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Yes, I think so. If you're taking pieces (digital or physical) from multiple kits and putting them together to create something new that couldn't be created wholly from one source of the other, I'd call it (and have) "digital kitbashing". 

Absolutely, I like to grab bits from a few different digital designers/sculptors and mix them up, either in the slicing software so they print as one piece or more often as separate components and then assemble them. That's about the limit of my skills with digital modelling to be honest.

Rik

11 hours ago, Rik Lightstar said:

Absolutely, I like to grab bits from a few different digital designers/sculptors and mix them up, either in the slicing software so they print as one piece or more often as separate components and then assemble them. That's about the limit of my skills with digital modelling to be honest.

Rik

Yeah I’ve tried it on tinkercad and I suck lol

10 hours ago, Inquisitor_Lensoven said:

Yeah I’ve tried it on tinkercad and I suck lol

Easiest tool I've found to stl kitbash is microsoft's 3d builder. My default to stick multiple parts together, as it has 'snap' on by default so objects auto align. You can also overlap them to get a stronger joint. Has some basic scaling too, so you can easily make things e.g. 5% bigger or smaller if they're slightly out of scale.

I probably do about 50% this, and 50% just print them as separate parts and glue em - depends on the pieces and how much tweaking I want to do (plus I mostly add 3d parts to plastic models, rather than whole-cloth them) Even when I'm planning on printing pre-supported parts, I'll often just chuck the (unsupported) bits together roughly in 3d builder to get a feel for posing. It's how I did this gravis terminator mockup from about 4 different sources a little while back (bodies, arms, head, shoulderpads)

large.624771567_gravisterminators.png.f4317672336e0554efd71c135023e928.png

Edited by Arkhanist

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