Master Antaeus Posted July 19, 2022 Share Posted July 19, 2022 Been using a 20-strong neophyte squad with 4 seismic cannons, 4 flamers and perfect ambush supported by a Primus with alien majesty to devastating effect for my past few games. Even use alchemist supreme to throw 5+++ on them gives them the relative staying power to ride out auspex scan. It's even solid against monsters with +1 to hit and wound and re-roll 1s to hit and wound, and ignores cover, it will evaporate a large unit of intercessors and even make tougher units suffer. WAR 1 Back to top Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/ Share on other sites More sharing options...
Rogue Posted July 19, 2022 Share Posted July 19, 2022 Shotguns, I'm guessing, given the flamers? When you say 'ignores cover' do you just mean the flamers, or am I missing something? Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5847885 Share on other sites More sharing options...
Master Antaeus Posted August 26, 2022 Author Share Posted August 26, 2022 Flamers don't ignore cover anymore, but everything ignores light cover when you have crossfire and exposed on the target. Rogue 1 Back to top Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5860940 Share on other sites More sharing options...
Rogue Posted August 26, 2022 Share Posted August 26, 2022 Oh, of course. I'd completely forgotten that element of crossfire. But even before you answered, you've left me wanting to try it for myself - just need to paint up a few more specialist weapons. Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5860974 Share on other sites More sharing options...
Captain Durante Posted October 12, 2022 Share Posted October 12, 2022 Was that a yes on the use of Shotguns? I was planning to do something similar with a neophyte unit. Haven't assembled them yet but originally was going for autoguns. Just wanted to know. before I put it together. Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5875078 Share on other sites More sharing options...
Ulfast Posted October 17, 2022 Share Posted October 17, 2022 I like shotguns but I know not everyone does that. Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5876198 Share on other sites More sharing options...
Rogue Posted October 17, 2022 Share Posted October 17, 2022 (edited) On 10/12/2022 at 11:59 PM, Captain Durante said: Was that a yes on the use of Shotguns? I was planning to do something similar with a neophyte unit. Haven't assembled them yet but originally was going for autoguns. Just wanted to know. before I put it together. With Perfect Ambush, you have to nominate an enemy unit within 12" as your target (for crossfire and exposed). So it broadly makes sense to go with shotguns, as they outperform autoguns at 12" or less. You could maybe make an argument for autoguns if you were worried that you wouldn't get all 20 neophytes down within 12", or because they'd provide a greater threat range in subsequent turns (assuming they're still alive), but I'd go for shotguns for this sort of thing, and save the autoguns for backfield shooting. Edited October 17, 2022 by Rogue Link to comment https://bolterandchainsword.com/topic/375056-the-20-neophyte-flash-mob/#findComment-5876437 Share on other sites More sharing options...
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