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Are Sword Brethren Overcosted?


Go to solution Solved by Prot,

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I could have a massive rant about how marines get left in the dust after they get a codex, then they never keep up with the power creep:ermm:

But I can't be bothered:laugh:

So yes, they are overcosted among other issues:yes:

Legionaires are very good. They are the same price as Tactical Marines but get +2A and a more flexible loadout of weapons options.

I think that Sword Brethren have been balanced relative to the existing Marine codex but everything else released in the last year has been to a significantly higher power level. Some like Aeldari, Votann and Nids have been dialled down a bit but CSM seem to be about where GW wants.

2 hours ago, Emicus said:

Sword Brethren look cooler?

 

Also can all take power swords and have 1 more attack first round of combat.

 

Unfortunately wontons are way better than doctrines:wallbash:

Chaos legionaries can take marks (permanent fights first and +1 to hit is insane), a wide variety of options, and have the extra attack permanently, not just in the first round of combat. No matter how you slice it legionaries are as good or better for a much lower cost.

4 hours ago, Karhedron said:

Legionaires are very good. They are the same price as Tactical Marines but get +2A and a more flexible loadout of weapons options.

I think that Sword Brethren have been balanced relative to the existing Marine codex but everything else released in the last year has been to a significantly higher power level. Some like Aeldari, Votann and Nids have been dialled down a bit but CSM seem to be about where GW wants.

they are balanced alongside the rest of the codex. But in each codex there are stronger and weaker units. They used to be under the average in comparison to other codex SM units at the start and are struggling now even more.

3 hours ago, Emicus said:

Sword Brethren look cooler?

 

Also can all take power swords and have 1 more attack first round of combat.

 

Unfortunately wontons are way better than doctrines:wallbash:

I dont think so. Expl. 6s are just each throw of a 6 and doctrine is each attack. And since AoC is in the game and the meta --> -ap is stronger imo although in the chaos doctrines there are many weapons which prefer way longer from the rules.

  • Solution

It feels like this is one of those things that people who just want the rule of cool are going to use these guys regardless of min-maxing abilities.  
 

I think the big picture here is there are a ton of very mediocre Primaris units that are far behind the meta curve. We have a few very good units but mist fall short. 
 

The big shame (for me here personally) is I feel very strongly that each marine chapters unique units should really be a gem for that respective chapter. That is to say…. It would be great if this thread didn’t even need to exist. 
 

But a lot if marines are in the same spot now… even Wolves are seeing a lot of their units/tricks upended by Emperors children.  A lot of vanilla codex chapters are even much worse off. 
 

if it were up to me, SB would be an auto include for any Templar player… Like so many other chapter’s unique units. 
 

Personally I’m having high hopes for the next round of changes, maybe even the end of month Dataslate update could be something that helps. 

yes. There are a lot of units which are not that good. But honestly i dont see many which are weaker then PSB:

 

- Heavy Intercessors

- Reivers

- Sternguard

- Scouts

 

and then there are a few which seem to have weaker statlines but are clearly better because of their use in the game

 

- Company Vets ( cheap for a screening / actions unit)

- Scouts (not sure where they belong because they have access to the best vehicle in the game)

10 hours ago, Prot said:

It feels like this is one of those things that people who just want the rule of cool are going to use these guys regardless of min-maxing abilities.  
 

I think the big picture here is there are a ton of very mediocre Primaris units that are far behind the meta curve. We have a few very good units but mist fall short. 
 

The big shame (for me here personally) is I feel very strongly that each marine chapters unique units should really be a gem for that respective chapter. That is to say…. It would be great if this thread didn’t even need to exist. 
 

But a lot if marines are in the same spot now… even Wolves are seeing a lot of their units/tricks upended by Emperors children.  A lot of vanilla codex chapters are even much worse off. 
 

if it were up to me, SB would be an auto include for any Templar player… Like so many other chapter’s unique units. 
 

Personally I’m having high hopes for the next round of changes, maybe even the end of month Dataslate update could be something that helps. 

Amen brother, exactly what i think.

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