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  • 2 weeks later...

For me the allure of super-heavies for Astartes exists because I feel I need something with long range firepower and durable enough to also act as a distraction.

Additionally, I need it to be Astartes so it doesn't block the super-doctrine and gets my army benefits. So it can't be a Knight for example.

 

I wouldn't have a problem NOT having such units, as long as we had units that could act like that.

Lore-wise Astartes are virtually wearing tank armour, they should be able take on anything in the way Mobile Infantry is described in the book (not movie) Starship Troopers.

 

"A suit isn’t a space suit — although it can serve as one. It is not primarily armor — although the Knights of the Round Table were not armored as well as we are. It isn’t a tank — but a single M. I. private could take on a squadron of those things and knock them off unassisted if anybody was silly enough to put tanks against M.I. A suit is not a ship but it can fly, a little; on the other hand, neither spaceships nor atmosphere craft can fight against a man in a suit except by saturation bombing of the area he is in (like burning down a house to get one flea!). Contrariwise we can do many things that no ship — air, submersible, or space — can do."

I could see HH getting a plastic super-heavy. Basically foldering as many of the old the FW kits into the same box. For example:

 

- Fellblade Box: Can build either a Fellblade, Fellglaive, or Falchion. 
 

Then like GW have been doing recently. Give it 40k rules as well.

22 hours ago, Spyros said:

Additionally, I need it to be Astartes so it doesn't block the super-doctrine and gets my army benefits. So it can't be a Knight for example.

 

Actually Knights are fine. You can take a single Knight with the Freeblade rule and he does not block access to your super-doctrine because it has the "Agent of the Imperium" rule.

 

Not saying I don't want to see a Marine super-heavy,just that we do have options currently.

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