jaro1410 Posted July 25, 2022 Share Posted July 25, 2022 Tactical Sergeant can take them for 10 points. Then he has 2 melee attacks with strength 8, AP 2, Armourbane (re-roll failed to wound, or +D6 vs vehicles) and Instant Death (!!?!) It is Unwieldy (fights in Imitative step 1) and has Detonation that I couldn't find anywhere in the index. Am I missing something or is this unusually powerfull option? What is the point of taking any other weapon options, they don't have Instant Death and cost more? Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/ Share on other sites More sharing options...
Solution Slips Posted July 25, 2022 Solution Share Posted July 25, 2022 2 minutes ago, jaro1410 said: Tactical Sergeant can take them for 10 points. Then he has 2 melee attacks with strength 8, AP 2, Armourbane (re-roll failed to wound, or +D6 vs vehicles) and Instant Death (!!?!) It is Unwieldy (fights in Imitative step 1) and has Detonation that I couldn't find anywhere in the index. Am I missing something or is this unusually powerfull option? What is the point of taking any other weapon options, they don't have Instant Death and cost more? Detonation is on page 118 of the Loyalist (and possibly traitor) rule book. It means a meltabomb can only be used against Vehicles, Dreadnoughts or Automata, anything with a movement stat of 0 or "-", buildings or fortifications AND they can only make one attack with such a weapon regardless of any other bonuses to # of attacks or attack stat itself. Thats why. The Scorpion, stretch_135, Brother Sutek and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5849445 Share on other sites More sharing options...
jaro1410 Posted July 25, 2022 Author Share Posted July 25, 2022 Now it makes sense. Thanks! Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5849448 Share on other sites More sharing options...
Wugo_Heaving Posted August 1, 2022 Share Posted August 1, 2022 It's probably a waste of points on a Sergeant, especially a Tactical. Even on an Assault Squad Sergeant you're better of with a power weapon if you want extra hitting power. The best place to take Meltabombs is on Destroyers. The whole squad can take them for 25pts. TheNineteenth 1 Back to top Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5852342 Share on other sites More sharing options...
Brofist Posted August 1, 2022 Share Posted August 1, 2022 Yeah, for the price they are usually not worth it. Best used against vehicles, its not gonna save you from dreads which is what you probably wanted it for anyway Spagunk and The Scorpion 2 Back to top Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5852450 Share on other sites More sharing options...
Claws and Effect Posted August 5, 2022 Share Posted August 5, 2022 I'll generally give them to Sgts if I have extra points. But it's usually the last upgrade I do. Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5854165 Share on other sites More sharing options...
TheNineteenth Posted August 12, 2022 Share Posted August 12, 2022 On 8/1/2022 at 2:05 PM, Wugo_Heaving said: It's probably a waste of points on a Sergeant, especially a Tactical. Even on an Assault Squad Sergeant you're better of with a power weapon if you want extra hitting power. The best place to take Meltabombs is on Destroyers. The whole squad can take them for 25pts. I really like them on Recons. Link to comment https://bolterandchainsword.com/topic/375168-are-melta-bombs-really-so-powerfull/#findComment-5856401 Share on other sites More sharing options...
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