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Need Advice:New to 40K 1000pts Deathwing vanguard army


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Hai I am new to this forum and new to 40K, Last game I have played back the days when Warhammer Fantasy, 

 

I already gathered and painted 1000pts DW army

 

Stratagems = -1 CP Relics of the Chapter + -1 CP Marked for command

 

Ravening Appocatery with Acquittal (Warlord + Chief Apo) + Acquittal + Selfless Healer

Integrator Chaplin in terminator armor (Master of sanity) + emperor's judgment + Combi melta

 

Venerable dreadnought + rites of Initiation + Multi melta + Combat weapon w/heavy Flamer

1 squad 5 models DW Squad with X3 SS + TH and x2 lightning claw + Missile Launcher

1 squad 5 models DW Squad with all bolter and Power fist + Captain Power Sword

1 Squad 3 Models Ravening Black Knight with all Corvus hammer (Bolt Of Judgment)

 

Total of 970pt

 

Need advice, i know it not much 1000pts, but painting and 2000pts army takes time , any input for me is appriciated

 

 

 

  • Solution

That army will be just fine at 1k points. Deathwing are strong right now.

 

You can switch up the relics on your characters though.

 

For your Chaplain, Benediction of Fury is the beatstick.

 

On the Apothecary, you could take something like Artificer Armor to keep him alive. Your opponent will see that guy and jump him if he can.

 

Would drop Bolts of Judgment and save the command point for strategems during the game.

 

When using your Black Knights, do not expect them to punch out dangerous elite units. They are good for smashing up light/medium infantry, or for swinging around to hit a unit that is already in combat with your Terminators.

 

As you expand the list, it is hard to go wrong with any kind of Terminator right now.

That army will be just fine at 1k points. Deathwing are strong right now.

 

You can switch up the relics on your characters though.

 

For your Chaplain, Benediction of Fury is the beatstick.

 

On the Apothecary, you could take something like Artificer Armor to keep him alive. Your opponent will see that guy and jump him if he can.

 

Would drop Bolts of Judgment and save the command point for strategems during the game.

 

When using your Black Knights, do not expect them to punch out dangerous elite units. They are good for smashing up light/medium infantry, or for swinging around to hit a unit that is already in combat with your Terminators.

 

As you expand the list, it is hard to go wrong with any kind of Terminator right now.

thanks for the input, I see nice gear for chaplin, and you are right, the first round the oponent is hunting my Appocatery

I agree it looks like a nice compact list but definitely drop Aquital on the Apothecary. I would say Armour Indomitus is better than Artificer Armour since it gives +1 Wound and a one-off 3++ if he end up facing something nasty.

 

Artificer Armour is OK but Indomitus is just the better of the two IMHO so I always take it first.

You are likely to ignore this advice, but I'd feel remiss not giving it.

 

I think at this point level and with the general high cost of the average model in your list that the RW Apothecary might be points you can't afford at the moment.

As you move to 1500 or 2000 points then the RW Apothecary is a great addition to your list.

But at the moment you have 1 ablative model with 3 wounds protecting your Apothecary, unless you plan to give up your Apothecary's speed.

If that is the case then you are better served with a Deathwing Apothecary, but I'd still advise against it at this point level.

 

Dropping the Apothecary will enable you to field 3 more RWBK.

 

If you want to think about it mathematically, you are starting the game with 2 revived RWBK that also get the benefit of a banner to both shoot and fight with.

 

If your gaming group is at your level (very low experience) then you might be able to pull this trick off in early games prior to the other players becoming experienced.

But if your gaming group has some experienced players already, then it is unrealistic to expect the Chief Apothecary to get to many attempts to revive models.

So keeping the Apothecary means that you will only see an improvement over my suggestion with the 3rd revival.

 

If you are in a very competitive gaming club, expect your opponents to be able to drop an Imperial Knight in a single turn.

And it will be even easier to eliminate your Apothecary if your plan is to deep strike one of your DW squads.

Never stop always bringing an apothecary.

 

Got all three flavors - Ravenwing, Deathwing, and Vanilla, and they always earn their keep. Including in 1k point games.

 

Mind sharing what your typical 1000 point list looks like?

 

 

Never stop always bringing an apothecary.

 

Got all three flavors - Ravenwing, Deathwing, and Vanilla, and they always earn their keep. Including in 1k point games.

Mind sharing what your typical 1000 point list looks like?

That will depend on what the other army is, or what will be generally good if the other army is unknown, and whether I am playing an Inner Circle list or primarily Greenwing.

 

Here is a comprehensive list though:

 

135/115 points worth of Apothecary and 865/885 points worth of other stuff.

 

 

Never stop always bringing an apothecary.

 

Got all three flavors - Ravenwing, Deathwing, and Vanilla, and they always earn their keep. Including in 1k point games.

Mind sharing what your typical 1000 point list looks like?

That will depend on what the other army is, or what will be generally good if the other army is unknown, and whether I am playing an Inner Circle list or primarily Greenwing.

 

Here is a comprehensive list though:

 

135/115 points worth of Apothecary and 865/885 points worth of other stuff.

 

Well that escalated quickly.  I wasn't being flippant when I asked about your list.  I was genuinely curious.

 

My advice to Hydro was based on my personal experience that Marine players tend to include lots of characters and minimal non-character units.  I often see lists with a 2nd or 3rd detachment specifically because they ran out of HQ slots.  But the rest of the army could have easily fit into a single detachment, with room for more units.  IMO that tendency makes those armies weaker and burns through CP faster.

 

But I get it, everyone like their heroes.  Everyone likes rule of cool.  And I'm just scratching my head about why nobody considers 2x the number of wounds and 3x the number of shots from a shooting unit with the same gun for the same price as a good upgrade.

Edited by ValourousHeart

Well that escalated quickly.  I wasn't being flippant when I asked about your list.  I was genuinely curious.

There is no negative feeling intended by that post. That said, I do not feel like copying lists over from BattleScribe so I can be shown that the points for an Apothecary can be used to include other models instead. I already get your premise.

 

Think we can all see that the list in hand is not in danger of needing more detachment slots for additional characters. However, if a Space Marine player is doing that at 1000 points, they have bigger issues than whether or not they included an Apothecary instead of three Ravenwing Black Knights.

Take Armor Indomitus on your apothecary. Consider taking Mace of Redemption on the chappie. The S8 -3AP is huge. If you need to overcome damage reduction, then take Mantra of Strength. You could also consider spending the CP to give him Calabanite Knight with the crosius instead. It’s only good against infantry and bikes, though.

 

For a somewhat radical redesign thought, RWBK do much better in larger units and with a captain’s re-roll 1s to hit.

 

Edit: I also agree that bolts of judgement are not better value than saving that CP.

Edited by bigtrouble

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