Jump to content

Recommended Posts

I've been following KT a long time but I can't seem to find a simple reason for why some weapons appear redundant or are objectively worse. I am not talking about the difference between high volume of attack weapons versus power or plasma weapons. I am talking about weapons where there are 2 different weapon options (usually for sergeants) that have the same number of attacks, same BS/WS, same damage, and have identical special rules.

 

Example: The Kasrkin Sergeant can be equipped with either "Bolt pistol; power weapon" or "Hot-shot laspistol; power weapon". Both the Bolt Pistol and Hot-Shot Laspistol have identical profiles, 4, 3+, 3/4, Range 6. But the Hot-shot laspistol can take advantage of a ploy for hot-shot weapons...what is the Bolt Pistol for?

 

I've seen a few like this but this was the one that brought me here searching for answers. The only answer I've heard so far is so that 40k models are compatible...

Link to comment
https://bolterandchainsword.com/topic/376508-redundant-weapons/
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.