Jump to content

Recommended Posts

Good Day Brothers,

 

Its been awhile since i posted anything. Just decided to share my recent work on my 30k & 40k wolves. Simply ignore the unit in the back ground :). Hope this can be of some motivation to paint. Just notice loading image to whatapp is easier to downsize the image. lol. Cheers brothers.

 

Torin

 

 

WhatsApp Image 2022-09-30 at 3.33.20 PM.jpeg

WhatsApp Image 2022-12-05 at 2.48.58 PM.jpeg

WhatsApp Image 2022-12-05 at 2.48.28 PM.jpeg

WhatsApp Image 2022-12-05 at 2.48.00 PM.jpeg

WhatsApp Image 2022-12-05 at 2.47.25 PM.jpeg

WhatsApp Image 2022-12-05 at 2.46.16 PM.jpeg

WhatsApp Image 2022-12-05 at 2.45.51 PM.jpeg

WhatsApp Image 2022-12-05 at 2.45.29 PM.jpeg

WhatsApp Image 2022-12-05 at 2.44.58 PM.jpeg

WhatsApp Image 2022-12-05 at 2.43.38 PM.jpeg

WhatsApp Image 2022-12-05 at 2.40.56 PM.jpeg

Good day Brother,

 

A  question. I have not player my SW 40k  9th edition for sometime. Previously i use to play with 12 TWC since the very beginning TWC came out. Now in 9th some things have changed. Are they still as efficient as before. Truth be told i have only had 3 games in 9th and only use the primaris in 2 of the games. Still feel the thrill using the GH & BC rather then Primaris. I do see the advantage of using primaris because they have better range with bolt rifle. If you were to make a direct comparison between 10 GH vs 5 intercessor which would you go for. Planning to get back to 40k but trying to figure out what list to make for 2k. I have been playing SW HH abit to much :) and they rock in HH . Would appreciate all the tricks and tip available from my wolf brothers. thanks.

 

Cheers,

Torin 

Very impressive work.  Regarding game play the TWC are still a strong option but not as good as before IMO.  They are a durable and fast CC unit, and are very customizable.  My issue is their cost is to high.  I haven't used them recently, but still use TW HQs.  My list leans into the use of WGT with combi-meltas & chain fists, along with Wulfen.  Primaris are better than Grey Hunters unless you pay for the plasma spam IMO.  I use Blood Claws to fill the troop tax instead of GH or Intercessors.  The only Primaris units I use are Eradicators, but you can make a strong case for using Aggressors. 

Among Primaris units I find Infiltrators very good for Troops. Forward deploy is great for nabbing Objectives and pushing back Deep Strike, particularly with their Omniscramblers. They also have some handy Phobos stratagems. The combination of Smoke Grenades and the Helix Gauntlet makes them just a little bit harder to shift than enemies expect. You can also redeploy with Guerrilla Tactics which can be useful for various Secondaries and Objectives late-game.

Infiltrators are a must take in the current meta

 

Infiltrators hard counter the main tricks used by sisters (zephrym out of deep strike) and demons (new demons can teleport in closer than 9")

 

My competitive list uses 2 infiltrators and an incursor with haywire upgrades

 

I also have a phobos rune priest with lord of deceit warlord trait.

 

I deploy aggressively in case i get 1st turn.  Move blocking can decide the game v knights and votan matchups

 

 

Good day brothers,

 

I guess now the meta is more of objective taking. Which make the infiltrator & incursor  good. What about reaver. are they any good. I guess i can still play with my TWC then..just dont put to many.. i use to play with 3 group max out. They were like hammer back then with 3+ inv... but now no so i guess. I guess i will have to play some mix and match. What about Long Fang, are they efficient. In the current edition which is more efficient & durable.... vehicle or infantry. appreciate the advice. Thanks.

 

Cheers,

Torin

6 hours ago, Torin said:

Good day brothers,

 

I guess now the meta is more of objective taking. Which make the infiltrator & incursor  good. What about reaver. are they any good. I guess i can still play with my TWC then..just dont put to many.. i use to play with 3 group max out. They were like hammer back then with 3+ inv... but now no so i guess. I guess i will have to play some mix and match. What about Long Fang, are they efficient. In the current edition which is more efficient & durable.... vehicle or infantry. appreciate the advice. Thanks.

 

Cheers,

Torin

Reivers are hot garbage.  They should be a troop slot instead of an elite.

 

If you REALLY want to use them GW made a specialist detachment that gives them OBSEC...but you can only take phobos units.

 

The only "reiver" used in competitive meta is the LT because you can give him the obsec warlord trait and use the stratagem "terror troops" for 2 CP to turn off other obsec bubbles

 

As you noted...the game is about objective taking and this combo can completely flip the scoring of a game around

 

 

Long fangs are still good.  Keen senses and an extra heavy weapon make them the best SM heavy weapon infantry IMHO.

I usually use them with a company ancient to fire on death...too many things have phase caps now and firing out of sequence helps with that

4 MM and 1 grav is my standard loadout...cherub lets me double fire grav for 8 shots total if I need to hit heavy infantry

 

Nothing we have is durable...I expect everything to die if my opponent has LOS

 

I recently started experimenting with the Astraeus instead of long fangs as my shooting platform.  Similar point cost and it has durability.  Durability means I can hold objectives in the open.

It has been fun but is matchup and terrain dependent.  If it can hide and avoid being shot first it can be a game changer.

  

Just remember that I play digital 40K on TTS so the price tag of this forgeworld model isn't a consideration

28 minutes ago, TiguriusX said:

Reivers are hot garbage.  They should be a troop slot instead of an elite.

 

If you REALLY want to use them GW made a specialist detachment that gives them OBSEC...but you can only take phobos units.

 

The only "reiver" used in competitive meta is the LT because you can give him the obsec warlord trait and use the stratagem "terror troops" for 2 CP to turn off other obsec bubbles

 

As you noted...the game is about objective taking and this combo can completely flip the scoring of a game around

 

 

Long fangs are still good.  Keen senses and an extra heavy weapon make them the best SM heavy weapon infantry IMHO.

I usually use them with a company ancient to fire on death...too many things have phase caps now and firing out of sequence helps with that

4 MM and 1 grav is my standard loadout...cherub lets me double fire grav for 8 shots total if I need to hit heavy infantry

 

Nothing we have is durable...I expect everything to die if my opponent has LOS

 

I recently started experimenting with the Astraeus instead of long fangs as my shooting platform.  Similar point cost and it has durability.  Durability means I can hold objectives in the open.

It has been fun but is matchup and terrain dependent.  If it can hide and avoid being shot first it can be a game changer.

  

Just remember that I play digital 40K on TTS so the price tag of this forgeworld model isn't a consideration

 

Ever since that guy won an event with Guilliman and a Astraeus I've been wondering about including some vehicles in my list. The Astraeus is a beast and definitely has staying power even though the price tag in points is steap. What does your list with it looks like? What are the matchups where it does not perform as well as expected if you don't mind me asking?

If you want a vehicle heavy list, the following might be of interest. Base your list around as many T8 2+ save tanks as possible (Land Raiders, Spartans, Vindicators, Astreus etc). Add Njal Stormcaller and an Iron Priest with Master of the Forge as HQs. Take your 3 min-sized Troops choices (Blood Claws and Infiltrators probably good here).

 

T1, have Njal cast Stormcaller to give Light Cover to your vehicles for an effective 1+ save which stacks very nicely with Armour of Contempt. Then use the Cloaked by the Storm stratagem to put a -1 to-Hit penalty on incoming enemy shooting. That makes a lot of very tough wounds for your opponent to chew through and the Iron Priest can patch up any vehicles that your enemy damages but fails to kill as well as boosting one vehicle's shooting.

11 hours ago, TiguriusX said:

Reivers are hot garbage.  They should be a troop slot instead of an elite.

 

If you REALLY want to use them GW made a specialist detachment that gives them OBSEC...but you can only take phobos units.

 

The only "reiver" used in competitive meta is the LT because you can give him the obsec warlord trait and use the stratagem "terror troops" for 2 CP to turn off other obsec bubbles

 

As you noted...the game is about objective taking and this combo can completely flip the scoring of a game around

 

 

Long fangs are still good.  Keen senses and an extra heavy weapon make them the best SM heavy weapon infantry IMHO.

I usually use them with a company ancient to fire on death...too many things have phase caps now and firing out of sequence helps with that

4 MM and 1 grav is my standard loadout...cherub lets me double fire grav for 8 shots total if I need to hit heavy infantry

 

Nothing we have is durable...I expect everything to die if my opponent has LOS

 

I recently started experimenting with the Astraeus instead of long fangs as my shooting platform.  Similar point cost and it has durability.  Durability means I can hold objectives in the open.

It has been fun but is matchup and terrain dependent.  If it can hide and avoid being shot first it can be a game changer.

  

Just remember that I play digital 40K on TTS so the price tag of this forgeworld model isn't a consideration

 

Good Day again brothers,

 

Thanks for the advice. I'm surprise that reivers are not efficient... well I guess GW want us to cycle our minis. Good to know LF are still good. As for ruling of terrain. When you place a squad of LF in a ruin do you still need to have an opening in the terrain to shoot through or player just simply consider ruins have plenty of holes to to shot through.. :)

 

You use the combination of 4MM & 1 grav does it work against monster or just vehicle. Apologies for asking this silly question, since i have only had 3 games with 40k in 9th. Been putting most of my time in my 30k SW... which i find the to be CC monster. Have any of you ever use eliminator marine?. What happen to the old scouts?

 

Goodness.... i feel like i have just started 40k.. lol... i have so many questions.. i better start playing 40k again.

 

Astraeus is a very nice model & i assume it should be pretty nasty.. but to pricey for me. 

 

@Karhedron thanks for the tip on making a vehicle list... i have pretty much everything in the SW arsenal except Astraeus :) ... will give it a go.

 

Thanks for your advice brothers.

 

Cheers,

Torin.

On 12/14/2022 at 3:55 AM, Torin said:

You use the combination of 4MM & 1 grav does it work against monster or just vehicle. Apologies for asking this silly question, since i have only had 3 games with 40k in 9th. Been putting most of my time in my 30k SW... which i find the to be CC monster. Have any of you ever use eliminator marine?. What happen to the old scouts?

 

4xMM + Grav works pretty well all round. Vehicles and Monsters are pretty much the same in 9th edition so Multimeltas are equally good against both. Grav Cannons are good all-round weapons that can threaten elite infantry likes Marines and also do some damage to vehicles/monsters so the loadout TiguriusX suggests is good against anything except hordes of light infantry.

 

Eliminators are a really good unit in 9th edition. They cost 75 points for either sniper or lascannon loadout. Whichever one you opt for, I would suggest giving the Sergeant the Carbine as the ability to move after shooting allows them to pull lots of sneaky tricks like backing away from a charge, ducking out of LOS or even grabbing an Objective unexpectedly. Their Camo cloaks give them a 1+ save in cover which works really well with the Armour of Contempt rule (even AP-3 weapons like Plasma and Lascannons will bounce off them on a 3+). Add to that they can forward deploy for screening of Objective grabbing and they have the Phobos keyword meaning you can redploy them using the Guerrilla Warfare stratagem if needed.

 

Scouts are really weak in 9th edition sadly. Their weapons do not compare with their Primaris replacements and they are now an Elite unit so don't get ObjSec. Eliminators are better than Sniper Scouts and Infilrators/Incursors are better than bolter/melee Scouts.

On 12/13/2022 at 7:55 PM, Torin said:

 

Good Day again brothers,

 

Thanks for the advice. I'm surprise that reivers are not efficient... well I guess GW want us to cycle our minis. Good to know LF are still good. As for ruling of terrain. When you place a squad of LF in a ruin do you still need to have an opening in the terrain to shoot through or player just simply consider ruins have plenty of holes to to shot through.. :)

 

You use the combination of 4MM & 1 grav does it work against monster or just vehicle. Apologies for asking this silly question, since i have only had 3 games with 40k in 9th. Been putting most of my time in my 30k SW... which i find the to be CC monster. Have any of you ever use eliminator marine?. What happen to the old scouts?

 

Goodness.... i feel like i have just started 40k.. lol... i have so many questions.. i better start playing 40k again.

 

Astraeus is a very nice model & i assume it should be pretty nasty.. but to pricey for me. 

 

@Karhedron thanks for the tip on making a vehicle list... i have pretty much everything in the SW arsenal except Astraeus :) ... will give it a go.

 

Thanks for your advice brothers.

 

Cheers,

Torin.

Terrain is one of the flaws in current edition

 

LOS generally requires holes in walls to see.  Most players actually say tiny scenic holes are considered solid walls.  only windows and doorways and crumbling walls are played as open.

 

However, there is a terrain type called "obscuring" that only blocks LOS for some units (18+ wounds and titanic and flyers can be seen basically)

 

So it is possible to have LOS on a knight while being safe and hidden from return fire in certain game situations

On 12/17/2022 at 11:47 PM, TiguriusX said:

Terrain is one of the flaws in current edition

 

LOS generally requires holes in walls to see.  Most players actually say tiny scenic holes are considered solid walls.  only windows and doorways and crumbling walls are played as open.

 

However, there is a terrain type called "obscuring" that only blocks LOS for some units (18+ wounds and titanic and flyers can be seen basically)

 

So it is possible to have LOS on a knight while being safe and hidden from return fire in certain game situations

 

Good Day Brothers @TiguriusX,

 

Thanks for the tip & advice. If having a unit behind a piece of terrain you enemy wont be able to see it unless they come around to spot them correct. Example.. Should 1 of 10 GH touches the base of a terrain piece then the whole can be shot at but with a +1 to armor save. Did i get this right. assuming the first enemy squad shoot and i remove the GH model that was touching the base then a second enemy squad cannot shoot that GH because he is no longer touching the terrain base. Correct. 

 

I also notice that player hardly place their units in terrain at the start of the game... all put behind. Last time i use to see player placing marine heavies and guardians in ruin upper floor. Thanks again.

 

 

On 12/17/2022 at 7:07 PM, Karhedron said:

 

4xMM + Grav works pretty well all round. Vehicles and Monsters are pretty much the same in 9th edition so Multimeltas are equally good against both. Grav Cannons are good all-round weapons that can threaten elite infantry likes Marines and also do some damage to vehicles/monsters so the loadout TiguriusX suggests is good against anything except hordes of light infantry.

 

Eliminators are a really good unit in 9th edition. They cost 75 points for either sniper or lascannon loadout. Whichever one you opt for, I would suggest giving the Sergeant the Carbine as the ability to move after shooting allows them to pull lots of sneaky tricks like backing away from a charge, ducking out of LOS or even grabbing an Objective unexpectedly. Their Camo cloaks give them a 1+ save in cover which works really well with the Armour of Contempt rule (even AP-3 weapons like Plasma and Lascannons will bounce off them on a 3+). Add to that they can forward deploy for screening of Objective grabbing and they have the Phobos keyword meaning you can redploy them using the Guerrilla Warfare stratagem if needed.

 

Scouts are really weak in 9th edition sadly. Their weapons do not compare with their Primaris replacements and they are now an Elite unit so don't get ObjSec. Eliminators are better than Sniper Scouts and Infilrators/Incursors are better than bolter/melee Scouts.

 

@Kharhedron. Thanks for the tip.. will try building up a list with infiltrator and eliminator and have a go. I have been watching a number of people play and i notice unit seem to die pretty fast. Even terminator gets gun down pretty fast if they dont have some form of buff. Out of curiosity what unit have 3+ inv now.. i only see people roling 4+ inv. Coz im so use playing 15TWC with storm shield. I dont think i can do a list with 15 anymore since now vp is gathered every turn and not just the last turn before game end. I really need to have a few game before running my wolves, need to see the week point of different armies before charging into the battlefield. So far i have seen eldar vs chaos... both armies literally wipe each other out... 1 for 1 every turn. Chaos termie & abby combo seem to be very tough when wounding on 4+ with no reroll. Eldar utilizing terrain base for their amusement.. shoot from base corner and battle focus behind.  We would die if there is no fast attack available. What about flyer... do any of us use them... or they are just point sink. 

 

Thanks again brother. Your tip and advice have been a good refresher for me. Much appreciated.

 

Cheers,

Torin 

3 hours ago, Torin said:

Good Day Brothers @TiguriusX,

 

Thanks for the tip & advice. If having a unit behind a piece of terrain you enemy wont be able to see it unless they come around to spot them correct. Example.. Should 1 of 10 GH touches the base of a terrain piece then the whole can be shot at but with a +1 to armor save. Did i get this right. assuming the first enemy squad shoot and i remove the GH model that was touching the base then a second enemy squad cannot shoot that GH because he is no longer touching the terrain base. Correct. 

 

I also notice that player hardly place their units in terrain at the start of the game... all put behind. Last time i use to see player placing marine heavies and guardians in ruin upper floor. Thanks again.

If 1 GH touches the obscuring area terrain then he is no longer obscured.  True LOS comes into play.

 

His entire unit does NOT get +1 light cover because he is the only model touching area terrain in your example.

 

Model by model is how it applies.

 

If you take 1 casualty and remove the GH touching terrain then thr remaining survivors are obscured once again.  Correct.  This is a trick i use in games when the objective is on the wrong side of a wall.  i put 1 body on it to deny hold more then hope some of the squad survive to repeat the process next turn.

8 hours ago, Torin said:

I have been watching a number of people play and i notice unit seem to die pretty fast. Even terminator gets gun down pretty fast if they dont have some form of buff. Out of curiosity what unit have 3+ inv now.. i only see people roling 4+ inv.

 

9th edition has increased the lethality of games, even big units die quite quickly if the opponent focuses on them. Very units have a 3++ Invulnerable save now. Guilliman and Victrix Honour Guard (both Ultramarine units) have them but not much else.

 

Trading units like chess is a important strategy in a lot of games. There are very few units that can simply tank large amounts of firepower or melee attacks for any length of time.

We have one 3+ invul on Arjac, that's all, the only one...Arjac.  Karhedron is right that in the current game there are very few units that can truly absorb real amounts of damage for multiple turns.  Mortarion, Gaz, Abaddon, C'tan, and Guilliman are the only ones I can think of off the top of my head.      

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.