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I’m thinking of a fun marine project/side force and need advice on what chapter works well with it. Main thing is flavor/rule of cool is the driving force. This is not meant to be a tournament list or anything competition level. It’s really only ever gonna play friendly games with my eldar buddy.

 

The main thing I want is a large amount of blade guard vets. Possibly in several impulsors rhino rush style(I own 3) or running down the field to slice and dice some space elves.

Second I love how solid redemptors are and also the warsuit is cool.

Besides that I want to stay mainly primaris(vanguard vets could be an exception) and I would like to make the army tough as nails.

The fantasy is tough blade guard rushing down the foe along side support dudes like apothecary’s and chaplains while redemptors provide fire support. Because of that I’m thinking iron hands or the newer black Templar but have not looked at marines since the space wolves codex dropped some time ago.

Thanks for any tips and reading my unorganized thoughts!

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Oh I didn’t think about dark angels! I assume you mean the bone color termie branch right? Death wing?

Yep, Dark Angels Blade guard are Deathwing now, so they get the perma Transhuman and get to reroll wounds against monsters/characters in the Assault Doctrine.

Space Wolves Successors with Whirlwind of Rage and Born Heroes. Add in a Librarian with Stormcaller Power and the Stratagem Cloaked by the Storm they are stupidly tough. Add in a Chaplain to re-roll anything not a 6 to hit and a 5-man unit will bring down a Knight in one turn of Combat.

Black Templars. They could use the 6's automatically wound vow as they don't need the 5++ vow, but they'd need good positioning to prevent a forced charge into chaff.

A sergeant can get +1W, A and WS and you can give him Sigismunds Seal to reroll hits for the 6's, and reroll wounds for the hits that don't wound. 

 

White Scars. They can advance and charge with S5 D3 AP-4 power swords for 3 out of 5 turns. 

 

Raven Guard. They get no additional power as standard, but they have a pre game move strat, a reroll charge strat, a -1 to hit them strat if they don't fire their pistols, a deep strike strat, a deep strike with a warlord warlord trait, an advance and charge warlord trait....lots of sneaky shadowy shenanigans to stealthily, swiftly strike silently. All the s's. 

You could run them as a Whirlwind of Rage successor for exploding 6's along with Born Heroes for a 2+ hit or Hungry For Battle for +1 Charge. 

That bladeguard unit could move and advance 6+D6" before the game even begins for 1 CP, then move and advance another 6+D6", then charge 2D6" with a Warlord Trait, then reroll that charge for 1CP if necessary and add +1 to that charge roll natively. That is a turn one threat range of 17-36", with a 1CP reroll if required. Even if you roll 1's for both your advances you have moved 14" so a 10" charge away from the enemy front lines, with a rerollable +1 charge. 

This only accounts for you having a Swift and Deadly Warlord - it doesn't account for that Warlord being a Chaplain, Librarian or whatever to further boost the potential damage output of the unit.

 

You could spend another CP to have a VGV squad support them by again moving 12"+D6 pre game, then 12" movement in turn 1 and another first turn charge. If the Warlord somehow manages to keep up, they could have a total threat range of 48" on turn 1. (12+D6 pre game, 12+D6 turn 1, 2D6 charge if within 6" of the Warlord). With FLY, no less, so nothing can slow them down. I haven't played it, so I'm not sure how really possible that is, but I'm sure there will be a build that allows it, and doesn't it sound fun!

Any of the close combat orientated Chapters would work well with Bladeguard Vets so to some extent, it comes down to what else you are looking for. If you are looking for a simple paint-scheme that is easy to apply then Black Templars or Dark Angels successors in Legion-style Black livery could work well. Angels of Vengeance and the Consecrators both wear black armour.

On the other hand, Blood Angels offer the possibility to pair BGVs with Sanguinary Guard who are almost as good as BGVs but can also fly. Space Wolves offer the opportunity to really go to town with converting you models. My own BGVs are the Indomitus monopose models but I have wolfed them up and they are one of my favourite units.

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If you are looking for a simple paint-scheme that is easy to apply then Black Templars or Dark Angels successors in Legion-style Black livery could work well. Angels of Vengeance and the Consecrators both wear black armour.

 

 

Can confirm. My BVG (and all of my "Greenwing") are painted in Angels of Vengeance colors. Looks great, very easy to paint.

Black is a great scheme because it has so much variety you can do with it. Want a blue black? Highlight with Fenrisian grey. Green black? Stegedon green. Or a menacing grimm black? Highlight with Corvus Black. That's my personal favorite scheme for my Templars and looks so good with Mephiston Red and a Bronze for trim Edited by Mike8404

 

 

Would merging the look of dark angels and the new black Templar kit look decent?

Would have to remove some excess Maltese crosses, but probably yes. Dark Angels look very cool when they lean into their knightly side.

Wouldn't even have to do that except on Helbrecht and maybe Grimaldus. Everything else is fairly basic and you can swap to different pads

Would merging the look of dark angels and the new black Templar kit look decent?

 

I think it would but from your other posts I think you'd be better off just sticking with Black Templars.

 

1) your primary foe is Eldar, so re-rolling charges is pretty important.

 

2) You mainly want to run Primaris, and DA rely on firstborn. You can still leverage the DA chapter tactic but it will take a lot work.

 

3) If you plan on using implusors templars have the best ones by far. They can have a multimelta, and uphold the honour of the emperor gives them a 5++ (I don't think the army you're planning on is going to leverage cover all that well). It also gives your whole army mini-transhuman in addition to that 5++. 

 

4) you like the models so just use them.

 

2) You mainly want to run Primaris, and DA rely on firstborn. You can still leverage the DA chapter tactic but it will take a lot work.

 

3) If you plan on using implusors templars have the best ones by far. They can have a multimelta, and uphold the honour of the emperor gives them a 5++ (I don't think the army you're planning on is going to leverage cover all that well). It also gives your whole army mini-transhuman in addition to that 5++. 

 

 

These are good points. Discussion about BGV aside, Black Templars will utilize their non-BGV Primaris better than Dark Angels.

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