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Don't want to hijack the other thread so I will make a new one.

 

This is one of the lists I'm experimenting with

 



++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [70 PL, , 1,443pts] ++

+ Configuration +

**Chapter Selector**: Custom Chapter, Space Wolves Successor, Warded, Whirlwind of Rage

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Chapter Master [8 PL, -3CP, 175pts]: Bolt pistol, Chapter Command: Chapter Master, Combi-melta, Frag & Krak grenades, Hunter, Jump Pack, Master-Crafted Weapon, Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Imperium's Sword, Thunder hammer, Warlord

Librarian in Phobos Armour [6 PL, -1CP, 125pts]: 1. Living Lightning, 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter

Techmarine [5 PL, -1CP, 90pts]: Boltgun, Chapter Command: Master of the Forge, Frag & Krak grenades, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter

+ Troops +

Incursor Squad [5 PL, 115pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

+ Elites +

Wolf Guard [7 PL, 138pts]: Jump Pack
. Wolf Guard: Astartes Chainsword, Frag & Krak grenades, Lightning Claw
. Wolf Guard: Astartes Chainsword, Frag & Krak grenades, Lightning Claw
. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield
. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield
. Wolf Guard Pack Leader: Astartes Chainsword, Frag & Krak grenades, Lightning Claw

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

+ Fast Attack +

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

+ Heavy Support +

Eliminator Squad [4 PL, -1CP, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts, Stratagem: Thane of the Retinue
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Adeptus Astartes - Space Wolves) [31 PL, , 555pts] ++

+ Configuration +

**Chapter Selector**: Custom Chapter, Space Wolves Successor, Warded, Whirlwind of Rage

Detachment Command Cost [-3CP]

Shared Faction Bonus [3CP]

+ Lord of War +

Astraeus [31 PL, 555pts]: Ironhail heavy stubber, Storm bolter, Twin heavy bolter, Twin macro-accelerator cannon
. Two plasma eradicators: 2x Plasma eradicator

++ Total: [101 PL, 1,998pts] ++

Created with BattleScribe (https://battlescribe.net)

 

I have another version that replaces the WG with another wulfen squad as well

 

Still experimenting to see what works best together

 

It feels A/B tier...I am very comfortable into most matchups

I have a fighting chance v the S tiers as well but am always the underdog

 

Was in a pod finals (equivalent to RTT) and lost to sisters on sunday. 

Wasn't expecting a unit of repentia to 1 shot the tank...auto wounding on 6 and reroll everything was 18 auto wounds 

 

I went 3-1 in both pods I tested it in.  

One of them I lost in the finals.

 

 

 

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https://bolterandchainsword.com/topic/376864-saga-of-the-astraeus/
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Very cool list. I'm surprised you went for Chapter Master considering it can't apply it's full reroll to the Astraeus. Then again, I guess it can target itself or your counter attack units when you really need to delete something. Have you felt the lack of Fight Last mechanics?

7 minutes ago, jpwyrm said:

Very cool list. I'm surprised you went for Chapter Master considering it can't apply it's full reroll to the Astraeus. Then again, I guess it can target itself or your counter attack units when you really need to delete something. Have you felt the lack of Fight Last mechanics?

Fight last is usually not a problem with my defensive play.

 

Wulfen fight on death and I have murderous hurricane if needed.

 

Banners + shock tactics + Glory kills/Mighty Saga gives me good defensive scoring options

 

If opponent tries to avoid giving me shock tactics i lean hard on denying him primary

 

CM is just to make sure the smash master can kill a big target with his MC TH

 

He 1 shot a big knight a few games back

 

I added WG to this list to give another option for CM buff 

 

Edited by TiguriusX

Thanks for taking the time to share your thought process behind the list. I really like it to be honnest, even though I play with models and don't own an Astraeus! I was on the fence between something like this or a dread heavy force with a Sicaran Omega as a centerpiece and heavy lifter in the shooting phase. Combined, there is more wounds spread around the table but I have a feeling that the Astraeus is still more durable.

45 minutes ago, jpwyrm said:

Thanks for taking the time to share your thought process behind the list. I really like it to be honnest, even though I play with models and don't own an Astraeus! I was on the fence between something like this or a dread heavy force with a Sicaran Omega as a centerpiece and heavy lifter in the shooting phase. Combined, there is more wounds spread around the table but I have a feeling that the Astraeus is still more durable.

 

T8 and 2+ save is good

 

The void shields give it a special boost against specific armies as well bc excess damage is lost

 

Storm caller on top and it is definitely the most durable SW unit i can think of

 

Makes my games v custodes and Tau better than if i had the LFs

 

Only army i am afraid of losing it turn 1 is knights

 

Votan need the judgment tokens to stack up before they can threaten it

 

Even then the AP2 guns can bounce off the armor saves

 

The key is position to minimize incoming shots.  It is titanic so obscuring doesnt help.  Need to go behind high walls and block LOS.

 

I specifically added it  to test v demon flamers (hate those gdamn things) and aeldari swooping hawk spam (hate those too)

 

As fate would have it i played 0 of those since making the change...

 

 

On offense it can fly so it can hop the wall to get LOS for itself

 

It is definitely fun to use. 

 

BS2 and rerolling 1s to wound with SW combos.

Hidden benefit is that it uses none of my CP on offense like LFs do.

 

I do overwatch and repulsor fields sometimes on defense.

 

 

If you want a good laugh you can also park on top of crates (see attached)

image.png

Guest Triszin
6 hours ago, Torin said:

good day Brothers,

 

I like the list. But im just wondering the purpose of the cyberwolf. 

 

Cheers,

Torin

 

Cyber wolves, cheap units you park on your backfield to prevent deepstrike insertions.

 

Easy to spread out and hide to create "safe zones"

At a guess, they are there for secondaries and screening. At 15 points each you have a unit that can help push enemy reserves away from more valuable units. They can also count for things like Behind enemy Lines. Sadly in Nephilim they do not count for Engage on All Fronts but they are still a handy nuisance unit.

 

If all else fails you can use them to eat Overwatch.

7 hours ago, Torin said:

good day Brothers,

 

I like the list. But im just wondering the purpose of the cyberwolf. 

 

Cheers,

Torin

 

 

They mainly zone out and eat overwatch for the wulfen.  Some games i use them as bait to initiate a trade.  Some games they are left behind to sit on an objective.

 

They advance and charge with 10+d6 movement.

 

They can easily reach whatever the wulfen are charging.

 

 

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