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The real question is where does this all end really. If we add attacks to Primaris/Firstborn (regardless if the preference is across the board or just to Primaris) then it affects more than just the basic units.

 

If Intercessors get an extra attack, does that mean Bladeguard get an extra one as well? If Tactical Marines get an extra attack, does that mean Vanguard Veterans get an additional one also, bringing double Lightning Claws to a whopping 5 attacks a turn (regardless of charging)? What about Dreadnoughts, or characters? What about Chapter specific units like Wulfen or Thunder Wolves?

 

As pointed out in this thread, Grey Knights got an additional attack across the board but didn't get Shock Assault. Is that what will happen or is it because GW are representing the veterancy of Chaos Marines and Grey Knights with an extra attack?

 

I mean, there are units that need the extra attack, but then some really don't. Terminators, for example could do with the extra attack whereas Bladeguard don't really need it to perform.

 

Sweeping changes are clumsy yet selective changes are balance and thematic nightmares.

 

******

 

Regarding Custodes getting an extra attack... they don't need it. They have better weapons as well as decent numbers of attacks. They're fine.

does that mean Vanguard Veterans get an additional one also, bringing double Lightning Claws to a whopping 5 attacks a turn (regardless of charging)?

 

I mean, the only difference here is the charging (or being charged, or Heroically Intervening) part. Double Lightning Claw Vanguard get 5 attacks in the first round of combat already. This isn't suddenly "golly 5A?! That's too much!" or else...it would have been too many before.

 

This is removing rules bloat (Shock Assault) because it just doesn't need to exist: how often do you find that Marines aren't benefitting from Shock Assault? Realistically, removing Shock Assault and adding +1 A to profiles is good, simply because it removes any bookkeeping - you don't have to think, "Wait, did this unit charged/get charged? I forgot..." it's just there.

 

The more the attacks for SM is a good thing imo but I want tactical squads to only have one base attack.

 

Can't tell if you're being serious but assuming you are...why?

Edited by Kallas

Terminators, for example could do with the extra attack

Agreed. Maybe even two more attacks. Built in FNP would not hurt either.

 

This message brought to you by Deathwing Terminators.

 

Terminators, for example could do with the extra attack

Agreed. Maybe even two more attacks. Built in FNP would not hurt either.

 

This message brought to you by Deathwing Terminators.

 

I feel you fam!

I'm definitely in agreement that removal of rules bloat is good.

 

Regarding the stock extra attack and Shock Assault... I think it's most relevant late game after there are less models available for either side, or for average or less melee units. Contrary to popular opinion on the Internetz I find most combats are NOT resolved in a single turn...

Chaos Space Marine Legionaries got an extra attack, then the CSM faction as a whole had +1 on top of that with the removal of Hateful Assault, bringing that unit up to 3A from 1A.

 

I could see it being veterancy in some cases, but the removal of Hateful Assault and Shock Assault is 4/4 now, there's a clear pattern.

Edited by WrathOfTheLion

I'm definitely in agreement that removal of rules bloat is good.

 

Regarding the stock extra attack and Shock Assault... I think it's most relevant late game after there are less models available for either side, or for average or less melee units. Contrary to popular opinion on the Internetz I find most combats are NOT resolved in a single turn...

Yeah, I totally agree, I've had fist fights that have lasted the entire game and it toally makes sense that a combatant would lose a bit of fervor the longer the combat is drawn out. This is why I like the mechanic, but if you want to talk about bloat? The shock/hateful assault rule is so far down the line of choices to be scrapped/redone that it may as well be insignificant compared to most others.

Got to start somewhere.

 

Whilst I agree there's some representation there to the idea of a drawn out combat reducing the effectiveness of the troops involved, why are Marines the only faction affected that way?

 

As the rule goes right now, Marines get tired in combat and lose an attack, whereas all other armies don't...

Edited by Captain Idaho

 

I'm definitely in agreement that removal of rules bloat is good.

 

Regarding the stock extra attack and Shock Assault... I think it's most relevant late game after there are less models available for either side, or for average or less melee units. Contrary to popular opinion on the Internetz I find most combats are NOT resolved in a single turn...

Yeah, I totally agree, I've had fist fights that have lasted the entire game and it toally makes sense that a combatant would lose a bit of fervor the longer the combat is drawn out. This is why I like the mechanic, but if you want to talk about bloat? The shock/hateful assault rule is so far down the line of choices to be scrapped/redone that it may as well be insignificant compared to most others.

 

the more competitive - the less is its important.

Got to start somewhere.

 

Whilst I agree there's some representation there to the idea of a drawn out combat reducing the effectiveness of the troops involved, why are Marines the only faction affected that way?

 

As the rule goes right now, Marines get tired in combat and lose an attack, whereas all other armies don't...

or Marines are that aggressive and an assault army that they are total strong that noone can surprise them 

Pretty sure GW will be removing Shock Assault and just baking in the additional attack into the profile. Which is nice in some specific cases, like protracted combats or if the enemy heroically intervene into you. There were also some abilities that specifically said they didn't stack with Shock Assault, so I would assume that would make those abilities more viable. 

I was thinking earlier. If Chaos receives stat boosts to be in-line with Primaris, then will that filter across to eg. characters, or other more customisable units.

 

Our Primaris characters & units are very fixed on weapon choice. Presumably Chaos won't be similarly limited (as they have all those kits out there). So they'll take the +1W and +1A of Primaris-level statline, but also have the flexibility of taking eg. a jump pack, or two special weapons and a combi in a squad, etc.

Edited by Brother Kraskor

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