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Here is a rough draft list I've been mentally kicking around form a while and the recent Astra Militarum updates helped keep my focus on it.  The list is fairly straight foreword and would likely suffer from hyper aggressive armies, but I don't see the guard ever not in the current edition.   This draft adds up to just under 2000 points if I did the math correctly, and is made of a Cadian battalion and spearhead detachment.  It has a lot of high strength long range shots and should be able to push up field with the SWTs, tanks and infantry if necessary.  Comments and criticism is always welcome.   

 

Battalion:

Tank Commander with the Gatekeeper relic (because I don't have enough demolisher cannons) 

6 Infantry Squads with plasma guns and missile launchers

3 Special Weapons Teams with flamers

3 Astropaths 

3 Heavy Weapons Teams, 2 with lascannons and 1 with mortars. 

 

Spearhead Detachment: 

2 Tank Commanders with demolisher cannons and heavy flamers

2 Manticores

2 Basilisks 

 

 

 

 

 

 

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I'm not a huge fan of basilisks at the moment, theyve fallen far from their pie plate glory days. I would recommend taking 3 mortar squads for about the same price if you have them. They can do the same back objective babysitting and harassment as a basilisk can for much cheaper. And as an added bonus will help you fish for more 6's with indirect fire, then slip the lascannons in to replace the missile launchers. I think your also short an HQ for your battalion so change one of the astropaths to a primaris, but I've had iffy luck with guard psykers so not 100% there. I do like flamer SWS because they never seem to have anyone pay attention to them then they get to tear up some  infantry out of nowhere.

 

Thinking about how its structured, could you add some cheap sentinels and maybe make it a brigade instead of a battalion and spearhead? Spend 105 points to save 3cp?

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