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Hi.

I would like to have some info on my oponents in an upcoming local store tournament.
Can you guys give me tips on which units are the most dangerous and should be focused by me.
What are the most dangerous combo's they can do?
For example use stratagem to move away from combat, resulting in my unit not being able to fight if i fight another unit first.
Or character/unit combo's.

Thanks in advance!

List:

 

BATTALION DETACHMENT: ORKS (Goffs) [1495] {4CP}

HQ - beastboss on squigosaur 160p ( beasthide mantle (relic) . proper killy ( warlord trait) )

HQ - weirdboy 70p ( warpath . da jump )

TROOPS - 10 beast snagga boy's 100p

TROOPS - 10 beast snagga boy's 100p

TROOPS - 10 gretchin ( orrible gitz ) 40p

TROOPS - 10 gretchin 40p ELITES - 5 kommando's 55p

ELITES - 3 meganobz -> trukk boyz ( 2 met power claw 60p . 1 met dubbel killsaw 40p ) 100p

FAST ATTACK - 2 megatrakk scrapjets 200p

FAST ATTACK - 3 squighog boyz ( bomb sguig +5p ) 80p

FAST ATTACK - 3 squighog boyz ( bomb sguig +5p ) 80p

HEAVY SUPPORT - kill rig ( roar of mork . frazzle ) 190p

HEAVY SUPPORT - kill rig ( bitin'jawz . squiggly curse ) 190p

TRANSPORT - trukk ( fortress on weels +20p ) 90p

Edited by Derpcron
Layout

The mega nobs with truck boys means they will get a first turn charge off and they are like terminators but hit harder in mele. 
I would take that truck out first, then move onto the two kill rigs. 
What army are you playing as that may change the answer or allow it to be expanded.

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