Ballong Posted July 29, 2022 Share Posted July 29, 2022 Legion: XIII: Ultramarines + HQ: +Praetor . Bolt Pistol, Paragon Blade Moritat . Plasma Pistol, Plasma Pistol, Melta Bombs, Charnabal Sabre, Warhawk Jump Pack Vigilator . Charnabal Sabre, Master-crafted Nemesis Bolter + Elites: + 5 Terminator Cataphractii Squad . Legion Vexilla, 2 Paired Lightning Claws, 3 Power FistsLand Raider Proteus Carrier 5 Terminator Tartaros Squad . Legion Vexilla. 2 Paired Lightning Claws, 3 Power FistsLand Raider Proteus Carrier + Troops: + 5x Reconnaissance Squad . Chainswords, Meltabombs 5x Reconnaissance Squad . Augury Scanner, Nemesis Bolter 10x Tactical Squad . Artificer Armour, Legion VexillaRhino Transport . Search Light10x Tactical Squad . Artificer Armour, Legion VexillaRhino Transport . Search Light + Fast Attack: +7x Locutarus Storm Squad 1x Meltabomb 1x Sabre Strike Squadron . Multi-Melta, Neutron Blaster Xiphon Interceptor + Heavy Support: + 6x Heavy Support Squad . Artificer Armour, Augury Scanner, Lascannons 6x Fulmentarus 6x Powerfist Scorpius ++ Total: [2,995Pts] ++ Hey. Thought I'd pop my list up for review. Two small units of terminators in landraiders (praetor in one of them, or Fulmentarus depending on the game), flanked by a unit of infiltrating recon marines with meltabombs and a moritat, both intended to harrow the enemy in their back-lines. Then there's two units of bolterpigs for objectives. Rhinos for protection or just to illuminate things with search lights/provide stray shots for legion +1hit bonus. + Another unit of recon marines with snippy rifles that can either rub shoulders with the vigilator or act alone. Then there's a unit of locutarus with a single melta bomb for some stabby-action. Fulmentarus as mid-field fire support and counter-charge. Lascannons as back-line fire support and a cheeky Xiphon and single Sabre for those random side-shots at tanks. Oh, and a Scorpius aswell, because reasons. I tried to avoid death-stars and went a bit more MSU in construction. There will be alot of sacrifical units to try and block/control the opponents movement phase during game-play from the play-testing I've done. Thoughts? Link to comment https://bolterandchainsword.com/topic/375247-3k-ultramarines/ Share on other sites More sharing options...
xxxjtmxxx Posted July 29, 2022 Share Posted July 29, 2022 u could change one termi squad into command squad to get better ws and line on the unit. Link to comment https://bolterandchainsword.com/topic/375247-3k-ultramarines/#findComment-5851221 Share on other sites More sharing options...
Brother Dallo Posted July 30, 2022 Share Posted July 30, 2022 Don’t have my books with me currently, but can your artificer Praetor replace his bolt pistol with a lightning claw? If so, I believe it gives your Paragon blade an additional attack. Dallo Link to comment https://bolterandchainsword.com/topic/375247-3k-ultramarines/#findComment-5851462 Share on other sites More sharing options...
Astartes Consul Posted August 1, 2022 Share Posted August 1, 2022 Looks like a solid list tbh, though I haven't actually played any games of 2.0 yet so... Main thing that jumped out was a lack of Thunder Hammers? If you have the models / not all of this is built yet, try and get a few in on the Terminator squads. Link to comment https://bolterandchainsword.com/topic/375247-3k-ultramarines/#findComment-5852427 Share on other sites More sharing options...
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