Jump to content

Recommended Posts

Kind of a shame for GW but glad for her! She is a great painter and now she can dabble into non-GW stuff and have more creative freedom. A loss for GW but a huge win for the community imo! 

I'm definitely looking forward to seeing what Louise comes up with, as savage_ork_guy has been a staple for a while now.  A big loss for GW, and a win for her and the community!

 

I (selfishly) hope she does intermediate/advanced painting techniques, then between her, Duncan and Peachy, they would have their own niches covered, and provide a series of recognisable personalities from GW that people can go to for their needs. If only they also did conversions, but that's what I have Pete and Guy for... 

It makes you wonder if something is going on behind the scenes with the warcom team.  This many people leaving in such a short time is kind of concerning.  
 

Her and Peachy in less than a year, and the year before that Ben Bailey disappeared with nary a mention too.   

4 minutes ago, Cruor Vault said:

It makes you wonder if something is going on behind the scenes with the warcom team.  This many people leaving in such a short time is kind of concerning.  
 

Her and Peachy in less than a year, and the year before that Ben Bailey disappeared with nary a mention too.   

Toxic management and low pay.

Also Hatty Pollard left last year for Midwinter Minis (she was the director/editor for Louise's early Masterclass videos), so it's not just the presenters moving on. Arguably this brain drain has been going on since Rob Symes (he of Honest Wargamer and "slapchop" fame) left; he was fronting the Twitch coverage and a lot of the YouTube stuff at the same time Duncan was doing the painting videos.

 

They don't seem to have been able to keep any of the best presenters longer than a couple of years, which I suppose speaks to the pay/conditions they must have. On the other hand, the fact that most of these people effectively go self-employed doing the same work rather than needing to find normie jobs tells you a lot about how much exposure and reach they get via GW. Maybe that's a benefit of a kind.

7 minutes ago, Halandaar said:

On the other hand, the fact that most of these people effectively go self-employed doing the same work rather than needing to find normie jobs tells you a lot about how much exposure and reach they get via GW. Maybe that's a benefit of a kind.

 

Corporations willing to pay as little as possible would certainly like us to believe that the exposure is worth it.

 

I'll take the pay + a pension (as if those exist now) thanks.

9 minutes ago, Scribe said:

 

Corporations willing to pay as little as possible would certainly like us to believe that the exposure is worth it.

 

I'll take the pay + a pension (as if those exist now) thanks.

 

Oh I'm not at all saying GW actually consider or quote that as a benefit, I suspect it never occurs to them that fans of their games/worlds would want to leave in the first place (despite how often it happens). I was more saying that it's an unplanned benefit these people have been able to obtain from their public-facing jobs with GW in spite of low pay and/or poor management.

Edited by Halandaar

In fairness we don't know what is happening behind the scenes. I can believe that they have under-appreciated some of their talent, but she might simply want to enjoy being her own boss.

5 minutes ago, Lord Marshal said:

I said it on the Epic thread, but the amount of money a known face must get for Patreon/Youtube is probably a lot more than anything GW would be willing to offer.

 

Well these "40k celebs" have definitely benefitted from the GW exposure.

 

It's hard to quantify the value of what they have gained, but a random person starting out today can't generate a profitable patreon account over night.

 

Louise has dumped GW and will probably equal or increase her income immediately because of how well known she is. Some people work for free to get exposure, some people do it at a loss for years.

Edited by Orange Knight

Besides her skills at mini painting, she is a skilled traditional artist and musician too.

 

It is definitely a win for us as a community. 
 

You can get her to paint a mini for you on her patreon, for a rather tidy sum however 

19 minutes ago, Redcomet said:

Besides her skills at mini painting, she is a skilled traditional artist and musician too.

 

It is definitely a win for us as a community. 
 

You can get her to paint a mini for you on her patreon, for a rather tidy sum however 

 

I have no doubt someone will buy the highest tier for the 30 minutes of face time lol

1 hour ago, Halandaar said:

 

Oh I'm not at all saying GW actually consider or quote that as a benefit, I suspect it never occurs to them that fans of their games/worlds would want to leave in the first place (despite how often it happens). I was more saying that it's an unplanned benefit these people have been able to obtain from their public-facing jobs with GW in spite of low pay and/or poor management.

 

GW is one thousand percent aware of the value of exposure. It's why they've cut out all of the shots of the painters' faces from their most recent tutorial videos and why they've stripped all of the last names from the talent that actually does make it on camera. Their solution to multiple staffers preferring to go independent is apparently to make it as difficult as possible for them to create an identifiable brand in-house that they can leverage, rather than actually looking for ways to make them want to stay.

 

Edited by Lord Nord
1 hour ago, Scribe said:

 

Corporations willing to pay as little as possible would certainly like us to believe that the exposure is worth it.

 

I'll take the pay + a pension (as if those exist now) thanks.

 

Duncan definitely benefited from that exposure I'd say! Not to imply that is always the case, but it worked for him.

Noone has gone into detail but it does sound like they haven't been fixing the things making the talent want to leave, just shoring up the barricades and as mentioned above it's not just the faces but all the other specialists going too.

Edited by Noserenda

Midwinter said in an AMA that he made a comparable salary to a bank branch manager 12-18 months ago. Given that he's hired a hand, I'm assuming that's risen. I'm also guessing that's a bit more than the community team staffer earns, plus you get creative and schedule freedom. Combine that with the fact that it seems like GW is managed in a bit of a stodgy manner, it's pretty easy to understand why these folks are jumping ship.

 

You have to hope they're amply rewarding Darren Latham, Max Faleij, and some of the other senior creatives with decent-sized Instagram followings. If a few of those guys jumped ship it could materially impact GW's output. Darren could likely earn as much as GW's CEO (~£1,3M) if he went indie and really hustled. 

Entry level wages for positions at Lenton generally varied between £23,000 to £27,000 in 2019/20 shortly before they stopped advertising the wages they offered; comparable wages at companies like Warlord (Geedub's closest competitor in the country) were historically much poorer (avg. £19,000 to £21,000). I'd be curious to see how much it's changed since then.

 

Realistically, I can't imagine many senior staff outside of the board earn anywhere above £40,000 to £45,000 at the company; which, in the Nottingham area at least, is a pretty comfortable amount to live on.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.