Jump to content

Recommended Posts

So I played my first game of 40k in about 10 years last night. It was brilliant. I had forgotten how much I love it. A VERY brief summary:

We played open play. Matched power points only

They played SM. Primas Capt, and Lib

1x5 assault inc with transport tank + war gear

1x5 normal + war gear 

Dreadnaught

Terminators (Hammer and shield)

 

I played Necron:

Over lord, Technomancer

10 warriors

5 immortals

3 skorpekh

9 lokhust (3x3 - with 2 heavies in there)

3 Scarabs

 

The general feeling with power levels are a great idea. They save so much screwing about with 10pt here and there. And you can check your opponents power rating really easily. The game mechanics are very similar.

Big avantage: as the terminators can set up in reserve, changing this to a more definitive way of getting them into the game is great. The old “scatter 2D6” was shocking. And meant the only way to take assault terminators was with a land raider. And that was to expensive.

As it was, the terminators teleported. 9inchs from the lokhust. A big risk. BUT a psykic power from the lib mean re rolls for charges. And they made it. This was the single thing that won the game. If this charge had failed, different game. I get a whole round of shooting into the terminators. Although the skorpekh and lord emptied their WHOLE attacks into them and they saved 6  4++ in a row. Again - this would have changed the game. Fail 3 of those and they lose 3 models.

 

The Necrons did okay. The Lokhust are brilliant. And next time I would take 2 bigger units maybe. With the Technomancer and Lord with resurrection orb - a unit reduced from 3 to 1 can only resurrect 2 models. Whereas a unit of 5 reduced to 1 brings back 4.

And technomancers are just brilliant. As is the Necron reanimation protocols. And Scarabs. Rolls of 6 auto wound. Against high T oppo this is brilliant. Although the lack of AP is telling.

 

Honestly as much as the Necrons lost I think they are the better army. I just got unlucky with the good roll to charge AND my lord and skorpekh failing to inflict a single wound over a round of combat. The reanimation ability of the technomacer keep all 9 of my lokhust on the table all game though. And we only lost when the enemy had his captain, lib, 5 assault inccer all in combat and I had no units free to fire even is I chose to fall back.

 

Over all the whole thing smacked to me of “the army with the most synergy wins”. And this was clear from the lib power and technomacer. Both of whom had more impact than the other HQ.

The Lib charge re roll get him into contact twice. And kept his terminators alive. And his assault buff moved the thunder hammers from S8 to S10.

Where are the technomacer kept units alive. In fact after 4 turns (2 of mine 2 of his) in combat with assault terminators I still had ALL of my destoryers alive. And meant that when I did fall back - there were still lots of gun waiting to fire into the enemy. MVP to these two.

Link to comment
https://bolterandchainsword.com/topic/377879-first-game-in-a-while/
Share on other sites

  • 2 weeks later...

Nice :D I've got a beginner game booked in for Thursday at my local store.

Haven't played since 4th Edition - around Battle for Macragge.

I might have had 1 game in 5th but as far as I'm aware I never bought any sets post 4th.

Just painting up Necrons to take with me on the off chance we can have a slightly larger beginner game.

Edited by Dark-Storm-01

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.