TiguriusX Posted January 30, 2023 Share Posted January 30, 2023 (edited) With the new meta I noticed Wulfen score codex warfare for melee kills even if you are in dev doctrine I figure that gives us an edge and decided to go all heavy weapons and fight like Wolf Lord Gunnar Redmoon This is my saga Round 2 Death and Zeal v Iron Hands Map 32-BHC 3 My army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [107 PL, , 1,999pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Chaplain [7 PL, -1CP, 115pts]: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Wise Orator Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer Judiciar [5 PL, -2CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Armour Indomitus Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Land Speeders [3 PL, 60pts] . Land Speeder: Multi-melta + Heavy Support + Eliminator Squad [4 PL, -1CP, 75pts]: Las Fusil . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts, Stratagem: Thane of the Retinue . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eliminator Squad [4 PL, 75pts]: Las Fusil . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eradicator Squad [14 PL, 270pts]: Heavy melta rifle . 3x Eradicator: 3x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [10 PL, 172pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher Long Fangs [10 PL, 172pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher Sicaran Arcus [9 PL, -1CP, 210pts]: Arcus multi-launcher, Heavy bolter, Two Lascanons ++ Total: [107 PL, 1,999pts] ++ His army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Iron Hands) [114 PL, 1CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Iron Hands Successor, Long-range Marksmen, Master Artisans Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Librarian [6 PL, -1CP, 100pts]: 2) Might of Heroes, 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian, Combi-melta, Force sword, Psychic Mastery, Stratagem: Hero of the Chapter Lieutenant [4 PL, 70pts]: Combi-melta, Power fist Primaris Techmarine [5 PL, -1CP, 85pts]: Chapter Command: Master of the Forge, Stratagem: Warlord Trait, Target Protocols, Warlord + Troops + Heavy Intercessor Squad [7 PL, 115pts]: Executor bolt rifle, Executor heavy bolter . 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Heavy Intercessor Sergeant Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Relic Contemptor Dreadnought [8 PL, -3CP, 195pts]: Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin Sternguard Veteran Squad [6 PL, 100pts] . Sternguard Veteran: Combi-melta . Sternguard Veteran: Combi-melta . Sternguard Veteran Sergeant: Combi-melta, Power fist . Sternguard Veteran w/Heavy Weapon: Multi-melta . Sternguard Veteran w/Heavy Weapon: Multi-melta Sternguard Veteran Squad [6 PL, 100pts] . Sternguard Veteran: Combi-melta . Sternguard Veteran: Combi-melta . Sternguard Veteran Sergeant: Combi-melta, Power fist . Sternguard Veteran w/Heavy Weapon: Multi-melta . Sternguard Veteran w/Heavy Weapon: Multi-melta + Fast Attack + Land Speeder Tornadoes [8 PL, 140pts] . Land Speeder Tornado: Assault cannon, Multi-melta . Land Speeder Tornado: Assault cannon, Multi-melta Land Speeder Tornadoes [8 PL, 140pts] . Land Speeder Tornado: Assault cannon, Multi-melta . Land Speeder Tornado: Assault cannon, Multi-melta Land Speeder Tornadoes [8 PL, 140pts] . Land Speeder Tornado: Assault cannon, Multi-melta . Land Speeder Tornado: Assault cannon, Multi-melta + Heavy Support + Devastator Squad [8 PL, 125pts]: Armorium Cherub . Devastator Marine Sergeant: Combi-melta, Thunder hammer . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Multi-melta Devastator Squad [8 PL, 125pts]: Armorium Cherub . Devastator Marine Sergeant: Combi-melta, Thunder hammer . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Multi-melta Devastator Squad [8 PL, 125pts]: Armorium Cherub . Devastator Marine Sergeant: Combi-melta, Thunder hammer . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Grav-cannon . Devastator Marine w/Heavy Weapon: Multi-melta Eradicator Squad [14 PL, 270pts]: Heavy melta rifle . 4x Eradicator: 4x Bolt pistol . Eradicator Sgt . Eradicator with MM + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [114 PL, 1CP, 2,000pts] ++ Pregame Spoiler One of the reasons I love playing these online leagues is that I know my opponent, his army and the map in advance. I always scout the map and plan my games. This is a new series of maps I have never played on before. I was getting sick of the same set of maps so the change is welcome. Good LOS blocking with a little pocket in the middle. That means oath is a candidate. The corners are gonna be tricky too since we can both forward deploy. Makes banners very risky if you go 2nd. I decide to go aggressive -Oaths -Shock tactics -Codex warfare (the entire reason my list was made) He picks -banners -codex warfare -no prisoners He wins roll for deployment and puts infiltrators down immediately to claim a corner We both drop defensively and take up what positions we can We also have a ton of reserves on both sides Mine -Eradicators split into combat squad 2 heavy + MM in each group (8 melta shots basically) -Wulfen His -Eradicators split like I do -All his stern guard -All his dev (2 in the pod 1 in strategic reserve) I win roll for first turn and use lord of deceit to reposition. I am playing a WTC rule league and their FAQ says you get to use the full power of redeploy....yay phobos! I setup a charge into his infiltrators I move my morkai eliminators to help And the final lord of deceit move is putting the phobos captain in range to give reroll all hits to the infiltrators Turn 1A Spoiler I hold the middle and corner with sticky objectives because I got 1st turn I put all my effort into taking his corner objective to try and score shock and push him back I spend a CP to put my infiltrators into assault doctrine I push infiltrators and eliminators forward Wulfen move up and hug the wall better now that the deployment zone isn't stopping me The middle eliminators run away to safety too My wolf advances and makes it in the pocket in the middle for potential oaths Eliminators mark his infiltrators but only get 1 las fusil...helix stops it Mistake by me...should have fired bolt guns first...oops My sicaran goes nuts and manages to kill 4/5 This changes things...I can't get codex warfare points from him anymore But I can charge in and tri point to stay there...waste of a CP for assault doctrine but its ok Instead of using my reroll all hits to go wild in melee I just put 1 guy in engagement range He lives and I consolidate around him and take the objective All of this was pointless because he fails morale and runs anyways I get shock tactics though and stop any banner options in this corner for a few turns Turn 1B Spoiler He pushes 2 LS up and gets LOS with his character dread He walks his eradicators forward and plans to charge me and take middle objective He kills infiltrators with his character dread and all 3 eliminators (including morkai relic) with his LS shots However, my wolf survives eradicator melee so I score 3 for oaths Turn 2A Spoiler My wulfen say thanks for the free meal and move into the middle. This will be a single codex warfare kill but also gets me shock tactics I bring 1 unit of eradicators on to kill his LS I also fly my LS over to stop his DP from landing directly on the objective I need to make him work for it I kill his LS with heavy weapons and score codex warfare My artillery has nothing to do and puts 2 wounds on a LS squad hiding out of LOS Turn 2B Spoiler He puts his LS in the middle to take the objective He brings in the pod to try for his corner again and unloads on me...4/5 wulfen and cyberwolf are erased He whiffs on my eradicators and only kills 1 He also brings in his dev squad in my corner I made a mistake and left him a corner spot...I made another mistake standing on terrain so he can see me through window I get lucky and he only kills 1 (I fail to fire on death) Wulfen fails morale and runs...doh...oaths is a lowly 1 for killing vehicles this turn Turn 3A Spoiler Time to bring in everything My eradicators join their squad and help thin out his devastators Both squads fail and leave a SINGLE survivor from each dev squad...ugg My top right LF step out into the open to get multiple angles of fire AND serve as bait with company ancient nearby The meltas fire at LS in middle and grav take out some of his devs in the corner (his 5++ stratagem saves a ton of wounds here) The CML has just enough range to pop one of the single survivors from his dev squad Luckily the arcus has direct LOS to the devs and hits on 2s. He obliterates the survivors to keep my corner objective save for another turn The bad news is he has a single dev alive behind his DP that might take my objective now In the middle I say YOLO and send in judiciar, chaplain and wolf#2 Wolf charges LS and eats overwatch and LIVES Chaplain punches them to death...no codex warfare points but I get oath and shock tactics Judiciar spends 1 CP and piles in 3 and consolidates 6 to tag his last LS and character dread This means he has to shoot me and nothing else The eliminators walk shoot walk and need a 5" charge to reach his DP...I pile in and heroic enough to touch the last surviving devastators to stop him from shooting or moving to my objective. The dev ends up failing morale anyways though... Finally...I bring in my reserve wulfen and make a 9" charge into libby in his backfield then hug heavy intercessors Turn 3B Spoiler He is in trouble...I am deep in his lines so he has to respond and go on the defensive 1 stern and his last eradicators come in his deployment zone He can only bring in 1 stern in my corner to play offense...it kills 4/6 LFs and I fail to fire on death again (0/3 this game) The wulfen get blasted by stern and fail every 4++ His eradicators only kill 2/3 of my eradicators His LS puts to his corner objective but only kill 1/3 eradicators (the assault cannons kill the cyberwolf) The big drama moment is declaring 8 shots at judiciar and 8 at the chaplain If the judiciar lives he can't actually fire at the chaplain Judiciar has a 2+ save and makes them all...this saves the chaplain and gets me hold more plus oath He charges the judiciar with everything (eradicators + techmarine + LT) I make LT fight last b/c he has a power fist I survive techmarine and eradicators with 1 wound remaining and kill the LT The dread manages to squeeze 1 wound through and kills judiciar The judiciar had a good death and made the big play of the turn Turn 4A Spoiler My eliminators fall back from drop pod and take the objective for more shock tactics My chaplain runs and hides behind the wall...he is also in buff range of my last LF in case I need it turn 5 I mop up LSs with the 3 surviving eradicators The 2 surviving LFs + sicaran finish off his sternguard in the corner He calls it at this point Final Spoiler 98-65 The codex warfare theory worked!!! I went head to head with an IH list and scored more codex warfare...that was fun Edited January 30, 2023 by TiguriusX Had to clean up buggy images jpwyrm, WrathOfTheLion, Wolf Guard Dan and 7 others 10 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/ Share on other sites More sharing options...
Guest Triszin Posted January 30, 2023 Share Posted January 30, 2023 Ya, codex warfare current interaction with wulfen really makes wulfen mandatory. Great write up Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5905131 Share on other sites More sharing options...
Prot Posted January 30, 2023 Share Posted January 30, 2023 Very cool. Congratulations. I sure hope GW doesn't change the wording of Wulfen ,because I think it would change everything. But it's great to see this works. I tried it once, but I only had 1 squad of Wulfen, and still progressed through the doctrines. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5905234 Share on other sites More sharing options...
TiguriusX Posted January 30, 2023 Author Share Posted January 30, 2023 43 minutes ago, Prot said: Very cool. Congratulations. I sure hope GW doesn't change the wording of Wulfen ,because I think it would change everything. But it's great to see this works. I tried it once, but I only had 1 squad of Wulfen, and still progressed through the doctrines. Ya this only works because i can double dip and score dev and assault doctrine in the same turn. I get the best of both worlds with shooting and melee both scoring I was able to build the entire list around heavy weapons as the theme. My next version of the list adds a whirlwind Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5905249 Share on other sites More sharing options...
jpwyrm Posted January 30, 2023 Share Posted January 30, 2023 Congrats on the very convincing win! I like the list and, maybe it's just me, but did you not score only 2-3 points with the Wulfen? I get why it's nice to double dip on CW, but it really looks like most of the scoring was done by the heavy weapons. I'm guessing you will cut an Eliminator squad and the Ancient for the Whirlwind...? Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5905262 Share on other sites More sharing options...
TiguriusX Posted January 30, 2023 Author Share Posted January 30, 2023 11 minutes ago, jpwyrm said: Congrats on the very convincing win! I like the list and, maybe it's just me, but did you not score only 2-3 points with the Wulfen? I get why it's nice to double dip on CW, but it really looks like most of the scoring was done by the heavy weapons. I'm guessing you will cut an Eliminator squad and the Ancient for the Whirlwind...? Wulfen arent there to score VP for melee kills to be honest They area an area denial tool that stop aggressive moves to shut down my shooting (and main scoring) I usually plant them behind a wall and wait When my wulfen trap fires off I just happen to get a bonus VP for codex warfare at the same time Little things like that add up at the end jpwyrm and Kassill 2 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5905264 Share on other sites More sharing options...
TiguriusX Posted February 4, 2023 Author Share Posted February 4, 2023 TryHard Round 3 v White Scars Map 31-BHS2 My army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [107 PL, , 1,999pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Chaplain [7 PL, -1CP, 115pts]: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Wise Orator Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer Judiciar [5 PL, -2CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Armour Indomitus Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Land Speeders [3 PL, 60pts] . Land Speeder: Multi-melta + Heavy Support + Eliminator Squad [4 PL, -1CP, 75pts]: Las Fusil . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts, Stratagem: Thane of the Retinue . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eliminator Squad [4 PL, 75pts]: Las Fusil . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eradicator Squad [14 PL, 270pts]: Heavy melta rifle . 3x Eradicator: 3x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [10 PL, 172pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher Long Fangs [10 PL, 172pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher Sicaran Arcus [9 PL, -1CP, 210pts]: Arcus multi-launcher, Heavy bolter, Two Lascanons ++ Total: [107 PL, 1,999pts] ++ Created with BattleScribe (https://battlescribe.net) His army Spoiler Army name: New Roster Factions used: Imperium - Adeptus Astartes - White Scars Command Points: 6-1-1-1-1-1=1 Total cost: 2000 pts, 118 PL Reinforcement Points: none pts Number of Units: 13 Assassination: 13 points Bring it Down: 0 points No Prisoners: 15 points Abhor the Witch: 0 points ++++++++++++++++++++++++++++++++++++++++++++++++++ == White Scars Arks of Omen == 0 CP, 2000 pts, 118 PL HQ1: Kor'sarro Khan [100 pts, 6 PL] HQ2: Primaris Chaplain on Bike: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Relic of the Chapter, Wrath of the Heavens [135 pts, 8 PL, -1 CP] TR1: Infiltrator Squad: Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant [100 pts, 6 PL] EL1: Aggressor Squad: 5xAggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [180 pts, 12 PL] EL2: Aggressor Squad: 4xAggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [150 pts, 12 PL] EL3: Aggressor Squad: 5xAggressor, Aggressor Sergeant, 2xFlamestorm Gauntlets [180 pts, 12 PL] EL4: Company Champion: Blade of Triumph, Chapter Command: Chapter Champion, Stratagem: Hero of the Chapter, Stratagem: Relic, The Imperium's Sword [60 pts, 4 PL, -2 CP] EL5: Primaris Apothecary: Chapter Command: Chief Apothecary, Plume of the Plainsrunner, Selfless Healer, Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Warlord [100 pts, 5 PL, -2 CP] EL6: Terminator Assault Squad: Assault Terminator Sergeant (Thunder Hammer & Storm Shield), 4xAssault Terminator w/THSS, Teleport Homer [165 pts, 9 PL] EL7: Terminator Assault Squad: Assault Terminator Sergeant (Thunder Hammer & Storm Shield), 4xAssault Terminator w/THSS, Teleport Homer [165 pts, 9 PL] EL8: Vanguard Veteran Squad: Jump Pack, 9xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Astartes Chainsword, Lightning Claw) [305 pts, 14 PL] FA1: Inceptor Squad: 2xInceptor, Inceptor Sergeant, Plasma Exterminator x2 [120 pts, 7 PL] FA2: Inceptor Squad: 5xInceptor, Inceptor Sergeant, Plasma Exterminator x2 [240 pts, 14 PL] *This tournament launched before inceptors got price nerfed back down Pregame Spoiler This is a bad draw...terrain leaves too many options for his advance and charge capable army Can 2 wulfen hold off an entire white scar army? Do I have enough guns to stop a full charge? Gonna be up to the dice gods... He picks Lightning strike (WS specific) Shock tactics Banners I pick Shock tactics Take no prisoners Banners Went away from codex warfare because terrain + enemy unit size May not completely wipe a unit and then face apothecary problems This way I guarantee every model that dies is counting towards scoring I predict the long fangs my actually see some close combat action as well 1 unit of wulfen on each flank with a cyberwolf (useful for eating overwatch if needed) Judiciar on the left...I hope his rites of war may help steal the objective within charge distance in the late game Fire base in the middle with LF#1 and supporting characters Sicaran right flank...I can use the fire lanes to get direct LOS if needed 1st or 2nd turn will determine how I use my infiltrators For now I just toss them out as a distraction My reserves -Combat squad eradicators and reserve (debate keeping them together so I can super buff them but I'll take the extra master artisan reroll and flexibility...if he transhumans I can swap targets) -LS -LF#2 He combat squads EVERYTHING His reserves -Flame aggressors -3 inceptors He wins roll for first turn I redeploy right infiltrators to safety I risk left infiltrators b/c I want to sticky hold that open objective Eliminators go into reserve Turn 1A Spoiler He fails +2 charge litany Slow safe play from him His biggest move is pushing the chaplain to take exposed point but preventing me from making him closest target He uses teleport homer to pick his right side termies up and go into reserve Turn 1B Spoiler I push my left flank to secure that terrain 4 shots from artillery manage 2 damage on right inceptors...I was hoping for more b/c they can advance and shoot me Right flankI make an aggressive 7" charge with infiltrators and maneuver to take an objective away This also gets me shock + tide of conviction mission bonus points Turn 2A Spoiler I get lucky and only lose 1 wulfen to plasma He loses 2 inceptors to explosions...yes he lost more than he killed He makes all his long charges...including out of deep strike 2 units of termies converge on my wulfen and 1 manages to touch eliminators Champion also gets in and touches wulfen + judiciar to stop me from putting a fight last bubble on his terminators Wulfen fight on death and kill 4 terminators between the 2 squads + champion He kills 2/3 eliminators but my judiciar is safe and unharmed My left flank vanguard is completely smashed but my judiciar is alive and my guns have targets Not good...but not bad Turn 2B Spoiler I bring in all my reserves except heavy eradicators The surviving eliminator pulls a kamikaze move to steal an objective The judiciar has rites of war so he just needs the eliminator in his bubble and BAM...all mine I smoke his terminators and chaplain with shooting I also forced him to use transhuman on the bike chappy...this makes killing his OTHER primaris real easy The left flank is looking secure Right flank I smoke his infiltrators and clear a path for my wulfen to charge I kill all but 1 plasma inceptor on his objective (doh) I declined rerolling damage roll of 1 for LC assuming other shots would finish the job...but he made a ton of 5+ saves Wulfen make charge and wipe VV...this removes his ability to advance and charge long distance to hit my fire base Now it is a question of whether he can reach my guns before I shoot him I have a strong fire base set up with infiltrators move blocking on the left flank Turn 3A Spoiler He kamikazes at me since game is essentially over if he doesn't stop me He is able to take my objective but not push and tie up my LFs with his pile in/consolidate Right flank he easily kills wolf...he tried to tie up my tech marine but I killed 1 in melee Turn 3B Spoiler I easily erase everything I can see This list has some overwhelming firepower when it lines things up Turn 4A Spoiler He goes YOLO Right flank Aggressors kill eliminators and charge LF Overwatch kills 1 1 LF survivor thanks to the terminator armor tanking a few saves It stops him from trying to consolidate and tie up my other LFs Khan fails to kill techmarine b/c transhuman We talk it out from here...he doesn't have much left Turn 5B Spoiler I am able to move and put banners up for an end game state Final Spoiler 84-56 victory!!! Was NOT expecting to win this to be honest I got lucky when his 1st plasma failed against my wulfen I was able to push up and erase his VV to secure my flanks from his speed After that my guns absolutely obliterated anything in the open I am 3-0 and made the first cut for this GT Hope to keep it up SW shooting with non stop dev doctrine is real fun yan, jpwyrm and Karhedron 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5906710 Share on other sites More sharing options...
jpwyrm Posted February 6, 2023 Share Posted February 6, 2023 Nice work TiguriusX! That kind of shooty yet still dangerous in combat list is exactly how I like to play Marines. I usually play Raven Guard Successors, but they struggle so much in this meta. Space Wolves look like they are really well positioned in AoO. The Wulfen and buffed Long Fangs seem to be the lynchpin of your list. One extra heavy weapon and a souped up Terminator must be a very big improvement from standard Devastator squads. You mentioned adding a whirlwind in the next iteration of the list. Don't you risk loosing mire effective shooting platform for it? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5907410 Share on other sites More sharing options...
TiguriusX Posted February 6, 2023 Author Share Posted February 6, 2023 3 hours ago, jpwyrm said: Nice work TiguriusX! That kind of shooty yet still dangerous in combat list is exactly how I like to play Marines. I usually play Raven Guard Successors, but they struggle so much in this meta. Space Wolves look like they are really well positioned in AoO. The Wulfen and buffed Long Fangs seem to be the lynchpin of your list. One extra heavy weapon and a souped up Terminator must be a very big improvement from standard Devastator squads. You mentioned adding a whirlwind in the next iteration of the list. Don't you risk loosing mire effective shooting platform for it? The whirlwind experiment was short lived for the exact reason you identified. I figured since i was running LS i may as well use their telemetry special rule for WW to get +1 to hit. The damage output was not worth the investment and reminded me why i use the sicaran arcus. There are times 2d6 artillery can pay off nicely 2d3 artillery? Bleh I have my next test list replacing the WW with a gladiator reaper. Not a long term list but i had to have fun with it. Makes my inner child think of all the A10 warthog jokes and stories i heard. The 24 reaper shots are the song of my people brrrrrrrrrrrrrrrrrt The list is in the Black Crusade Open tournament...round 1 starts next weekend v nids. I will probably be on stream. Will share link if i remember. My list...changes due to map set Sky claws can dominate here Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [114 PL, , 1,998pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + Stratagems + A Trophy Bestowed [-1CP] + HQ + Chaplain [7 PL, -2CP, 115pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Stratagem: Relic, The Armour of Russ, Wise Orator Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer Judiciar [5 PL, -1CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer + Heavy Support + Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Tempest bolter, Twin heavy onslaught gatling cannon Long Fangs [10 PL, 196pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Pack Leader: Combi-melta, Frag & Krak grenades, Thunder hammer Long Fangs [10 PL, 172pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon . Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Combi-melta, Cyclone missile launcher, Thunder hammer Sicaran Arcus [9 PL, -1CP, 215pts]: Arcus multi-launcher, Heavy bolter, Hunter-killer missile, Two Lascanons ++ Total: [114 PL, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5907482 Share on other sites More sharing options...
OldWherewolf Posted February 7, 2023 Share Posted February 7, 2023 With the 3 packs of skyclaws and 2 wulfen packs, what do you think of Lukas the Trickster? He absolutely wasn't worth it before, because we didn't take skyclaws or blood claws. Now... Wulfen give the skyclaws within 12" re-roll charges Lukas gives skyclaws full hit re-rolls in melee within 6" (2nd chapter master buff) Lukas gets full re-rolls to hit & wound with a S5 AP2/3 D2 claws, with re-roll charges from the Wulfen, with trans-hit-man in melee and shooting, with potential for fight on death & Last Laugh Seems like a bargain at 70 points. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5907937 Share on other sites More sharing options...
TiguriusX Posted February 7, 2023 Author Share Posted February 7, 2023 14 minutes ago, OldWherewolf said: With the 3 packs of skyclaws and 2 wulfen packs, what do you think of Lukas the Trickster? He absolutely wasn't worth it before, because we didn't take skyclaws or blood claws. Now... Wulfen give the skyclaws within 12" re-roll charges Lukas gives skyclaws full hit re-rolls in melee within 6" (2nd chapter master buff) Lukas gets full re-rolls to hit & wound with a S5 AP2/3 D2 claws, with re-roll charges from the Wulfen, with trans-hit-man in melee and shooting, with potential for fight on death & Last Laugh Seems like a bargain at 70 points. Successor for double exploding 6s is key to my list. Wulfen with double exploding 6 scare everyone who knows how they can spike No SW named characters for me bc of that I dont think lukas buff is worth it anyways CM buff and send skyclaws on their way works most of the time...powerful scalpel unit If i want a giant dog pile of a fight then the chaplain has reroll all hits in his tool kit when needed OldWherewolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5907944 Share on other sites More sharing options...
TiguriusX Posted February 10, 2023 Author Share Posted February 10, 2023 (edited) Black Crusade Round 1 SW v Nids Mission 11 on T5S2 season 7 maps Streaming on tacticaltortoisetv approx. 4pm PST https://www.twitch.tv/videos/1734497878 I ended up picking bad secondaries and lost 84-83 Needed a chaplain to forge a glorious saga and make some 3+ saves to avoid being killed and cranial feasted...he failed Womp womp Edited February 11, 2023 by TiguriusX Kassill 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5909211 Share on other sites More sharing options...
TiguriusX Posted February 12, 2023 Author Share Posted February 12, 2023 Bad weekend of games Lost the gladiator reaper test game on stream 83-84. Secondary choices were a mistake there...no more retrieve...always focus on banners for that army Lost Try Hard v Aeldari in top cut round 29-83 I gave myself a 1% chance of winning going in That codex just has tricks we can't stop Phoenix lords with phase caps who have obsec can do what they want to us I finally managed to kill Jain Zaar and she stood up on a 4+ So much pain in that game Time to regroup! SW are fun but nowhere near S tier stuff Kassill and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5909737 Share on other sites More sharing options...
Kassill Posted February 13, 2023 Share Posted February 13, 2023 Tough break, but mad props to you for pushing the limits with the book(s). Hopefully they can give marines (and us) some proper rules in 10th. These Band-Aid/seasonal fixes for the army just aren't cutting it imo. They need to rethink it from the ground up. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5910179 Share on other sites More sharing options...
TiguriusX Posted February 25, 2023 Author Share Posted February 25, 2023 No recent action here because of scheduling conflicts The original list finished 3-1 and earned 18th out of 72 players The gladiator reaper list is 2-1 but both wins are forfeits (I felt good about matchups still) Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5913918 Share on other sites More sharing options...
jpwyrm Posted February 28, 2023 Share Posted February 28, 2023 Will you trade the Arcus for the new Desolation squad once they get officially released? It looks like they can throw a lot of indirect fire and could still pack a punch with the Krak missiles with direct LOS. Not sure if the 1 CP and 30-40 pts saved is worth the loss of wounds, Toughness and speed though... Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914815 Share on other sites More sharing options...
TiguriusX Posted February 28, 2023 Author Share Posted February 28, 2023 30 minutes ago, jpwyrm said: Will you trade the Arcus for the new Desolation squad once they get officially released? It looks like they can throw a lot of indirect fire and could still pack a punch with the Krak missiles with direct LOS. Not sure if the 1 CP and 30-40 pts saved is worth the loss of wounds, Toughness and speed though... I think that trade is 100% worth doing Can buff and keen senses the desolation squad Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914840 Share on other sites More sharing options...
Guest Triszin Posted February 28, 2023 Share Posted February 28, 2023 1 hour ago, TiguriusX said: I think that trade is 100% worth doing Can buff and keen senses the desolation squad Yep, my thoughts exactly. In a squad of 10 for maximum Blastoise. Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914890 Share on other sites More sharing options...
TiguriusX Posted February 28, 2023 Author Share Posted February 28, 2023 and for my specific list i can remove techmarine and spend points elsewhere hurry and release my nerf gun marines! jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914898 Share on other sites More sharing options...
dees Posted February 28, 2023 Share Posted February 28, 2023 Are the points for the desolation squad out yet? I love the look and feel of them from what I've seen and read. Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914988 Share on other sites More sharing options...
jpwyrm Posted February 28, 2023 Share Posted February 28, 2023 They're 35 pts/marine and an extra 10 points for the Big rocket tube on the sergeant. Kinda redundant saying that way considering the guns these guys carry around, but anyway. 175 pts for 5-man squad, 185 with the Vengor thing. A bit pricey but there are a lot of rumors those are pre AoO points so could get FAQed very soon after release. Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5914996 Share on other sites More sharing options...
dees Posted February 28, 2023 Share Posted February 28, 2023 With out math-hammering they seems good, but I'm not sure they're better for the points than Long Fangs with a WGT and CML. What do you guys think? Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5915003 Share on other sites More sharing options...
Karhedron Posted February 28, 2023 Share Posted February 28, 2023 I am not convinced on Desolators yet, they seem a bit overpriced for what they bring to the table. However, the other units in the Agastus rule booklet have pre-AoO points costs (e.g. Heavy Intercessors are 28 points each rather than 23) so there is a fair chance they will either get FAQed or at least go down in the 10th edition codex. Keen Senses does make them look good but the same is true for any Wolves Infantry squad with Heavy weapons. Are Desolators a better candidate for keen senses that Heavy MR Eradicators or a drop pod full of Long Fangs? Granted with 2 separate weapons on each Marine, Keen Senses will provide a lot of bang for buck. Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5915041 Share on other sites More sharing options...
TiguriusX Posted February 28, 2023 Author Share Posted February 28, 2023 7 minutes ago, Karhedron said: I am not convinced on Desolators yet, they seem a bit overpriced for what they bring to the table. However, the other units in the Agastus rule booklet have pre-AoO points costs (e.g. Heavy Intercessors are 28 points each rather than 23) so there is a fair chance they will either get FAQed or at least go down in the 10th edition codex. Keen Senses does make them look good but the same is true for any Wolves Infantry squad with Heavy weapons. Are Desolators a better candidate for keen senses that Heavy MR Eradicators or a drop pod full of Long Fangs? Granted with 2 separate weapons on each Marine, Keen Senses will provide a lot of bang for buck. With keen senses they hit on 2s even with indirect fire I believe they have AP2 That is the exact profile I need for aeldari and sororitas units that give my style of list problems. Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5915044 Share on other sites More sharing options...
Kallas Posted March 1, 2023 Share Posted March 1, 2023 11 hours ago, TiguriusX said: I believe they have AP2 Vengor and Castellan Launchers are both base AP-1, so with Devastator they're AP-2, but functionally back down to AP-1 from Indirect Fire Link to comment https://bolterandchainsword.com/topic/377366-saga-of-the-codex-warfare-space-wolves/#findComment-5915178 Share on other sites More sharing options...
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