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So for 2020 I was going to start a new Blood Angels army. Fast forward to today, and I have 1,000 points of my BA successors painted. But now the question is, what do I add next? Below is the list of things I currently have painted. I would like to take it to 2,000 point, possibly 2,500 so I can have a few variations. I named the chapter the Templars Encarmine, and I am going for a Knightly theme; a kind of Dark Angels/Black Templars after reading way too much King Arthur fanfic they found in a space hulk. 

 

1,000 point Battalion: Templars Encarmine (BA: Whirlwind of Rage, Tactical Withdrawl)

HQ

Primaris Chaplain (Warlord)

- Gift of Foresight

- Heroic Bearing

- The Armor Indomitus

 

Librarian Dreadnought

- Speed of the Primarch

*Wings of Sanguinius 

*Shield of Sanguinius

 

Troops

Assault intercessor squad x 5

- Stock

Intercessor squad x 5

- Bolt rifles

Intercessor squad x 5

- Bolt rifles

 

Elites

Aggressor squad x 3

- Flamestorm gauntlets

Bladeguard Veteran squad x 3

- Stock

Death Company x 5

- Jump packs

- 3 powerswords

Furioso Dreadnought

- Stock

I have a Captain kitbashed from a BT Marshal kit, and an Indomitus Lt on my paint table. 

Suggestions?

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You definitely need some firepower I think. Glorious melee may be our forte but nothing deletes tanks some serious melta fire.

My favourite options for characterful firepower for my Blood Angels are a trio of Multimelta Attack Bikes and a squad of 5 Plasma Inceptors. The Inceptors work amazingly well with the Descent of Angels stratagem. Of course the Plasma Inceptors really need to run with a Captain to get the best mileage out of them otherwise overcharging will likely be messy. A Captain with a Jump Pack to lead them solves that problem.

I would look to expand your Death Company. They hit hard but are quite fragile. It won't take much shooting to remove them currently. I would put in a couple of Power Fists or Thunder Hammers in the squad so that the can threaten vehicles and monsters if necessary.

Expanding Troops selection to face greater variety of foes - Incursors and Infiltrators (I'd take a 5-man squad of each for variety's sake). Also when I find myself with a couple extra points, I often add extra bodies to the Assault Intercessor squad. 

Firepower: Las-fusil Eliminators (2 squads), Eradicators (I like playing with a 4-man squad), Redemptor Dreads (1-2), Contemptor Dreads (cause Invulns)

HQ options: Sanguinary Priest - can't praise him enough for putting various units into Assault Doctrine earlier in the game. Primaris Techmarine for babysitting Redemptors

Elites: Sanguinary Guard, more Bladeguard (I like taking 5 when I take them to accompany SP), Terminators 

A lot of it also depends on how you wish to play the game with your BAs. Things like what game type you are playing, how you want your units to perform, and so on. 

What do you want to do here? Where do you see your BAs going?

Well, to be honest, I have no idea. I have played two or three matches of 9th since it launched. The hotness around here has been Kill Team, and getting larger games has been difficult to impossible. 

So I don't really know how I want to play my Blood Angels. By the end of 8th I had gotten my UM successor and my IK house to 2,000 points each, and felt it was a god stepping off point to something new. But since then, I haven't been able to play so I don't know what works. All I have to guide me, is my head cannon about their background lore. The themes of the chapter are a Imperial understanding of Arthurian legend (taken as actual history), and a chapter pulled back from the brink of extinction (The Devastation of Baal was a helluva battle). 

So for the time being I have been building and painting old kits I have laying around, and buying stuff I think looks neat in Templars Encarmine colors.

My hope is that 10th brings a fresh face to the game...but it's probably going to be a 9.5 edition.

 

If you're just playing for fun. I'd build a 2k, 2.5k and a 3k list just for the off chance things/points swing up with the new edition.

Nice start, got some photos of your models?

 

As said above, some variety, and firepower would be a good addition.

I'd prioritise:

 

>>Sanguinary priest - so useful and so good - will keep aggressors or bladeguard alive.<< I'd prioritise this

Incursors/infiltrators for forward deployment, which is needed to win some missions

Assault bolt rifle inttercessors - the ability to advance and shoot at nearly full effect is great, and Blood Angels infantry moving 8 - 13" a turn is scary. 

Sanguinary Guard - golden boys to mirror the death company - just an all round great unit.

3 more bladeguard to make a 5/6 man unit if you want to.

Terminators - They're iconic and look awesome. 

 

Shooting wise, 3 eradicators, 3 mm attack bikes are both good or great options. 

 

On 10/18/2022 at 1:16 AM, Xenith said:

Nice start, got some photos of your models?

 

As said above, some variety, and firepower would be a good addition.

I'd prioritise:

 

>>Sanguinary priest - so useful and so good - will keep aggressors or bladeguard alive.<< I'd prioritise this

Incursors/infiltrators for forward deployment, which is needed to win some missions

Assault bolt rifle inttercessors - the ability to advance and shoot at nearly full effect is great, and Blood Angels infantry moving 8 - 13" a turn is scary. 

Sanguinary Guard - golden boys to mirror the death company - just an all round great unit.

3 more bladeguard to make a 5/6 man unit if you want to.

Terminators - They're iconic and look awesome. 

 

Shooting wise, 3 eradicators, 3 mm attack bikes are both good or great options. 

 

 

I'm hearing a lot about SP, so I think he is going to be the next thing I add, followed by adding more Bladeguard. For anti-tank, I'm deciding between Eradicators, and Invader ATVs. While I like attack bikes, I have been trying to limit Firstborn units to elites like SG, DC, and Dreads. 

The SP sounds like a great choice. Jump Pack and Armour Indomitus is my usual loadout as it fixes the problem of him being a bit squishy.

 

Regarding anti-tank, Eradicators give you more shots for your points but ATVs have the edge on speed (important considering the fairly short range). Depending on your points, you could even have both.

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