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With the new meta I noticed Wulfen score codex warfare for melee kills even if you are in dev doctrine

 

I figure that gives us an edge and decided to go all heavy weapons and fight like Wolf Lord Gunnar Redmoon

 

This is my saga

 

 

Round 2
Death and Zeal v Iron Hands
Map 32-BHC 3

 

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My army

Spoiler

++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [107 PL, , 1,999pts] ++

+ Configuration +

**Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage

Arks of Omen Compulsory Type: Heavy Support

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Chaplain [7 PL, -1CP, 115pts]: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Wise Orator

Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord

Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

+ Elites +

Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer

Judiciar [5 PL, -2CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Armour Indomitus

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

+ Fast Attack +

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Land Speeders [3 PL, 60pts]
. Land Speeder: Multi-melta

+ Heavy Support +

Eliminator Squad [4 PL, -1CP, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts, Stratagem: Thane of the Retinue
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eradicator Squad [14 PL, 270pts]: Heavy melta rifle
. 3x Eradicator: 3x Bolt pistol
. Eradicator Sgt: Bolt pistol
. Eradicator with MM: Bolt pistol, Multi-melta
. Eradicator with MM: Bolt pistol, Multi-melta

Long Fangs [10 PL, 172pts]: Armorium Cherub
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist
. Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher

Long Fangs [10 PL, 172pts]: Armorium Cherub
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist
. Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher

Sicaran Arcus [9 PL, -1CP, 210pts]: Arcus multi-launcher, Heavy bolter, Two Lascanons

++ Total: [107 PL, 1,999pts] ++


His army

Spoiler

++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Iron Hands) [114 PL, 1CP, 2,000pts] ++

+ Configuration +

**Chapter Selector**: Custom Chapter, Iron Hands Successor, Long-range Marksmen, Master Artisans

Arks of Omen Compulsory Type: Heavy Support

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Librarian [6 PL, -1CP, 100pts]: 2) Might of Heroes, 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian, Combi-melta, Force sword, Psychic Mastery, Stratagem: Hero of the Chapter

Lieutenant [4 PL, 70pts]: Combi-melta, Power fist

Primaris Techmarine [5 PL, -1CP, 85pts]: Chapter Command: Master of the Forge, Stratagem: Warlord Trait, Target Protocols, Warlord

+ Troops +

Heavy Intercessor Squad [7 PL, 115pts]: Executor bolt rifle, Executor heavy bolter
. 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Heavy Intercessor Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Relic Contemptor Dreadnought [8 PL, -3CP, 195pts]: Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin

Sternguard Veteran Squad [6 PL, 100pts]
. Sternguard Veteran: Combi-melta
. Sternguard Veteran: Combi-melta
. Sternguard Veteran Sergeant: Combi-melta, Power fist
. Sternguard Veteran w/Heavy Weapon: Multi-melta
. Sternguard Veteran w/Heavy Weapon: Multi-melta

Sternguard Veteran Squad [6 PL, 100pts]
. Sternguard Veteran: Combi-melta
. Sternguard Veteran: Combi-melta
. Sternguard Veteran Sergeant: Combi-melta, Power fist
. Sternguard Veteran w/Heavy Weapon: Multi-melta
. Sternguard Veteran w/Heavy Weapon: Multi-melta

+ Fast Attack +

Land Speeder Tornadoes [8 PL, 140pts]
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [8 PL, 140pts]
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [8 PL, 140pts]
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta

+ Heavy Support +

Devastator Squad [8 PL, 125pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Multi-melta

Devastator Squad [8 PL, 125pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Multi-melta

Devastator Squad [8 PL, 125pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Multi-melta

Eradicator Squad [14 PL, 270pts]: Heavy melta rifle
. 4x Eradicator: 4x Bolt pistol
. Eradicator Sgt
. Eradicator with MM

+ Dedicated Transport +

Drop Pod [4 PL, 70pts]: Storm bolter

++ Total: [114 PL, 1CP, 2,000pts] ++


Pregame

Spoiler

One of the reasons I love playing these online leagues is that I know my opponent, his army and the map in advance.

I always scout the map and plan my games.  

This is a new series of maps I have never played on before.  I was getting sick of the same set of maps so the change is welcome.

Good LOS blocking with a little pocket in the middle.  That means oath is a candidate.
The corners are gonna be tricky too since we can both forward deploy.  Makes banners very risky if you go 2nd.

I decide to go aggressive
-Oaths
-Shock tactics
-Codex warfare (the entire reason my list was made)

He picks
-banners
-codex warfare
-no prisoners

He wins roll for deployment and puts infiltrators down immediately to claim a corner
We both drop defensively and take up what positions we can

We also have a ton of reserves on both sides

Mine
-Eradicators split into combat squad 2 heavy + MM in each group (8 melta shots basically)
-Wulfen

His
-Eradicators split like I do
-All his stern guard
-All his dev (2 in the pod 1 in strategic reserve)

 

 

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I win roll for first turn and use lord of deceit to reposition.  I am playing a WTC rule league and their FAQ says you get to use the full power of redeploy....yay phobos!

I setup a charge into his infiltrators
I move my morkai eliminators to help 
And the final lord of deceit move is putting the phobos captain in range to give reroll all hits to the infiltrators

 

 

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Turn 1A

Spoiler

I hold the middle and corner with sticky objectives because I got 1st turn
I put all my effort into taking his corner objective to try and score shock and push him back

I spend a CP to put my infiltrators into assault doctrine
I push infiltrators and eliminators forward
Wulfen move up and hug the wall better now that the deployment zone isn't stopping me
The middle eliminators run away to safety too
My wolf advances and makes it in the pocket in the middle for potential oaths

Eliminators mark his infiltrators but only get 1 las fusil...helix stops it
Mistake by me...should have fired bolt guns first...oops
My sicaran goes nuts and manages to kill 4/5
This changes things...I can't get codex warfare points from him anymore
But I can charge in and tri point to stay there...waste of a CP for assault doctrine but its ok
Instead of using my reroll all hits to go wild in melee I just put 1 guy in engagement range
He lives and I consolidate around him and take the objective

All of this was pointless because he fails morale and runs anyways

I get shock tactics though and stop any banner options in this corner for a few turns

 

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Turn 1B

Spoiler

He pushes 2 LS up and gets LOS with his character dread
He walks his eradicators forward and plans to charge me and take middle objective

He kills infiltrators with his character dread and all 3 eliminators (including morkai relic) with his LS shots

However, my wolf survives eradicator melee so I score 3 for oaths

 

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Turn 2A

Spoiler

My wulfen say thanks for the free meal and move into the middle.  This will be a single codex warfare kill but also gets me shock tactics

I bring 1 unit of eradicators on to kill his LS
I also fly my LS over to stop his DP from landing directly on the objective
I need to make him work for it

I kill his LS with heavy weapons and score codex warfare
My artillery has nothing to do and puts 2 wounds on a LS squad hiding out of LOS

 

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Turn 2B

Spoiler

He puts his LS in the middle to take the objective
He brings in the pod to try for his corner again and unloads on me...4/5 wulfen and cyberwolf are erased
He whiffs on my eradicators and only kills 1

He also brings in his dev squad in my corner
I made a mistake and left him a corner spot...I made another mistake standing on terrain so he can see me through window
I get lucky and he only kills 1 (I fail to fire on death)

Wulfen fails morale and runs...doh...oaths is a lowly 1 for killing vehicles this turn

image.thumb.jpeg.06dc9df64d46615875bff56628516a12.jpeg

 



Turn 3A

Spoiler

Time to bring in everything
My eradicators join their squad and help thin out his devastators
Both squads fail and leave a SINGLE survivor from each dev squad...ugg
My top right LF step out into the open to get multiple angles of fire AND serve as bait with company ancient nearby
The meltas fire at LS in middle and grav take out some of his devs in the corner (his 5++ stratagem saves a ton of wounds here)
The CML has just enough range to pop one of the single survivors from his dev squad
Luckily the arcus has direct LOS to the devs and hits on 2s.  He obliterates the survivors to keep my corner objective save for another turn

The bad news is he has a single dev alive behind his DP that might take my objective now


In the middle I say YOLO and send in judiciar, chaplain and wolf#2
Wolf charges LS and eats overwatch and LIVES
Chaplain punches them to death...no codex warfare points but I get oath and shock tactics
Judiciar spends 1 CP and piles in 3 and consolidates 6 to tag his last LS and character dread
This means he has to shoot me and nothing else

The eliminators walk shoot walk and need a 5" charge to reach his DP...I pile in and heroic enough to touch the last surviving devastators to stop him from shooting or moving to my objective.
The dev ends up failing morale anyways though...

Finally...I bring in my reserve wulfen and make a 9" charge into libby in his backfield then hug heavy intercessors

 

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Turn 3B

Spoiler

He is in trouble...I am deep in his lines so he has to respond and go on the defensive
1 stern and his last eradicators come in his deployment zone
He can only bring in 1 stern in my corner to play offense...it kills 4/6 LFs and I fail to fire on death again (0/3 this game)

The wulfen get blasted by stern and fail every 4++
His eradicators only kill 2/3 of my eradicators
His LS puts to his corner objective but only kill 1/3 eradicators (the assault cannons kill the cyberwolf)
The big drama moment is declaring 8 shots at judiciar and 8 at the chaplain
If the judiciar lives he can't actually fire at the chaplain 
Judiciar has a 2+ save and makes them all...this saves the chaplain and gets me hold more plus oath

He charges the judiciar with everything (eradicators + techmarine + LT)
I make LT fight last b/c he has a power fist
I survive techmarine and eradicators with 1 wound remaining and kill the LT
The dread manages to squeeze 1 wound through and kills judiciar

The judiciar had a good death and made the big play of the turn

 

image.thumb.jpeg.eaa3e12983581206335b8714a11ab52a.jpeg

 


Turn 4A

Spoiler

My eliminators fall back from drop pod and take the objective for more shock tactics

My chaplain runs and hides behind the wall...he is also in buff range of my last LF in case I need it turn 5
I mop up LSs with the 3 surviving eradicators
The 2 surviving LFs + sicaran finish off his sternguard in the corner

He calls it at this point

 

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Final

Spoiler

 

image.thumb.jpeg.62d58daf0e79045ea6706079d2d5cb45.jpeg
98-65

 

The codex warfare theory worked!!!
I went head to head with an IH list and scored more codex warfare...that was fun

 

 

 

 

 

 

Edited by TiguriusX
Had to clean up buggy images

Very cool. Congratulations. I sure hope GW doesn't change the wording of Wulfen ,because I think it would change everything. But it's great to see this works. I tried it once, but I only had 1 squad of Wulfen, and still progressed through the doctrines. 

43 minutes ago, Prot said:

Very cool. Congratulations. I sure hope GW doesn't change the wording of Wulfen ,because I think it would change everything. But it's great to see this works. I tried it once, but I only had 1 squad of Wulfen, and still progressed through the doctrines. 

 

Ya this only works because i can double dip and score dev and assault doctrine in the same turn.

 

I get the best of both worlds with shooting and melee both scoring

 

I was able to build the entire list around heavy weapons as the theme.

 

My next version of the list adds a whirlwind

 

Congrats on the very convincing win! I like the list and, maybe it's just me, but did you not score only 2-3 points with the Wulfen? I get why it's nice to double dip on CW, but it really looks like most of the scoring was done by the heavy weapons.

 

I'm guessing you will cut an Eliminator squad and the Ancient for the Whirlwind...? 

11 minutes ago, jpwyrm said:

Congrats on the very convincing win! I like the list and, maybe it's just me, but did you not score only 2-3 points with the Wulfen? I get why it's nice to double dip on CW, but it really looks like most of the scoring was done by the heavy weapons.

 

I'm guessing you will cut an Eliminator squad and the Ancient for the Whirlwind...? 

 

Wulfen arent there to score VP for melee kills to be honest

 

They area an area denial tool that stop aggressive moves to shut down my shooting (and main scoring)

 

I usually plant them behind a wall and wait

 

When my wulfen trap fires off I just happen to get a bonus VP for codex warfare at the same time

 

Little things like that add up at the end

 

 

 

TryHard
Round 3 v White Scars
Map 31-BHS2

image.thumb.jpeg.671021c17281cc780327aaa98b105120.jpeg


My army

Spoiler

++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [107 PL, , 1,999pts] ++

+ Configuration +

**Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage

Arks of Omen Compulsory Type: Heavy Support

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Chaplain [7 PL, -1CP, 115pts]: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Wise Orator

Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord

Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

+ Elites +

Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer

Judiciar [5 PL, -2CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Armour Indomitus

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

Wulfen [6 PL, 145pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

+ Fast Attack +

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Cyberwolves [1 PL, 15pts]
. Cyberwolf: Teeth and claws

Land Speeders [3 PL, 60pts]
. Land Speeder: Multi-melta

+ Heavy Support +

Eliminator Squad [4 PL, -1CP, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine, Morkai's Teeth Bolts, Stratagem: Thane of the Retinue
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eradicator Squad [14 PL, 270pts]: Heavy melta rifle
. 3x Eradicator: 3x Bolt pistol
. Eradicator Sgt: Bolt pistol
. Eradicator with MM: Bolt pistol, Multi-melta
. Eradicator with MM: Bolt pistol, Multi-melta

Long Fangs [10 PL, 172pts]: Armorium Cherub
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist
. Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher

Long Fangs [10 PL, 172pts]: Armorium Cherub
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon
. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist
. Wolf Guard Terminator Pack Leader: Chainfist, Combi-melta, Cyclone missile launcher

Sicaran Arcus [9 PL, -1CP, 210pts]: Arcus multi-launcher, Heavy bolter, Two Lascanons

++ Total: [107 PL, 1,999pts] ++

Created with BattleScribe (https://battlescribe.net)


His army

Spoiler

Army name: New Roster
Factions used: Imperium - Adeptus Astartes - White Scars
Command Points: 6-1-1-1-1-1=1
Total cost: 2000 pts, 118 PL
Reinforcement Points: none pts

Number of Units: 13
Assassination: 13 points
Bring it Down: 0 points
No Prisoners: 15 points
Abhor the Witch: 0 points
++++++++++++++++++++++++++++++++++++++++++++++++++

== White Scars Arks of Omen == 0 CP, 2000 pts, 118 PL

HQ1: Kor'sarro Khan [100 pts, 6 PL]
HQ2: Primaris Chaplain on Bike: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Relic of the Chapter, Wrath of the Heavens [135 pts, 8 PL, -1 CP]

TR1: Infiltrator Squad: Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant [100 pts, 6 PL]

EL1: Aggressor Squad: 5xAggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [180 pts, 12 PL]
EL2: Aggressor Squad: 4xAggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [150 pts, 12 PL]
EL3: Aggressor Squad: 5xAggressor, Aggressor Sergeant, 2xFlamestorm Gauntlets [180 pts, 12 PL]
EL4: Company Champion: Blade of Triumph, Chapter Command: Chapter Champion, Stratagem: Hero of the Chapter, Stratagem: Relic, The Imperium's Sword [60 pts, 4 PL, -2 CP]
EL5: Primaris Apothecary: Chapter Command: Chief Apothecary, Plume of the Plainsrunner, Selfless Healer, Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Warlord [100 pts, 5 PL, -2 CP]
EL6: Terminator Assault Squad: Assault Terminator Sergeant (Thunder Hammer & Storm Shield), 4xAssault Terminator w/THSS, Teleport Homer [165 pts, 9 PL]
EL7: Terminator Assault Squad: Assault Terminator Sergeant (Thunder Hammer & Storm Shield), 4xAssault Terminator w/THSS, Teleport Homer [165 pts, 9 PL]
EL8: Vanguard Veteran Squad: Jump Pack, 9xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Astartes Chainsword, Lightning Claw) [305 pts, 14 PL]

FA1: Inceptor Squad: 2xInceptor, Inceptor Sergeant, Plasma Exterminator x2 [120 pts, 7 PL]
FA2: Inceptor Squad: 5xInceptor, Inceptor Sergeant, Plasma Exterminator x2 [240 pts, 14 PL]

*This tournament launched before inceptors got price nerfed  back down


Pregame

Spoiler

This is a bad draw...terrain leaves too many options for his advance and charge capable army
Can 2 wulfen hold off an entire white scar army?
Do I have enough guns to stop a full charge?
Gonna be up to the dice gods... 

He picks
Lightning strike (WS specific)
Shock tactics
Banners

I pick
Shock tactics
Take no prisoners
Banners

Went away from codex warfare because terrain + enemy unit size
May not completely wipe a unit and then face apothecary problems
This way I guarantee every model that dies is counting towards scoring
I predict the long fangs my actually see some close combat action as well


1 unit of wulfen on each flank with a cyberwolf (useful for eating overwatch if needed)
Judiciar on the left...I hope his rites of war may help steal the objective within charge distance in the late game

Fire base in the middle with LF#1 and supporting characters

Sicaran right flank...I can use the fire lanes to get direct LOS if needed


1st or 2nd turn will determine how I use my infiltrators
For now I just toss them out as a distraction

 

image.thumb.jpeg.685f6751b0190d7c94b562c62b44dad3.jpeg

 

 

My reserves
-Combat squad eradicators and reserve (debate keeping them together so I can super buff them but I'll take the extra master artisan reroll and flexibility...if he transhumans I can swap targets)
-LS
-LF#2

He combat squads EVERYTHING

His reserves
-Flame aggressors
-3 inceptors

He wins roll for first turn

I redeploy right infiltrators to safety
I risk left infiltrators b/c I want to sticky hold that open objective
Eliminators go into reserve

 

image.thumb.jpeg.5bed264e451682ee872eeb9521083958.jpeg


Turn 1A

Spoiler

He fails +2 charge litany
Slow safe play from him

His biggest move is pushing the chaplain to take exposed point but preventing me from making him closest target
He uses teleport homer to pick his right side termies up and go into reserve

image.thumb.jpeg.fe4a689eab2cc409a718064e93dba545.jpeg

 

 

 

Turn 1B

Spoiler

I push my left flank to secure that terrain

4 shots from artillery manage 2 damage on right inceptors...I was hoping for more b/c they can advance and shoot me

Right flankI make an aggressive 7" charge with infiltrators and maneuver to take an objective away
This also gets me shock + tide of conviction mission bonus points

 

image.thumb.jpeg.749e515f88b21051aaa56216fecfb6e9.jpeg


Turn 2A

Spoiler

I get lucky and only lose 1 wulfen to plasma
He loses 2 inceptors to explosions...yes he lost more than he killed

He makes all his long charges...including out of deep strike
2 units of termies converge on my wulfen and 1 manages to touch eliminators
Champion also gets in and touches wulfen + judiciar to stop me from putting a fight last bubble on his terminators
Wulfen fight on death and kill 4 terminators between the 2 squads + champion
He kills 2/3 eliminators but my judiciar is safe and unharmed

My left flank vanguard is completely smashed but my judiciar is alive and my guns have targets

Not good...but not bad

 

image.thumb.jpeg.c3e4bec7787fb2031dc43913531abcb4.jpeg


Turn 2B

Spoiler

I bring in all my reserves except heavy eradicators
The surviving eliminator pulls a kamikaze move to steal an objective
The judiciar has rites of war so he just needs the eliminator in his bubble and BAM...all mine

I smoke his terminators and chaplain with shooting
I also forced him to use transhuman on the bike chappy...this makes killing his OTHER primaris real easy
The left flank is looking secure

Right flank I smoke his infiltrators and clear a path for my wulfen to charge
I kill all but 1 plasma inceptor on his objective (doh)
I declined rerolling damage roll of 1 for LC assuming other shots would finish the job...but he made a ton of 5+ saves
Wulfen make charge and wipe VV...this removes his ability to advance and charge long distance to hit my fire base

Now it is a question of whether he can reach my guns before I shoot him
I have a strong fire base set up with infiltrators move blocking on the left flank

image.thumb.jpeg.a663916ca7c1bf8be1bb5c15a03bf46c.jpeg

 


Turn 3A

Spoiler

He kamikazes at me since game is essentially over if he doesn't stop me

He is able to take my objective but not push and tie up my LFs with his pile in/consolidate

 

Right flank he easily kills wolf...he tried to tie up my tech marine but I killed 1 in melee

 

image.thumb.jpeg.2a419e924217422c364470da263d7d84.jpeg

 

Turn 3B

Spoiler

I easily erase everything I can see

 

This list has some overwhelming firepower when it lines things up

 

image.thumb.jpeg.5d04410fd406fff8d5cdeaead6bb7772.jpeg

 

 

Turn 4A

Spoiler

He goes YOLO

Right flank Aggressors kill eliminators and charge LF
Overwatch kills 1  
1 LF survivor thanks to the terminator armor tanking a few saves
It stops him from trying to consolidate and tie up my other LFs

Khan fails to kill techmarine b/c transhuman

 

We talk it out from here...he doesn't have much left

image.thumb.jpeg.a16ffabaf38283a11b7fa4e13bda7abc.jpeg

 

 

 

Turn 5B

Spoiler

I am able to move and put banners up for an end game state

image.thumb.jpeg.c1c733d73d0405d29e20d63bb05d8686.jpeg

 


Final

Spoiler

 

image.jpeg.de360493edfd891a14afd5660cba9aa3.jpeg

 

84-56 victory!!!

 

Was NOT expecting to win this to be honest
I got lucky when his 1st plasma failed against my wulfen

I was able to push up and erase his VV to secure my flanks from his speed
After that my guns absolutely obliterated anything in the open

I am 3-0 and made the first cut for this GT
Hope to keep it up

 

SW shooting with non stop dev doctrine is real fun


 

Nice work TiguriusX!

 

That kind of shooty yet still dangerous in combat list is exactly how I like to play Marines. I usually play Raven Guard Successors, but they struggle so much in this meta. Space Wolves look like they are really well positioned in AoO.

 

The Wulfen and buffed Long Fangs seem to be the lynchpin of your list. One extra heavy weapon and a souped up Terminator must be a very big improvement from standard Devastator squads.

 

You mentioned adding a whirlwind in the next iteration of the list. Don't you risk loosing mire effective shooting platform for it?

3 hours ago, jpwyrm said:

Nice work TiguriusX!

 

That kind of shooty yet still dangerous in combat list is exactly how I like to play Marines. I usually play Raven Guard Successors, but they struggle so much in this meta. Space Wolves look like they are really well positioned in AoO.

 

The Wulfen and buffed Long Fangs seem to be the lynchpin of your list. One extra heavy weapon and a souped up Terminator must be a very big improvement from standard Devastator squads.

 

You mentioned adding a whirlwind in the next iteration of the list. Don't you risk loosing mire effective shooting platform for it?

 

The whirlwind experiment was short lived for the exact reason you identified.

 

I figured since i was running LS i may as well use their telemetry special rule for WW to get +1 to hit.

 

The damage output was not worth the investment and reminded me why i use the sicaran arcus. 

 

There are times 2d6 artillery can pay off nicely

 

2d3 artillery?  Bleh

 

I have my next test list replacing the WW with a gladiator reaper.  Not a long term list but i had to have fun with it.  Makes my inner child think of all the A10 warthog jokes and stories i heard.

 

The 24 reaper shots are the song of my people

 

brrrrrrrrrrrrrrrrrt

 

The list is in the Black Crusade Open tournament...round 1 starts next weekend v nids. 

 

I will probably be on stream.  Will share link if i remember.

 

My list...changes due to map set 

Sky claws can dominate here

Spoiler

++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [114 PL, , 1,998pts] ++

 

+ Configuration +

 

**Chapter Selector**: Custom Chapter, Master Artisans, Space Wolves Successor, Whirlwind of Rage

 

Arks of Omen Compulsory Type: Heavy Support

 

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment Command Cost

 

Game Type: 5. Chapter Approved: Arks of Omen

 

+ Stratagems +

 

A Trophy Bestowed [-1CP]

 

+ HQ +

 

Chaplain [7 PL, -2CP, 115pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, Stratagem: Relic, The Armour of Russ, Wise Orator

 

Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord

 

Primaris Techmarine [4 PL, 70pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm

 

+ Troops +

 

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet

. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

 

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet

. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

 

+ Elites +

 

Company Ancient [4 PL, 65pts]: Frag & Krak grenades, Thunder hammer

 

Judiciar [5 PL, -1CP, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter

 

Wulfen [6 PL, 145pts]

. Wulfen Pack Leader: Wulfen Frost claws

. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

 

Wulfen [6 PL, 145pts]

. Wulfen Pack Leader: Wulfen Frost claws

. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer

 

+ Fast Attack +

 

Skyclaws [8 PL, 110pts]

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer

 

Skyclaws [8 PL, 110pts]

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer

 

Skyclaws [8 PL, 110pts]

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack

. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun

. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer

 

+ Heavy Support +

 

Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Tempest bolter, Twin heavy onslaught gatling cannon

 

Long Fangs [10 PL, 196pts]: Armorium Cherub

. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta

. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta

. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta

. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta

. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon

. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist

. Wolf Guard Pack Leader: Combi-melta, Frag & Krak grenades, Thunder hammer

 

Long Fangs [10 PL, 172pts]: Armorium Cherub

. Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon

. Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon

. Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon

. Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon

. Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon

. Long Fang Pack Leader: Frag & Krak grenades, Meltagun, Power fist

. Wolf Guard Terminator Pack Leader: Combi-melta, Cyclone missile launcher, Thunder hammer

 

Sicaran Arcus [9 PL, -1CP, 215pts]: Arcus multi-launcher, Heavy bolter, Hunter-killer missile, Two Lascanons

 

++ Total: [114 PL, 1,998pts] ++

 

Created with BattleScribe (https://battlescribe.net)

 

 

With the 3 packs of skyclaws and 2 wulfen packs, what do you think of Lukas the Trickster?  He absolutely wasn't worth it before, because we didn't take skyclaws or blood claws.  Now...

  • Wulfen give the skyclaws within 12" re-roll charges
  • Lukas gives skyclaws full hit re-rolls in melee within 6" (2nd chapter master buff)
  • Lukas gets full re-rolls to hit & wound with a S5 AP2/3 D2 claws, with re-roll charges from the Wulfen, with trans-hit-man in melee and shooting, with potential for fight on death & Last Laugh

Seems like a bargain at 70 points.

 

 

14 minutes ago, OldWherewolf said:

With the 3 packs of skyclaws and 2 wulfen packs, what do you think of Lukas the Trickster?  He absolutely wasn't worth it before, because we didn't take skyclaws or blood claws.  Now...

  • Wulfen give the skyclaws within 12" re-roll charges
  • Lukas gives skyclaws full hit re-rolls in melee within 6" (2nd chapter master buff)
  • Lukas gets full re-rolls to hit & wound with a S5 AP2/3 D2 claws, with re-roll charges from the Wulfen, with trans-hit-man in melee and shooting, with potential for fight on death & Last Laugh

Seems like a bargain at 70 points.

 

 

Successor for double exploding 6s is key to my list.

 

Wulfen with double exploding 6 scare everyone who knows how they can spike

 

No SW named characters for me bc of that

 

I dont think lukas buff is worth it anyways

CM buff and send skyclaws on their way works most of the time...powerful scalpel unit

 

If i want a giant dog pile of a fight then the chaplain has reroll all hits in his tool kit when needed

Black Crusade

Round 1

SW v Nids

Mission 11 on T5S2 season 7 maps

 

image.thumb.png.d488eb263b59f0f301d421421bca7e3f.png

 

 

Streaming on tacticaltortoisetv approx. 4pm PST

 

https://www.twitch.tv/videos/1734497878

 

I ended up picking bad secondaries and lost 84-83

 


Needed a chaplain to forge a glorious saga and make some 3+ saves to avoid being killed and cranial feasted...he failed

 

Womp womp

 

 

Edited by TiguriusX

Bad weekend of games

 

Lost the gladiator reaper test game on stream 83-84. 

Secondary choices were a mistake there...no more retrieve...always focus on banners for that army

 

Lost Try Hard v Aeldari in top cut round 29-83

I gave myself a 1% chance of winning going in

That codex just has tricks we can't stop

Phoenix lords with phase caps who have obsec can do what they want to us

I finally managed to kill Jain Zaar and she stood up on a 4+

 

So much pain in that game

 

Time to regroup!


SW are fun but nowhere near S tier stuff

 

 

 

 

Tough break, but mad props to you for pushing the limits with the book(s). Hopefully they can give marines (and us) some proper rules in 10th. These Band-Aid/seasonal fixes for the army just aren't cutting it imo. They need to rethink it from the ground up. 

  • 2 weeks later...

No recent action here because of scheduling conflicts

 

The original list finished 3-1 and earned 18th out of 72 players

 

The gladiator reaper list is 2-1 but both wins are forfeits (I felt good about matchups still)

Will you trade the Arcus for the new Desolation squad once they get officially released? It looks like they can throw a lot of indirect fire and could still pack a punch with the Krak missiles with direct LOS. Not sure if the 1 CP and 30-40 pts saved is worth the loss of wounds, Toughness and speed though...

30 minutes ago, jpwyrm said:

Will you trade the Arcus for the new Desolation squad once they get officially released? It looks like they can throw a lot of indirect fire and could still pack a punch with the Krak missiles with direct LOS. Not sure if the 1 CP and 30-40 pts saved is worth the loss of wounds, Toughness and speed though...

 

I think that trade is 100% worth doing

 

Can buff and keen senses the desolation squad

They're 35 pts/marine and an extra 10 points for the Big rocket tube on the sergeant. Kinda redundant saying that way considering the guns these guys carry around, but anyway. 175 pts for 5-man squad, 185 with the Vengor thing. A bit pricey but there are a lot of rumors those are pre AoO points so could get FAQed very soon after release.

I am not convinced on Desolators yet, they seem a bit overpriced for what they bring to the table. However, the other units in the Agastus rule booklet have pre-AoO points costs (e.g. Heavy Intercessors are 28 points each rather than 23) so there is a fair chance they will either get FAQed or at least go down in the 10th edition codex.

 

Keen Senses does make them look good but the same is true for any Wolves Infantry squad with Heavy weapons. Are Desolators a better candidate for keen senses that Heavy MR Eradicators or a drop pod full of Long Fangs? Granted with 2 separate weapons on each Marine, Keen Senses will provide a lot of bang for buck. 

7 minutes ago, Karhedron said:

I am not convinced on Desolators yet, they seem a bit overpriced for what they bring to the table. However, the other units in the Agastus rule booklet have pre-AoO points costs (e.g. Heavy Intercessors are 28 points each rather than 23) so there is a fair chance they will either get FAQed or at least go down in the 10th edition codex.

 

Keen Senses does make them look good but the same is true for any Wolves Infantry squad with Heavy weapons. Are Desolators a better candidate for keen senses that Heavy MR Eradicators or a drop pod full of Long Fangs? Granted with 2 separate weapons on each Marine, Keen Senses will provide a lot of bang for buck. 

 

With keen senses they hit on 2s even with indirect fire

 

I believe they have AP2 

 

That is the exact profile I need for aeldari and sororitas units that give my style of list problems.

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