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3 hours ago, Bung said:

@SkimaskMohawk

Comparing the old Cities of Death Rules to the HH rulebook there isn much difference.

Horus Heresy has reduced cover save like 4+ in CoD to 5+ in HH.

 

Using the Movement and Template rules / explanations from Cities of Death should work too.

 

The only bigger difference is, how Intact Buildings are handled. I think thats the only part that needs some modifications.

 

The cover is the biggest similarity. Determining LoS, how templates interact, unit movement permission; all different.

 

The template difference is such a large one, that, after removing those rules in 7th people cried so much about blasts and barrage that the solution was to nerf most blasts into the ground.

Edited by SkimaskMohawk
4 hours ago, SkimaskMohawk said:

 

The cover is the biggest similarity. Determining LoS, how templates interact, unit movement permission; all different.

 

The template difference is such a large one, that, after removing those rules in 7th people cried so much about blasts and barrage that the solution was to nerf most blasts into the ground.

 

My plan was to use the HH rules as much as possible.

Mostly using the guidelines for templates from CoD as they can be used 1:1 tu determine which models are hit.

CoD was written for 4th Ed, so its still Close to HH.

 

Weaker Cover and weaker templates for HH should work.

 

There is some stuff i need to check but its mostly about vertikal movement and unit cohession.

 

The only thing that really needs reworking are the special rules for strategems and that stuff.

 

 

 

 

 

 

I really need to pick up a copy of Cityfight and Cities of Death (maybe Planetstrike too, never played it but wanted to). I really enjoyed Cities of Death in 40K and my Wolves are on urban bases, I have a Sector Imperialis board and am building an urban terrain collection (and hoping the SI stuff comes back).

 

Because Cities are important.

 

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