Jump to content

Recommended Posts

I'm considering using Infantry Squad(s) for cheap rear objective camping.  What do you think would be the best loadout for this role?

 

I'm thinking

5 Guardsmen for ablative wounds + chip damage

1 Vox Operator for orders from afar

1 Las-cannon heavy weapons team

1 Special Weapons operator with Plasma Rifle or Sniper Rifle

1 Sargent with Las-pistol & chainsword (keep it cheap)

 

Anything you'd change with that?

16 minutes ago, Ghune said:

I'm considering using Infantry Squad(s) for cheap rear objective camping.  What do you think would be the best loadout for this role?

 

I'm thinking

5 Guardsmen for ablative wounds + chip damage

1 Vox Operator for orders from afar

1 Las-cannon heavy weapons team

1 Special Weapons operator with Plasma Rifle or Sniper Rifle

1 Sargent with Las-pistol & chainsword (keep it cheap)

 

Anything you'd change with that?

I would drop the lascannon.

1 shot with a 50% chance of missing, and even if it does hit and wound can do only 1 damage is just to swingy.

 

id go with either a heavy bolter or an autocannon.

 

specials seem fine to me.

I go with Las+Plas for my infantrysquads. 
 

Damage D6 might be swingy, but the AP1/D2 of the Heavy Bolter/Autocannon just doesn't cut it for me in the current state of the game with so much ignoring the first point of AP and/or take -1 damage. 


If you got an order to spare, then Take Aim is great (unless you'd benefit more from FRFSRF) which helps any heavy weapon you opt to go with. 
 

43 minutes ago, Minsc said:

I go with Las+Plas for my infantrysquads. 
 

Damage D6 might be swingy, but the AP1/D2 of the Heavy Bolter/Autocannon just doesn't cut it for me in the current state of the game with so much ignoring the first point of AP and/or take -1 damage. 


If you got an order to spare, then Take Aim is great (unless you'd benefit more from FRFSRF) which helps any heavy weapon you opt to go with. 
 

I mean I’ve had no issues getting kills with autocannons.

Mortar for rear objectives. Those guys want to sit there and be hidden, so they can be safe. Mortar's the only thing that allows them to contribute at all. That a single one will only do some tickle damage doesn't matter, because it's still more damage than they would do otherwise, given their intended role.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.