TiguriusX Posted April 30, 2022 Share Posted April 30, 2022 (edited) Was gonna wait until I actually played before starting this...but I see lots of interest in the concept and figured I would start early. Draft 1-Terminators + Super smash chaplain My army ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [100 PL, 4CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + HQ + Librarian [7 PL, -1CP, 145pts]: 1. Living Lightning, 2. Murderous Hurricane, 5. Storm Caller, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Jump Pack, Rites of War, Smite, Storm bolter, Stratagem: Hero of the Chapter, The Armour of Russ Primaris Chaplain on Bike [8 PL, -1CP, 150pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend, The Imperium's Sword, Twin Bolt rifle, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades + Dedicated Transport + Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [100 PL, 4CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Main concept is super durable terminators. Stalwart + Warding so it takes a strong effort to remove my models Goal is to play for midfield and dominate primary scoring I can throw jump WG and Wulfen at his objectives to deny points while my terminators stay back I have a super smash chaplain bc i wanted something fun in a list designed to take punches and do nothing. Librarian has upgrade juat in case i need to smite and LL something that has a damage cap per phase (looking at you phoenix lords) Draft 1 will be facing a sisters of battle army tomorrow that is trying their own AoC buffs on the field of battle Draft 2-Bear saga + bonus LS storm My army ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [92 PL, 6CP, 1,740pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Thane of the Retinue [-1CP] + HQ + Chaplain [7 PL, -1CP, 130pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Jump Pack, Litany of Hate, Stratagem: Hero of the Chapter, The Armour of Russ + Elites + Wolf Guard [7 PL, 142pts]: Jump Pack . Wolf Guard: Astartes Chainsword, Frag & Krak grenades, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard Terminators [18 PL, 390pts] . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard Terminator Pack Leader: Chainfist, Morkai's Teeth Bolts, Storm bolter Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wolf Guard Terminators [18 PL, 228pts] . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Combi-melta, Lightning Claw Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Dedicated Transport + Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [13 PL, -1CP, 260pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Detachment Command Cost + Agents of the Imperium + Voidsmen-At-Arms [2 PL, 40pts] . Voidmaster: Artificer Shotgun, Laspistol . 4x Voidsman: 4x Lasgun, 4x Laspistol + HQ + Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Resolve of the Bear, Rites of War, Smite, Stratagem: Warrior of Legend, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine ++ Total: [105 PL, 5CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) After a prior conversation I managed to put resolve of the bear in the list To do that I had to drop the smash chaplain concept...now my chaplain has 1 job...guarantee a +2 charge or a +1 to wound shooting phase for the melta guns I added a new wrinkle with voidsmen...they can ride inside a LS storm They are not obsec but they can exit after the LS moves This opens up some big gameplay options Drive and deny an objective b/c I just dumped 6 models on it Drive and pop out for RND (don't roll a 6!!!) The other usage for the 3 LS storms is to screen and eat smites Thousand sons etc. can have fun blasting 7 wounds off a screening LS while my terminators hang back and hope the warding holds Draft 2 won't see action for a week or so Edited April 30, 2022 by TiguriusX Karhedron and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/ Share on other sites More sharing options...
wulfgar hammerfist Posted May 1, 2022 Share Posted May 1, 2022 Good luck! I'm keen to hear of your exploits with this list. Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5821600 Share on other sites More sharing options...
Guest Triszin Posted May 1, 2022 Share Posted May 1, 2022 Very curious as to how your list performs. Is it worth it to try to take a cyclone? Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5821762 Share on other sites More sharing options...
TiguriusX Posted May 2, 2022 Author Share Posted May 2, 2022 (edited) Ethical Hammer (new nids banned b/c no FAQ etc) Round 1 v Sisters Secure missing artefacts My army ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [100 PL, 4CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + HQ + Librarian [7 PL, -1CP, 145pts]: 1. Living Lightning, 2. Murderous Hurricane, 5. Storm Caller, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Jump Pack, Rites of War, Smite, Storm bolter, Stratagem: Hero of the Chapter, The Armour of Russ Primaris Chaplain on Bike [8 PL, -1CP, 150pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend, The Imperium's Sword, Twin Bolt rifle, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades + Dedicated Transport + Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [100 PL, 4CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [103 PL, 10CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Order Convictions: Order: Bloody Rose + Stratagems + Stratagem: Open the Reliquaries + No Force Org Slot + Repentia Superior [2 PL, 40pts]: Bolt pistol + HQ + Missionary [3 PL, 40pts]: 2. Chorus of Spiritual Fortitude . Autogun, Autopistol, Chainsword Morvenn Vahl [14 PL, 280pts]: Warlord Palatine [5 PL, -1CP, 85pts]: Bolt pistol, Stratagem: Saint in the Making, Warlord Trait: 4. Beacon of Faith . Word of the Emperor + Troops + Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior . . Bolt Pistol & Boltgun + Elites + Celestian Sacresants [8 PL, 112pts] . 6x Celestian Sacresant (Anointed Halberd): 6x Anointed Halberd, 6x Bolt pistol, 6x Frag & Krak grenades . Sacresant Superior: Anointed Halberd, Bolt pistol Dogmata [4 PL, -1CP, 65pts]: 3. Psalm of Righteous Smiting, Relic: Chaplet of Sacrifice, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire Paragon Warsuits [11 PL, 240pts] . Paragon: 2 Storm Bolters, Multi-melta, Paragon War Mace . Paragon: 2 Storm Bolters, Multi-melta, Paragon War Mace . Paragon Superior: 2 Storm Bolters, Multi-melta, Paragon War Mace Paragon Warsuits [11 PL, 240pts] . Paragon: 2 Storm Bolters, Multi-melta, Paragon War Mace . Paragon: 2 Storm Bolters, Multi-melta, Paragon War Mace . Paragon Superior: 2 Storm Bolters, Multi-melta, Paragon War Mace Sisters Repentia [6 PL, 126pts] . 9x Sisters Repentia: 9x Penitent Eviscerator Sisters Repentia [6 PL, 126pts] . 9x Sisters Repentia: 9x Penitent Eviscerator + Fast Attack + Zephyrim Squad [8 PL, 158pts] . 8x Zephyrim: 8x Bolt pistol, 8x Frag & Krak grenades, 8x Power sword . Zephyrim Superior: Bolt pistol, Zephyrim Pennant Zephyrim Squad [8 PL, 158pts] . 8x Zephyrim: 8x Bolt pistol, 8x Frag & Krak grenades, 8x Power sword . Zephyrim Superior: Bolt pistol, Zephyrim Pennant Zephyrim Squad [4 PL, 85pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Bolt pistol + Dedicated Transport + Sororitas Rhino [4 PL, 80pts] ++ Total: [103 PL, 10CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment His paragons are going to be a problem I have sacrificed long range shooting to make this list He can come in and use faith dice to cause problems in melee His sister trait is perfect for fighting marines +1 attack and +1 AP gonna be a blood bath I choose Stranglehold RND Oath He picks Stranglehold RND Leap of faith (gets VP for using miracle dice) We both choose to move the oppponent's objective deeper into the middle *the skulls are the moved objectives...the large circles are the original location Reserves Termie1 Wulfen1 Zephyr1 Zephyr2 Battle sister Sacrasant in rhino I missed having my lord of deceit from my previous armies and had to accept consequences of going second I think overthinking it forced some mistakes here I was afraid of his rhino making a pregame move so I sacrificed my infiltrators to prevent a move I could just as easily have placed my librarian + armor of russ near the terminators so I swing first in combat BATREP He wins roll for first turn...crap He pushes forward hard Vahl gives full rerolls to a paraon unit Only 2/3 can get range on my forward wulfen I save all but 1 SB shot with wulfen (phew!) The extra guy kills my forward placed cyberwolf He disembarks his sacrasants and heads toward infiltrators He charges sacrasant into infiltrators and wipes them then consolidates onto middle objective and scores stranglehold I forget to a SS b/c I am in panic mode...this is a very bad opening for me My turn I am in a REAL bad position...my army is slow and has no ranged threats I am accustomed to having long fangs and eradicators to destroy anything in the open...gonna take getting used to a new style I think long and hard about my turn and what I need to accomplish The sacrasants in the middle have to die...he can't score more and deny me stranglehold I have no good trading units to accomplish that job I have to sacrifice the chaplain and forward wulfen need a long charge Chaplain gets mantra of strength but fails hate He zooms in real close Wulfen 1 push up and need an 8" charge to join him Plan B is the leftmost terminator squad and rune priest support I advance the terminators onto the objective and get a few in melta range of the sacrasants I daisy chain a few so the RP can get LOS protection and line up smite and LL on the sacrasants as well I advance 1 unit of WG to the middle and hope the wall keeps me safe My forward eliminators are screwed. I can leave them there to zone out and die or I can spend 1 CP to guerilla the eliminators out of danger and use their morkai bolts to help in a later turn I decide to spend the CP and pull them off the board Final move is to have my rearmost WG try and RND I roll a 6 and fail RND...yay Funny trivia note...I have tried RND 2 times with a non troop-obsec unit...rolled 6 to fail both times Psychic phase...I need to thin down the sacrasants otherwise they may spike 4++ and put me in a deep hole RP rolls a 4 to smite...I burn a CP and get a 10 instead Super smite blasts 6/7 sacrasants...things are looking better I was originally going to LL as well but I cast MH on his zephyr instead Chaplain and Wulfen make charges Sacrasant dies and I score strangle + oath Turn 2 He drops the hammer on me...all his reinforcements come in and he zones me out HARD Left flank is 1 sister unit to do RND#2 and 1 zephyr Right flank is a zephyr to zone me out and prevent a counter attack on his paragons...I am hating the short range shooting in my list right now Paragon1 fires at my WG and roll 4/6 2's to wound and I roll a 5 armor save to survive his shooting (miracle for me) Paragon2 fires at the Wulfen. He starts with SBs and pushes 4 wounds through. I kill packleader b/c he can't save MM that will follow...I make every single 4++ against his MM (miracle again) This has ruined his planned melee in the middle...he had jumped his original zephyr in my face but he has to deal with the screening wulfen instead of tearing into my WG and RP in the rear. He decides not to charge with them anymore I HI my WG into his zephyr that are stuck with fight last from MH His reinforcement Zephyr use miracle and auto charge my terminators on far left flank (crap) Paragon2 charge into wulfen Dogmata charges wulfen + chaplain He pops full buffs on zephyr into terminators (4 CP) 37 dice only 3 exploding 6 (35 hits...would have been worse without full rerolls) 19 wounds 12 damage after saves (decent rolling here) I only lose 4/10 terminators...looking good here so far Fully buffed Dogmata smacks chaplain for 4 damage Paragon2 put 14 wounds on Wulfen Wulfen put 7 TH wounds on his paragons after dying Only 1 paragon dies after fate dice manipulation...grrr Chaplain kills dogmata...but will take double attacks on death back (dogmata has crazy rules apparently) WG kill zephyr with exactly 6 wounds Terminators wipe zephyr with swing back and use 6" consolidation stratagem to push towards his rhino *sorry for the confusion I took this screen shot from the wrong side and we are flipped My turn I am very lucky my WG and terminators were so awesome in melee. They removed his screening units and left a landing zone in the middle I drop with 8 meltas to fire at his paragons The existing terminators move as backup shooting to paragons and charge rhinos/sisters after I send my rear WG to wipe his right flank zephyr out I send forward WG to stand safely in the middle with obsec and guarantee secondary scoring Eliminators are my only free unit to RND...they fail hard LOL...might have been a bad secondary choice I focus my support units on reducing zephyr on right flank Smite for 1 Fail to MH paragons LS storm kills 2 with HB shooting Terminator2 kills the last 2 paragons in middle with melta Terminator1 kills rhino with melta Make all my charges WG wipe zephyr right flank Terminators barely cut through sisters Power armor and AoC against basic LC not in assault doctrine is a 4+ save...too stressful for me!!! I secure all my secondaries Turn 3 He splats WG on far right with paragon melta Vahl burns a CP to make charge into middle WG (rolled a 3 initially) Terminators fail to hit with CM in overwatch and eat a paragon charge 16 attacks from buffed paragaons (exploding 4+ and double 6) 7 6s and 5 4+ 31 attacks land 29 saving throws required 15 failed saves...10 dead terminators This is a huge blow...it rips me off an objective and drops me to 4 primary as well My turn I'm running low on units...nobody can RND b/c I need to fight The paragons must die or they will tear through my remaining terminators Termies advance 6 and line up 5 meltas into paragons RP hops to middle to blast paragons and use rites of war to secure middle I have no good options for wulfen...battle in midfield means no easy charge They come in and hope for a 10" charge or to be bait if they fail I sacrifice the cyber wolf to body block the small opening and prevent any surviving paragons from walking out to threaten terminators in melee Smite and LL max out and pop paragons for 6 total Melta kill 1 more and drop last to a single wound (doh!!!) Wulfen fail 10" charge as expected Turn 4 Sends vahl and red sisters after wulfen Paragon vaporizes RP (I roll 1 and 2 for save) Paragon charges and kills CW This freaking paragon should have been dead...1 wound left and he just removed 2 of my major scoring assets Vahl kills 3 wulfen They land 10 hammers on death He saves 8/10 4++ Remaining wulfen kill all the sisters and Vahl is too far to activate twice and engage them again (the LS storm is basing him and the nearest wulfen is 5" away) Wulfen roll a 4 for morale...PASS!!! My turn This is basically for the game...I need to max secondaries I could shove everything I have to the middle but then his repentia come in hard and I don't know if I have enough to take it all back end of game I can go for the risky move and send wulfen to kill sisters and force his repentia to chase them down...that leaves middle easy and secure for final turn I take the risky play LS flies to middle Eliminators step out to fire at palatine Terminators perform automatic RND and fire at last paragon for 2 CP Eliminators fail to kill palatine in middle (that armor of contempt + light cover are too hard to beat with crappy AP2 sniper rifles) LS fails too...damn crappy 4 wound sisters character is still standing!!!! Last chance...2 wulfen charge into 5 sisters 4 TH attacks and 6 LC attacks only kill 3/5 Costs me the game b/c I don't get stranglehold now Turn 5 We talk it out at this point Only event to check is whether my eliminators manage a RND on a 3 or lower...they fail Final & Recap 82-90 SW defeat Mistakes were made...lessons were learned The main topic everyone is interested in...AoC AoC is gonna be a mixed bag for us It adds some durability...but it also makes our melee attacks worse Instead of shredding through dinky sisters they will now put up a decent fight His army was built to handle AoC changes (bonus AP in melee) and it paid off for him Mine had a few tools but I couldn't get them in position where I needed them My biggest take on my list is I need ranged weapons. I miss having LFs and eradicators because they influence enemy decisions without needing to roll dice. The eliminators were absolute garbage as well Finally...I need to reconsider RND in future games...that likely cost me the game Edited May 2, 2022 by TiguriusX Prot and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5821798 Share on other sites More sharing options...
Toldavf Posted May 2, 2022 Share Posted May 2, 2022 Power swords really do look allot more attractive these days, claws are still good in assault doctrine but yeah they lost a bit of punch vs AOC. Time will tell on AOC, it's a band aid after all and we just don't know what gw will do in future. OldWherewolf and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5821804 Share on other sites More sharing options...
wulfgar hammerfist Posted May 2, 2022 Share Posted May 2, 2022 Power swords and fists seem attractive for damage output. I have been looking at skyclaws for RND but not sure if they're worth the cost. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822133 Share on other sites More sharing options...
Prot Posted May 3, 2022 Share Posted May 3, 2022 I’m torn on termie load outs. Claws will give more chances to proc bonus hits, and with rerolls to wound, force more saves. But yes, until you get to AP 3 it’s not terribly reliable against AoC. The thing is this reminds me of when Grey Knights came out and everyone said they were dropping librarians. of course I realize AoC will be a big factor in any tournament setting but the Claws with better versatility into none AoC armies and the added save rolls for AoC armies make me think people might be over reacting. that said I’m looking at chainfists for Termies. Hammers are almost dead to me…. Bad against low level infantry and just too unreliable against AoC. I do see the value in power weapons though, but I get that from Bladeguard and even Thunderwolf Calvary might be better off with them… or fists? I’m just a big fan of the Chainfist ( for Termies) Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822191 Share on other sites More sharing options...
Guest Triszin Posted May 3, 2022 Share Posted May 3, 2022 You could go with a slight discount, and go relic termi with chain fist and bolter. But if sold on "needing" a combo weapon then stuck to new termis Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822296 Share on other sites More sharing options...
TiguriusX Posted May 3, 2022 Author Share Posted May 3, 2022 You could go with a slight discount, and go relic termi with chain fist and bolter. But if sold on "needing" a combo weapon then stuck to new termis may try that field testing is making me hate combi meltas right now i really need my usual heavy support picks instead other people are testing their own aoc buffs...in a game v GK and he can get +1 save with a spell saves on 2s v LCs 9 combi meltas killed 1 at range (transhuman trick) GK and sisters getting much more out of AoC than we are Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822329 Share on other sites More sharing options...
Prot Posted May 3, 2022 Share Posted May 3, 2022 Why go with the relic termies over the basic ones? Don't get me wrong, I use relic termies, but is there a big difference? To me for 5 pts per model, the combi melta is pretty good even when dropping in from deep strike, especially in a list like this that has removed Eradicators or doesn't want to use long fangs. Personally I think the AoC based termies are a great strategy, but the speed of hard hitting weapons is important. (That's why I still like the idea of MM bikes, flanking Eradictors, and/or drop pod fangs) Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822332 Share on other sites More sharing options...
Guest Triszin Posted May 3, 2022 Share Posted May 3, 2022 Made a mistake on points Relic w/ lightning and bolter is 34 pts. Chain is 39, So I got them crossed. Standard ones still cheaper, bit relic would be an option if you wanted an auto cannon tossed in. My apologies for the confusion Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5822337 Share on other sites More sharing options...
TiguriusX Posted May 6, 2022 Author Share Posted May 6, 2022 Copenhammer (new nids banned) Round 1 v Grey Knights Mission 11-Recover the relics My army-3xLS and voidsmen variant ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [92 PL, 6CP, 1,740pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Thane of the Retinue [-1CP] + HQ + Chaplain [7 PL, -1CP, 130pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Boltgun, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Jump Pack, Litany of Hate, Stratagem: Hero of the Chapter, The Armour of Russ + Elites + Wolf Guard [7 PL, 142pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Astartes Chainsword, Frag & Krak grenades, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard Terminators [18 PL, 390pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Morkai's Teeth Bolts, Storm bolter Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wolf Guard Terminators [18 PL, 228pts] . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Combi-melta, Lightning Claw Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Dedicated Transport + Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [13 PL, -1CP, 260pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Detachment Command Cost + Agents of the Imperium + Voidsmen-At-Arms [2 PL, 40pts] . Voidmaster: Artificer Shotgun, Laspistol . 4x Voidsman: 4x Lasgun, 4x Laspistol + HQ + Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Resolve of the Bear, Rites of War, Smite, Stratagem: Warrior of Legend, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine ++ Total: [105 PL, 5CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Imperium - Grey Knights) [115 PL, 11CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Brotherhood: Prescient Brethren Detachment Command Cost + HQ + Brotherhood Chaplain [7 PL, 125pts]: 1. Words of Power, 5: Warp Shaping, Brotherhood Psyker Power, Crozius Arcanum, Frag & Krak grenades, Heroism's Favour, Storm Bolter Brotherhood Librarian [8 PL, 135pts]: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Foretelling of Locus, Frag & Krak grenades, Warlord . Nemesis Warding Stave: Nemesis Warding Stave + Troops + Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar: Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar: Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar: Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword + Elites + Brotherhood Apothecary [6 PL, -1CP, 100pts]: 2: Empyric Amplification, 3: Unyielding Anvil, Brotherhood Psyker Power, Frag & Krak grenades, Shield of Humanity . Nemesis Force Sword: Nemesis Force Sword Paladin Squad [26 PL, 460pts]: 6: Etheral Castigation, Frag & Krak grenades . 9x Paladin (Sword): 9x Nemesis Force Sword, 9x Storm Bolter . Paragon: Storm Bolter . . Nemesis Daemon Hammer: Nemesis Daemon Hammer Paladin Squad [26 PL, 460pts]: 5: Armoured Resilience, Frag & Krak grenades . 9x Paladin (Sword): 9x Nemesis Force Sword, 9x Storm Bolter . Paragon: Storm Bolter . . Nemesis Daemon Hammer: Nemesis Daemon Hammer + Fast Attack + Interceptor Squad [8 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Interceptor Justicar: Frag & Krak grenades, Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword Interceptor Squad [8 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Interceptor Justicar: Frag & Krak grenades, Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword Interceptor Squad [8 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades . 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Interceptor Justicar: Frag & Krak grenades, Storm Bolter . . Nemesis Force Sword: Nemesis Force Sword ++ Total: [115 PL, 11CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment No scary shooting...just bodies and melee + psyker powers My LS should have freedom to maneuver and score Secondaries I pick -Banners -Behind enemy lines (I can fly the speeders over and even drop voidsmen for easy 4 one of the turns) -Oath (it was this or TTL and play defensive with all my terminators...if I go 1st I can walk my bricks of terminators in) He picks -Banners -Stranglehold -Purifying ritual (GK specific...auto 15) I reserve Termie1 (morkai bolts) Termie3 (small squad) Voidsmen go in LS He reserves nothing Puts paragons on each flank...fairly balanced I reserve morkai terminators and 6 man terminators I start with other terminator brick on left flank Wulfen and WG on right LS and WG middle Infiltrators screening my rear BATREP He wins roll for first turn Walks forward and drops banners everywhere He only gets 2/3 purifying rituals My turn Left flank I advance 2 on left with terminators...leave a hole for chaplain to land and HI if needed chaplain jumps in the hole and raises banner rune priest walks up Middle I send 2 LS in middle for oath...they also have shots at his forward interceptors in devastator doctrine If he attacks me I counter hard...if he ignores I go for behind enemy lines WG shuffle forward some Infiltrators raise banner2 Right flank I move wulfen 13.1" from his paragon termies WG raise the banner3 LS shuffles to get LOS Fail to cast SC or perils (rolled a 4) Shooting manages 1 HB wound and death on an interceptor (was hilariously bad) Turn 2 He raises dead interceptor for 1 CP He pushes up aggressively Interceptor1 moves to middle Interceptor2 moves to auto charge wulfen Paragon terminators push up as well He only gets 2/3 purifying rituals again Vortex + flame kills LS1 Interceptor1 and 2 SB manage to kill 2 SS wulfen Paragon put 4 SB wounds on remaining LS then kill it in melee The voidsmen jump out and 1 dies They can't score BEHIND anymore but they are fine standing in the middle for now He kills remaining SS Wulfen but I kill 3 in swing backs Pack leader finishes squad then runs to morale (rolled a 4) I was NOT expecting to lose both LS...he came out with his vortex HQ and surprised me It does set up a nice counter and get my left flank terminators free movement to middle though My turn Chaplain gets hate + hate on chants...fully buffed He rolls a 6 and advances to give my 10 man terminator2 squad arriving from DS a bubble...I can fire meltas then charge into his paragons Only 3 combi melta wounds get through his transhuman stratagem Firt shot is 5 damage Second shot is 2 damage I CP that into a 1...follow by another 1 I killed a single terminator...uggg They fail their charge despite using another CP as well....CRAP WG make a long hero charge into both termies AND apothecary I plan to use elite melee skills to activate and move away from his termies to deny them any swings. I explain the move in advance and my opponent has seen it before and knows whats coming Chaplain says nope nope nope to the original plan of charging paragon terminators and charges the middle infiltrator2 instead... WG get savage strike and kill the apothecary and consolidate as close as they can without entering engagement range He fights on death and kills 3 to save his point Left flank terminators move to middle and wipe his interceptor2 squad while daisy chaining to keep objective. They thank the chaplain for the reroll buff Here comes the super move...my chaplain uses his canticle of hate to move 12" (pile in followed by consolidate) to the far right and try to save my stranded terminators I can now HI and swing first at his terminators if they come in I am prepared to lose 1 squad of terminators but I need 1 to live to counter attack effectively Turn 3 I tell him I am in the assault doctrine...my LCs can finally hurt him His left flank terminators come forward and defend the objective with numbers Last unit of interceptors push directly forward to my objective and RP Voidsmen get killed by purifying flame (I fail to deny needing a 6...rolled a 5) He gets super smite on chaplain 3 damage...warded only stops 1...I have 1 left and need to survive SB He only gets 1 purifying flame secondary to go off I take 9 SB saves and burn a CP but I live!!! Middle terminators take a single wound from SB He charges chaplain ONLY b/c armor of russ...I lose chaplain but he saved my terminator brick Chaplain kills 1 termie before dying (he rolled a 1 LOL) He charges last 2 WG and kills them as well My turn Dog pile on his paragons!!! Both terminators and my WG get to auto charge range I drop last terminator squad and melta snipe his librarian LS flies to middle Meltas kill 3 Make 11 for charge 11 wounds total on his knights (horrible rolling to hit and wound...had 25 dice to start) He saves 2...the squad lives with 1 wound...soooo close to removing a banner But I was not expecting to make that charge so I can't complain too much In hindsight I should have done fury of the first to hit on 2s instead of wound on 3s He responded with transhuman to counter me...left us both with 0 CP Termies give me a scare but I manage to kill his paragon off after 2 activations...good thing I got MH off on him earlier!!! Turn 4 He moves to kill off my terminators in his DZ He pushes his interceptors for a 9" charge onto my infiltrators in my DZ This will be a game deciding roll coming up He makes 3/3 purifying rituals SB drops LS to 1 wound but it lives!!! Now it can score behind enemy lines for me He makes all his charges except the key 9" into my infiltrators WG survive and kill his grey knights...big deal and gets me hold more My turn I move to focus on scoring I shove LS and WG far away to get behind enemy lines I walk right side termies up and decide to plant a banner on his side instead of mine...I figure RP can walk to mine next turn My bottom terminators advance left to reinforce for turn 5 and get in melta range of his interceptors I kill 1 model...this is bad...real bad Turn 5 His interceptors easily push deep into my backfield and are auto charge from the incursors...he can rip both my banners off easily His terminators push middle to charge my terminators He gets 3 purifying rituals Smites LS to death He rolls a 12 for his paragon terminator charge and it completely flips the game He has enough movement to spread out and touch my top right objective and rip banner off while avoiding a HI from my nearby terminators He slaughters 8/10 terminators in melee in the middle I fail morale... 1 survives and only kills 1 interceptor in return My turn Things look grim...but I have a hail mary chance Right side terminators fan out to hold 2 objectives I spend 2 CP so my terminators can plant a banner and shoot I get lucky and kill his single model in the rear That is a relic point and clears my path for hold more Rune priest gets MH off on the interceptor so my terminator will have a chance I make the charge and kill 3/4 (rolled 1 for damage...NOOOOO) He smartly pulls the guys in engagement with terminator and leaves me out of combat He fails to kill the RP Final & Recap 85-85 A tie...sooooo close I made a ton of mistakes I am not accustomed to the defensive careful positioning play that a terminator list requires I really need to think more about how my opponent will move instead of being aggressive I simply don't have range or mobility to play like my other lists do I also don't think I make great use of my LS...I threw away the mobility early for little gains I had the idea to dump voidsmen in his backfield but it never happened Big mistakes I recall -terminators failing to wipe him off rear objective b/c I used the wrong 1 CP strat...+1 to hit is better than +1 to wound especially since I have LC already -failing to stand on my objective and plant a banner in the "safe" location -failing to be close enough to use my 6" HI and defend the objective I recognize my failings and will correct them As for AoC I'm not too excited with our buff I have played GK and Sisters of battle so far and BOTH of them got a massive bump from it Our 2+ armor save units are too bad to take advantage of it...I need to test other options Prot, Karhedron and Harald Fairmane 3 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824076 Share on other sites More sharing options...
Rune Priest Jbickb Posted May 6, 2022 Share Posted May 6, 2022 I played vs sisters Tuesday using my Eldar and oh man did that buff them hard. AoC is definitely good, but I agree that I'm not sure if it helps of hurts wolves more. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824191 Share on other sites More sharing options...
Prot Posted May 6, 2022 Share Posted May 6, 2022 Thanks for doing the report. I have to wonder if hammers are all that your list is missing. I think there is a ton of claws in your list, but I still think there's value in multi damage, even if it is in a -1 d meta right now. (This was a good example of it). I still think you did very well against an army I still consider top tier. I am personally including a Judiciar. With my ULtra's I had to use a special WL trait to make the combo work, but with Wolves it's built in. I'm not sure I understand this: Our 2+ armor save units are too bad to take advantage of it...I need to test other options You did really well, it's just a matter of tweaks perhaps. I will be testing my list with a 5 man squad using my beloved chainfists. We'll see how it goes. Thanks again for the write up! TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824246 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 6, 2022 Share Posted May 6, 2022 Good luck swinging claws versus T8. Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824268 Share on other sites More sharing options...
Prot Posted May 6, 2022 Share Posted May 6, 2022 Good luck swinging claws versus T8. Well the thing with Wolves is it's not as straight forward as that. So the more attacks the better, and I'm no math hammer dude, but more is always good. Hammers will hit less (-1 to hit) as well as fists. A few choice Wolves items are at least S5 or more. Take that into consideration, and it gets better when you add the super doctrine in, and the fact you're probably hitting on a 2+ with claws. So all together you get extra attacks, exploding extra hits, a 2+ to hit, re-rolling wounds. I think that's the basic idea. I however am still believing in fists(chain variety where applicable) and hammers. There are a few abilities to put said squad into Assault Doctrine which will amplify the results for Wolves better than many other chapters. But yea, I agree the over idea going overboard with claws might be a trap when facing something like new Nids, etc. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824293 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 6, 2022 Share Posted May 6, 2022 I played vs sisters Tuesday using my Eldar and oh man did that buff them hard. AoC is definitely good, but I agree that I'm not sure if it helps of hurts wolves more. I haven't had a chance to try my SoB with AoC yet, but structurally the army has a lot more units where it is just pure upside. I'm not as familiar with GK so I can't really comment on them, but I think with marines it's just a bit harder to leverage AoC as well because even though storm shields aren't as good, they still feel necessary to me. If I were still using firstborn, I'd really be leaning to dread lists with wolves at the moment. A rune priest with stormcaller would give some dreads light cover, and access to cloaked by the storm. Blizzard shields don't modify your save so they shouldn't interfere with AoC. I think you'd still need some fast units, and our patented fangs in drop pod but I think that's the direction I would go. If we had better access to advance charge I'd go termies but I don't think I could handle running that slow of a unit in this edition. Good luck swinging claws versus T8. With wolves it's not too bad. In addition to factors Prot covered we also have a +1 to wound stratagem. If you run a successor with born heroes, it can get even more ridiculous with each unmodified 6 turning into 3 hits. I'm still not high on lightning claws but wolves have the tools to just annihilate things in CC. It's just getting that's the issue for us. Karhedron and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824336 Share on other sites More sharing options...
TiguriusX Posted May 6, 2022 Author Share Posted May 6, 2022 Grey knight terminators have WS2 and S+1 AP3 D2 swords so they were better at melee they also have a spell for +1 armor (works in melee so they have effective armor 0) they also have a strat for transhuman they also have a rule that 1s and 2s count as 3s when charging basically they get way more value out of their terminator AOC combo we can get combi melta and chainfists but after field testing they dont synergize well you cant charge what you melta...bc dead or pulling models for longer charges The sisters have paragon warsuits in bloody rose...they are the new hotness with a 2+ base save I am theory crafting aggressors now instead of terminators the T5 lets me skip stalwart trait gravis armor stratagem or light cover give me the 2+ save to be a pseudo terminator Karhedron, Prot and BLACK BLŒ FLY 3 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824407 Share on other sites More sharing options...
Prot Posted May 6, 2022 Share Posted May 6, 2022 Okay so there’s some great points here I think but I did not want to hijack the thread. first off, I love the dread idea with AoC and I think it’s a bit of a sleeper right now because dreads have been so maligned since Tau. But I’m definitely pulling out some experimental dread lists after the infantry test. for Gravis stuff I agree it could work combined with the strat however I’m actually trying to lean into Heavy troop Intercessors. I’ve owed them to some success before AoC and they are actually something I like in an assault army that needs to find something to hold home objectives. Also they are okay with the heavy bolt rifles standing still getting 2 shots off with at least some ap. the problem I’ve been having with aggressors is killing anything. Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824414 Share on other sites More sharing options...
TiguriusX Posted May 7, 2022 Author Share Posted May 7, 2022 my theory is to play defensively with aggressors enough dakka to clear chaff and a high volume of PFs that hit on 2s (keen senses first) for hard targets i have manipulated my list so i can even assign them as TTL and hide all game if my opponent is a gunline Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5824441 Share on other sites More sharing options...
Prot Posted May 8, 2022 Share Posted May 8, 2022 I’m still hesitant, but very hopeful. I love the premise, I just don’t know about the practical execution of it, but I honestly would love to hear you have huge success with this. When is the next game planned? Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5825041 Share on other sites More sharing options...
TiguriusX Posted May 8, 2022 Author Share Posted May 8, 2022 I’m still hesitant, but very hopeful. I love the premise, I just don’t know about the practical execution of it, but I honestly would love to hear you have huge success with this. When is the next game planned? i dont have much free time for games if im lucky i get a game every sat/sun morning had to cancel and forfeit today bc i was too busy with my daughters 1st sleepover party and had to make up some work in the afternoon Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5825064 Share on other sites More sharing options...
TiguriusX Posted May 8, 2022 Author Share Posted May 8, 2022 Ethical Hammer Round 2 v IH Mission 13 Data Scry Salvage My army ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [100 PL, 4CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Warded Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics Thane of the Retinue [-1CP] + HQ + Librarian [7 PL, -1CP, 145pts]: 1. Living Lightning, 2. Murderous Hurricane, 5. Storm Caller, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Jump Pack, Rites of War, Smite, Storm bolter, Stratagem: Hero of the Chapter, The Armour of Russ Primaris Chaplain on Bike [8 PL, -1CP, 150pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend, The Imperium's Sword, Twin Bolt rifle, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard [7 PL, 145pts]: Jump Pack . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard: Frag & Krak grenades, Lightning Claw, Lightning Claw . Wolf Guard Pack Leader: Frag & Krak grenades, Lightning Claw, Lightning Claw Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wolf Guard Terminators [18 PL, 395pts] . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Chainfist, Combi-melta . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard in Terminator Armour: Combi-melta, Lightning Claw . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [8 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws + Heavy Support + Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades + Dedicated Transport + Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter ++ Total: [100 PL, 4CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [59 PL, -2CP, 1,196pts] ++ **Chapter Selector**: Born Heroes , Custom Chapter, Iron Hands Successor, Whirlwind of Rage + Stratagems + Stratagem: Bequeathed by the Iron Council [-1CP] Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Chapter Master [8 PL, 165pts]: Chapter Command: Chapter Master, Combi-melta, Jump Pack, Master-Crafted Weapon, Relic blade, The Imperium's Sword, Warlord Primaris Techmarine [5 PL, 100pts]: Chapter Command: Master of the Forge, The Ironstone + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant + Elites + Vanguard Veteran Squad [14 PL, 284pts]: Jump Pack . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran Sergeant: 2x Lightning Claw Vanguard Veteran Squad [7 PL, 142pts]: Jump Pack . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran Sergeant: 2x Lightning Claw + Heavy Support + Devastator Squad [8 PL, 165pts]: Armorium Cherub . Devastator Marine Sergeant: 2x Astartes Chainsword . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Grav-cannon Devastator Squad [8 PL, 165pts]: Armorium Cherub . Devastator Marine Sergeant: 2x Astartes Chainsword . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Multi-melta . Devastator Marine w/Heavy Weapon: Grav-cannon + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Super-Heavy Auxiliary Detachment -1CP (Imperium - Adeptus Astartes - Iron Hands) [40 PL, -2CP, 800pts] ++ **Chapter Selector**: Born Heroes , Custom Chapter, Iron Hands Successor, Whirlwind of Rage + Lord of War + Mastodon [40 PL, -1CP, 800pts] ++ Total: [99 PL, -4CP, 1,996pts] ++ Pregame & Deployment Never seen a mastodon before...don't like T9 with all my S8 shooting Will focus on killing the rest of his army instead if I can If the wulfen get close they can try and hammer it down for funsies I pick -Stranglehold -Oath -Banners He picks -No prisoners -Engage -Raise banners I decide I have to sacrifice my infiltrators to keep his DP and devastators away from launching an alpha into my DZ If I get 1st turn then I hold them...if I get 2nd turn then oath is easy to score Terminators both go in DS because there is no room to put them down safely Most of my army is on the left with good LOS blocking and within striking range of objectives WG are on the right behind LOS blocking crates as a response after the infiltrators get charged He puts everything in the mastodon and DP BATREP I get 1st turn Raise banners and don't move the infiltrators at all I put MH on his incursors in case they try to charge in His turn VV come out and put 9/10 wounds on infiltrators (4+ saves on LC) I burn 2 CP to pass morale and save a banner and objective for VP Turn 2 Chaplain fails both chants but zooms after his VV anyways Put WG in assault doctrine and they jump over to clean his VV out Terminator1 teleport in and pop both void shields of Mastadon in shooting Make all charges except terminators (sad face) My assault doctrine WG do 1 single wound into his VV...it was pathetic Not only does he survive and kill 2 of my WG...he consolidates into the single infiltrator nearby to kill him as well with split attacks This rips me off a point...removes a banner...and opens up a landing spot for his DP UGGG Chaplain kills 1 model with his mortal wound bonus...I hate those VV with a passion Wulfen easily kill him off the other side WG2 consolidate to grab a ton of objectives That was pathetic LOL...such a bad turn His turn Mastadon pushes forward More VV come out and attack my wolf and eliminators in my DZ DP comes near the chaplain and WG of shame Devs kill WG with grav but only 1 terminator with MM Put 3 wounds on chaplain in super melta range IH devs are magnitudes easier to handle if you avoid their turn 1 drop Mastadon shoots Kills 3 Wulfen Kills 4 WG Mastadon runs over last WG in melee VV kill wolf and 2/3 eliminators to remove banner and steal my home objective Wulfen pass morale...wooo And my LS survived the middle for a big oath score Turn 3 I bring in termies2 in middle and try a mastadon in melee with termies (I was curious!) It is dropped to 13 wounds and mid bracket at least woo hoo I also have it wrapped VV kill chaplain (failed every 4+ save after watching his VV make 8/9 lol...silly dice game) Wulfen2 go to my home objective and clean his VV off to secure it again His turn Tech marine heals back to top bracket...doh Mastadon kills 2 termies shooting Dev kill 1 model from termie2 squad CM charges in and kills 4 more termie1 models LS dropped to 1 but still alive Termie1 fail morale and all 1s for combat attrition ...uggg So annoyed I forgot screen shot My turn RP jumps out onto objective and super smites the stupid mastadon for 4 LL is a perils and I take 2...doh Wulfen2 make the long charge but only drop mastadon to 3 wounds...it lived b/c a ton of 4+ armor saves Terminators kill 1 dev squad and consolidate into other to stop it from shooting His turn Wulfen survive mastodon fire!!! Chaplain charges in and kills 1...they smash him to a pulp in return He charges CM in and kills the LS but fails to kill RP after splitting attacks (all his exploding 6s came from LS attacks) Huuuuge swing in game for me Turn 5 Rune priest LL and smites captain to death (3 wounds both times) I mop up and secure objectives I send the solo eliminator to stand in the middle and try for oath Termie2 shoot his VV killing 2/5 and also melta the nearby devs...I charge into DP so he can't hurt me at all while I daisy chain and hold 2 objectives His turn He has a mastodon and 3 VVs so can't do much The mastodon reverses to hold his home objective and kills wulfen with shooting VV kill the eliminator in middle and consolidate onto the objective with dead wulfen Final & Recap 75-53 SW victory!!! However...I'm sick of my list...even though I won I may just drop from the event and play a new version instead. Only thing tempting me is the new map set is fun. Trying to hurt other marines is an exercise in pain right now...I hate how our offense has been decreased. LCs feel like chainswords now...just bleh Also...stalwart and warded are HORRIBLE...I miss hitting on 2s and getting other offensive buffs Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5825227 Share on other sites More sharing options...
Jorin Helm-splitter Posted May 8, 2022 Share Posted May 8, 2022 Thanks for the battle reports, I really like reading them when the real world gets triggering. I want to start writing some of my own, but I hate basing terrain, and life still hasn't gotten normal enough for me to really invest the time in it. my theory is to play defensively with aggressorsenough dakka to clear chaff and a high volume of PFs that hit on 2s (keen senses first) for hard targetsi have manipulated my list so i can even assign them as TTL and hide all game if my opponent is a gunline That said I think if you feel that your current list isn't dealing enough damage marines, you're really going to be disappointed with them. Most of my experience with them came against SoB last year. I was using the flamer variant because zephyrim were a huge problem, so I was hoping the over watch would be a big enough deterrent and it was for a little while but I didn't feel that they did enough damage beyond that. With AoC I think it would be even worse, they really need advance and charge IMO. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5825332 Share on other sites More sharing options...
TiguriusX Posted May 9, 2022 Author Share Posted May 9, 2022 Thanks for the battle reports, I really like reading them when the real world gets triggering. I want to start writing some of my own, but I hate basing terrain, and life still hasn't gotten normal enough for me to really invest the time in it. my theory is to play defensively with aggressors enough dakka to clear chaff and a high volume of PFs that hit on 2s (keen senses first) for hard targets i have manipulated my list so i can even assign them as TTL and hide all game if my opponent is a gunline That said I think if you feel that your current list isn't dealing enough damage marines, you're really going to be disappointed with them. Most of my experience with them came against SoB last year. I was using the flamer variant because zephyrim were a huge problem, so I was hoping the over watch would be a big enough deterrent and it was for a little while but I didn't feel that they did enough damage beyond that. With AoC I think it would be even worse, they really need advance and charge IMO. Aggressor fists are AP3 so hit harder than LCs the shooting is just bonus and they save on 3s still bc AOC doesnt activate XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/374016-saga-of-the-terminators-post-dataslate-and-aoc-meta/#findComment-5825432 Share on other sites More sharing options...
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