TiguriusX Posted March 19, 2023 Share Posted March 19, 2023 (edited) New rules in play and new leagues firing up. This is my entry in the Tryhard 9 league Desolation Wolves Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [138 PL, , 2,000pts] +++ Configuration +**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of RageArks of Omen Compulsory Type: Fast AttackBattle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)Detachment Command CostGame Type: 5. Chapter Approved: Arks of Omen+ Stratagems +A Trophy Bestowed [-1CP]+ No Force Org Slot +Company Veterans [3 PL, 40pts]. Company Veteran: 2x Astartes Chainsword. Company Veteran Sergeant: 2x Astartes Chainsword+ HQ +Chaplain [7 PL, -1CP, 115pts]: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Jump Pack, Power fist, Stratagem: Relic of the Chapter, The Armour of RussChapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Chapter Command: Chapter Master, Stratagem: Warlord Trait, WarlordLieutenant in Reiver Armour [4 PL, -2CP, 65pts]: Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Vox Espiritum+ Troops +Infiltrator Squad [6 PL, 100pts]: Helix gauntlet. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator SergeantInfiltrator Squad [6 PL, 100pts]: Helix gauntlet. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator Sergeant+ Elites +Company Ancient [5 PL, -1CP, 80pts]: Chapter Command: Chapter Ancient, Steadfast Example, Stratagem: Hero of the Chapter, Thunder hammerJudiciar [5 PL, 75pts]Wolf Guard [7 PL, 115pts]: Jump Pack. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard Pack Leader: Combi-melta, Power axeWolf Guard [7 PL, 115pts]: Jump Pack. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard: Combi-melta, Power axe. Wolf Guard Pack Leader: Combi-melta, Power axeWulfen [6 PL, 145pts]. Wulfen Pack Leader: Wulfen Frost claws. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer+ Fast Attack +Cyberwolves [1 PL, 15pts]: CyberwolfCyberwolves [1 PL, 15pts]: CyberwolfCyberwolves [1 PL, 15pts]: CyberwolfSkyclaws [8 PL, 110pts]. Skyclaw. Skyclaw. Skyclaw. Skyclaw Pack Leader: Meltagun, Power fist. Skyclaw with Special Weapon: Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammerSkyclaws [8 PL, 110pts]. Skyclaw. Skyclaw. Skyclaw. Skyclaw Pack Leader: Meltagun, Power fist. Skyclaw with Special Weapon: Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammerSkyclaws [8 PL, 110pts]. Skyclaw. Skyclaw. Skyclaw. Skyclaw Pack Leader: Meltagun, Power fist. Skyclaw with Special Weapon: Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer+ Heavy Support +Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher. 4x Desolation Marines: 4x Bolt pistol, 4x Frag & Krak grenades. Desolation Sgt. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor LauncherDesolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher. 4x Desolation Marines: 4x Bolt pistol, 4x Frag & Krak grenades. Desolation Sgt. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor LauncherDesolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher. 4x Desolation Marines: 4x Bolt pistol, 4x Frag & Krak grenades. Desolation Sgt. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher++ Total: [138 PL, 2,000pts] ++Created with BattleScribe (https://battlescribe.net) The main point of this list is to test Desolation marines and counter fire AM mortars I am also testing whether tactical play using mobility and obsec tricks gives me better results Reiver LT can turn off obsec within 6" for 2 CP in command phase Ancient gives a double OBSEC aura as well I hate playing knights with count as 5 obsec so these will be huge The list doesn't have the raw melee power of other SW but it has a ton of utility tools available I built to kill AM and Aeldari. Everyone else I just have to outplay Round 1 Mission 22 on WTC table 5 Opponent-Imperial Knights Spoiler ++ Arks of Omen Detachment (Imperium - Imperial Knights) [106 PL, 1CP, 2,000pts] +++ Configuration +Arks of Omen Compulsory Type: Lord of WarBattle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The TyrantsDetachment Command CostGame Type: 5. Chapter Approved: Arks of OmenQuestor Allegiance: House Raven, Questor Mechanicus+ Agents of the Imperium +Acolytes [1 PL, 10pts]: Ordo Hereticus. Acolyte: Hot-Shot Lasgun, Needle Pistol+ Lord of War +Armiger Helverins [16 PL, -1CP, 310pts]. Armiger Helverin: Questor Cognis Heavy Stubber. Armiger Helverin: Heirloom: The Bastard's Helm, Heirlooms of the Household, Questor Cognis Heavy StubberArmiger Helverins [16 PL, 310pts]. Armiger Helverin: Questor Cognis Heavy Stubber. Armiger Helverin: Questor Cognis Heavy StubberArmiger Warglaives [24 PL, 435pts]. Armiger Warglaive: Questor Cognis Heavy Stubber. Armiger Warglaive: Questor Cognis Heavy Stubber. Armiger Warglaive: Questor Cognis Heavy StubberKnight Errant [25 PL, -4CP, 460pts]: Character (Knight Lance), Exalted Court: Master of Lore, Heirloom (Raven): The Banner Inviolate, Knightly Teaching: The Virtue of Courage, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Revered Paragon, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Warlord Trait: Ion Bulwark, Warlord Trait: LandstriderKnight Moiraxes [8 PL, 165pts]. Knight Moirax: 2x Lightning LockKnight Moiraxes [16 PL, 310pts]. Knight Moirax. . Graviton Pulsar. . Siege Claw w/ Rad-Cleanser. Knight Moirax. . Graviton Pulsar. . Siege Claw w/ Rad-Cleanser++ Total: [106 PL, 1CP, 2,000pts] ++Created with BattleScribe (https://battlescribe.net) Pre-game analysis Opponent has the kind of list that is dangerous to play OBSEC count as 5 everywhere Super speedy with raven to advance and fire as normal Super speedy melee with advance and charge (full tilt makes it a 20" move before charging) If he goes first he will absolutely control tempo of the game What can I use to my advantage? Decent walls to hide and a choke point to slow him down My obsec tools also help...my reiver LT can use his rites of war to reach 9" away thanks to the vox relic...so I can advance my sky claws and give them obsec while hiding LT safely in the bottom left. This means even if he runs and touches my objective he won't flip it I do some placement testing and decide if I get first turn I can advance my infiltrators and keep him away from objectives...this gives me a 12 on primary and I just need to keep pressure on If I go second it becomes a war of attrition...he will be able to pour through to my side and threaten everything He can get this far if I let him...I will have to counter attack HARD I pick -Bring it down -Shock tactics -Oath of moment (if I go 2nd I can auto score this...if I go 1st I can get this easy 1st turn and hope it ends up being enough over the course of the game) He picks -No prisoners (I give up 14) -Yield no ground -Renew the oaths Deployment Spoiler Reserve I put 1xWG He put 2 armigers in reserve Top right small building -2xcyberwolf to run in middle for oath -sky claws -chaplain to buff skyclaws -desolation marines to get good angle Main wall -EVERYTHING else hiding there You can barely see the reiver LT during test placement...but his giant green bubble is the rites of war at 9" thanks to vox BATREP Spoiler I get the roll for first turn...big impact on how the game will go and my opponent knows it He also informs me time is limited so I stop taking screen shots and notes at this point I push forward aggressively Both infiltrators roll high for advance so I end up 1" away from him and body block him DEEP in his own territory Skyclaws and chaplain advance behind top right wall to stage for turn 2 1 wolf runs to middle and other takes his place for next turn Desolation marines get barely LOS on his warglaive top right Skyclaws advance to far left objective and hide safely behind walls Last skyclaw jumps to the top right building and replaces the unit that left with the chaplain Wulfen advance to middle wall Desolation marines on bottom right get LOS on same warglaive as other squad Bottom left desolation marines move out to get LOS on his moirax on the line at the far left Desolation marines 1 + 2 drop his warglaive to 2 wounds (he buffed it defensively) Desolation marine 3 kills moirax AND damaged warglaive with indirect fire from vengor 2 armigers down and I am deep in his lines to deny movement Turn 1B He can't push up b/c I am 1" away so he shuffles units around. His big knight moves in top right to melee with his warglaive He uses full tilt to fly another moirax down and touch my objective bottom left. He can't flip it though b/c I have 6 obsec skyclaws on it Shooting doesn't go very well for him. He kills 1 desolation marine top right and only 2 bottom left. They fire on death but he makes both invulnerable saves He wipes infiltrators in melee and pushes forward with consolidations Lucky for me he can't touch top right (ends up 1" away with big knight errant) Turn 2A I move into tactical doctrine I get 12 primary and keep the pressure on I get rage for +1 wound on my sky claws (this is big b/c 6 man unit costs 2 CP to buff if he failed) I also get reroll all hits...nailed both my 3+ litanies I decide to go all in and place buffed skyclaws in assault doctrine I go YOLO and launch 2 units of sky claw + chaplain at his big knight errant to kill it in melee if possible I drop my reserve WG in the top right building I keep using to launch attacks from The CM is also there so they will get full rerolls when they attack turn 3 Cyberwolf #2 has moved into middle as well. If I need to dodge overwatch I will send a wolf in first Wulfen move to multi charge his 2 armigers in middle with backup from the judiciar I end up using keen senses on these wulfen to hit on 2s and maximize odds WG jump bottom left to try and help sky claws down a moirax Sky claws move to get LOS for their meltas and charge as well I have to be careful with movement here b/c if I step out of Reiver OBSEC bubble he flips point Shooting takes all my meltas and super kraks but I drop his warglaive top right leaving his big knight errant alone He auto explodes but doesn't kill the cyberwolves (yay) This also means he has no CP remaining so overwatch is not a threat Bottom left is bad and I do 0 wounds to the moirax...I may not kill it. He has also buffed it with -1 damage and I have no CP for savage strike +1 to wound so melee is looking scary down there I kick myself for just now realizing he left his solo acolyte out of LOS protection and I could have sniped him with indirect I recover in time to charge a single wolf to the left where wulfen are fighting Wulfen slaughter both armigers in middle and wait to be shot to death Judiciar follows but stays on point and has LOS protection Cyberwolf piles in + consolidates to go 6" and deny home objective to acolyte and drop him to 0 primary Bottom left the WG + skyclaw melee bring moirax to 2 wounds Luckily he was bracketed and his swing back only kills 2 models Top right we bring his knight errant down to 2 wounds total as well He kills a single sky claw in return Turn 2B He pumps errant to operate at full bracket then falls back and steps over me to take objective He brings armigers in top right corner He shoots and kills 2/6 sky claws 2/4 desolation marines and 1/5 WG He easily wipes wulfen + forward cyberwolf with shooting He realizes the errant didn't go far away enough so he charges chaplain to avoid being HI I spend CP and bring fully buffed skyclaws to join the fight...they smash the errant down Turn 3A Skyclaws and WG finish the moirax bottom left but are standing in the open when its down Veterans and LT reiver finish their running and get on the objective and out of LOS as backup Top right I send chaplain and all survivors from 2 skyclaw units to kill his 2 armigers in the corner Desolation marines also fire I wipe armigers top right with combination of shooting/melee At this point he looks at the board and concedes We talk out the rest of the scoring and roll dice for the questionable stuff One of the items we play out is the middle cyberwolf to advance and charge to kill his acolyte on turn 4 to force another 0 primary Final Spoiler I leveraged turn 1 to choke him out on primary and keep pressure on Only bad news is I can't score shock tactics well when doing that After the game I learned I was playing desolation marines wrong. I played them as 4 super krak + vengor They ALSO have 5 castellans That means my army will have an extra 15d3 S4 AP1 D1 indirect fire shots next game Wooooooo hooooo Misplayed Reiver LT as if he could forward deploy...he is phobos but CAN'T do that...he was in a legal easy to reach position since I got 1st turn so it didn't impact result. The little errors that come from list changes and new units/rules I got through the "bad' matchup I didn't want to deal with and got lucky with 1st turn. On to round 2! Edited March 20, 2023 by TiguriusX yan, Kallas, svane jotunsbane and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/ Share on other sites More sharing options...
jpwyrm Posted March 20, 2023 Share Posted March 20, 2023 Good first try with Desolation marines. Considering the Castellan and Super-Krak are heavy weapons, don't you think there is still an argument for Codex Warfare? The Castellan can definitely mow down small and fragile units - this should stack up CW points rather quickly I reckon. Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922038 Share on other sites More sharing options...
dees Posted March 20, 2023 Share Posted March 20, 2023 Good work against the Knights! I've always enjoyed playing with and against Knights in 8th, but I have only got to take them on once in 9th. I know that this is a question that I have no excuse to aske but does WWoR stack with Savage Fury? I've played it both ways based on my opponents understanding and that not a good place to be. Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922104 Share on other sites More sharing options...
TiguriusX Posted March 20, 2023 Author Share Posted March 20, 2023 5 hours ago, jpwyrm said: Good first try with Desolation marines. Considering the Castellan and Super-Krak are heavy weapons, don't you think there is still an argument for Codex Warfare? The Castellan can definitely mow down small and fragile units - this should stack up CW points rather quickly I reckon. So uh...i had no idea about castellan launchers bc i am digital wolf and BS didnt add it until the march 16 update. I thought it was just krak + vengor My heavy weapon options greatly expanded with the addition of castellan launchers So yes...against T3 armies codex warfare is a strong option. Indirect fire should max the score if i live long enough Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922145 Share on other sites More sharing options...
TiguriusX Posted March 20, 2023 Author Share Posted March 20, 2023 1 hour ago, dees said: Good work against the Knights! I've always enjoyed playing with and against Knights in 8th, but I have only got to take them on once in 9th. I know that this is a question that I have no excuse to aske but does WWoR stack with Savage Fury? I've played it both ways based on my opponents understanding and that not a good place to be. Savage fury 100% stacks with whirlwind of rage and is the reason SW go successor. Double exploding 6 in melee is very powerful Get someone who disagrees to explain why and i will review their rule interpretation for you Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922147 Share on other sites More sharing options...
dees Posted March 21, 2023 Share Posted March 21, 2023 Thanks! Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922315 Share on other sites More sharing options...
Guest Triszin Posted March 21, 2023 Share Posted March 21, 2023 Have you thought about a 10 man blob for keen senses maximization? Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922350 Share on other sites More sharing options...
TiguriusX Posted March 21, 2023 Author Share Posted March 21, 2023 14 minutes ago, Triszin said: Have you thought about a 10 man blob for keen senses maximization? i literally just had this epiphany before coming here....was telling my AM teammate and he was horrified. My next test list is 2x10 desolation marines chaplain goes all shooty buffs 1 unit hits on 2s rerolling 1s other has CM rerolls They rain 20d3 castellan shots Should absolutely obliterate T3 models The AM matchup might be fun like this Kasrkin and mortars are gone instantly But expect artillery meta to follow this...arms race time Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922360 Share on other sites More sharing options...
dees Posted March 21, 2023 Share Posted March 21, 2023 That would be wicked! And you could still MSU if you wanted via combat squading them. Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5922399 Share on other sites More sharing options...
TiguriusX Posted March 26, 2023 Author Share Posted March 26, 2023 (edited) TryHard9 Round 2 v White Scars Mission 23 (Scouring) WTC Map 5 My Army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [138 PL, , 2,000pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Fast Attack Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + Stratagems + A Trophy Bestowed [-1CP] + No Force Org Slot + Company Veterans [3 PL, 40pts] . Company Veteran: 2x Astartes Chainsword, Frag & Krak grenades . Company Veteran Sergeant: 2x Astartes Chainsword, Frag & Krak grenades + HQ + Chaplain [7 PL, -1CP, 115pts]: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate (Aura), Power fist, Stratagem: Relic of the Chapter, The Armour of Russ Chapter Master in Phobos Armour [7 PL, -1CP, 120pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Chapter Command: Chapter Master, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Stratagem: Warlord Trait, Warlord Lieutenant in Reiver Armour [4 PL, -2CP, 65pts]: Combat knife, Frag & Krak grenades, Master-crafted special issue bolt pistol, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Vox Espiritum + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Company Ancient [5 PL, -1CP, 80pts]: Chapter Command: Chapter Ancient, Frag & Krak grenades, Steadfast Example, Stratagem: Hero of the Chapter, Thunder hammer Judiciar [5 PL, 75pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades Wolf Guard [7 PL, 115pts]: Jump Pack . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard Pack Leader: Combi-melta, Frag & Krak grenades, Power axe Wolf Guard [7 PL, 115pts]: Jump Pack . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard: Combi-melta, Frag & Krak grenades, Power axe . Wolf Guard Pack Leader: Combi-melta, Frag & Krak grenades, Power axe Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf: Teeth and claws Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer Skyclaws [8 PL, 110pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Thunder hammer + Heavy Support + Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher . 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades . Desolation Sgt: Bolt pistol, Castellan Launcher, Frag & Krak grenades . . Replace Superfrak/krak with Vengor & Targeter Optics: Targeter Optics, Vengor Launcher Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher . 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades . Desolation Sgt: Bolt pistol, Castellan Launcher, Frag & Krak grenades . . Replace Superfrak/krak with Vengor & Targeter Optics: Targeter Optics, Vengor Launcher Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher . 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades . Desolation Sgt: Bolt pistol, Castellan Launcher, Frag & Krak grenades . . Replace Superfrak/krak with Vengor & Targeter Optics: Targeter Optics, Vengor Launcher ++ Total: [138 PL, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His Army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - White Scars) [118 PL, 2,000pts, 2CP] ++ + Configuration + **Chapter Selector**: White Scars Arks of Omen Compulsory Type: Elites Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Kor'sarro Khan [6 PL, 100pts] Librarian in Phobos Armour [5 PL, 90pts, -2CP]: 2. Lord of Deceit, 3) Ride the Winds, 4) Storm-wreathed, Mantle of the Stormseer, Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Warlord Primaris Librarian [5 PL, 85pts, -2CP]: 2) Might of Heroes, 6) Psychic Fortress (Aura), Plume of the Plainsrunner, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Aggressor Squad [12 PL, 150pts]: 4x Aggressor, Aggressor Sergeant . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Brutalis Dreadnought [10 PL, 170pts] . 2 Brutalis Talons . 2 Heavy Bolters Brutalis Dreadnought [10 PL, 170pts] . 2 Brutalis Talons . 2 Heavy Bolters Terminator Assault Squad [9 PL, 165pts]: Teleport Homer . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield . 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer Vanguard Veteran Squad [7 PL, 137pts]: Jump Pack . Vanguard Veteran: Grav-pistol, Lightning Claw . Vanguard Veteran: Grav-pistol, Lightning Claw . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran Sergeant: Grav-pistol, Relic blade Vanguard Veteran Squad [14 PL, 163pts]: Jump Pack . Vanguard Veteran: Grav-pistol, Lightning Claw . Vanguard Veteran: Grav-pistol, Lightning Claw . Vanguard Veteran: Grav-pistol, Lightning Claw . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran Sergeant: Grav-pistol, Relic blade + Fast Attack + Attack Bike Squad [6 PL, 150pts] . Attack Bike: Multi-melta . Attack Bike: Multi-melta . Attack Bike: Multi-melta Land Speeders [3 PL, 60pts] . Land Speeder: Multi-melta Land Speeders [3 PL, 60pts] . Land Speeder: Multi-melta + Heavy Support + Eliminator Squad [4 PL, 75pts]: Las Fusil . Eliminator Sergeant: Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eliminator Squad [4 PL, 75pts]: Las Fusil . Eliminator Sergeant: Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Hellblaster Squad [8 PL, 150pts]: Assault Plasma Incinerator . 4x Hellblaster: 4x Bolt pistol, 4x Frag & Krak grenades . Hellblaster Sergeant: Bolt pistol + Dedicated Transport + Impulsor [6 PL, 100pts]: 2x Storm Bolters, Ironhail Heavy Stubber, Shield Dome ++ Total: [118 PL, 2CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) Pregame & Deployment Spoiler Ooh new Brutalis Dreads...nice I think I have a decent chance in this matchup If I can clear his shooting I feel I am fine into his melee stuff 2 sources of fight last should hold him back I pick -Shock tactics -Raise banners -Oath of moment (there is a tiny hiding hole in the ruins that my wolves can score hold the center even if I go 1st) He picks -Lightning strike (WS specific) -Raise banners -Behind enemy lines Skyclaw + WG in reserve He puts hellblasters in impulsor I win roll for deployment and go first Infiltrators take over mid objectives and push him back I put a fire base of desolators bottom right Support HQs join them Everyone else stages behind walls and I have easy reach to mid objective BATREP Spoiler Turn 1A I win the roll for first turn I win roll and make him redeploy first I slightly shift my units around...biggest change is right side infiltrators push up hard to the crate I push up into staging positions and raise banners He has placed his dreads and ranged units in a bit of a choke point. I decide to test it and advance the WG rightside to the crates and push up with infiltrators If he wants to stop me he has to send hellblasters where my super kraks have direct line of sight I kill LS with vengors Kill 2/5 infiltrators with castellan End of turn I realize I forgot to scour...oops Turn 1B He moves then disembarks hellblasters and Khan to kill WG Moves up into staging positions The 3 man infiltrators guerilla tactics and leave Turn 2A I decide to kill aggressors hellblasters and khan this turn With all his shooting gone I can start moving more aggressively I sacrifice skyclaws on DS to hellblaster auspex to drain his CP I lose all 6 but now he can't transhuman aggressors when my Wulfen come charging in 2 desolator squads manage to kill hellblasters 3rd squad unloads on Khan now that he is the closest visible and kills him despite LOS of the impulsor Wulfen make multi charge into aggressors and brutalis then combat bounce away from brutalis into aggressors only (needed short distance to reach engagement) Aggressors spike 5++ psychic fortress saves and only 3 die to TH Claw kills 1 more He kills nobody on swing back and flees to morale (phew) Infiltrators charge impulsor and orbit to steal the objective and earn shock tactics and drop him to a 4 primary Turn 2B His 3 man infiltrators arrive in corner for behind scoring He wipes wulfen with smite + guns + brutalis charge Wulfen do 0 on death He wipes everything I left exposed and even manages to pick off 3 sky claws I had safe using his bikes Cyberwolf in middle survives though and gets more oath points Turn 3A 1 infiltrator in corner lives despite a TON of fire (great usage of transhuman) Skyclaws even got a melta through but I forgot about helix!!! They take out their anger on the bikes in melee with PF and TH attacks wounding on 2 with savage strike I bring WG on right flank safe from guns and they help melta the impulsor I totally forget to move the chaplain to join them with his armor of russ (major OOPS) I had moved the judiciar back to replace him but with everything going on it was forgotten I kill eliminators and impulsor with shooting from desolation marines Turn 3B He takes one of my banners b/c I didn't realize he can take it from a sliver on the other side Oops His surviving WG tear my company ancient and 4/5 WG apart Ancient fought on death and kill 1 VV to try and save WG Oops I salvage the turn by HI the reiver LT past the VV and onto the point to rescue it and score points Turn 4A Indirect vengor fire removes LS from a point and kills the single infiltrator in corner Desolators kill small VV and Judiciar + skyclaws kill large VV squad Chaplain takes his PF into the forward brutalis who survived super krak on 1 wound...and does the job He is low on units...I need to dodge his assault terminators and keep his primary down now Turn 4B He wipes sky claws and cyberwolf and takes middle and scours it I HI the judiciar past the Brutalis in case I need movement to reach his side Turn 5A My original plan is the judiciar and wolf stand next to brutalis and raise a banner Shock + banner points sound nice We look at the score and see that move doesn't matter I have to be super aggressive to score the win If I don't stop a hold more he wins...passive conservative play is likely a tie or loss I also need to be careful b/c every character he kills scores 3 on lightning strike as well I am a gdamn SW we don't play it safe That means judiciar has to go forward and attack...so I do that I totally forget the wolf and leave him there. I had an easy advance onto his BACK objective to remove a banner but instead go to his brutalis Naturally the wolf dies to brutalis explosion and makes his hold more MUCH easier I even put 1 castellan launcher wound on his terminators (remember this) Lucky for me my heroes go yolo CM puts 3 damage on his psyker with sniper gun Judiciar and chaplain rolls well and kill both his psykers I stretch them out using consolidate so I can mess with his plans to hold 2 objectives He has 1 unit of terminators only and they can't be everywhere...coherency rules are gonna impact the end of this game The wolf dying means he just needs to hold 2 for hold more...gonna be a tricky end In all the excitement I forget a screen shot Turn 5B He can't get all his terminators in and has to string them out for the fight I swing with judiciar first and go nuts with rerolling and fishing for 6s...I land 2 of them for 4 extra hits (bestial nature for assault doctrine lasts until next command phase and is paying off HUGE here) He makes 4/6 4++ Luckily I got a 6 to wound for an extra mortal and landed a single castellan launcher wound earlier. That meant each 2 damage swing actually killed a 3 wound model so the judiciar managed to kill 2 entire terminators after that heroic outburst Pulling 2/5 models means he has difficult decisions on who to pull and how to fight and consolidate He leaves SGT in range of judiciar and 2 guys on chaplain I make 4/4 4++ saves (1 failed save is a death b/c he has damage 4 THs) The chaplain and judiciar write a mighty saga of their heroic deeds this day Final Spoiler 81-73 SW victory!!! I am now 2-0 1 more to make top cut Chaplain failed like 7/10 litanies over the game I never got the buffs I wanted on sky claws to launch them forward so kept holding them back I REALLY wanted to send them with the wulfen but got nothing off I should have picked codex warfare Desolation marines can do some work I love the super krak guaranteed damage too I made a TON of mistakes this game and was lucky to pull it off I only used fight last ONE TIME to control his melee forces I got lucky at the end...but I'll take luck over skill any day Besides...it made for an exciting and unforgettable finish My opponent and I were both in shock and enjoyed the game Edited March 26, 2023 by TiguriusX Harald Fairmane and svane jotunsbane 2 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5925105 Share on other sites More sharing options...
TiguriusX Posted April 1, 2023 Author Share Posted April 1, 2023 (edited) Copenhammer XXIII Round 1 v Necrons WTC Table 5 Mission 13-Data scry salvage My army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Fast Attack Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + No Force Org Slot + Company Veterans . Company Veteran: 2x Astartes Chainsword . Company Veteran Sergeant: Astartes Chainsword, Lightning Claw + HQ + Chaplain: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Jump Pack, Litany of Hate (Aura), Power fist, Stratagem: Hero of the Chapter, Wise Orator Chapter Master in Phobos Armour: 2. Lord of Deceit, Chapter Command: Chapter Master, Stratagem: Warlord Trait, Warlord Lieutenant in Reiver Armour: Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Vox Espiritum + Troops + Infiltrator Squad: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Infiltrator Squad: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Judiciar Wulfen: 5x Stormfrag auto-launcher . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen: 5x Stormfrag auto-launcher . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves: Cyberwolf Cyberwolves: Cyberwolf Cyberwolves: Cyberwolf Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer + Heavy Support + Desolation Squad: Superkrak Rocket Launcher . 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades . Desolation Sgt . . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher Desolation Squad: Superkrak Rocket Launcher . 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades . Desolation Sgt . . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher Long Fangs: Armorium Cherub . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang Pack Leader: Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Combi-melta, Cyclone missile launcher, Master-Crafted Weapon, Stratagem: Thane of the Retinue, Thunder hammer ++ Total: [119 PL, 1CP, 2,000pts] ++ I have talked about a master crafted LF WGTDA for ages and never made one...so here is a master crafted cyclone missile launcher for funsies The desolation brick is intended for chaplain buffs and keen senses Hit on 2s even with indirect Potential for +1 wound as well Reiver and sky claws give mobility and obsec tools Wulfen + Judiciar give a defensive line to keep me safe His army Spoiler ++ Arks of Omen Detachment (Necrons) [118 PL, 7CP, 2,000pts] ++ + Configuration [6CP] + Arks of Omen Compulsory Type: Troops Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP] Detachment Command Cost Dynasty Choice: Dynasty: Nihilakh Game Type: 5. Chapter Approved: Arks of Omen + HQ [5 PL, -1CP, 70pts] + Technomancer [5 PL, -1CP, 70pts]: Dynastic Heirlooms [-1CP], Relic: Veil of Darkness, Staff of Light + Troops [24 PL, 440pts] + Necron Warriors [6 PL, 110pts] . 10x Necron Warrior (Gauss Reaper) [110pts]: 10x Gauss Reaper Necron Warriors [6 PL, 110pts] . 10x Necron Warrior (Gauss Reaper) [110pts]: 10x Gauss Reaper Necron Warriors [6 PL, 110pts] . 10x Necron Warrior (Gauss Reaper) [110pts]: 10x Gauss Reaper Necron Warriors [6 PL, 110pts] . 10x Necron Warrior (Gauss Reaper) [110pts]: 10x Gauss Reaper + Fast Attack [36 PL, 630pts] + Canoptek Wraiths [12 PL, 210pts] . 6x Canoptek Wraith (Claws) [210pts]: 6x Vicious Claws Canoptek Wraiths [12 PL, 210pts] . 6x Canoptek Wraith (Claws) [210pts]: 6x Vicious Claws Canoptek Wraiths [12 PL, 210pts] . 6x Canoptek Wraith (Claws) [210pts]: 6x Vicious Claws + Dedicated Transport [32 PL, 460pts] + Ghost Ark [8 PL, 115pts]: 2x Gauss Flayer Array Ghost Ark [8 PL, 115pts]: 2x Gauss Flayer Array Ghost Ark [8 PL, 115pts]: 2x Gauss Flayer Array Ghost Ark [8 PL, 115pts]: 2x Gauss Flayer Array + Lord of War [21 PL, 2CP, 400pts] + The Silent King [21 PL, 2CP, 400pts]: Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait (Szarekhan): The Triarch's Will . Szarekh: Sceptre of Eternal Glory, Scythe of Dust, Staff of Stars . 2x Triarchal Menhir: 2x Annihilator Beam ++ Total: [118 PL, 7CP, 2,000pts] ++ Pre game Spoiler Map has decent cover and I can squeeze a wolf in middle I out range him and I have indirect fire...I like the matchup The only thing I fear is rolling badly on the 4+ quantum shielding wound rolls and him spiking his 4++ after My picks Shock tactics Oath of moment Codex warfare He picks Behind Treasures Ancient machineries I win roll and make him deploy first BATREP Spoiler I win first turn and redeploy my infiltrators to safe positions so I can hide after I lock in every objective Reminder this is a WTC rule league Skyclaws limited to 3 melta (not 4) Redeploy allow FULL redeploys outside of deployment zone Turn 1A I move into positions and zone out any dark crystal from him I walk the small desolation marines to get direct LOS on an ark I forget to walk my brick out to get direct LOS... I still manage to kill 1 ghost ark with small squad + vengor of other Emergency disembark kills 8/10 necrons...last 2 flee Was not expecting that... Turn 1B He moves arks up to take objectives and threaten my infiltrators with shots Wraiths kill bottom infiltrators and knock me off bottom objectives I get lucky and infiltrators survive incoming fire to hold top Turn 2A I say YOLO and my LF arrive and SC arrive Orange skyclaw jump forward and use reiver OBSEC bubble to flip an objective (9" thanks to vox relic) Infiltrators charge into ark and hope to hold it in place so it can't fly past and start shooting my heavy weapons Kill another ghost ark and drop other to 4 wounds...wish it died so grav had necron warrior targets but oh well Charge wraiths and kill with wulfen + SC + Judiciar to reclaim bottom I fan out to deny his crystal I do NOT roll high enough to get wolf into the center to score oaths yet Turn 2B He teleports single model into my corner I auspex it with desolation brick He rolls 4+ and stands up He kills SC and infiltrators and consolidates into my LF to tie them up The wraiths are danger close now Turn 3A Company vets go to clean out the necron HQ in my corner Chaplain fails his buffs (double 1s) I put CM reroll all on SC and push them into assault doctrine and hope they can push the wraiths back LF fall back so I can shoot his ark I get lucky and the small desolation squad pops the ark Desolation brick shoots silent king with krak and kills off both menhirs Shoots all other guns into the necron warriors to wipe them (d3 blast into 6+ squads is 30 shots from the brick...real good at clearing bodies) Unfortunately the SC only kill 3/6 wraiths in melee and don't take the point I do remember the wolf into oath circle this time Turn 3B He pushes both wraiths into my lines Kills LF TDA and packleader (terminator tanked a bunch of wounds) + Reiver LT + most of small desolation squad Turn 4A Without having to worry about teleport tricks I start pushing where I need Middle wulfen advance to screen my desolation brick from a wraith attack Wulfen on the left can't reach anything useful so they set up camp on the objective SC in middle go right to kill off small wraiths with melta Desolation brick smokes the silent king and erases another necron warrior brick with indirect fire I send all my melee into his last wraith brick but have no fight last and he has CP to interrupt Wulfen only kill 5/6 (he spikes his 4++) He then resurrects 2...uh oh He interrupts and swings into SC but only kills 3 I get lucky and SC finish the job (last wound from a chainsword wounding on 5s and he fails his 4++!!) Turn 4B He has 1 unit of necron warriors and an empty ghost ark and just moves to hide Turn 5A Desolation brick erases his warriors from home objective Wolf runs onto one of his sticky objectives for shock points I fail to kill his ark with melta and a loooong charge Turn 5B We wrap up scoring Final Spoiler 92-68 SW victory OMG the desolation brick is MASSIVE for SW style of play I can reach out and erase objective holders that my melee can't reach That is a massive impact on how my opponent has to commit resources If you leave too few I just indirect and erase your scoring If you put too much my mid board melee just erases your forward units I wish I had more time to play the current meta b/c SW have a tiny window to take advantage of this before it all changes IMO indirect mechanic as a whole needs to die. Nobody should be spamming artillery crap. It breaks the game Edited April 1, 2023 by TiguriusX Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5928070 Share on other sites More sharing options...
Prot Posted April 3, 2023 Share Posted April 3, 2023 Congrats on the win. Do you think the Desolation marines are that strong for indirect compared to something like the indirect Astra has access to? I'm still waiting to put mine together for one of my armies, but I guess Keen Senses makes it a little more tempting with the Wolves? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5928941 Share on other sites More sharing options...
TiguriusX Posted April 3, 2023 Author Share Posted April 3, 2023 30 minutes ago, Prot said: Congrats on the win. Do you think the Desolation marines are that strong for indirect compared to something like the indirect Astra has access to? I'm still waiting to put mine together for one of my armies, but I guess Keen Senses makes it a little more tempting with the Wolves? It is definitely makes a difference against specific target profiles (T3 best but up to T7 as well circumstantially) It is a tool for SW to hit objectives we never would have threatened otherwise. It also removes glass hammers behind walls that were previously safe And hitting on 2s with reroll 1 is going to annihilate certain types of targets d3 blast is great into 10 man blobs b/c you get MAX SHOTS I already made a new list and have my first game this weekend where I have 1 brick of 10 and 1 brick of 9 Paired into orks I added storm of fire instead of rites of war to that list (6s to wound get extra AP) I did some test rolls and those 30 shots wound a decent amount even needing 5's into ork hordes Don't forget the best combo though...step out from cover with direct LOS and fire off 9 super kraks hitting on 2s as well And as SW we can keep our firebase mostly secure with wulfen as a speed bump not many enemies will survive getting through Prot and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5928967 Share on other sites More sharing options...
Guest Triszin Posted April 5, 2023 Share Posted April 5, 2023 (edited) Ya, oddly I think desolators fit wolves quite well. It fills a gap that wolves needed filled. They make solid longfangs Edited April 5, 2023 by Triszin Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5929897 Share on other sites More sharing options...
TiguriusX Posted April 8, 2023 Author Share Posted April 8, 2023 Copenhammer23 Round 2 v IH Mission-Conversion WTC Table 5 Spoiler My army Spoiler ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) ++ + Configuration + **Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage Arks of Omen Compulsory Type: Fast Attack Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + No Force Org Slot + Company Veterans . Company Veteran: 2x Astartes Chainsword . Company Veteran Sergeant: Astartes Chainsword, Lightning Claw + HQ + Chaplain: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Jump Pack, Litany of Hate (Aura), Power fist, Stratagem: Hero of the Chapter, Wise Orator Chapter Master in Phobos Armour: 2. Lord of Deceit, Chapter Command: Chapter Master, Stratagem: Warlord Trait, Warlord Lieutenant in Reiver Armour: Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Vox Espiritum + Troops + Infiltrator Squad: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Infiltrator Squad: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Judiciar Wulfen: 5x Stormfrag auto-launcher . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer Wulfen: 5x Stormfrag auto-launcher . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Cyberwolves: Cyberwolf Cyberwolves: Cyberwolf Cyberwolves: Cyberwolf Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer Skyclaws . Skyclaw . Skyclaw . Skyclaw . Skyclaw Pack Leader: Meltagun, Power fist . Skyclaw with Special Weapon: Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Thunder hammer + Heavy Support + Desolation Squad: Superkrak Rocket Launcher . 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades . Desolation Sgt . . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher Desolation Squad: Superkrak Rocket Launcher . 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades . Desolation Sgt . . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher Long Fangs: Armorium Cherub . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang: Grav-cannon . Long Fang Pack Leader: Meltagun, Power fist . Wolf Guard Terminator Pack Leader: Combi-melta, Cyclone missile launcher, Master-Crafted Weapon, Stratagem: Thane of the Retinue, Thunder hammer ++ Total: [119 PL, 1CP, 2,000pts] ++ His army Spoiler ++ SM Iron hands 2 (Warhammer 40,000 9th Edition) [126 PL, 1CP, 2,000pts] +++ ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Iron Hands) [126 PL, 1CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Iron Hands Successor, Long-range Marksmen, Master Artisans Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Librarian [7 PL, -1CP, 125pts]: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian, Combi-melta, Force sword, Frag & Krak grenades, Jump Pack, Psychic Mastery, Smite, Stratagem: Hero of the Chapter Lieutenant in Phobos Armour [4 PL, -1CP, 70pts]: 2. Lord of Deceit, Bolt pistol, Frag & Krak grenades, Master-crafted occulus bolt carbine, Paired Combat Blades, Stratagem: Hero of the Chapter Techmarine [6 PL, -1CP, 85pts]: Chapter Command: Master of the Forge, Combi-melta, Frag & Krak grenades, Rites of War, Stratagem: Warlord Trait, Thunder hammer, Warlord . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm + Troops + Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Relic Contemptor Dreadnought [8 PL, -2CP, 195pts]: Cyclone missile launcher, Stratagem: March of the Ancients, 2x Twin volkite culverin Scout Squad [4 PL, 60pts]: 5x Camo cloak . Scout Sergeant: Combi-melta, Frag & Krak grenades, Thunder hammer . 3x Scout w/Boltgun: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Scout w/Heavy weapon: Bolt pistol, Frag & Krak grenades, Missile launcher + Fast Attack + Land Speeder Tornadoes [8 PL, 140pts] . Land Speeder Tornado: Assault cannon, Multi-melta . Land Speeder Tornado: Assault cannon, Multi-melta Land Speeder Tornadoes [8 PL, 140pts] . Land Speeder Tornado: Assault cannon, Multi-melta . Land Speeder Tornado: Assault cannon, Multi-melta + Heavy Support + Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher . 4x Desolation Marines: 4x Bolt pistol, 4x Frag & Krak grenades . Desolation Sgt: Bolt pistol, Frag & Krak grenades . . Replace Superfrak/krak with Vengor & Targeter Optics: Targeter Optics, Vengor Launcher Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher . 4x Desolation Marines: 4x Bolt pistol, 4x Frag & Krak grenades . Desolation Sgt: Bolt pistol, Frag & Krak grenades . . Replace Superfrak/krak with Vengor & Targeter Optics: Targeter Optics, Vengor Launcher Devastator Squad [8 PL, 145pts]: Armorium Cherub . Devastator Marine Sergeant: Combi-melta, Frag & Krak grenades, Thunder hammer . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Grav-cannon . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Multi-melta . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Multi-melta . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Multi-melta Devastator Squad [8 PL, 125pts]: Armorium Cherub . Devastator Marine Sergeant: Combi-melta, Frag & Krak grenades, Thunder hammer . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Grav-cannon . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Multi-melta . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Grav-cannon . Devastator Marine w/Heavy Weapon: Bolt pistol, Frag & Krak grenades, Grav-cannon Eliminator Squad [4 PL, 75pts]: Las Fusil . Eliminator Sergeant: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Tempest bolter, Twin heavy onslaught gatling cannon + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter Land Speeder Storm [3 PL, 50pts]: Cerberus launcher, Heavy bolter Pregame + Deployment Spoiler My LF are a deterrent to his grav pod...gotta keep them in reserve I also put 1 SC a wulfen and cyberwolf in reserve Wulfen are instant reroll aura when they arrive cyberwolf helps zone him out if his pod hasn't arrived yet If I can splash his speeders he has no movement speed to get around the map I pick Shock tactics Codex Warfare Banners He picks...the exact same lol He wins roll to deploy and goes first to seize good terrain in no mans land top right I get greedy and string out to touch middle objective HUGE mistake because he then drops eliminators in the bottom left corner and I see a problem His DP can now come in BOTH corners and get good LOS on me Need to remember for future games that the corner protection is more important than middle objective I adjust drops after to fix it and shove bubbles out just enough that I have a safe hole to drop 5 man desolation marines safe from being shot BATREP Spoiler Turn 1A I win roll for first turn and adjust left infiltrators Huge roll...I am now safe from an alpha strike and can push him way back I fail recitation of focus Small desolators get reroll all but hit on 5s...only kill 1 eliminator (he used transhuman) Now I have to waste my brick with catechism of fire into them...ugg Brick kills eliminators and vengor picks off 1 desolator in cover Wulfen push up to middle as bait Infiltrators and wolves move to zone out his DP I didn't shoot many things but i secured board positioning Turn 1B He pushes up aggressively on both flanks Speeders obliterate my small desolation marines His desolation marines splash my desolation brick with indirect killing 3/10...OUCH I HI with infiltrators on left flank and push past him w/o getting into engagement. Basically got free movement to push denial bubble deeper into his lines This is important b/c his extra range means I need a 33"+ buffer to be safe Now I can bring in my reserves safely in the corner Turn 2A I go ultra aggressive and plan to wipe him out bottom left AND middle and send in all reinforcements except cyberwolf Even the wulfen arrive b/c I want their reroll charge buff on SCs to the middle Skyclaws bottom left roll 6-6 for damage and smoke his LS bodyguards after DS out of reserve Longfangs smoke his contemptor after cherub reloads MC krak missiles Desolators were originally going to shoot the contemptor after LFs cleared a path but now I have no primary target and splash his speeders and force scouts out Indirect does nothing to his desolation marines in cover SC kill 1 LS and drop other to 1 wound I make all charges thanks to wulfen aura (SC originally failed) I slaughter everything and SC consolidate safely into middle out of LOS Turn 2B His grav pod smokes the desolation squad Reaper kills 4/6 SC in corner The LFs however are safe and out of his range Indirect1 does 0 damage to SC (made every single 4+) Indirect2 kills 5/6 SC...doh Librarian fails charge into SC to tie me up Infiltrators make charge into SC solo survivor I HI with other SC into them I only kill 3/5!!!! This is horrible...now instead of being able to jump deep into his lines and hit desolation marines I am TIED UP IN COMBAT!!! I pass all my morale at least Forget to grab a SS b/c of how big a swing this was back to his favor Turn 3A I have nothing to do...it is reposition and hide time LF advance to try and reach cover Big SC fall back to safety Judiciar charges in and wipes infiltrators then gets in position to fight last anything he sends in Battle shock makes me forget about cyberwolf in reserve...he gone now at a farm upstate... Turn 3B He goes YOLO into the middle but fails key charges with his devs (needed 7 on both and rolled 6 both times) His indirect kills 4/6 SCs Librarian ends up going in solo rather than have me HI him and get closer to his backfield SC kill librarian then pass morale Turn 4A SC survivors from 2 squads plan to charge in with Judiciar. When they finish the job I plan to hug DP for safety after SC survivors who killed the librarian used their consolidate to make it easier to jump top right to remove his last 2 infiltrators from board Wulfen roll a 1 for advance and stay put If things go badly they are my last remaining option in middle area I burn all my CP to jump chaplain and auto chant recitation of focus + keen senses on LFs The LF then step out and get LOS on his grav devs I split fire and blow through 9/10 bodies (master crafted frag missiles heh...fun) I make all the charges into his last surviving grav dev (yellow highlight) and can easily consolidate into pod now He concedes knowing he can't remove the SC from his side now that I'm dug in and he can't shoot me or melee with judiciar nearby Final Spoiler 84-49 SW victory!!! First turn decided how it would unfold. Had some massive swings during actual play that made it a roller coaster though. I underestimated his desolation marines and should have started removing them earlier. I didn't need to kill those eliminators and should have removed the indirect fire threat instead. Trusty reliable long fangs saved the day though The kill of his contemptor and grav devs kept the momentum firmly on my side I also passed every morale test...that was huge Just having the threat of a single SC messed up his plans for a turn I need to remember to zone out that DP in future games. Got lucky with first turn and it didn't make me pay I am now 2-0 jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5931335 Share on other sites More sharing options...
TiguriusX Posted April 20, 2023 Author Share Posted April 20, 2023 Finished this saga 3-1 and missed the 4-0 cutoff by losing game #4 to Grey Knights. Time was limited so i didnt get full batreps. Codex warfare has been changed due to dataslate so the concept no longer works. Gonna take a break from batreps until 10th is in full swing then try again. Harald Fairmane 1 Back to top Link to comment https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/#findComment-5937556 Share on other sites More sharing options...
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