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I redressed my old list to Arks of Omen…..yeah that was a lot of points:

 

 


++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [122 PL, 2,000pts, ] ++

+ Configuration +

**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) 

Deeds and Sagas [Reference]

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ Stratagems +

A Trophy Bestowed [-1CP]

+ HQ +

Captain [6 PL, 110pts, -1CP]: Jump Pack, Master-crafted boltgun, Morkai's Teeth Bolts, Relic blade, Stratagem: Relic of the Chapter

Chaplain [7 PL, 115pts, -3CP]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Aura of Majesty, Bolt pistol, Chapter Command:  Master of Sanctity, Jump Pack, Stratagem: Relic, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Wulfen Stone, Warlord, Wise Orator

Primaris Librarian [6 PL, 105pts, -1CP]: 2. Murderous Hurricane, 4. Instincts Awoken, 5. Storm Caller, Chapter Command:  Chief Librarian, Psychic Mastery, Stratagem: Hero of the Chapter

+ Troops +

Incursor Squad [5 PL, 90pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Incursor Squad [5 PL, 90pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Aggressor Squad [12 PL, 150pts]: 4x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Aggressor Squad [12 PL, 150pts]: 4x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Wolf Guard [7 PL, 165pts]: Jump Pack
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard Pack Leader: Combi-melta, Thunder hammer

Wolf Guard [7 PL, 130pts]: Jump Pack
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard Pack Leader: Combi-melta, Lightning Claw

Wolf Guard [7 PL, 130pts]: Jump Pack
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard Pack Leader: Combi-melta, Lightning Claw

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

+ Fast Attack +

Inceptor Squad [14 PL, 200pts]: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

Skyclaws [8 PL, 110pts]
. Skyclaw
. Skyclaw
. Skyclaw Pack Leader: Plasma gun, Power fist
. Skyclaw with Special Weapon: Plasma gun
. Skyclaw with Special Weapon: Plasma gun
. Wolf Guard Skyclaw Pack Leader: Combi-plasma, Power fist

Skyclaws [8 PL, 110pts]
. Skyclaw
. Skyclaw
. Skyclaw Pack Leader: Plasma gun, Power fist
. Skyclaw with Special Weapon: Plasma gun
. Skyclaw with Special Weapon: Plasma gun
. Wolf Guard Skyclaw Pack Leader: Combi-plasma, Power fist

++ Total: [122 PL, 2,000pts] ++

Created with BattleScribe

 

Lieutenant got Psychic Powers and the Heavy Intercessors doubled and got a promotion to Aggressors.  This group runs to the middle of the board.  The Heavy Intercessors in the past did a great job but ended up feeling a little lackluster when brought into melee, fixed by doubling their number and bringing power fists…excuse me Boltstorm Gauntlets.

 

Eliminators multiplied and became Skyclaws, working with the Captain and Inceptors to bring a ton of plasma and brings a melee threat to that group which has had trouble in that regard in the past.


The Incursors and Infiltrators remain unchanged, I never had an issue with them in the past doing their job of forward deployment, or backline action monkeys that requires more points than they cost to do their jobs.


The Chaplain typically helps out the Wolf Guard but has his giant aura to help out much of the rest of the assault group.  Not too sure on the Wolf Guard loadouts, trying to balance them a little more.  

 

Thoughts? 
 

Thanks all!

 

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Looks goid. Have you thought about swapping the thunderhammer wolfguard unit for a terminator unit? For 5points more you’ll get a lot of durability and punch. With 3 meltas, 2 stormshield,  5thunderhammers and a cyclone missile launcher.

them teleporting in to the middle helps my games a lot

Points are pretty tight, one of the negatives of points baked inti units is that it’s harder to jigger.

 

Though I won’t be able to teleport into the middle, I do have two units of Aggressors with Librarian support running there.  Hmmm, maybe I can see if dropping the Librarian and Aggressors can get me two Terminator units and a Lieutenant.


++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [115 PL, 2,000pts, ] ++

+ Configuration +

**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) 

Deeds and Sagas [Reference]

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ Stratagems +

A Trophy Bestowed [-1CP]

+ HQ +

Captain [6 PL, 110pts, -1CP]: Jump Pack, Master-crafted boltgun, Morkai's Teeth Bolts, Relic blade, Stratagem: Relic of the Chapter

Chaplain [7 PL, 115pts, -3CP]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Aura of Majesty, Bolt pistol, Chapter Command:  Master of Sanctity, Jump Pack, Stratagem: Relic, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Wulfen Stone, Warlord, Wise Orator

Primaris Lieutenant [5 PL, 65pts, -1CP]: Stratagem: Hero of the Chapter, Warrior Born
. Neo-volkite pistol, Master-crafted power sword and Storm Shield

+ Troops +

Incursor Squad [5 PL, 90pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Incursor Squad [5 PL, 90pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Wolf Guard [7 PL, 165pts]: Jump Pack
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard Pack Leader: Combi-melta, Thunder hammer

Wolf Guard [7 PL, 130pts]: Jump Pack
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard Pack Leader: Combi-melta, Lightning Claw

Wolf Guard [7 PL, 130pts]: Jump Pack
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard: Combi-melta, Lightning Claw
. Wolf Guard Pack Leader: Combi-melta, Lightning Claw

Wolf Guard Terminators [9 PL, 170pts]
. Wolf Guard in Terminator Armour: Combi-melta, Cyclone missile launcher, Thunder hammer
. Wolf Guard in Terminator Armour: Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Combi-melta, Thunder hammer
. Wolf Guard Terminator Pack Leader: Combi-melta, Thunder hammer

Wolf Guard Terminators [9 PL, 170pts]
. Wolf Guard in Terminator Armour: Combi-melta, Cyclone missile launcher, Thunder hammer
. Wolf Guard in Terminator Armour: Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Combi-melta, Thunder hammer
. Wolf Guard Terminator Pack Leader: Combi-melta, Thunder hammer

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

+ Fast Attack +

Inceptor Squad [14 PL, 200pts]: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

Skyclaws [8 PL, 110pts]
. Skyclaw
. Skyclaw
. Skyclaw Pack Leader: Plasma gun, Power fist
. Skyclaw with Special Weapon: Plasma gun
. Skyclaw with Special Weapon: Plasma gun
. Wolf Guard Skyclaw Pack Leader: Combi-plasma, Power fist

Skyclaws [8 PL, 110pts]
. Skyclaw
. Skyclaw
. Skyclaw Pack Leader: Plasma gun, Power fist
. Skyclaw with Special Weapon: Plasma gun
. Skyclaw with Special Weapon: Plasma gun
. Wolf Guard Skyclaw Pack Leader: Combi-plasma, Power fist

++ Total: [115 PL, 2,000pts] ++

Created with BattleScribe

 

I find the dual incursors to be very useful.  The immediate threat requires a response, plus they tend to do surprisingly well in surviving for a couple of turns.

 

The Librarians I don’t find need to be Primaris, however with Chief Librarian with Psychic Mastery I find Psychic Powers to be a bit hard to pull off.  Conversely I don’t fond Chapter Master justifiable any more when I could grt a Chaplain to get that many more double exploding sixes.

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