Maritn Posted April 26, 2022 Share Posted April 26, 2022 All non vehicle models are fine points wise but every single vehicle is overpriced. I take have no interest in them because of that. Yes a Repulsor Executioner can put out a fair amount of fire power but is it worth sometimes a third of my list in points? No. Land Raiders should be Assault Vehicles and I should be able to put Primaris inside them but that's a whole different grumble. People always say the Repulsor can put out a fair amount of fire, but basically it's just 2 Krakstorms, a lascannon shot and the one time use Hunter-slayer more than a Redemptor while lacking it's CC ability, for 167% of the price of a Redemptor. For its price, the Repulsor is completely underarmed. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5819676 Share on other sites More sharing options...
Jorin Helm-splitter Posted April 26, 2022 Share Posted April 26, 2022 - Land Raider, Land Raider Redeemer, Land Raider Crusader: 210 points. Make it 225 and give it the damn Assault Vehicle rule. Bloody Impulsor gets it, the glorified flatbed truck, but the vehicle intended to deploy troops directly into combat doesn't. *grumble grumble, Primaris, grumble grumble* The Implusor rule has the same name but its worse than the old assault vehicle rule. You can't charge if you disembarked from it. I think the raider should get the old assault vehicle rule, and the Impulsor rule should be re-named rapid deployment. Kallas and BLACK BLŒ FLY 2 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5819691 Share on other sites More sharing options...
Karhedron Posted April 26, 2022 Share Posted April 26, 2022 People always say the Repulsor can put out a fair amount of fire, but basically it's just 2 Krakstorms, a lascannon shot and the one time use Hunter-slayer more than a Redemptor while lacking it's CC ability, for 167% of the price of a Redemptor. For its price, the Repulsor is completely underarmed. You are not just paying for the firepower though. The Repulsor gets T8, 3 extra Wounds, A Transport Capacity of 10 models and 2" of extra movement. Having said all that I still agree that the Repulsor is overpriced and massively inferior to the Redemptor. BLACK BLŒ FLY, jarms48 and Monstra Sumus 3 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5819720 Share on other sites More sharing options...
Maritn Posted April 28, 2022 Share Posted April 28, 2022 People always say the Repulsor can put out a fair amount of fire, but basically it's just 2 Krakstorms, a lascannon shot and the one time use Hunter-slayer more than a Redemptor while lacking it's CC ability, for 167% of the price of a Redemptor. For its price, the Repulsor is completely underarmed.You are not just paying for the firepower though. The Repulsor gets T8, 3 extra Wounds, A Transport Capacity of 10 models and 2" of extra movement. Having said all that I still agree that the Repulsor is overpriced and massively inferior to the Redemptor. You're right, but I think only the 2" of extra movement can really be factored in. On average T7 W13 and damage reduction is on par with T8 W16, given how the to wound table works. And transport capacity doesn't seem to be associated with costs when you look at the Razorback with Twin Lascannon @120 Vs the Predator with Twin Lascannon (without sponsons) @130 but +1W. Also, the Repulsor has a bigger footprint and thus is more difficult to hide. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820514 Share on other sites More sharing options...
Jorin Helm-splitter Posted April 28, 2022 Share Posted April 28, 2022 I agree with Maritn transport capacity isn't something that GW appears to assign a cost for. Which makes sense vehicles have to take risks to get your models where they need to go. So I think it would be difficult to charge the right number of points. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820558 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 28, 2022 Share Posted April 28, 2022 All I know is that stormspeeders need to drop by about 30-40 points. Jaipii 1 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820775 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 28, 2022 Author Share Posted April 28, 2022 At the very least and it should be more resilent. Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820785 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 28, 2022 Share Posted April 28, 2022 At the very least and it should be more resilent.I think it’s plenty resilient for its role as a fast scout/attack craft.It’s not supposed to be a tank standing in the battle line. Maybe a fire and fade ability or stratagem would work to help make them more survivable while being fluffy. Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820848 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 28, 2022 Author Share Posted April 28, 2022 To me it’s a speeder on krack so I expect more. Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820860 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 29, 2022 Share Posted April 29, 2022 To me it’s a speeder on krack so I expect more.and it gives more.More fire power, more wounds, and more points! Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820865 Share on other sites More sharing options...
Jorin Helm-splitter Posted April 29, 2022 Share Posted April 29, 2022 I'd like for all of the stormspeeders to have bs 2. I think reliability is really what holds the hammerstrike back. Inquisitor_Lensoven and Khornestar 2 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5820922 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 29, 2022 Share Posted April 29, 2022 I'd like for all of the stormspeeders to have bs 2. I think reliability is really what holds the hammerstrike back.BS 2 is the only reason I’m building mine as a thunderstrike. That and my army has a distinct lack of AT firepower Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5821090 Share on other sites More sharing options...
Mandragola Posted April 30, 2022 Share Posted April 30, 2022 (edited) I don’t think points are the solution to marine tanks, though obviously the points are wrong right now. I just think it’s a bigger issue. Armour of contempt is a better option, though it doesn’t go far enough. The fundamental problem is their rules, which make giving them an appropriate cost very difficult. You have enormous damage output and meagre survivability on most primaries vehicles. The result is a vehicle that can easily one-shot something equivalent to itself and then die. That’s just a bad unit in an objective-based game. You can’t make it cheap because it’s too dangerous to be cheap, but it’s too squishy to be expensive. Instead you need some kind of damage reduction mechanism to tone down the insane lethality of the whole game right now. Personally I’d need a whole lot of weapons right across 40k. Unfortunately it’s going hard the other way. My heart sinks a bit every time I see a preview article showing how yet more guns are having their damage and so stats increased, while going from 3 shots to 4, or whatever. Edited April 30, 2022 by Mandragola Jorin Helm-splitter and Kallas 2 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5821304 Share on other sites More sharing options...
Jorin Helm-splitter Posted April 30, 2022 Share Posted April 30, 2022 I don’t think points are the solution to marine tanks, though obviously the points are wrong right now. I just think it’s a bigger issue. Armour of contempt is a better option, though it doesn’t go far enough. The fundamental problem is their rules, which make giving them an appropriate cost very difficult. You have enormous damage output and meagre survivability on most primaries vehicles. The result is a vehicle that can easily one-shot something equivalent to itself and then die. That’s just a bad unit in an objective-based game. You can’t make it cheap because it’s too dangerous to be cheap, but it’s too squishy to be expensive. Instead you need some kind of damage reduction mechanism to tone down the insane lethality of the whole game right now. Personally I’d need a whole lot of weapons right across 40k. Unfortunately it’s going hard the other way. My heart sinks a bit every time I see a preview article showing how yet more guns are having their damage and so stats increased, while going from 3 shots to 4, or whatever. I think they have to look at a lot of the buffs as well. The amount of re-rolls in 40k is ridiculous, and then when combined with some stratagems, and doctrine style bonuses things just spiral out of control fast. Maritn, BLACK BLŒ FLY and Mandragola 3 Back to top Link to comment https://bolterandchainsword.com/topic/373908-point-reduction/page/2/#findComment-5821371 Share on other sites More sharing options...
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