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Hi Friends,

RoW: Headhunter Leviathal

HQ

Dynat

Master of Signal

Elites

10 Fulmentarus w/ Power Axes

Troops

10 Headhunter Kill Team w/ MM and Prime w/ AA

10 Headhunter Kill Team w/ MM and Prime w/ AA

Fast Attack

5 Headhunter Kill Team w/ MM, Prime w/ AA and 4 Combi-Meltas

Xiphon Interceptor

Heavy Support

Leviathan Dreadnought w/ Dreadnough Droppod and 1 siege drill.

should be 2010 points. Probably just drop one terminator and get some more gear on the rest of units like a ramjet diffraction grid on the Xiphon or some power fists or some weapons for 

Dynat  gives himself, the MoS and the Fulmentarus infiltrate.

The gameplay is quite clear, with the infiltrating HKT going for Land Raiders in T1 and the Fulmentarus for Terminators that may pop out of destroyed transports. The bigger HKTs go for softer targets such as normal tactical squads, support squads etc. The MoS is there to ensure the second wave of armour penetration (Xiphon) and killiness (Leviathan) if the initial alpha strike did not work out. Dynat and the MoS will just sit with the Fulmentarus.

What do you guys think?

 

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https://bolterandchainsword.com/topic/376096-al-2k-headhunter-leviathal/
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  • 3 weeks later...

Thinking 10 man HHs are too much. They work better as 5 mans, infiltrating forward and nuking buff characters with their precision strikes, and then they die to whoever was supposedly guarding the characters. If you dont get first turn, you redeploy them back. 

12 hours ago, Galron said:

Thinking 10 man HHs are too much. They work better as 5 mans, infiltrating forward and nuking buff characters with their precision strikes, and then they die to whoever was supposedly guarding the characters. If you dont get first turn, you redeploy them back. 

 

If you play missions were you get VP for killing enemy units, then this is a disadvantage, 5 man squads are easy kills in 30k and therefore easy VPs

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