2022 Share Posted April 28, 2022 The culexus is cheaper and inflicts twice the penalty on psychic tests that Hounds do. It is probably tougher overall since it can only be hit on 6s. TiguriusX and OldWherewolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820762 Share on other sites More sharing options... TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 The culexus is cheaper and inflicts twice the penalty on psychic tests that Hounds do. It is probably tougher overall since it can only be hit on 6s. i like the culexus in combo with my shooting on death LF/ancient combo i sacrifice the assassin and stand him in front so no smites can go off at all on shooting units behind him works great v thousand sons unfortunately the new aeldari is free targetting and insane MW output... Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820767 Share on other sites More sharing options... 2 weeks later... TiguriusX Posted May 8, 2022 Author Share Posted May 8, 2022 this saga came to a premature end with new data slate release i was 2-1 with the main list but had to forfeit final game due to RL Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5825062 Share on other sites More sharing options... Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. It's easy! Register a new account Sign in Already have an account? Sign in here. Sign In Now Share https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/ More sharing options... 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jpwyrm Posted April 25, 2022 Share Posted April 25, 2022 Interesting game as always. Thank you for taking the time to post these, it's always fun to read your battle report. I hope I don't have to play against eldar too soon. I really don't like the faith dice mechanics so I'm sure I will hate Fate dices too. Did you feel the loss of the Grav Devs in this list? I like suppressors but it doesn't look like they made that much of an impact... Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819432 Share on other sites More sharing options...
TiguriusX Posted April 25, 2022 Author Share Posted April 25, 2022 Interesting game as always. Thank you for taking the time to post these, it's always fun to read your battle report. I hope I don't have to play against eldar too soon. I really don't like the faith dice mechanics so I'm sure I will hate Fate dices too. Did you feel the loss of the Grav Devs in this list? I like suppressors but it doesn't look like they made that much of an impact... I did miss my grav fangs. In real life I own 0 grav guns (I'm assuming this is a common SW problem). I had to find 100 points for the assassin so I made the cut there. Was hoping for similar dakka but I'm not feeling these suppressors that strongly to be honest They are cheap...and they jump....but that may not be enough to justify keeping them Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819444 Share on other sites More sharing options...
Guest Triszin Posted April 25, 2022 Share Posted April 25, 2022 I feel like suppressors only = ok if you have 2x squads. I do wish they could go up to 6 models per squad Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819480 Share on other sites More sharing options...
jpwyrm Posted April 26, 2022 Share Posted April 26, 2022 That would be nice indeed. The -1 AP in the new AoC meta will hurt them a lot I think though. I'm working on a Raven Guard list and I'm on the fence weather to follow a similar aggressive approach or try to play the evasive game with mobile long range units. Not sure if the AoC buff is enough to warrant a sit back and shoot list with marines of any kind... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819595 Share on other sites More sharing options...
TiguriusX Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) Pod 17 (after data slate and Tyranid new codex) Round 2 v Custodes Map-Crystal Tear down their icons My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [102 PL, 7CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wolf Guard [7 PL, 187pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard: Frag & Krak grenades, Lightning Claw, Thunder hammer . Wolf Guard Pack Leader: Boltgun, Frag & Krak grenades, Morkai's Teeth Bolts, Thunder hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Suppressor Squad [5 PL, 100pts] . 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades . Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [102 PL, 7CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [103 PL, 2,000pts, 8CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen + Stratagems + Stratagem: Open the Vaults [-1CP]: Additional Relics + HQ + Blade Champion [6 PL, 120pts, -2CP]: (Emperor's Chosen): Auric Exemplar, 6. Peerless Warrior, Castellan's Mark, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games, Vaultswords Trajann Valoris [8 PL, 160pts, 1CP]: Misericordia, Watcher's Axe . Warlord: 1. Master of Martial Strategy, 2. Champion of the Imperium + Troops + Custodian Guard Squad [7 PL, 150pts] . 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade Custodian Guard Squad [7 PL, 135pts] . 3x Custodian w/ Guardian Spear & Misericordia: 3x Guardian Spear, 3x Misericordia Custodian Guard Squad [7 PL, 135pts] . 3x Custodian w/ Guardian Spear & Misericordia: 3x Guardian Spear, 3x Misericordia Prosecutors [3 PL, 60pts] . 4x Prosecutor: 4x Boltgun . Prosecutor Sister Superior: Boltgun + Elites + Contemptor-Achillus Dreadnought [9 PL, 180pts]: Achillus Dreadspear, 2x Twin Adrathic Destructor Contemptor-Achillus Dreadnought [9 PL, 180pts]: Achillus Dreadspear, 2x Twin Adrathic Destructor Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter Contemptor-Galatus Dreadnought [9 PL, 170pts]: Galatus Warblade Contemptor-Galatus Dreadnought [9 PL, 170pts]: Galatus Warblade Vexilus Praetor [6 PL, 105pts, -1CP]: 4. Impregnable Mind, Fulminaris Aggressor, Guardian Spear, Misericordia, Stratagem: The Emperor's Heroes, Vexilla Magnifica + Heavy Support + Telemon Heavy Dreadnought [14 PL, 275pts, -1CP]: Arachnus Storm Cannon, Spiculus Bolt Launcher, Stratagem: Eternal Penitent . Telemon Caestus: Twin Plasma Projector ++ Total: [103 PL, 2,000pts, 8CP] ++ Pregame & Deployment No psychic so my fire on death ancient trick gets a chance to shine I can kill his dreads with shooting AND melee...depends if he gets luck with his 4++ rolls Hopefully the nerf to his tricks pays off for me...only 1 emperors auspice means he can't stop me all game. Eradicators and LF need to put in work Wulfen and CM get to play too I pick Banners Stranglehold Oath of Moment *My choices let me sit back and say come at me bro He picks Engage Grind Auric Mortalis (Eradicators) *We talked post game and he didn't want me to forward deploy and walk on to deny banner placement He built his game plan around being aggressive I put LF in DP He puts lastrum dread in reserve Lots of LOS blocking terrain so I can avoid long range guns easily Culexus is up front on right so he can plant a bomb turn 1 by walking across midfield I have incursors midfield just in case I go 2nd...they are bait to pull him closer to my wulfen if he wants to charge BATREP I win first turn I also win reploy roll off and make him redeploy first He shifts his forward dread to safety I pull the forward incursors back to my regular deployment just in case I need them to advance to the middle and provide an obsec bubble I run 1 wolf to touch the middle and hide out of LOS No real LOS for eradicators so my suppressors dink 2 damage on dread and thats about it I raise 2 banners Culexus walks forward and plants a bomb...if he survives to my turn thats 4 primary woo hoo His turn He shuffles conservatively Shoots suppressors long range with telemon but fails to do any damage Charges wolf with prosecutors and uses slingshot to get engage Wolf survives with 1 wound and kills 1 in return Prevents grind and earns oath Turn 2 I fall back with the wolf and send him back out of LOS to try and prevent grind Culexus walks onto the point to replace him I just need to kill his prosecutors now I decide to bring in LFs since his main dread force is so far back they can't really see or reach me LFs drop in my backfield with barely LOS on his far left dread They fail to kill his dread at long range with LFs 2 wounds rolled 10 for damage before damage reduction He rolls 4++ and survives cherub shots Forgot to move suppressors up as a plan B shooting I am able to wipe out his sisters with grav LF and suppressors Bad news is I get 0 oath points. I fell back with a wolf...failed to kill his dread...and culexus is not an adeptus astartes keyword *We stop Day 1 gaming before bottom of 2 (we both had bad schedules for a match and decided to split it over 2 sessions....530am-7am my local time) His turn No shooting or fighting...just walks forward b/c no LOS His dreads are approaching the middle but still can't get good LOS This is good for him to avoid my guns but bad to take the middle I have wulfen and WG that are safe from being shot that will just launch to the middle objective and slaughter what he puts there His 2 wound dread tries planting a bomb...if I don't kill him he gets lots of points He puts his blade champion on middle objective and steals it b/c he counts as 2 models Turn 3 I don't want to commit to heavy to melee b/c he has dactarai 1" pile in active I basically run out of LOS with everything and sacrifice a wulfen to kill the dread and stop his bomb...this will deny him primary AND earn me oath for killing a vehicle Thanks to custodes nerf he doesn't have OBSEC on his character so I throw 2 wolves on the middle with assassin to take it back for stranglehold I also send 1 incursor into guerilla since I am not doing anything His turn Dreads kill wulfen Custodes infantry kill 1 wolf and maneuver to earn engage He gets the middle and hasn't left me many targets He did leave the wolf alive so I get full oath of moment *forget to take SS here b/c I had to plan my response Turn 4 I need to take the middle while also keeping my eradicators safe and away from his shooting The incursors come in from guerilla and plant a bomb in his backfield The infiltrators don't need to zone out his dread anymore so they go into guerilla to repeat the process on turn 5 I put the LS in the middle to get 3 bodies I then put every gun I have into his 3 custodes infantry He pops his defensive tricks and survives with 1/3 left Eradicators killed 1 LF killed 1 CM has to charge in and he smashes the custodes down to secure stranglehold At this point I have a significant points lead and we call it Final & Recap 87-63 SW victory!!! Glad they nerfed custodes...b/c I always felt I had the upper hand against them in a fair fight He did survive a TON of attacks b/c he popped his tricks 1 turn for his 3 man infantry. The chapter master was able to clean up that mistake by going berserker mode with his TH for me. I got lucky with transhuman and 4++ save and landed the killing blow We talk post game and he realizes his choice of auric mortalis on my eradicators let me deny him ANY points for that secondary. Once he decided to stay back and out of LOS I had no reason to put my eradicators at risk. They did their job deterring him and denied secondary points. By playing conservative I ran away with secondary points in the game. Edited April 26, 2022 by TiguriusX jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5819935 Share on other sites More sharing options...
TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 (edited) Pod 16 Round 3 v Aeldari (semi finals b/c both undefeated) Death and Zeal My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [105 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Hungry for Battle, Space Wolves Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + No Force Org Slot + Company Veterans [3 PL, 44pts] . Company Veteran: Astartes Chainsword, Frag & Krak grenades, Storm shield . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [6 PL, -1CP, 105pts]: 2. Catechism of Fire, 5. Recitation of Focus, Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator Chapter Master [8 PL, -1CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Frag & Krak grenades, Hunter, Jump Pack, Lightning Claw, Master-Crafted Weapon, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord Lieutenant in Reiver Armour [4 PL, -1CP, 75pts]: 2. Lord of Deceit, Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 163pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun Long Fangs [8 PL, 213pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Meltagun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [105 PL, 8CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Patrol Detachment 0CP (Aeldari - Craftworlds) [58 PL, 12CP, 977pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost + HQ + Farseer [5 PL, 90pts]: 3. Ghostwalk, 3: Falcon's Swiftness, 5. Will of Asuryan, Shuriken Pistol, Warlord, Witchblade . The Weeping Stones Farseer [5 PL, 90pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade . Faolchu's Wing + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol + Elites + Dire Avengers [6 PL, 120pts] . 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults Dire Avengers [6 PL, 72pts] . 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults + Fast Attack + Windriders [8 PL, 120pts] . 6x Windrider - Twin Shuriken Catapults: 6x Twin Shuriken Catapult Windriders [8 PL, 120pts] . 6x Windrider - Twin Shuriken Catapults: 6x Twin Shuriken Catapult + Heavy Support + Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult ++ Patrol Detachment -2CP (Aeldari - Craftworlds) [35 PL, -3CP, 585pts] ++ + Configuration + Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost [-2CP] + Stratagems + Stratagem: Seer Council [-1CP] + HQ + Farseer [5 PL, 90pts]: 1. Fateful Divergence, 5. Focus Will, Shuriken Pistol, Witchblade Farseer Skyrunner [6 PL, 120pts]: 4. Crushing Orb, 6. Mind War, Shuriken Pistol, Witchblade + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol + Elites + Warlock Skyrunners [5 PL, 105pts]: 1. Conceal/Reveal, 4. Protect/Jinx . Warlock Skyrunner: Shuriken Pistol, Witchblade . Warlock Skyrunner: Shuriken Pistol, Witchblade . Warlock Skyrunner: Shuriken Pistol, Witchblade + Fast Attack + Windriders [12 PL, 140pts] . 7x Windrider - Twin Shuriken Catapults: 7x Twin Shuriken Catapult + Heavy Support + Support Weapons [3 PL, 65pts] . Support Weapon: D-cannon ++ Patrol Detachment -2CP (Aeldari - Craftworlds) [22 PL, -3CP, 430pts] ++ + Configuration + Craftworld Attribute . *Far-Flung Craftworld*: Children of Prophecy, Hail of Doom Detachment Command Cost [-2CP] + Stratagems + Stratagem: Treasures of the Aeldari [-1CP] + No Force Org Slot + Seer Council (Unit) [5 PL, 105pts] . Warlock Skyrunners: 2. Embolden/Horrify, 5. Quicken/Restrain, Seer Council (Warlocks Unit) . . Warlock Skyrunner: Shuriken Pistol, Witchblade . . Warlock Skyrunner: Shuriken Pistol, Witchblade . . Warlock Skyrunner: Shuriken Pistol, Witchblade + HQ + Baharroth [7 PL, 140pts] Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, Seer Council (Farseer), Shuriken Pistol, Witchblade + Troops + Rangers [4 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol ++ Total: [115 PL, 6CP, 1,992pts] ++ Created with BattleScribe (https://battlescribe.net) Just finished a match against Aeldari Brutal...absolutely brutal He built to make the eldritch storm combo (has like 5 farseer variants) If it goes off it can do d3+5 MW on a 2+ to each non-infantry character in a 6" radius (that is a 12" diameter of DEATH) If something was in LOS it was shredded by psyker and shuriken spam If something was out of LOS it was hit by artillery If it was huddled up it got the eldritch storm of death I spread and tried to avoid the eldritch storm...just delayed my tabling by 1 turn No point putting the time and effort into writing up a batrep...if you have questions I will try and answer them Final score Some silver linings This game was unwinnable before it was played...so I just made 40 points my goal Juuuust beat it I rolled like absolute garbage all game. 1s and 2s Turn 1 he had 4 shurikens on my chaplain and I failed all 4 to die We laughed then tallied up my rolls during 1 streak I failed 11/12 4+ rolls in one stretch (all the wulfen died after the chaplain) So hopefully I got bad dice streak out of the way in an unwinnable game where it doesn't matter Edited April 28, 2022 by TiguriusX Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820496 Share on other sites More sharing options...
Guest Triszin Posted April 28, 2022 Share Posted April 28, 2022 Hmm. Mort wounds punish hard. Have you thought on swapping 1x long fang for a 1x hounds of morkai (attempt to mitigate pyskers)? Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820706 Share on other sites More sharing options...
TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 Hmm. Mort wounds punish hard. Have you thought on swapping 1x long fang for a 1x hounds of morkai (attempt to mitigate pyskers)? my new lists are testing anti psyker tools culexus assassin warded successor trait (5+++ v MW) i dont like hounds of morkai personally...never take em Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820730 Share on other sites More sharing options...
Karhedron Posted April 28, 2022 Share Posted April 28, 2022 The culexus is cheaper and inflicts twice the penalty on psychic tests that Hounds do. It is probably tougher overall since it can only be hit on 6s. TiguriusX and OldWherewolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820762 Share on other sites More sharing options...
TiguriusX Posted April 28, 2022 Author Share Posted April 28, 2022 The culexus is cheaper and inflicts twice the penalty on psychic tests that Hounds do. It is probably tougher overall since it can only be hit on 6s. i like the culexus in combo with my shooting on death LF/ancient combo i sacrifice the assassin and stand him in front so no smites can go off at all on shooting units behind him works great v thousand sons unfortunately the new aeldari is free targetting and insane MW output... Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5820767 Share on other sites More sharing options...
TiguriusX Posted May 8, 2022 Author Share Posted May 8, 2022 this saga came to a premature end with new data slate release i was 2-1 with the main list but had to forfeit final game due to RL Link to comment https://bolterandchainsword.com/topic/373799-saga-of-the-toxic-clown-meta-saga-over/#findComment-5825062 Share on other sites More sharing options...
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