Inquisitor_Lensoven Posted April 3, 2023 Share Posted April 3, 2023 So I was just thinking about how to accurately portray the thirst as well as the rage. personally think thirst should be represented by mobility buffs like +1” to all normal moves, advances, and charges for infantry and +2” for vehicles this seems fairly accurate to lore and could remove any second rule or strat for OC’d engines Rage I’d say unable to fall back or make any move that moves the unit farther from the enemy, as well as +1 S in melee, and +1 attack in the charge, or when charged. again I think this represents the lore accurately without being OP in anyway. Link to comment https://bolterandchainsword.com/topic/378158-are-the-current-rules-for-thirst-accurate-portrayals/ Share on other sites More sharing options...
Arkangilos Posted April 4, 2023 Share Posted April 4, 2023 (edited) I think third edition captured it best: Blood Angels are gripped by the spirit of Sanguinius and are prone to entering a berserk frenzy of bloodletting in battle. This is terrifying to behold as they unleash their righteous fury, butchering any enemy that lie in their path. All Blood Angels models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat. This does not apply if the Blood Angels themselves are charged, or are in a second or subsequent round of close combat. It will however apply in the first round of combat if the Blood Angels make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so. You may not opt to consolidate. Blood Angels are so eager for bloodshed they become barely controllable in combat. At the start of every Blood Angels turn, roll a D6 for each Blood Angels unit in the army (including vehicles, vehicle squadrons and independent characters). On a roll of 1, the unit moves D6" forwards. This must be made towards the enemy (ie, the unit ends the move closer to the enemy than at the start). This extra move does not affect the unit's movement in the movement or assault phases, but the unit will count as moving for the purposes of firing rapid fire, pistol and heavy weapons. But since I isn’t a think anymore I would change to either plus on Speed or better chance to charge or something. Edited April 4, 2023 by Arkangilos Ayatollah_of_Rock_n_Rolla 1 Back to top Link to comment https://bolterandchainsword.com/topic/378158-are-the-current-rules-for-thirst-accurate-portrayals/#findComment-5929481 Share on other sites More sharing options...
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