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Angels de Mari


Go to solution Solved by Inquisitor_Lensoven,

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And basically complete.

 

IMG_7526.jpeg

 

30 minutes ago, DemonGSides said:

I like the paint job, don't care for the wings. Old school jump pack looks real good on him tho if you have one kicking around, especially if it's his FB one!

Yea I know not everyone is a big fan of the wings.

 

  • 2 weeks later...
On 4/15/2025 at 12:40 PM, DemonGSides said:

That's part of my problem with SM right now is that they are very Hero Hammer and if you don't have the right combos or the right beat sticks, you're basically SOL with competing on the "Kill enemies" line of winning, so instead you lean on the "Don't die and complete objectives" line of winning which is extremely tough on a faction that's mostly T4. 

Yeah I got lemartese to use him to replace my classic flappy chappy kitbash, but now I can’t use him as him unless I proxy my JAIs a JDC…for now.

maybe I need to get another box of jumpy boys for DC.

  • 5 months later...
40 minutes ago, Inquisitor_Lensoven said:

Got some termies finally

 

On my phone it says the pic is 1.6mb but when I try to upload the pic it says it’s over 1.95mb

anyone know what’s up with that?

 

I'm not sure why there'd be a size discrepancy? I use Photoshot Xpress and crop to reduce file size well under 1mb, makes upload faster.

11 hours ago, Inquisitor_Lensoven said:

Got some termies finally

 

On my phone it says the pic is 1.6mb but when I try to upload the pic it says it’s over 1.95mb

anyone know what’s up with that?


not seen that with images, very annoying for sure!

 

what’s the plan for terminator build? What loadout are you thinking?

  • 3 weeks later...

Played new detachment against BT in gladius.

 

it was a blood bath on both sides but I had several units perform below what they statistically should have.

 

took 5 JAIs+chaplain, 5 terminators, 3 aggressors+captain and 6 SG to bring down a redeemer. My thunderstrike failed to do any damage.

 

SG shredded EC, and and then finished the redeemer, which exploded and damaged his executioner, SG finished the executioner at that point, so they did good.

 

somehow a fight between my HIs and VGVs and his AIs and infernus marines last like 3 turns as well.

Edited by Inquisitor_Lensoven
1 hour ago, Jolemai said:

Out of interest, what fire support did you have?

Thunderstrike, redeemer, and 2 5 man squads of HIs.

 

my offensive roll were pretty bad, his defensive rolls were decent, and he had a squad that just tore through my redeemer in 1 round of combat. 
 

the difference in how long it took each of us to kill the other’s redeemer feels like what made a big difference in how the game turned out.

 

also still can’t upload pics for some reason

Edited by Inquisitor_Lensoven
29 minutes ago, Jolemai said:

That's because you don't have anything to reliably kill something like that, which makes it a slog. Even if using LAG, you still struggling with nothing but D2 weapons. 

As for uploading images, what is the exact error?

And yet he has a melee bomb that can go through a redeemer no problem.

 

i hit his with a :cuss: ton of chainfists, a mortal bomb of jump chappy and JAIs, a :cuss: ton of powerfists attacks, and incidental chainsword, and CCW attacks.

 

It shouldn’t have taken 3 turns, plus SG.

The 4 SG that survived the redeemer’s explosion had no problem cutting down the redeemer. Even if the explosion didn’t happen she still would have downed it.

 

 

Edited by Inquisitor_Lensoven

A Thunderstrike on it's own wont do much and it's buff is for ranged weapons, of which you have little else that can reliably deal with stat-check armies/units. 

 

Rather than fielding a two-phase list which is ideal for non-LAG Detachments, you have fielded a one-phase list which is un-optimised. You may hit on 3s or 4s, but for the most part you are relying on wounding on 5s or 6s with D2 weapons. Sure there are re-rolls and stratagems to fall back on, but in an ideal scenario and list you stack things in your favour beforehand - i.e. weaken it with enough anti-tank shooting and then charge it with enough to finish without help.

 

Also, it doesn't matter if they rolled hot and went through your LRR like it was armoured in pyjamas instead of ceramite; learn from your experience and win the next game at the list building step.

  • 6 months later...
Posted (edited)

I’m so glad I had this thread to come back to. I could have sworn I got terminators I remembered painting them up, but I can’t find them anywhere. Thought I was going crazy for minute. At least now I know they’re just lost in the warp some where.

 

edit

theyve been found 

Edited by Inquisitor_Lensoven
  • 5 weeks later...

Had my first game of 11th again today.

 

didnt much like it for multiple reasons. Opponent sprung on me he was bringing chaos knights to the table at the store.

 

had I known that, I would have brought my guard that have a lot more AT.

 

being what it was, my angels did a solid job. Terminators and some incidental shooting killed the big knight (rocket launcher in back dude.) in T1, brought a carnivore down to 3 wounds with my thunder strike and HIs in turn 1 as well.

T2 deep strike brought 6 SG w/chaplain, 5 VGV, and inceptors into his back line. Inceptors finished off his carnivore doing 4 wounds.

VGV, SG blob, and punchy gravis captain killed the really big knight (double gun turrets on shoulders) in T3. But  that turn ended with just 5 VGVs, 2 SG, chappy, and gravis captain so i called it.

 

he sent the shooty big guys to stomp my HIs in melee but they were very annoying to him there. HI captain even managed 4 damage on one.


Any way here’s the full list

 

Angels de Mari (2,000 Points)

Space Marines
Blood Angels
Encarmine Speartip, Fulguris Task Force, and Legacy of Grace (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

CHARACTERS

Captain in Gravis Armour (80 Points)
  • Warlord
  • 1x Boltstorm gauntlet
  • 1x Power fist
  • 1x Relic fist

Captain in Gravis Armour (80 Points)
  • 1x Master-crafted heavy bolt rifle
  • 1x Master-crafted power weapon

Captain with Jump Pack (105 Points)
  • 1x Hand flamer
  • 1x Power fist
  • Enhancements: Angelic Executioner

Chaplain with Jump Pack (80 Points)
  • 1x Crozius arcanum
  • 1x Plasma pistol

BATTLELINE

Heavy Intercessor Squad (100 Points)
  • 1x Heavy Intercessor Sergeant
     ◦ 1x Bolt pistol
     ◦ 1x Close combat weapon
     ◦ 1x Heavy bolt rifle
  • 4x Heavy Intercessor
     ◦ 4x Bolt pistol
     ◦ 4x Close combat weapon
     ◦ 3x Heavy bolt rifle
     ◦ 1x Heavy bolter

Heavy Intercessor Squad (100 Points)
  • 1x Heavy Intercessor Sergeant
     ◦ 1x Bolt pistol
     ◦ 1x Close combat weapon
     ◦ 1x Heavy bolt rifle
  • 4x Heavy Intercessor
     ◦ 4x Bolt pistol
     ◦ 4x Close combat weapon
     ◦ 3x Heavy bolt rifle
     ◦ 1x Heavy bolter

Intercessor Squad (80 Points)
  • 1x Intercessor Sergeant
     ◦ 1x Astartes chainsword
     ◦ 1x Bolt pistol
     ◦ 1x Close combat weapon
  • 4x Intercessor
     ◦ 1x Astartes grenade launcher
     ◦ 4x Bolt pistol
     ◦ 4x Bolt rifle
     ◦ 4x Close combat weapon

DEDICATED TRANSPORTS

Impulsor (80 Points)
  • 1x Armoured hull
  • 1x Ironhail heavy stubber
  • 1x Shield Dome
  • 2x Storm bolter

OTHER DATASHEETS

Aggressor Squad (90 Points)
  • 1x Aggressor Sergeant
     ◦ 1x Auto boltstorm gauntlets
     ◦ 1x Fragstorm grenade launcher
     ◦ 1x Twin power fists
  • 2x Aggressor
     ◦ 2x Auto boltstorm gauntlets
     ◦ 2x Fragstorm grenade launcher
     ◦ 2x Twin power fists

Assault Intercessors with Jump Packs (95 Points)
  • 1x Assault Intercessor Sergeant with Jump Pack
     ◦ 1x Hand flamer
     ◦ 1x Power weapon
  • 4x Assault Intercessors with Jump Packs
     ◦ 4x Astartes chainsword
     ◦ 3x Heavy bolt pistol
     ◦ 1x Plasma pistol

Eliminator Squad (75 Points)
  • 1x Eliminator Sergeant
     ◦ 1x Bolt pistol
     ◦ 1x Close combat weapon
     ◦ 1x Instigator bolt carbine
  • 2x Eliminator
     ◦ 2x Bolt pistol
     ◦ 2x Close combat weapon
     ◦ 2x Las fusil

Inceptor Squad (120 Points)
  • 1x Inceptor Sergeant
     ◦ 1x Close combat weapon
     ◦ 1x Plasma exterminators
  • 2x Inceptor
     ◦ 2x Close combat weapon
     ◦ 2x Plasma exterminators

Land Raider Redeemer (250 Points)
  • 1x Armoured tracks
  • 2x Flamestorm cannon
  • 1x Hunter-killer missile
  • 1x Multi-melta
  • 1x Storm bolter
  • 1x Twin assault cannon

Sanguinary Guard (125 Points)
  • 3x Sanguinary Guard
     ◦ 2x Angelus boltgun
     ◦ 3x Encarmine blade
     ◦ 1x Inferno pistol
     ◦ 1x Sanguinary Banner

Sanguinary Guard (125 Points)
  • 3x Sanguinary Guard
     ◦ 2x Angelus boltgun
     ◦ 3x Encarmine spear
     ◦ 1x Inferno pistol
     ◦ 1x Sanguinary Banner

Storm Speeder Thunderstrike (150 Points)
  • 1x Close combat weapon
  • 1x Stormfury missiles
  • 1x Thunderstrike las-talon
  • 1x Twin Icarus rocket pod
  • Enhancements: Bellicose Weapon Spirits (Upgrade)

Terminator Squad (160 Points)
  • 1x Terminator Sergeant
     ◦ 1x Chainfist
     ◦ 1x Storm bolter
  • 4x Terminator
     ◦ 4x Chainfist
     ◦ 1x Cyclone missile launcher
     ◦ 4x Storm bolter

Vanguard Veteran Squad with Jump Packs (105 Points)
  • 1x Vanguard Veteran Sergeant with Jump Pack
     ◦ 1x Plasma pistol
     ◦ 1x Vanguard Veteran weapon
  • 4x Vanguard Veteran with Jump Pack
     ◦ 4x Storm Shield
     ◦ 4x Vanguard Veteran weapon

Exported with App Version: v2.1.1 (1), Data Version: v895

 

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