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was just thinking of a fun mission idea.

one side is trying to break through to make an escape via boat/ship/landing craft/etc. the other side is trying to stop that, (but the vessel is their only means of reliable and effective large scale resupply so just destroying it is last resort).

Attacker must reach the vessel with 1 HQ

it will take 4 turns for a single HQ unit to get the vessel prepared to sail/take off

it will take a single elites choice 3 turns
it will take a single troops choice 2 turns

5VP for escaping with 1 HQ, 8 VP for escaping with your warlord
5VP for killing enemy HQs, 8 VP for killing enemy warlord

win conditions more VP or getting an HQ to escape(attacker) or destroy all enemy HQs (defender)

adding another unit drops the number of turns by 1 from the lowest turn number by type.

if the attacker reaches the vessel the enemy may choose to kill the units onboard, or destroy the vessel

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https://bolterandchainsword.com/topic/377537-escape-mission/
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