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New rules in play and new leagues firing up.

 

This is my entry in the Tryhard 9 league

 

Desolation Wolves

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Round 1

Mission 22 on WTC table 5 

 

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Opponent-Imperial Knights

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Pre-game analysis

Opponent has the kind of list that is dangerous to play

OBSEC count as 5 everywhere

Super speedy with raven to advance and fire as normal

Super speedy melee with advance and charge (full tilt makes it a 20" move before charging)

If he goes first he will absolutely control tempo of the game

 

What can I use to my advantage?

Decent walls to hide and a choke point to slow him down

My obsec tools also help...my reiver LT can use his rites of war to reach 9" away thanks to the vox relic...so I can advance my sky claws and give them obsec while hiding LT safely in the bottom left.  This means even if he runs and touches my objective he won't flip it

 

I do some placement testing and decide if I get first turn I can advance my infiltrators and keep him away from objectives...this gives me a 12 on primary and I just need to keep pressure on

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If I go second it becomes a war of attrition...he will be able to pour through to my side and threaten everything

He can get this far if I let him...I will have to counter attack HARD

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I pick 

-Bring it down

-Shock tactics

-Oath of moment (if I go 2nd I can auto score this...if I go 1st I can get this easy 1st turn and hope it ends up being enough over the course of the game)

 

 

He picks

-No prisoners (I give up 14)

-Yield no ground

-Renew the oaths

 

 

Deployment

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BATREP

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Final

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Edited by TiguriusX
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https://bolterandchainsword.com/topic/377968-saga-of-the-desolation-wolves/
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Good first try with Desolation marines. Considering the Castellan and Super-Krak are heavy weapons, don't you think there is still an argument for Codex Warfare? The Castellan can definitely mow down small and fragile units - this should stack up CW points rather quickly I reckon.

Good work against the Knights! I've always enjoyed playing with and against Knights in 8th, but I have only got to take them on once in 9th.  

 

I know that this is a question that I have no excuse to aske but does WWoR stack with Savage Fury?  I've played it both ways based on my opponents understanding and that not a good place to be. 

 

 

  On 3/20/2023 at 5:25 PM, jpwyrm said:

Good first try with Desolation marines. Considering the Castellan and Super-Krak are heavy weapons, don't you think there is still an argument for Codex Warfare? The Castellan can definitely mow down small and fragile units - this should stack up CW points rather quickly I reckon.

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So uh...i had no idea about castellan launchers bc i am digital wolf and BS didnt add it until the march 16 update.

 

I thought it was just krak + vengor

 

My heavy weapon options greatly expanded with the addition of castellan launchers

 

So yes...against T3 armies codex warfare is a strong option.

 

Indirect fire should max the score if i live long enough

  On 3/20/2023 at 8:53 PM, dees said:

Good work against the Knights! I've always enjoyed playing with and against Knights in 8th, but I have only got to take them on once in 9th.  

 

I know that this is a question that I have no excuse to aske but does WWoR stack with Savage Fury?  I've played it both ways based on my opponents understanding and that not a good place to be. 

 

 

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Savage fury 100% stacks with whirlwind of rage and is the reason SW go successor.

 

Double exploding 6 in melee is very powerful

 

Get someone who disagrees to explain why and i will review their rule interpretation for you

  On 3/21/2023 at 5:26 PM, Triszin said:

Have you thought about a 10 man blob for keen senses maximization?

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i literally just had this epiphany before coming here....was telling my AM teammate and he was horrified.

 

My next test list is 2x10 desolation marines

 

chaplain goes all shooty buffs

1 unit hits on 2s rerolling 1s

other has CM rerolls

 

They rain 20d3 castellan shots

Should absolutely obliterate T3 models

 

The AM matchup might be fun like this

Kasrkin and mortars are gone instantly

 

But expect artillery meta to follow this...arms race time

TryHard9
Round 2 v White Scars
Mission 23 (Scouring)
WTC Map 5

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My Army

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His Army

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Pregame & Deployment
 

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BATREP

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Final

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Edited by TiguriusX

Copenhammer XXIII
Round 1 v Necrons
WTC Table 5
Mission 13-Data scry salvage

 

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My army

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His army

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Pre game

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BATREP

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Final

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Edited by TiguriusX

Congrats on the win. Do you think the Desolation marines are that strong for indirect compared to something like the indirect Astra has access to?

 

I'm still waiting to put mine together for one of my armies, but I guess Keen Senses makes it a little more tempting with the Wolves?

  On 4/3/2023 at 6:15 PM, Prot said:

Congrats on the win. Do you think the Desolation marines are that strong for indirect compared to something like the indirect Astra has access to?

 

I'm still waiting to put mine together for one of my armies, but I guess Keen Senses makes it a little more tempting with the Wolves?

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It is definitely makes a difference against specific target profiles (T3 best but up to T7 as well circumstantially)

It is a tool for SW to hit objectives we never would have threatened otherwise.

It also removes glass hammers behind walls that were previously safe

 

And hitting on 2s with reroll 1 is going to annihilate certain types of targets

d3 blast is great into 10 man blobs b/c you get MAX SHOTS

 

I already made a new list and have my first game this weekend where I have 1 brick of 10 and 1 brick of 9

Paired into orks

 

I added storm of fire instead of rites of war to that list (6s to wound get extra AP)

 

I did some test rolls and those 30 shots wound a decent amount even needing 5's into ork hordes

 

 

Don't forget the best combo though...step out from cover with direct LOS and fire off 9 super kraks hitting on 2s as well

And as SW we can keep our firebase mostly secure with wulfen as a speed bump not many enemies will survive getting through

 

Copenhammer23
Round 2 v IH

Mission-Conversion

WTC Table 5

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My army

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His army

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Pregame + Deployment

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BATREP

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Final

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  • 2 weeks later...

Finished this saga 3-1 and missed the 4-0 cutoff by losing game #4 to Grey Knights.

 

Time was limited so i didnt get full batreps.

 

Codex warfare has been changed due to dataslate so the concept no longer works.

 

Gonna take a break from batreps until 10th is in full swing then try again.

 

 

 

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