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Well, you get to choose which missile type you want to fire each time you do, which might be nice situationally. However, it's the same price as a Scorpius when two of its firing modes are outclassed by the Scorpius (it does have the anti-aircraft missiles going for it, but I'm not sure that's worth more than just taking autocannons)

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I had some great successes with Whirlwind... when I was blasting some Xeno Orkoids in 40k. But in 30k, Whirlwind always seemed somewhat underwhelming yet not exactly cheap  and occupying valuable HS slot So, I guess they could be used rather effectively against Auxilia, Cults and partially Mechanicum but they were hardly an appealing choice imo. 

 

I suppose it's still the case. It got more expensive, way too much for my taste, But, hey, if you're expecting close order formations of 4+ save infantry then it looks alright. Tbh I'm willing to give it a benefit of the doubt as it's not that much worse than the absolute clown I used to call Medusa. Both are wounding easily with large ap4 blast but Whirlwind is 40% cheaper while being  only 29% worse against MEQs in normal conditions, without pinning but with extra 12". And here at least I have some shells to choose from though is a small plasma blast with barrage worth 120pts... Probably not but still it's for some reason more likely to kill someone if you hit than a blast from Medusa or Basilisk. Very mediocre against Marines, probably ok against less armoured enemies.

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I used one a lot in the old rules (Because i had it and we played big games :D ) and it was deeply mediocre, the new rules give it flexibility and more bite but the cost is way up there. 

So i might take one if i already had it but i wouldnt go out to buy one.

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  On 7/8/2022 at 8:58 AM, Lautrec the Embraced said:

Both are wounding easily with large ap4 blast but Whirlwind is 40% cheaper while being  only 29% worse against MEQs in normal conditions, without pinning but with extra 12". 

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Apologies, I’m new to the Heresy pages, and while most of the shorthand/slang is relatively straightforward to decipher, I don’t always get it. What are MEQs, please?

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Thanks guys. Now it turns out I already have one (I’ve always loved them, since building my first one with bits of slotta base and cardboard!) but I’m undecided about whether to add pintle mounted guns now…

Is there any point aa a deterrent to guys with melta bombs? Or is it going to be so far from the front line it’s unlikely to use them?

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  On 7/8/2022 at 10:44 PM, Kharash test dummy said:

Thanks guys. Now it turns out I already have one (I’ve always loved them, since building my first one with bits of slotta base and cardboard!) but I’m undecided about whether to add pintle mounted guns now…

Is there any point aa a deterrent to guys with melta bombs? Or is it going to be so far from the front line it’s unlikely to use them?

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Im torn, because the upgrades are pretty cheap, but you arent wrong that you are unlikely to fire them, i dont think there is anything on the list that might actually deter infantry squads though, youd probably only ping one or two of them, which actually pays off the  gun probably :D 

So... Maybe? Id avoid the melta though, damn, that thing is wildly overpriced on the Whirlwind! 

Oh and nice one on building one old school style :D 

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  On 7/8/2022 at 4:35 PM, SkimaskMohawk said:

Marine equivalent; T4 and 3+ in the context of shooting. It's a little less consistent now with multiple wounds on some units and WS varying things in melee. 

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I've been using VEQ for the 2w models personally.

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They are expensive for what they do, cant be taken in squadrons, and tie up heavy slots. They are a big no for me even in my Iron Fire list, would rather use Scorpius and vindicators since Medusas got shafted so badly.

IF, and thats a capital IF, I were to use one, it would be bare bones. No real point in putting on extra weapons and stuff since in theory you are hiding it out of LOS. If someone wants to dedicate an outflanker or deep striker to taking it out, more power to them and yay, one of my more important units is spared a turn.

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